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Are PS5 exclusives the flag bearers of Ray-Tracing this generation?

Are Sony games/exclusives the flag bearers of Ray-tracing for this coming generation?


  • Total voters
    247

JonnyMP3

Member
I wasn't talking about you. Just Moore's Law is Dead who for some strange reason has been popping up everywhere lately and been quoted by major PC-centric websites.

CU count slightly increased would be a huge surprise. If he turns out to be correct on several of those, sure, I'll start taking him seriously.

Also, of course, there is more than meets the eye. We don't even know 1/5th of what the PS5 is really made of.
As someone else posted somewhere else, it was Redtech that told Moores law about the 38CUs.
 
Yes he is a small youtuber. I do my own digging. Cerny patents that relate to a higher tier VRS and new Geometry engine features and posters thought it was RDNA1......Also Matt Hargett teased similar :



Seems to me there is more to Ps5 customisations than meets the eye.



Cerny did just that, he teased this in Road to Ps5. Do you want a timestamp ?

Cerny talked about if future PC RDNA GPU designs see features that we put in Ps5, then we have been successful with our collaboration with AMD - why would he say that ?

Cerny is not a boaster, there is something under the bonnet here.



Did he mention RDNA3? Because if he did, there wouldn't be this speculation, since that would be a fact. So correct me if I'm wrong, it would be much appreciated if you could post the excerpt in which he mentioned features from RDNA3.

Cerny did his talk, the talk Sony wanted him to do, and that's it. I'm not saying he's a liar, but the didn't disclose any insightful information other than how fast their SSD solution was, and he focused really hard on that, if RDNA3 features are implemented he would have talked about them too, there's no need to hide features to shock your customers/viewers.
 

rob305

Member
And moores law is dead is claiming the new GE in Ps5 is RDNA3 (there are 2 sony patents) and Sony has some custom RT solution. Just a rimour and not from me.

We await teardowns, one thing is clear is that Sony games are more advanced technically by far at the moment. That Halo infinite gameplay was shocking.


u5wrAYR.png
When did MisterXMedia switch sides?
 
As someone else posted somewhere else, it was Redtech that told Moores law about the 38CUs.

I did a quick Google search for RedGamingTech and it seems he's blown a lot of hot air such as claiming Navi would be delayed until October 2019 or that Navi 20(whatever that is) would support ray tracing.

Is he credible?
 

JonnyMP3

Member
I did a quick Google search for RedGamingTech and it seems he's blown a lot of hot air such as claiming Navi would be delayed until October 2019 or that Navi 20(whatever that is) would support ray tracing.

Is he credible?
I have no idea about either YouTuber tbh. I'm not a PC guy. Surely there's some PCMRers that can let us know the level of these 2.
 
I did a quick Google search for RedGamingTech and it seems he's blown a lot of hot air such as claiming Navi would be delayed until October 2019 or that Navi 20(whatever that is) would support ray tracing.

Is he credible?

Eh, most of his videos are speculative pieces. He does appear to have more knowledge than the typical armchair dev'n on forums.
 

Dory16

Banned
After the shows I think it's very clear which company/studios/games will be at the forefront in showcasing generation defining graphical features like Ray-Tracing. Sony has made it a point to have its exclusive games showcase the jump next-gen with:

Spider-man Miles Morales
Ratchet and Clank: Rift Apart
Demons Souls Remake
Gran Turismo 7
Horizon Forbidden West
Godfall
Deathloop

All feature Ray-tracing, making use of the dedicated hardware to improve the visual fidelity/lighting of the game.

-----------
Returnal?
The Cat Game?

Did I miss any? Do you agree or disagree with the conclusion?
Yes I agree, Spider-man Miles Morales is the flag bearer of next gen and ray tracing. You forgot Sackboy.
 

Guilty_AI

Member
I haven't seem much in terms of RT for the ps5, which is also because we haven't seem a whole lot for it aside from very few gameplays and a bunch of trailers.

Minecraft RT is still the flagbearer imho, no other game so far did a better job of showcasing it
 
That really doesn't look very good. Just super shiny effects with derivative textures and art direction.

