Radical_3d
Member
Great. I was worried about having another generation without an “S” dragging all multi platforms deep into the mood.
It's throwing everything at the wall to see what sticks. A luxury only trillion dollar monopolist corporations have.
Closing down mixer, closing Microsoft stores, touting garbage like bleeding edge and Grounded, new watered down "cheap" console is apparently not even going to be cheap. Read the room yall, get your head out of the sand, believe your lying eyes, this is a company in full retreat from the hardware business. They just want to pull the band aid off slowly.
Anyone telling you that 7.5 gigs of RAM, an underclocked cpu, and 4 tflop gpu wont effect game design is willfully lying, shilling, or purposely running interference for Microsoft. Im no tech expert, but i refuse to believe it.
$199 this would fly off the shelves, but I would have no interest in a low powered machine.
We don't know the RAM speed in Lockhart. Maybe it's also gimped
Clearly states 7.5 of usable RAM not total.Yeah, has to be fake. The OS will likely consume 2.5GB of that 7.5GB leaving a max of 5GB for games.
They're investing in services. Hardware is only a means to an end for them.Closing down mixer, closing Microsoft stores, touting garbage like bleeding edge and Grounded, new watered down "cheap" console is apparently not even going to be cheap. Read the room yall, get your head out of the sand, believe your lying eyes, this is a company in full retreat from the hardware business. They just want to pull the band aid off slowly.
The 7.5 GB usable RAM language suggests that would be for the game itself.Yeah, has to be fake. The OS will likely consume 2.5GB of that 7.5GB leaving a max of 5GB for games.
Clearly states 7.5 of usable RAM not total.
The 7.5 GB usable RAM language suggests that would be for the game itself.
Increasing your I/O speed by 40x means you can use quite a bit less RAM to paint a HIGHER fidelity of assets.
You are totally wrong on this; that's not how a "profiling mode" would work. As a dev you'd select a mode like that and the system would limit your RAM to 7.5GB to simulate what the hardware would give you. It's for games. This "profiling mode" is something you'd use on a devkit/PC with far more RAM than that and you wouldn't expect the developer to give a shit how much RAM the OS is taking up, you are telling them how much RAM they are getting.The OS requires usable RAM. It doesn’t state 7.5 for games only if that’s what you’re getting at.
So, it won't be so cheap. My guess from 300 - 350$
Good, a final nail in their co....ass i mean.
The OS requires usable RAM. It doesn’t state 7.5 for games only if that’s what you’re getting at.
If this thing is real they can just as well cancel next gen because aside from PS5 exclusives most games will be only marginal jump.
You don't need fast CPU when you have GPU that can't put out fast framerates.
Interesting. I wonder what the configuration of the RAM and GPU could be then?
If 7.5GB is available to devs for games and assuming the OS/front-end is identical in function/features to XSX then I guess 10 1GB chips of GDDR6 on a 160-bit bus (is that technically possible?) if not then what would the most likely config be?
Say a 20CU (18CU) GPU @1.75GHz and a CPU @ ~3.2GHz. APU size around 200mm^2.
I don't like the sound of Tom's cheaper doesn't mean cheap Tweet, though. That sounds like >$300.
You are totally wrong on this; that's not how a "profiling mode" would work. As a dev you'd select a mode like that and the system would limit your RAM to 7.5GB to simulate what the hardware would give you. It's for games. This "profiling mode" is something you'd use on a devkit/PC with far more RAM than that and you wouldn't expect the developer to give a shit how much RAM the OS is taking up, you are telling them how much RAM they are getting.
Also that's just generally what "usable" communicates... if you have a 1TB HD and 800GB "usable" that's because the OS reserves 200GB. Same concept here with the profiling mode.
Usable memory is a calculated amount of the total physical memory minus "hardware reserved" memory.
Yes it does. That's what useable means. If it didn't it would just say RAM. Also you aren't going to get a 7.5 GB ram from a sum of chip modules without having to get something specially made.
Edited for clarity.
Or, a 64-bit version of Windows 7 may report that there is only 7.1 GB of usable system memory on a computer that has 8 GB of memory installed.
Note The amount of usable memory in the examples are not exact amounts. Usable memory is a calculated amount of the total physical memory minus "hardware reserved" memory.
