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Jeff Grubb: Devs Fawning over PS5. Haven't heard the same praise for XSX, but heard nothing bad

They had that entire conference they hyped up about next-gen games running on Series X.
They didn't have any conference, it was an episode of Inside Xbox...

Their "conference" isn't until July. Can you guys be honest for even one minute?

You already had the best selling console in this departing generation, why do you have to lie about things on top of that? It's shameful.
 

Leyasu

Banned
I read a bit on how it can potentially help the LOD. As in the GPU only needs to render assets for the next second of gameplay instead of then next 10 seconds.

This can only be done with a very good I/O solution. The downside to this is that I don't believe many multiplatform developers will make the effort to do this.
Thanks for the reply.
 
After all the hype I'm expecting nothing less than the most technically impressive and best looking games in videogaming history to be shown off on the PS5 straight out of the traps next week. This thing if we are to believe what has been multiple orgasmed out by Sony, developers and fans should have absolutely no problem whatsoever putting the XSX and $2000 PC's to shame.

giphy.gif
Yep I keep hearing SSD SSD all the time. Finally can't wait to see what this super secret magical SSD is capable of. I'm looking for something revolutionary.
 

Vawn

Banned
They didn't have any conference, it was an episode of Inside Xbox...

Their "conference" isn't until July. Can you guys be honest for even one minute?

You already had the best selling console in this departing generation, why do you have to lie about things on top of that? It's shameful.

What difference does that make? They hyped it up as the event to show Series X gameplsy. It doesn't count because they called it "Inside Xbox"? Talk about moving goalposts. 🤣
 
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Lethal01

Member
Ok, so the SSD in the ps5 can move a lot of data and is complimented by highly customised components. This is known. What else makes it more than magical? And what is it going to do?

What do you mean what else?
It's like your saying "okay the gpu can do full pathtracing at 8k, 288fps but what about that makes it so great for devs?"
The playstation 5 architecture is the reason it can use storage effieciently .
 

Thirty7ven

Banned
He's talking about CPU's when Jason's post was about GPU's.

I guess you missed that little detail, WHOOOPS!

Considering he talks about teraflops, I’m sure he knew what he was replying to.

One day we will all grow up to know as much as you do though! DynamiteCop! Hardware Expert!
 
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Kuranghi

Member
I am not surprised, you have Cerny on one hand optimising caches and fine detail to remove the smallest of delays.

And MS with big fat API abstraction layers to make all stuff run on all things.

Totally different mindsets, MS great for back compatability but not the most efficient use of hardware.

Choose


So the choices are red or blue, so Nintendo or Sony? Wheres the green pill?
 

Swadedtx

Banned
There is no excuse, Xbox Series X will run games better.

They're both highly customized systems and the reality is this bears out to some universally understood figures which are the determinate reality for rendering and framerate performance.

You can try to dress up this pig as much as you want but at the end of the day the Series X is the more computationally dominate system.
tenor.gif


1:11:50
 
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Lethal01

Member
There is no excuse, Xbox Series X will run games better.

They're both highly customized systems and the reality is this bears out to some universally understood figures which are the determinate reality for rendering and framerate performance.

You can try to dress up this pig as much as you want but at the end of the day the Series X is the more computationally dominate system.

No, the teraflops does not take into account the customization made in the architecture. What?
 

geordiemp

Member
There is no excuse, Xbox Series X will run games better.

They're both highly customized systems and the reality is this bears out to some universally understood figures which are the determinate reality for rendering and framerate performance.

You can try to dress up this pig as much as you want but at the end of the day the Series X is the more computationally dominate system.

Therre is no excuse, Ps5 will run games better.

The ps5 is the more dominant system, it can bring in high quality assests in millisconds yet XSX takes 12 seconds to load a last gen game ....

XSX has large bloated api for absraction layers for backward compatability making it powerful on paper but not as performant as it should be due to the weight of dx12 bloat.

See its easy to talk isnt it, we have not seen XSX perform anything impressive yet, just hot air and paper specs.
 
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This is total BS, there will be PC SSD's pushing 8GB/s come the fall. Also I love the whole "we won't see PC SSD's on this level for years" and yet there will be PC SSD's available you can replace Sony's with..

You guys get so wrapped up in propaganda.
 
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Meh. Some devs (yes even 3rd-party) are gonna prefer PS5, some are gonna prefer XSX. I'm curious if Lockhart factors into anything on the XSX side. I'm expecting it shouldn't, but at the same time none of us know what Lockhart's actual specs are (or if it even exists as a product primed for release).

