Thank you for making me feel old as sin lolThere are people right now among us who were born in 2007.
I agree, but nothing we can do about it. Keep in mind though, this is Sony's biggest release this year and probably for the PS4. It is also related to the biggest gaming leak in recent memory.
Don't forget the ignore thread option is there. If you are getting tired of TLOU2 threads, just block them. I blocked about half of them so far. Made browsing a lot better. There are plenty of people talking that you aren't missing out on anything these days. Last I checked, the first 3 pages are all "today" posts.
My biggest problem with the game imo. I can't help but feel like what was even the point of everything? So the writer can ham fist the themes of revenge and forgiveness in a wholly unsatisfying game? Thanks for the 5th grader lesson Neil. Ellie learns to forgive in the end but still gets fucked. There is a reason why you don't fuck up endings.Most of his so called "bad writing" calls don't even make sense.
1) Yeah like Mel knew they were gonna get ambushed. She's not a solider, she's a medic that was getting transported to another base.
2) Joel and Tommy aren't out of character, they recruit stragglers to Jackson regularly. So Tommy introducing them to Abby while in a tense infected raid doesn't seem like anything new.
3) They don't understand Tommy at all on the revenge thing at all. Both at the beginning and the end.
4) "We did not wait 7 years to play as Abby" IT DOESN'T MATTER WHAT YOU WANT - Dwayne "The Rock" Johnson.
5) Anybody who genuinely came away from this thinking that the point was "Abby good, Ellie bad" is fucking stupid I'm sorry.
6) The whole reason why Abby and Owen don't want Ellie and Tommy killed at the start is because they want to think of themselves as morally correct, they aren't the bad guys here.
7) The fact that he genuinely thinks that Abby doesn't question herself at all after what she's done means he wasn't paying attention. It's shown clearly during her dream sequences and facial expressions when other characters question her. This is a big part of her entire story and why she wants to protect Lev and Yara,
8) So of course she isn't gonna murder them after Lev tells her not to. How can you miss point so servely?
Disliking the story they told is fine, hell I'm still wrapping my head around whether I like it or not. It's a pretty depressing ending with no real payoff without a Part 3.
But this is shallow criticism that feels like they weren't purposely paying attention because analyzing why you disliked a story is easier when you can just go "look, bad writing!" instead of thinking how it made you feel and whether or not you found it "worth it".
Hence why I said I think it needs a Part 3.My biggest problem with the game imo. I can't help but feel like what was even the point of everything? So the writer can ham fist the themes of revenge and forgiveness in a wholly unsatisfying game? Thanks for the 5th grader lesson Neil. Ellie learns to forgive in the end but still gets fucked. There is a reason why you don't fuck up endings.
He's right about the whole 'forgiveness' angle, and killing is wrong angle at the end. I mean you go through the whole game killing people, not even just killing people, you butcher people in the most raw ways, and then when you get to the 'goal' both Abby and Elle realize killing is wrong?. If it was a Hollywood movie, it would be butchered by the critics.Joe spoke more about the story than anything else, so the review itself feels lacking somehow, but I did enjoy it.
The only thing that I disagree is the argument that Abby's campaign being better is pure manipulation. There are different overall themes around Ellie's and Abby's part; Ellie only cares about revenge, nothing else, and thus the plot mirrors that in some ways (though her campaign has terrible pacing and literally nothing happens). However, Abby's story is more focused on family/loyalty, first you get a taste of how's life with the WLF, then you move to Owen/Mel trying to leave Seattle, then you have Lev and Yara; so good moments like petting dogs, joking and bonding is easier in this kind of setting.
It's not that the writers are trying to manipulate the audience, they just made the worst creative choices possible (the mixed chronology being a MAJOR mistake)
Another big problem with the game imo. The placing of story lines is way off. Having us play Abby first, learning her story and her motivations before she Kill's Joel would be more powerful. Having Joel killed off in the first 2 hours gives a feeling of ok......now what?Joe spoke more about the story than anything else, so the review itself feels lacking somehow, but I did enjoy it.
The only thing that I disagree is the argument that Abby's campaign being better is pure manipulation. There are different overall themes around Ellie's and Abby's part; Ellie only cares about revenge, nothing else, and thus the plot mirrors that in some ways (though her campaign has terrible pacing and literally nothing happens). However, Abby's story is more focused on family/loyalty, first you get a taste of how's life with the WLF, then you move to Owen/Mel trying to leave Seattle, then you have Lev and Yara; so good moments like petting dogs, joking and bonding is easier in this kind of setting.
It's not that the writers are trying to manipulate the audience, they just made the worst creative choices possible (the mixed chronology being a MAJOR mistake)
Yeah, they shoulda done that and made the player kill Joel.Another big problem with the game imo. The placing of story lines is way off. Having us play Abby first, learning her story and her motivations before she Kill's Joel would be more powerful. Having Joel killed off in the first 2 hours gives a feeling of ok......now what?
They wanted you to hate Abby at first, so doing that wouldn't work for what they wanted.Another big problem with the game imo. The placing of story lines is way off. Having us play Abby first, learning her story and her motivations before she Kill's Joel would be more powerful. Having Joel killed off in the first 2 hours gives a feeling of ok......now what?
