joe_zazen
Member
I'm sure the people working at Sony and Nintendo are all true, passionate gamers
Oh what a wonderful world to live in where there's companies not out to make money
duh.
i laugh at all corporate dupes. Actually i cry.
I'm sure the people working at Sony and Nintendo are all true, passionate gamers
Oh what a wonderful world to live in where there's companies not out to make money
They do it all the time on PC. Why does this always need to be repeated?
Ps5 will be lead but not because of Lockhart.What it means is that the PS5 will become the defacto dev target, and then they'll scale down to lockhart from that.
The XSX version will probably only be a slight fps adv. over PS5, if any at all.
You are literally stating the opposite of what you linked.
A hardware reserving memory is not typical. The link you provided is how to diagnose and find out what is reserving the memory and stop it.
The second link is a system requirements page that states how much ram your machine needs to run windows.
Again, you don't know what you are linking and saying.
It doesn’t matter how typical something is, I was providing the official definition for ‘usable ram’.
If it was only Xbox SX & SS maybe but with the way MS is going about things & just trying to create a large user base across more devices from Xbox One & up + PC Xbox SS isn't going to be a problem it will just play the games at a different level while giving people a cheaper option with next gen features.
. If you say so.
If you're so confident, avatar bet?
Against a rumour?
Anything can change. It may not even exist at all.
Then should be an easy bet for you.
Lockhart is is indeed real and has 10GB of RAM
Vs
Rumor not true.
1 month.
Sure, why not.
All PS5 games are already running at native 4k though. LolOh come on, you have to appreciate the simplicity of the xbox fans. It's mean and pure.
XSX 12TF RDNA 2 = 4K60fps
LH 4TF RDNA 2 = 1440p60
PS5 10TF RDNA 2 = 1440p30
All PS5 games are already running at native 4k though. Lol
You mean like on PC?
My bad, almost all PS5 games so far.no they don't. Sackboy Adventure, or whatever it's called, runs at 1512p
But having 2 consoles is not some huge optimization task compared to having to target a myriad of PCs. And developers DO in fact test on a wide range of PCs and target different levels. PC development gets brought up, because... it's relevant here.idk why people keep bring up pc as if it proves baselines don't affect game development. Expensive gaming pcs are always under utilised and never optimised for. So yes, those people running $500 laptops do have an effect on what $3000 gamerguy gets to play in the future.
But having 2 consoles is not some huge optimization task compared to having to target a myriad of PCs. And developers DO in fact test on a wide range of PCs and target different levels. PC development gets brought up, because... it's relevant here.
And thanks for deleting the part of my comment where I indicate I wish Lockhart didn't exist and it will have an effect. Nothing in my post indicated I wasn't aware that $500 laptops have an effect on high end PCs. Kindly get lost with that shit.
What I don't understand is, you believe it will have 7.5GB of RAM? Somewhere in the system they will have put a 512MB chip? And also in the article they clearly say:It doesn’t matter how typical something is, I was providing the official definition for ‘usable ram’.
Since we know that XSX has 13.5GB of RAM for gaming, don't you think that 7.5GB of RAM in case of Lockhart will also be for gaming?We understand that includes 7.5GB of usable RAM, a slightly underclocked CPU speed, and around 4 teraflops of GPU performance. The Xbox Series X includes 13.5GB of usable RAM, and targets 12 teraflops of GPU performance.
Not a big deal, just was frustrating lolshort attention span on my part, didnt read whole thing. Sorry.
very easy to answer. it would mean it's 720p30 on Lockhart.
or optionally, reduced settings (maybe all raytracing gone) at higher resolutions.
reducing shadow quality and ambient occlusion quality goes a long way to reduce strain on the GPU.
An example I experienced first hand only recently was in Resident Evil 3 on PC. lowering the shadow quality from the highest to the second highest setting available gave a 30fps performance increase on my PC, while not looking that much worse either.
a lower resolution would also hide lower shadow and AO quality to a point, so that's the setting that would go down first.
we are only talking 1/4 of the resolution when we assume all the other settings to be 100% identical to the Series X version.
also, these Lockhart specs would mean they have headroom to push the game above 1/4 of the Series X resolution, since 1/4 of 12TF would be 3TF. A 4TF gpu gives them a bit of leeway for edge cases like the one you described.
Slower CPU and less RAM?!? Very weird as the thought was “just” a bit less ram as it targets 1080p and a bit slower GPU for the same reason but no CPU speed differential.