The new transformers X crysis hybrid is far better looking.

Meh. I think that game looks good too actually and I want to learn more about it. But BMI just has a wow factor visually and in terms of fidelity that I hope becomes a standard for next-gen (with even better to follow).

The topic reads, Are PS5 exclusives the flag bearers of Ray Tracing this generation? No, because apparently a 3rd party game called Bright Memory Infinite has out done them all in the Ray Tracing department lol

People are sleeping on BMI I'm telling 'ya. Imagine if that team had the manpower and budget of a AAA game. Sometimes, talent does trump money ;)

Some fans needs a savior, any savior in this this dark times :messenger_tears_of_joy:

Or it just has really impressive RT and a visual punch that impressed people who like all kinds of games on multiple platforms?
 
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ZywyPL

Banned
Look at this man's face OP and say it again:

f2f5912c989e0d40d295250a59d0b4c7_XL.jpg



Don't get me wrong, RT will become a widely available feature thanks to the upcoming consoles, but we already saw how gimped it has to be in order to run, even at 30FPS, so obviously the consoles are not where you should look at when searching for great RT effects. Half if not more games showed so far don't even have any sort of RT effects at all, and I think that will be the case throughout entire upcoming generation.
 
No, raytracing will be far better on PC. RTX on/off showcases will be the flagbearers.

But the Sony exclusives are hype as fuck, as always.

I don't think it can be argued that monster graphic cards from both Nvidia and AMD (found only on PC rigs) will be the the place you'll find the most complete showcase of the technology. However, it's Sony's first party exclusives (through sheer numbers), that are pushing the envelope and raising gamer expectations of what to expect as a standard next-gen. This in turn raises expectations for what third party publishers must aspire to ship with their titles (else feel the wrath of consumers). We all know if left with no market pressure (in essence peer pressure in the gaming world), the big third party publishers will be happy to stagnate and profit and won't take advantage of the power of those high-end graphic cards (as many do today). You only see isolated cases. When a console manufacturer goes all-in with their exclusives and studios, it creates a snowball effect hard to avoid getting tangled with (specially a market leader like Sony). That's is the point.
 
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-thirdeye-

Neo Member
The RT reflections in R&C were so gimped, it's almost a travesty to consider it ray tracing. PS5's GPU is too weak for proper ray tracing, you'll get the sprinkles on top only. But don't expect much better from MS either.

If you want real RT, that's the domain of the PC and that's also where most of the GPU R&D goes right now. At least in terms of RT you can expect PC to pull away from consoles even further than it did in general vs PS4/X1.
I agree with you that ray tracing will be dominate in the PC space, but for the masses and 600$ budget, the consoles will provide enough RT to keep them happy.
 

Bojanglez

The Amiga Brotherhood
and you think Santa Monica, Sucker Punch, Guerrilla, Bend are ready in 1 year with their Ps5 games?

I never mentioned any Playstation studios. As far as I know only Guerrilla have shown a game for next gen (that you listed), I assume that is coming 2021, not sure if that was confirmed though.
 
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Rikkori

Member
I agree with you that ray tracing will be dominate in the PC space, but for the masses and 600$ budget, the consoles will provide enough RT to keep them happy.
For sure, I don't think people in general will care. The approximate techniques are just so good, it's not gonna matter for 99% of ppl.
 

Mister Wolf

Gold Member
Using it for reflections is low hanging fruit even more so when you culling/omitting objects to be reflected as seen with GT7 and R&C. Basically if you aren't using it for lighting then you aren't using it right. Hell if you aren't going to do triangle raytraced GI then at least use Voxel GI.
 
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Redlight

Member
Spider-Man mate, do you even check this forum?
I'd trust Eurogamer more than Tulipanzo from Gaf. If you have an issue, go talk to them...

All PlayStation 5 launch games on release
Here are the confirmed PlayStation 5 games confirmed to launch alongside the console so far (the date of which has yet to be confirmed, aside from '2020'):

• Astro's Playroom (coming pre-loaded on PS5)
Fortnite

 

-Arcadia-

Banned
On console, surprisingly, yes.