I'd like to add that oft-times, 3rd parties who tell this stuff to guys like Jeff tend to have some type of marketing or exclusivity deal lined up with a platform holder. Same with the Scorn dev in their comments. There might be grains of truth to what they say but there's also a good measure of hype PR in there as well even if they don't intend it.

But leave it to fanboys/fangirls to take these kind of quotes and blow it up into a nine-page thread of hot takes, spin, misdirects and just flat-out not knowing what they're talking about sometimes xD.
 
Yep, I agree with you they avoided an anticonsumer decision by not going with proprietary storage.
There's nothing anti-consumer about a proprietary storage solution. It ensures they have full control of what is mated with the system and can guarantee how it performs relative to it.

I love all this talk of Sony's "custom" SSD and yet you can just swap it with off the shelf PC SSD's while Microsoft's is actually affixed to the motherboard itself.
 

geordiemp

Member
tenor.gif


Probably not due to the XSXs stronger GPU. The PS5 will have other advantages.

Games for next gen I think ps5 will be better with large assets, SSD streaming and Graphics pushing need for > 10 GB and fast small traingle high quality rendering (like Ue5) . I think XSX will struggle with its bloated DX12 apis

Funny we have seen not fast loading or streaming capability yet for XSX, lots of words and hot air, nothing else. If I missed it, show me the demo link ?

I think current gen games (cross gen) will run slighly better on XSX where gaimg is primarily running from RAM and minimal streaming (but not 15 %, there is api bloat to consider)
 
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Panajev2001a

GAF's Pleasant Genius
There's nothing anti-consumer about a proprietary storage solution

Oh this is great, considering how much shit the Xbox fans side gave Sony for anything they did that was proprietary... priceless 😂. Sure sure, nothing bad with forcing you to buy expanded storage only from them at a premium :rolleyes:.
At this point it is getting to “will justify anything Xbox does no matter what, the other side cannot score a point”.
 

sendit

Member
It's so good that a praise thread needs to be created every day, sometimes more than one. :messenger_confused:
I've yet to see a product that needed so much re-assurance from all sides, fans, devs, publishers, engine builders and w/e else.
Sounds like PS5 is going to be the best thing since slice bread, the tempest engine, controller, variable clocks, audio and whatever else.

Don't let Aaron Greenberg see this thread. He might tweet, "Devs love Xbox too".


YNh7bYg.jpg
 
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Oh this is great, considering how much shit the Xbox fans side gave Sony for anything they did that was proprietary... priceless 😂. Sure sure, nothing bad with forcing you to buy expanded storage only from them at a premium :rolleyes:.
At this point it is getting to “will justify anything Xbox does no matter what, the other side cannot score a point”.
At a premium? The drives to replace the one in Sony's system are going to cost in the upwards of $300 or more.

Proprietary =/= more expensive.
 
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geordiemp

Member
What is your experience with DX12 on consoles, since you can make such a statement?

Here is a good read on fat abstract api


Digital Foundry: DirectX 11 vs GNMX vs GNM - what's your take on the strengths and weakness of the APIs available to developers with Xbox One and PlayStation 4? Closer to launch there were some complaints about XO driver performance and CPU overhead on GNMX.

Oles Shishkovstov: Let's put it that way - we have seen scenarios where a single CPU core was fully loaded just by issuing draw-calls on Xbox One (and that's surely on the 'mono' driver with several fast-path calls utilised). Then, the same scenario on PS4, it was actually difficult to find those draw-calls in the profile graphs, because they are using almost no time and are barely visible as a result.

In general - I don't really get why they choose DX11 as a starting point for the console. It's a console! Why care about some legacy stuff at all? On PS4, most GPU commands are just a few DWORDs written into the command buffer, let's say just a few CPU clock cycles. On Xbox One it easily could be one million times slower because of all the bookkeeping the API does.


I am sure its been improved on dx12, but it is not as good as being more direct. Go read BGs BGs post on similar subject, or the Crytek engineer recently - do you think everyone is making it up ?

BC and abstraction has benefits, but its no free lunch.
 
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They're going to cost a lot because they are a lot better.
Meanwhile MS drives might cost just as much because they made them proprietary while also being far slower.
We already know the price trajectory for Sony replacement drives because they're just PC M.2 drives.

We have no cost trajectory for what Microsoft will offer.

Sure, a single supplier that controls demand is inherently the best way to drive the price of a sought after item in relatively short supply :LOL:.
See the above.
 

TBiddy

Member
Here si a good read on fast abstract api





I am sure its been improved on dx12, but it is not as good as being more direct. Go read BGs BGs post on similar subject, or the Crytek engineer recently - do you think everyone is making it up ?