Do PC developers make a different version of their games for every video card and PC spec on the market?Good luck to devs willing to make games that will run to the best possible performance on both 7.5GB RAM and 4TF but also 13.5GB RAM, and 12FT. If this is true, MS are pretty much asking devs to make 2 versions of each game. Of course what will really happen is that they'll just make the higher spec version then quickly disable and lower stuff till it runs ok on Lockhart. So games are probably going to look like rushed Switch ports.
My guess, if I were to make a PC analogy:
Xbox Series X:
4K @ Very High Settings @ 60FPS
Xbox Series S
1440p @ High @ 30FPS |
1080p @ med @ 60fps
Xbox One X
1080p @ Med @ 30FPS
Xbox One S
900p @ low @ 30fps
No idea what they are waiting for with this? You going to launch it along side the series x and confuse more people?
Okok, the console is theoretically stronger than the One X, but has 2GB less RAM?
How do I get 10GB? Simply because the XSeX has 13.5GB usable for games and the end result comes to 16GB, which is why I assume that the XSeS will also get 2.5GB for the operating system.
How do you want to make this clear to people who are not permanently hanging out on NeoGaf?
No, it just means RAM that can be used. They typically state for games if it were for games and then state the OS remainder separately. This is just stating usable ram, nothing more.
You mean like on PC?
What I don't understand is, you believe it will have 7.5GB of RAM? Somewhere in the system they will have put a 512MB chip? And also in the article they clearly say:
Since we know that XSX has 13.5GB of RAM for gaming, don't you think that 7.5GB of RAM in case of Lockhart will also be for gaming?
Literally the next line of the post you just quoted.Do you want your consoles to be like PCs though?
I don't want Lockhart to exist myself..
If MS are hellbent on releasing a Series S, I HOPE they make an absolutely clear statement that the Series S is the port-down machine, i.e the Series X is the main platform and baseline for their next-gen system development. It needs to be a 100% clear-cut statement, no wiggle room, and set the record straight.
So yeah, I really hope MS knows what they are doing with Lockhart/Series S; I still think going exclusively with XSX is the better business plan for short-and-long term. I don't want to see them squander their big chance before the generation kicks off, and so far they've been on-point with messaging and keeping the spotlight on the Xbox Series X. That's best not just for us but for Microsoft as well.
You have a point there, ah well I’m all locked in for the bet now anyway.
How can it be possible to do any raytracing on Lockhart (regardless of resolution)? The hardware doesn't seem to be strong enough to support it.
It'd be a no-brainer to pick up at $199!
Better than Xbox One X, yes. Although the usable memory is down from 9GB to 7.5GB if true. So BC games with Xbox One X enhancements may only run at Xbox One S performance.
It has 10GB ram.Yeah, has to be fake. The OS will likely consume 2.5GB of that 7.5GB leaving a max of 5GB for games.
Post!
The bolded is super important! One must remember that this gen for MS started off to a bad start due to too much corporate thinking and policies. Why potentially do the same thing again with this next generation of console?
Are you still in dreamland thinking this will cost $199?
$299 minimum
If this thing has games that look and run like its XSEX equivalents but in 1080p, this is seriously getting interesting for me.
No interest to buy a 4k tv over the next few years, to be honest.
There isn't any reason to put the power of XSX in a streaming device lolThese specs really enforce the idea I had earlier that Microsoft was entering this next-gen on two fronts. The Series X was clearly made to compete with the PS5 and Series S was a response to Stadia. This thing has not been announced because Stadia is a flop and the market is not interested in this type of device. Shelve it Microsoft, the Series S is going to be this upcoming generation Kinect.
All PS5 games are already running at native 4k though. Lol
It's possible the idea is that it will come out in like 2 years, when MS essentially deprecates support for current Xbox One machines.We can speculate about lockhart but if it exist why nothing has leaked ?
isn't xbox supposed to be in production ?
same for question for XsX in fact.
Are ms consoles really in production ?
Where are leak ????
Yeah, got corrected on Sackboy.No. Not all.
How does that affect games like Control that run with full raytracing on higher end rigs? Game still looks awesome.idk why people keep bring up pc as if it proves baselines don't affect game development. Expensive gaming pcs are always under utilised and never optimised for. So yes, those people running $500 laptops do have an effect on what $3000 gamerguy gets to play in the future.