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Next-Gen PS5 & XSX |OT| Console tEch threaD

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It is NOT a matter of perception. This isn't an illusion photo that shows a hidden figure around patterns. This is a video game with discrete processes. There is a huge jump in quality of rendering from cinematic to gameplay.
Honestly, that's like being an illusionist saying the rabbit the other guy pulled out of the hat was not seamless and you could see the tricks. To a normal person, if done correctly, they would be amazed by it.
I don't know that you're just pretending it's some obvious transition because you genuinely have seen the sausage get made so many times, or you're just being nitpicky for the sake of showing your credentials.

In any case, to a gaming audience, that would be the definition of a seamless transition.

But hey, that's just me
 
I've read through several pages of your drivel back and forth. Getting on my ass, trying to make petty arguments, etc.. and you have said NOTHING of value here. I mean nothing. What else can you tell us about Horizon 2 that we all don't know yet?

Oh shut up you buffoon. You're not fooling anyone with your faux interest in Sony tech. I've seen all you dumbassery on era to know your agenda
 
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VFXVeteran

Banned
Honestly, that's like being an illusionist saying the rabbit the other guy pulled out of the hat was not seamless and you could see the tricks. To a normal person, if done correctly, they would be amazed by it.
I don't know that you're just pretending it's some obvious transition because you genuinely have seen the sausage get made so many times, or you're just being nitpicky for the sake of showing your credentials.

In any case, to a gaming audience, that would be the definition of a seamless transition.

But hey, that's just me

Fair enough. But I'm telling you that they factually are different and that cinematics is rendered at much higher quality. You can NOT judge a game's graphics capabilities by the cinematics alone. That's what these guys are doing to stroke their platform of choice.
 

Bo_Hazem

Banned
Someone must have converted you again because you are back at it again.

EquatorialWateryAzurewingedmagpie-max-1mb.gif
 

Falc67

Member
Because he was involved when you made this claim?

Just don't play your sources card. No one believes it

Osiris was the biggest fraud, he didn’t have a clue... Even Tommy Fisher was spot on regarding XsX, and he is Dukeblueballs...

VFXVet has been right about some things at least, and clearly has connections from the work he’s done. I’d much rather take his word over Osiris tbh.
 

Darklor01

Might need to stop sniffing glue
Don't worry, though. The retail version will include balls and a big vein running up the shaft. Live in your world, play in ours.

Well, .. I can't find anything about adult VR games on Playstation, but I assure you.. there's no shortage of that on PC. LOL. If there is a way to get adult games on Playstation, .. the porn world will jump at the chance. Remember how well Playroom started on PS4? ;)
 

VFXVeteran

Banned
Osiris was the biggest fraud, he didn’t have a clue... Even Tommy Fisher was spot on regarding XsX, and he is Dukeblueballs...

VFXVet has been right about some things at least, and clearly has connections from the work he’s done. I’d much rather take his word over Osiris tbh.

Ass of Can Whooping Ass of Can Whooping just hates me. He'll never admit to me getting a lot of things right or really knowing people on the inside.
 

GRIEVEZ

Member
1:37

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I don't understand why they'd bother making someone "play" this 1.5 second section with the camera way zoomed off to the side?

1:42

Y0A3Gvc.png


Sure, maybe? But after about a second it's clearly not gameplay.. as the way the camera moves is cinematic when the dino-robot shows up.. then it zooms away towards the robot. Again not sure why they'd bother to "play" so breifly and then cut into what is clearly a cinematic presentation..

8ITBs8d.png


Another of the same for me.. why "play" this with an obviously cinematic camera?

ZeURM7e.png


And again.. same question... why play this? lol

Why not just show.. actual gameplay if the intention was to show gameplay? And not "HUD off and camera nowhere near where it would be during real gameplay?"

It seemed obvious to me the intention was to show a cinematic trailer. With the "Running on PS5" to give an indication that it was real time in engine.

None of what I'm saying about it not being gameplay even has to do with the fidelity.. it just obviously was scripted content.

Do I think the fidelity will match that cinematic content? I honestly have no clue..I hope it matches or exceeds it. But I don't make final judgements on obvious cinematics presented way before a game is out.

I continue to be impressed either way that it was apparently in-engine real time.
Yeah I should've added an end Time stamp. But I was feeling lazy and assume people could figure out when it transitions (ends) to cutscene. :p

Anyways. The game isnt only trying to sell us, on bombastic visuals. But I think its also trying to convey areas where it improved (there were valid critiques)

The first clip: is showcasing the cloud formation (storm) swirling around. One of the minor comments/critiques people had, were clouds and foliage (clipping) that doesnt interact with Aloy. So this is where they showcased improvements (GG also mentions, storms changing landscapes)

Second clip: I think the point of this part is showcase contextual animation (sorry if I slaughtered the tech term) + underwater gameplay. When the camera moves towards the building is cutscene. I shouldve noted that but assumed, that people would figure out when a character is off screen its a cutscene. My bad.

