thelastword
Banned
A console is not a PC. All that overclocking, maxing out clocks has never been a console's domain. Your full tower PC, your elaborate water loop, the huge heat sink on your space heater Intel cpu and your 2080ti, cannot be maintained in a console form factor..... Of course, let's not forget your 1600w gpu for when you are pushing these Intel/NV systems to the max and pushing up power draw to energize an island.....nah.
why on earth would you want your CPU/RAM/GPU to downclock when playing a game? i don't overclock my CPU to 5.1GHz for it to dip down to 5.0/4.9/4.8/4.7GHz! i don't overclock my GPU because i want it to drop down the clock/memory speeds when playing a game. shit why did i even bother overclocking my RAM?
you want it running as fast as possible when playing a game. there is no excuse for PS5 to downclock at all next gen unless the game can easily go over whatever the display is capable of. i mean, there is no benefit to running a game at 4k 120fps if your tv is only 60hz. there is no benefit at running at 5K 240fps if the TV is only capable of 4K 120hz!
Sony most likely downclocks because it reduces heat. it's always why the made the PS5 beefy as heck because they let people who cried "BUT MUH PS4 SOUNDS LIKE AJET ENGINEN!!11!!!!" get into their head. mark my words they will regret it and 3-4 years from now when someone posts a Digital Foundry video and cries that PS5 performs worse than XSX ... well you can blame Sony for half assing it.
There's a reason Sony went with AMD, they are the best when it comes to APU's, they are on the lowest node, meaning more power per watt, less heat. Cerny knew he had to mitigate lots of bottlenecks and design some unique pathways to make this dedicated gaming device as fast and as efficient as he could make it. The devs are already impressed, I guess we will see even more as the months and years go what these exhilarated devs will deliver.
I think it will be an interesting gen, for just that. A dev who goes bonkers on the cpu; ai, physics, draw distance... A dev who goes crazy on detail with two fighters on screen due to the ssd, background details, multi-tiered levels in fighters can really take another level since DOA. A dev going with some unique game play and level design because the system has no glaring bottlenecks......in truth, hardware can impact the software or the vision devs have for software and I think you will see so many unique ideas, so many cool implementations as a result of the ssd, the controller, the sound unit and the balancing act of the variable clocks with smartshift....