You're ignoring the entire context of her final fight with Abby in comparison to the rest of the people she's killed. Abby is broken and doesn't want to fight her, she just wants to protect Lev. Just like Joel to Ellie.He's right about the whole 'forgiveness' angle, and killing is wrong angle at the end. I mean you go through the whole game killing people, not even just killing people, you butcher people in the most raw ways, and then when you get to the 'goal' both Abby and Elle realize killing is wrong?. If it was a Hollywood movie, it would be butchered by the critics.
Most of his so called "bad writing" calls don't even make sense.
1) Yeah like Mel knew they were gonna get ambushed. She's not a solider, she's a medic that was getting transported to another base.
2) Joel and Tommy aren't out of character, they recruit stragglers to Jackson regularly. So Tommy introducing them to Abby while in a tense infected raid doesn't seem like anything new.
3) They don't understand Tommy at all on the revenge thing at all. Both at the beginning and the end.
4) "We did not wait 7 years to play as Abby" IT DOESN'T MATTER WHAT YOU WANT - Dwayne "The Rock" Johnson.
5) Anybody who genuinely came away from this thinking that the point was "Abby good, Ellie bad" is fucking stupid I'm sorry.
6) The whole reason why Abby and Owen don't want Ellie and Tommy killed at the start is because they want to think of themselves as morally correct, they aren't the bad guys here.
7) The fact that he genuinely thinks that Abby doesn't question herself at all after what she's done means he wasn't paying attention. It's shown clearly during her dream sequences and facial expressions when other characters question her. This is a big part of her entire story and why she wants to protect Lev and Yara,
8) So of course she isn't gonna murder them after Lev tells her not to. How can you miss point so servely?
Disliking the story they told is fine, hell I'm still wrapping my head around whether I like it or not. It's a pretty depressing ending with no real payoff without a Part 3.
But this is shallow criticism that feels like they weren't purposely paying attention because analyzing why you disliked a story is easier when you can just go "look, bad writing!" instead of thinking how it made you feel and whether or not you found it "worth it".
Hence why I said I think it needs a Part 3.
It's like watching Empire Strikes Back without seeing what the last bit of hope gets them in ROTJ. Yes, Ellie lost everything except her humanity, but what does she get? What does she do with it? We don't know, the end.
If there's no part 3 and the ending is depressing, then going full out all the way and having her kill Abby would've been better.
Still shit story telling for cheap shock value, all for the purpose of saying "HAHA SEEE she is a good person"! The game tries so hard to make you like her. Look! Abby is good to dogs, she plays fetch! You should feel bad we made you kill a dog!They wanted you to hate Abby at first, so doing that wouldn't work for what they wanted.
Another big problem with the game imo. The placing of story lines is way off. Having us play Abby first, learning her story and her motivations before she Kill's Joel would be more powerful. Having Joel killed off in the first 2 hours gives a feeling of ok......now what?
You said he has a good track recordI'm not sure what you mean, what does what say?
I understand that killing Abby would've been the "wrong" move morally I get it.Disagree on that last part because then it would have undone all of the important beats the game set up beforehand. The most depressing ending would have been Ellie killing Abby because that would mean she had entirely lost herself and never reconciled with Joel.
Revenge is not a gain in any way nor does it justify all that happened before, so killing Abby accomplishes nothing. It only makes things worse because 1) Abby was already on a path to redemption 2) Lev would have been alone and hurt just like Ellie.
And we are saying it failed HARD. Why is it so hard to grasp that just because the game director wanted to make you feel something doesn't absolve it from it's poor execution.That would have had a very different affect. If you saw Abby's side beforehand, you would go into Joel's death with context. The point is to witness the event, shocked and angry, then the game challenges you to listen to her side of the story despite your emotions.
Very few games ask this of their player and challenge them in this way. It's a bold thing to do and I can completely understand if a lot of people such as yourself disliked it, but this is the nature of creativity.
It isn't bad writing by any means, it's all intentional, it's just a method of writing you dislike and there's nothing wrong with that.
The guy explained himself for nearly 50 minutes, and that's not enough?Not gonna lie, this was one of the most disappointing reviews I've seen from him. Angry Joe typically has detailed reviews so I was surprised to see him resort to the surface level "bad writing" criticisms that I'd expect from others. Not to mention that going after Neil Druckmann himself is unprofessional.
He also completely missed the point of the game and walked out of certain sections of it. He's still one of my favorite reviewers because of his track record, but this was definitely not a good one in my opinion.
I somewhat agree with you on the darkest possible ending would have been great for the story. Ellie kills Abby leaving Lev to eventually go on his own revenge tour, continuing the never ending cycle. But I also understand why they had Ellie let her live. She wanted to save what little humanity she had left, and letting her go with Lev was the only way she didn't become a full on monster.I understand that killing Abby would've been the "wrong" move morally I get it.
What I'm saying is under the circumstances that...
1) Part 2 is the ending of TLOU (doubt it).
2) Ellie loses everything regardless.