Third clip: There are games, where a camera pans out during gameplay. So thats not really an argument for - its not gameplay (a lot of games do this to show off vistas/PoI's...). Also the importance of this clip is, showcasing its the sand whipping (particle effects) about and diversity in biospheres

Fourth clip: I wanna flex muh Fluid sim + clouds and show a cool recognizable PoI clip.

What makes this interesting (to me) is that if im right (and I could be 100% wrong), the transitions are smooth enough to start discussions over

Anyways we'll have to wait a bit for more diverse gameplay (and hopefully not just small clips :p).
 
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SlimySnake

Flashless at the Golden Globes
Snake get off your high horse bro. You was furious with Sony putting out their GPU that is less powerful than the XSX. You cried about it like a baby and complained. Someone must have converted you again because you are back at it again.

What things have you said in this forum that we can all learn from besides trying to downtalk people? Did you learn that cutscenes aren't rendered in the same quality as gameplay? Do you know how to tell the difference? I put up a very good example already.
No, I said they shouldnt report you or other MS fanboys because mass reporting got this thread locked last time. I encourage people to reply to you and point out the dozens of fallacies in your statements. Just like I did today when I caught you just lying to everyone. I have no patience for liars or fake insiders. I will never defend you guys or tell people to lay off of you. I think we are all big boys here who dont have to get mods involved, but dont for a second think that you can make shit up and I will be ok with it.

Everyone who has played any games with realtime cutscenes this gen knows that realtime cutscenes look better than gameplay. it is known. You have found yourself clinging on to this by moving goalposts over and over again. Unlike you, people have actually played sony exclusives like god of war and know the difference between a realtime cutscene and a pre-rendered cutscene which is why we think Horizon 2 will come very close to that.

We had already settled this argument yesterday, but here you are again, bringing this up because you were caught lying about having a source you didnt have, and you want everyone to move on to a different topic no matter how ridiculous it makes you look.
 
Did I miss something? Could have got confused and missed usernames changing. This thread moves fast but that's what it looked like the argument was about.

No one said anything about the graphical fidelity between cinematics and gameplay being the exact same. God of War's similar, because they have to be so its not completely jarring. Obviously their are going to be differences, but they're not noticeable
 

IntentionalPun

Ask me about my wife's perfect butthole
The difference between GoW cinematic and GoW gameplay is similar to what any game that uses in-engine real time cutscenes has..

It's not some massive difference so jarring that it pulls you out of the game.. that's kind of the point of using in-engine real time in the first place. It's just the game with some polish and settings cranked because of the predictability of the scene and less going on gameplay system wise.

There's variations on that, but for the most part it's close enough to where you can at least take heart that a game with amazing in-engine real time cut-scenes is gonna have great gameplay graphics.
 
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This thread has literally gone to Hell in a hand basket.

I mean, PC will always outclass consoles...the gap may close, but it's always ever present.

I'm content with the power level of both of these consoles, especially seeing what developers pulled out of the base PS4.

I'm also disinclined to spend $700+(probably even higher than this) on a video card *alone*. That's all I gotta say here.
 

Darius87

Member
1:37

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I don't understand why they'd bother making someone "play" this 1.5 second section with the camera way zoomed off to the side?

1:42

Y0A3Gvc.png


Sure, maybe? But after about a second it's clearly not gameplay.. as the way the camera moves is cinematic when the dino-robot shows up.. then it zooms away towards the robot. Again not sure why they'd bother to "play" so breifly and then cut into what is clearly a cinematic presentation..

8ITBs8d.png


Another of the same for me.. why "play" this with an obviously cinematic camera?

ZeURM7e.png


And again.. same question... why play this? lol

Why not just show.. actual gameplay if the intention was to show gameplay? And not "HUD off and camera nowhere near where it would be during real gameplay?"

It seemed obvious to me the intention was to show a cinematic trailer. With the "Running on PS5" to give an indication that it was real time in engine.

None of what I'm saying about it not being gameplay even has to do with the fidelity.. it just obviously was scripted content.

Do I think the fidelity will match that cinematic content? I honestly have no clue..I hope it matches or exceeds it. But I don't make final judgements on obvious cinematics presented way before a game is out.

I continue to be impressed either way that it was apparently in-engine real time.
do you understand that it's reveal trailer for horizon 2? of course they will make cinematic camera angles can you imagine first reveal trailer with just with standart 3rd person camera that would look like bad production either way some scenes are gameplay played through the game and captured on PS5 with cinematic angles. it's really weird that you question these things like you know better then guerilla games.
 
The difference between GoW cinematic and GoW gameplay is similar to what any game that uses in-engine real time cutscenes has..