Good luck to devs willing to make games that will run to the best possible performance on both 7.5GB RAM and 4TF but also 13.5GB RAM, and 12FT. If this is true, MS are pretty much asking devs to make 2 versions of each game. Of course what will really happen is that they'll just make the higher spec version then quickly disable and lower stuff till it runs ok on Lockhart. So games are probably going to look like rushed Switch ports.
Right. Which means that 7.5 is usable and the rest is reserved by the OS.
Offering more hardware options = retreat?Closing down mixer, closing Microsoft stores, touting garbage like bleeding edge and Grounded, new watered down "cheap" console is apparently not even going to be cheap. Read the room yall, get your head out of the sand, believe your lying eyes, this is a company in full retreat from the hardware business. They just want to pull the band aid off slowly.
That 7.5GB is after the OS cut, so likely it has 10GB memory pool. Which would make sense for lower resolution.Yeah, has to be fake. The OS will likely consume 2.5GB of that 7.5GB leaving a max of 5GB for games.
Remember that with these next gen boxes and their super fast NVME drives, developers don't have to shove everything into memory at once to compensate for slow storage. On top of that, asset sizes for the Series A will be smaller due to the lower target resolution.Slower CPU and less RAM?!? Very weird as the thought was “just” a bit less ram as it targets 1080p and a bit slower GPU for the same reason but no CPU speed differential.
They do it all the time on PC. Why does this always need to be repeated?Good luck to devs willing to make games that will run to the best possible performance on both 7.5GB RAM and 4TF but also 13.5GB RAM, and 12FT. If this is true, MS are pretty much asking devs to make 2 versions of each game. Of course what will really happen is that they'll just make the higher spec version then quickly disable and lower stuff till it runs ok on Lockhart. So games are probably going to look like rushed Switch ports.
Right. Which means that 7.5 is usable and the rest is reserved by the OS.
This is wrong.....just wrong.Good luck to devs willing to make games that will run to the best possible performance on both 7.5GB RAM and 4TF but also 13.5GB RAM, and 12FT. If this is true, MS are pretty much asking devs to make 2 versions of each game. Of course what will really happen is that they'll just make the higher spec version then quickly disable and lower stuff till it runs ok on Lockhart. So games are probably going to look like rushed Switch ports.
Dude hardware does not reserve RAM. What piece of hardware do you think is reserving .9GB of RAM? lolHardware reserve not software reserve.
Windows 7 64bit takes up 2GB ram. The hardware reserve was .9Gb Ram in the above example.
Hardware reserve not software reserve.
Windows 7 64bit takes up 2GB ram. The hardware reserve was .9Gb Ram in the above example.
It's software reserve, they are not reporting HW spec, when it comes to memory.Hardware reserve not software reserve.
Windows 7 64bit takes up 2GB ram. The hardware reserve was .9Gb Ram in the above example.
Dude hardware does not reserve RAM. What piece of hardware do you think is reserving .9GB of RAM? lol
Like.. stop dude. In an SDK when someone tells you what the usable RAM is that is for the software you are writing for that SDK.
You don't understand what you are reading.I linked an official Microsoft article that said those very words. You should go and read the quote above again. Yes hardware reserves take up memory. You don’t get the full thing hence the term ‘usable RAM’
I don't think you have any idea what you are linking and saying.
What it means is that the PS5 will become the defacto dev target, and then they'll scale down to lockhart from that.Good luck to devs willing to make games that will run to the best possible performance on both 7.5GB RAM and 4TF but also 13.5GB RAM, and 12FT. If this is true, MS are pretty much asking devs to make 2 versions of each game. Of course what will really happen is that they'll just make the higher spec version then quickly disable and lower stuff till it runs ok on Lockhart. So games are probably going to look like rushed Switch ports.
MOD!Can't we all wait and see the games on both Xbox consoles before we start bitchin?
Ah, fine. If you won’t believe Microsofts definition then theirs no point taking this discussion any further.
You mean like on PC?Good luck to devs willing to make games that will run to the best possible performance on both 7.5GB RAM and 4TF but also 13.5GB RAM, and 12FT. If this is true, MS are pretty much asking devs to make 2 versions of each game. Of course what will really happen is that they'll just make the higher spec version then quickly disable and lower stuff till it runs ok on Lockhart. So games are probably going to look like rushed Switch ports.