Yes.
Look at the screenshot I took of the cinematics.
Notice how the hair shading has 3 lobes: 1 diffuse lobe, and 2 specular lobes. The shading looks a lot more varied and natural. In the gameplay it looks like they painted in the specular terms and only use diffuse for the hair as the highlights are always at the tips (which is not correct) no matter what angle the sun hits it.
Btw, I just want to note that games don't render actual hair curves. They are a clump of plane strips that are semi-transparent. It's far more efficient to render this than actual geometry individual hair strands.