It's not some massive difference so jarring that it pulls you out of the game.. that's kind of the point of using in-engine real time in the first place. It's just the game with some polish and settings cranked because of the predictability of the scene and less going on gameplay system wise.

That was my point regarding Hellblade. I don't think that's going to be representative of the actual game, because they didn't pull any punches when developing it (the trailer). Compared to HF:W which did mix gameplay, I expect that to be representative. There could of course be downgrades.
 
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Thirty7ven

Banned
The difference between GoW cinematic and GoW gameplay is similar to what any game that uses in-engine real time cutscenes has..

It's not some massive difference so jarring that it pulls you out of the game.. that's kind of the point of using in-engine real time in the first place. It's just the game with some polish and settings cranked because of the predictability of the scene and less going on gameplay system wise.

One of the key differences is that you don’t need to set up the next 30 seconds of gameplay. Movie lighting of course also makes a big difference, allowing a lot more highlights.
 
Never judge a games graphics off of cinematics, hell even early gameplay isn't a great way to measure because that often changes too. Horizon isn't going to be out until at least holiday 2021 I'm sure, that team is extremely talented and I'm sure Horizon will be a stunner when it's released just like the original was, hell it still holds up to the best looking games released in the last year and is one of the best looking games of the generation. I can't wait to see what they are able to do with much more capable hardware.
 
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IntentionalPun

Ask me about my wife's perfect butthole
do you understand that it's reveal trailer for horizon 2? of course they will make cinematic camera angles can you imagine first reveal trailer with just with standart 3rd person camera that would look like bad production either way some scenes are gameplay played through the game and captured on PS5 with cinematic angles. it's really weird that you question these things like you know better then guerilla games.

I mean.. what? Of course I understand that they are going to use cinematic camera angles in a trailer.

They would also just script these sequences as there is zero reason to "play" through them for a trailer. Like none.

And how am I acting "like I know better than Guerilla games"?

Like where in the flying fuck does that comment come from? So tired of this god damn place putting some weird words/thoughts in my head.
 
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Falc67

Member
Yes.

Look at the screenshot I took of the cinematics.

jMuxUmk.jpg


Notice how the hair shading has 3 lobes: 1 diffuse lobe, and 2 specular lobes. The shading looks a lot more varied and natural. In the gameplay it looks like they painted in the specular terms and only use diffuse for the hair as the highlights are always at the tips (which is not correct) no matter what angle the sun hits it.

NGwhWbQ.png


Btw, I just want to note that games don't render actual hair curves. They are a clump of plane strips that are semi-transparent. It's far more efficient to render this than actual geometry individual hair strands.

At least watch it in 4k bro.

I do agree regarding the hair though. higher fidelity in the cutscene.
 
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Fair enough. But I'm telling you that they factually are different and that cinematics is rendered at much higher quality. You can NOT judge a game's graphics capabilities by the cinematics alone. That's what these guys are doing to stroke their platform of choice.
I'm not into console wars really, although I have my preferences as well. I just felt it was extremely nit picky the way you almost dismissed the artistry of those transitions used in GoW. Almost like saying other people are idiots for not seeing something you're seeing.
All of these games are pulling a ton of smoke and mirrors in really old/shitty hardware. It's absolute magic what some devs can do with those limited resources.

You don't need to listen to my advice, but I would just dial down a bit the critical dial, especially when looking at renders that are pretty much pushing the boundaries of what the hardware is capable. Instead, focusing the professional takes on botched jobs when the hardware is way more powerful than what we're seeing displayed would go a long way to not appear one sided.

Again, just my take, feel free to dismiss it if you strongly feel I'm missing the mark.
 
I'm not into console wars really, although I have my preferences as well. I just felt it was extremely nit picky the way you almost dismissed the artistry of those transitions used in GoW. Almost like saying other people are idiots for not seeing something you're seeing.
All of these games are pulling a ton of smoke and mirrors in really old/shitty hardware. It's absolute magic what some devs can do with those limited resources.

You don't need to listen to my advice, but I would just dial down a bit the critical dial, especially when looking at renders that are pretty much pushing the boundaries of what the hardware is capable. Instead, focusing the professional takes on botched jobs when the hardware is way more powerful than what we're seeing displayed would go a long way to not appear one sided.

Again, just my take, feel free to dismiss it if you strongly feel I'm missing the mark.

He low key trashes on game developers like they're in some lower class compared to film devs. It's what I expect from him
 
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Darklor01

Might need to stop sniffing glue
Osiris was the biggest fraud, he didn’t have a clue... Even Tommy Fisher was spot on regarding XsX, and he is Dukeblueballs...

VFXVet has been right about some things at least, and clearly has connections from the work he’s done. I’d much rather take his word over Osiris tbh.

