Anybody who says a tech option or design isn't debateable is FOS. By design everything can have it pros and cons, in some instances if you do a comparison, a design or product can excel in all areas tested. A vs B. The debate is in the pudding, aka the results. It's one thing to try and convince folk that a specific design is superior, but your results do not reflect that at all.....
I think out the gate so far, PS5 has shown us, yet again, not one, not just unreal, but a bevy of games that are realtime and looks the next gen part. It's design uptick which the devs are talking about is being proven true, not only through their words, but through what we have seen. If early UE code can look so good, if early Guerilla games can look so good, then such a new paradigm for devs is bringing an age or evolution to how games are made...
Boost mode worked well on PRO, games used the extra power. I think it was a great feature. Boost clocks on the other hand are great too, it allows more flexibility for devs. You realize, if a dev needs more CPU power than GPU, the scales can balance to what he needs most. I think you guys need to bring better arguments here. Please expound on one scenario, where a dev doing an indie idealizes a console staying at peak clocks when he is already hitting the target.?
You have not seen spell binding visuals, but you believe the visuals shown on PS5 were as you expected. So this means you were "really not impressed with PS5 visuals", "your expectations were low on PS5 visuals", then you expound that PS5 games don't look dramatically better than PS4 games outside of resolution. I better bookmark this post to see what games impresses you down the line.....Seems like you are just a "curb your enthusiasm for PS5 visuals police".
As for reality. PS5 games did impress millions, watch the numbers per video, some people thought the Unreal demo was actually "Unreal". I and many others thought Kena was bonkers. Some people swore on Pragmata, just a few days back a poster told me Demon Souls remake was the best thing he saw in that reveal week. So many different types of persons are impressed by different visuals and presentations. Ratchet could not be done on PS4. Then there are other ways to be impressed, like in physics, ai and animation which we have not seen much of yet, or world design. Even next gen draw distance and the quality of visuals maintained way into the distance, which Ghosts of Tsushima already gives us a first look on a paltry mechanical drive....
What you have seen is already impressive to millions upon millions and the truth is we know even better visuals will be shown come launch day and beyond. The heavy hitters like Santa Monica, Naughty has not shown anything yet, Kojima has not shown anything, the rumored silent hill. We know GT7 will knock socks off when it launches, and tbh, these are expectations even if the hardware was a bit lopsided like PS3, but this gen, devs are singing the praises of hardware design in the PS5 like we have not seen in ages.......Truly you ask yourself, if so many devs are singing PS5's praise, then it must be gravy. We have not even seen the new gen Killzone yet, which lit fire in 2013 and still stands a a stalwart of visuals to this day.... So it's not only about the hardware, it's about the talent, but the fact that the hardware is so balanced and good.....with these devs in tow?...."Oh Boyyyy"