Then going full on dark depressing nihilism would've better. As least then it's a story about how Joel's decision drove Ellie to become a bigger monster then he ever was, and her taking the worst parts of him. Sad, but poetic.
Because what we're left with now is no payoff to Ellie not killing her. Ellie doesn't throw away her humanity, but we don't see the positive result of that, just the misery. It just feels unsatisfying without a sequel.
He tried to write his own story for 50 minutes which would have been far worse than what the ND writing staff wrote.The guy explained himself for nearly 50 minutes, and that's not enough?
Why?He tried to write his own story for 50 minutes which would have been far worse than what the ND writing staff wrote.
I know you guys will look for confirmation bias anywhere you can find it but you can't really respect Joe as a critic can you?
I think what happened was LoU1 was supposed to be a one and done game, but the game sold so well ND was forced by Sony brass to make another game. And 5 years from now there will be a part 3.I agree with just about everything Angry Joe said. Though the game is even worse in my eyes. I don't understand who Naughty Dog was targeting with this trash. As a fan of the original, I wish I had never played it. There is zero innovation here, and the "new" story (which is bad) just shits all over the existing characters.
You said he has a good track record
But you don't take his review seriously because he walked off?
is that his fault or the game's fault?
I mean, I'm enjoying the gameplay but the story is dumb and all over the place
And you have people defending it with Star Wars TLJ level of crap.
Maybe the story is not as bad as it seems, but a badly edited film can ruin a good story
The guy explained himself for nearly 50 minutes, and that's not enough?
Because he doesn't have the experience, knowledge or skills to write a screenplay for a video game because in life you need thousands of hours of experience to be good at something?Why?
But I didn't see how they're shallow. I saw explaining his reasons quite well.There were far shorter reviews that also were partially negative which were more detailed. A lot of his points boiled down to "I didn't like this, I didn't like that" without taking the time to think about why things are the way they are. This is what I mean by shallow criticisms, especially if you're going to criticize a game's writing (and personally go after one of its creators).
No more .edu emails only?Ages 13 and up, sailor
Wait a second. So if I as a customer, dislike a game or movie or TV show's story or writing, you're telling me I have no right to, because I'm not a Pro at writing? C'mon. We all have our opinions.Because he doesn't have the experience, knowledge or skills to write a screenplay for a video game because in life you need thousands of hours of experience to be good at something?
I understand that killing Abby would've been the "wrong" move morally I get it.
What I'm saying is under the circumstances that...
1) Part 2 is the ending of TLOU (doubt it).
2) Ellie loses everything regardless.
Then going full on dark depressing nihilism would've been better. As least then it's a story about how Joel's decision drove Ellie to become a bigger monster then he ever was, and her taking the worst parts of him. Sad, but poetic.
Because what we're left with now is no payoff to Ellie not killing her. Ellie doesn't throw away her humanity, but we don't see the positive result of that, just the misery. It just feels unsatisfying without a sequel.
I never said that or alluded to that. I said he tried to retell the story in his own way for 50 minutes which isn't the job of a critic. Sure you can critique the quality of a story, but when your whole critique is "I'm mad the story didn't go in the direction I wanted to so its bad" is a pretty low quality critique.Wait a second. So if I as a customer, dislike a game or movie or TV show's story or writing, you're telling me I have no right to, because I'm not a Pro at writing? C'mon. We all have our opinions.
But I didn't see how they're shallow. I saw explaining his reasons quite well.
Him talking about how Joel's death was bad writing showed what direction he was coming from. But I think the game made it clear that in this world no one is "the main" character or special. Multiple important characters died in unspectacular ways because not everyone goes out like a hero. Joel was the protagonist of the game we played from his perspective but in the world he lives in hes just another survivor. I think that what you said about "Marvel" rings true because we want big moments for everything, but what this game made abundantly clear was every group thinks they are the good guys, every person you kill is a named NPC who probably has their own story and we are just seeing it from the perspective of one particular group/characters.What I’ve noticed is my friends more interested in art film adjacent stuff have loved TLOUII but my friends who are more interested in like Marvel-style blockbuster movies have hated it. Not saying any group is better than the other but I can see how if you’re in the latter group (a group I would also put Joe into) and not used to narratives challenging you, I could see how the writing would come off as “bad.” TLOU1 rode a fine line between art game narrative and action game narrative but TLOUII leans way more into art game narrative, which explains the division of opinion in my eyes.
I think when something unusual or challenging happens in a narrative, like trying to seriously challenge the notion of heroes and villain, or killing off a major character in a brutal way, it makes the action Marvel-fed crowd feel odd emotions they’re not used to confronting when enjoying entertainment and they default to thinking it’s poorly made because they’re uncomfortable.
Agreed.I’ll definitely engage in someone’s opinion on the supposed “bad writing” but Joe’s argument in this video is not good. From others i’ve seen lots of little nitpicks, (people often overuse the word plot hole in these instances) some of which have varying levels of credibility but none i’ve been have been so egregious to ruin the game. You can nitpick anything in that way, but it’s generally reserved for people who generally didn’t like something overall but are bad at articulating specifically why so they default to talking about little things that don’t really matter much.