It was Microsoft that made all the early noise about ray-tracing, but it's the PS lineup that it's everywhere in, with games seemingly far closer to shipping.

A really underrated surprise of that showcase. People thought that 1: It wasn't going to be very viable on console, and 2: That it would barely show up on PS5.

Instead, we even have games running at 4K, with smart usages of ray-tracing that look absolutely great.
 

Freeman

Banned
Sony is the only one showing it, no? Assuming you are talking about consoles only that is. Maybe I missed it on other games other than MS showing a Minecraft demo.
 
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Mr Moose

Member
I'd trust Eurogamer more than Tulipanzo from Gaf. If you have an issue, go talk to them...

All PlayStation 5 launch games on release
Here are the confirmed PlayStation 5 games confirmed to launch alongside the console so far (the date of which has yet to be confirmed, aside from '2020'):

• Astro's Playroom (coming pre-loaded on PS5)
Fortnite

Spider-Man MM is a "Holiday 2020" game. The console will release in "Holiday 2020".
 

Tulipanzo

Member
I'd trust Eurogamer more than Tulipanzo from Gaf. If you have an issue, go talk to them...

All PlayStation 5 launch games on release
Here are the confirmed PlayStation 5 games confirmed to launch alongside the console so far (the date of which has yet to be confirmed, aside from '2020'):

• Astro's Playroom (coming pre-loaded on PS5)
Fortnite

Spider-Man is Holiday 2020... Sure, let's trust Eurogamer over Sony
 
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Tulipanzo

Member
With the DF XBox coverage we now have confirmation. Fuck all RT outside of the "in-engine" "not-on-console" "early in development" Forza video.
Cross-gen focus working out great!
 

Neo_game

Member
No, lot of compromise needs to be made for RT. Moreover Xbox has more powerful gpu. If I remember correctly Cyberpunk 2077 and Watchdogs2 were running 1080P DLSS2.0 with max settings, RT on RTX2080ti which is far superior to these consoles.
 

SlimySnake

Flashless at the Golden Globes
I get that you guys are taking a victory lap, but RT will always be better on series x. if you really care about RT, either build a $2000 PC for next gen or get a series x. that 18% tflops difference is going to come in handy when both PS5 and XSX multiplats choose native 4k 30 fps and use the rest solely for ray tracing.

Also, you forgot Pragmata which is arguably the most impressive ray traced game at the show because its using ray traced reflections and GI.

 
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Neo_game

Member
I get that you guys are taking a victory lap, but RT will always be better on series x. if you really care about RT, either build a $2000 PC for next gen or get a series x. that 18% tflops difference is going to come in handy when both PS5 and XSX multiplats choose native 4k 30 fps and use the rest solely for ray tracing.

I think RT and overall gfx in multiplats will be same. Xbox probably will run games at little higher resolution or have more stable fps
 

sendit

Member
Sony fans getting too cocky over MS showing games way too early and clearly not ready to be shown.

XSX future will be bright with Avowed, SoD 3, Forza, Hellblade2, The Initiatives new game, Fable, etc...

Can't believe you're still pushing this shtick.

SoD 3 was purely CGI as was Avowed, HellBlade No Show 2, and Fable. Halo Infinite's gameplay trailer wasn't even running on XSX hardware......The whole show was a PR disaster.
 
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For the price of a console, yes.
Sony has to push the fidelity in its exclusives even if it sacrifices a bit of resolution and frame rate.

But, imagine how Halo, Gears, Forza and others will run in RTX 3000 and Ryzen 4.
 

GymWolf

Gold Member
i hope not, let devs use resources for something else, state of the art precanned light are still good to me.
 

93xfan

Banned
No. Full path tracing with Minecraft and just better ray tracing hardware on the Xbox will likely cause more 3rd party games to have it on the Xbox rather than PS5. Of course we’ll have to wait and see.

Sony does seem to be doing a good job with ray tracing as well though.
 
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