LOL

So you base it on an article about DX11, a random user on Gaf and the engineer who had his interview erased from the internet?

I feel very convinced that you are in a position to make such a statement now. Really.
 

Leyasu

Banned
Therre is no excuse, Ps5 will run games better.

The ps5 is the more dominant system, it can bring in high quality assests in millisconds yet XSX takes 12 seconds to load a last gen game ....

XSX has large bloated api for absraction layers for backward compatability making it powerful on paper but not as performant as it should be due to the weight of dx12 bloat.

See its easy to talk isnt it, we have not seen XSX perform anything impressive yet, just hot air and paper specs.
If it was 12 seconds on the XsX, it would be around 5 seconds on ps5.. Unless the SSD in the ps5 has now become more than x times faster,

The spiderman demo was just that. Why didn't they show the game being played if that was what it was?

This post is on the same level as the worst post of any xbox fanboys..
 

Panajev2001a

GAF's Pleasant Genius
We already know the price trajectory for Sony replacement drives because they're just PC M.2 drives.

We have no cost trajectory for what Microsoft will offer.

See the above.

I saw and that was not a point. You pay the lowest possible for a quality item interval to the system while in the other case the manufacturer is restricting your supply to them and only them ;).
 

geordiemp

Member
So you base it on an article about DX11, a random user on Gaf and the engineer who had his interview erased from the internet?

I feel very convinced that you are in a position to make such a statement now. Really.

The article was about Ps4 vs Xb1 from Metro redux, and your argument is based on what ? Timdog ?
 
If it was 12 seconds on the XsX, it would be around 5 seconds on ps5.. Unless the SSD in the ps5 has now become more than x times faster,

The spiderman demo was just that. Why didn't they show the game being played if that was what it was?

This post is on the same level as the worst post of any xbox fanboys..

I still don't understand why one article says it was 7 seconds


State of Decay 2 goes from loading in about 45 seconds on Xbox One X to just seven seconds on Xbox Series X. Even more impressively, this is with no extra work or optimization done, that's just how much State of Decay 2 benefits when installed on an Xbox Series X

and another article says 11 seconds


The trailer shows both consoles booting up State of Decay 2 side-by-side, with the Xbox Series X loading in the game from the main menu in just under 11 seconds, 40 seconds faster than that of its predecessor, whose loading times take almost an entire minute by comparison.

They also have different times for the One X comparison basis as well. Another article says 8 seconds, another article says 9 seconds. Nobody agrees on how long it took.

As for the Spidey demo, we don't know what that was, was that even the full game?
 
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TBiddy

Member
The article was about Ps4 vs Xb1 from Metro redux, and your argument is based on what ? Timdog ?

You’re the one arguing a point you were making. I’m asking you if you have any knowledge about the DX12 API.

Clearly, you don’t, so making absolute statements about it is silly.
 

geordiemp

Member
If it was 12 seconds on the XsX, it would be around 5 seconds on ps5.. Unless the SSD in the ps5 has now become more than x times faster,

The spiderman demo was just that. Why didn't they show the game being played if that was what it was?

This post is on the same level as the worst post of any xbox fanboys..

Somy have also said games will load instantly, and they showed spiderman fast swinging gameplay, they also showed UE5 demo streaming in assets instantly...



Count it yourself, there is time at bottom of video
 

Panajev2001a

GAF's Pleasant Genius
Who is saying supply will be restricted? You're speculating.

Oh come on man, you are not seriously expecting to believe that? That a proprietary solution you yourself stated is not needed because 2.4 GB/s is far from what you say is top of the line this year, let alone the year after with the cost of flash drives per GB still falling :LOL:.
 
This is total BS, there will be PC SSD's pushing 8GB/s come the fall. Also I love the whole "we won't see PC SSD's on this level for years" and yet there will be PC SSD's available you can replace Sony's with..

You guys get so wrapped up in propaganda.

It's just another console generation with a new marketing hook to hype up the fans. Remember the emotion engine, The Cell, what was PS4's again? GDDR5? I wish i would also be possessed so i wouldn't be an outsider and hopelessly watch this unfold repeatedly.
 

Panajev2001a

GAF's Pleasant Genius
Sony have never done this sort of thing before, oh hang on Memory Stick, Vita storage cards, Sony just can't help themselves when they think they have a good idea, must admit I was gutted when Mini disc's were gone. :(

Yep, agreed it is a case of “it is good if my side does it ;)” in plenty of cases.
 
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