I mean no disrespect when I say this. None. I've looked up VFXVet's credentials, and they're all definitely on the up and up in his work history. He's pretty damn obviously someone very smart and knows his stuff.
All of that said, I don't care who says they know people that told them things.. I don't ever give them the benefit of the doubt. There would be no way to separate out the real from the well.. so and so said this, and someone else said that. I didn't include whatever someone else said before for ..reasons. It just all is too hard to believe. It will always be.

There's a catch22. We ALL want inside info, and, sometimes beg for it. if we get some, most either scoff at it, or try to disprove it. I mean, if you want to believe, you wait and see. A track record is built, and brands that person regardless of why something was or wasn't true. I would hate to be an "insider". I would never say anything.

If I can't demonstrate the point I'm making to the point where there is hard proof that is undeniable, I wouldn't even bother. It just wouldn't be worth the hassle to me.
 

yewles1

Member
Report Mod of war all, Ban that Sucker. :messenger_beaming:
Of course you'd say something silly like that.
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Personally, I find you correct in your reason. A console can in no way shape or form to hit cinematic level CGI no matter what. It takes stacks and stacks of render farms with supercomputer levels of computation.
And also that consoles can't actually compete with 1000 dollar CPUs and GPUs is totally correct, especially since that's the point of a console though. Which is why a lot of people get on you because you're probably used to seeing thousand dollar equipment that might have cost millions to design or implement.
A console is a lowly home entertainment machine. It's also a closed system. Unlike PC's which you can spend money to chase that bleeding edge, that's literally the opposite point to owning a console. It's cheap, plentiful and works compared to having to build your own super PC. And because it's a closed system that cannot be continually brute forced with bigger and extra and faster parts. We are watching developer's work within these constraints but also other advancements within this closed but ingenious system. It's apples vs oranges sometimes. But the fact that some with so much industry experience can't understand that people are genuinely happy to get graphics that continually get closer to looking realistic as possible that wouldn't need an entire data centre to run for around 4-500 dollars is why people think you're arrogant.
A Nissan Gtr will never beat a Bugatti Chiron... But it's not over a million dollars either and it does a good enough job.
I disagree about the CGI bit, if you use console or dev kit to render high quality frames every few hours to days, you can probably make some decent CG cutscenes pre-rendered quite decently, realtime however, I think it depends on the level of CGI you can create. Modern CGI, obviously not, but these new consoles have just the amount of power equal to what was rendering Spider-Man 2 back in the day while doing older stuff from before then like may Toy Story more tangibly.
 
I came from my slumber only to find no date for the State of Play, pretty disappointing if you'd ask me.

A bit late but regarding exclusives on PC, before Ghost of Tsushima, the biggest new IP on PS4 was Horizon. It's kinda obvious it's a perfect fit for a PC release, it's in no way shape or form as disrupting as launching The Last of Us, Uncharted or God of War on another platform.
 
No one said anything about the graphical fidelity between cinematics and gameplay being the exact same. God of War's similar, because they have to be so its not completely jarring. Obviously their are going to be differences, but they're not noticeable
But people are saying to the dude "well I don't notice a difference so you are wrong". I don't notice the difference until I stop to smell the roses and then I do. Those little lighting and shadow differences really take games from great to amazing and are very noticeable when you are enjoying the scenery. The new horizon trailer looked fantastic. Super pumped to play it but when you slow down and just look around to enjoy what they made is when you will notice it doesn't look as good as cutscenes. Assuming the obvious of course.
 
Are people STILL trying to foolishly imply that the cinematic trailer in HZD2 was in game and that in game will look exactly like the cinematic trailer?
 
1:37

gB7K5KW.png


I don't understand why they'd bother making someone "play" this 1.5 second section with the camera way zoomed off to the side?

1:42

Y0A3Gvc.png


Sure, maybe? But after about a second it's clearly not gameplay.. as the way the camera moves is cinematic when the dino-robot shows up.. then it zooms away towards the robot. Again not sure why they'd bother to "play" so breifly and then cut into what is clearly a cinematic presentation..

8ITBs8d.png


Another of the same for me.. why "play" this with an obviously cinematic camera?

ZeURM7e.png


And again.. same question... why play this? lol

Why not just show.. actual gameplay if the intention was to show gameplay? And not "HUD off and camera nowhere near where it would be during real gameplay?"

It seemed obvious to me the intention was to show a cinematic trailer. With the "Running on PS5" to give an indication that it was real time in engine.

None of what I'm saying about it not being gameplay even has to do with the fidelity.. it just obviously was scripted content.

Do I think the fidelity will match that cinematic content? I honestly have no clue..I hope it matches or exceeds it. But I don't make final judgements on obvious cinematics presented way before a game is out.

I continue to be impressed either way that it was apparently in-engine real time.
Plot twist: this camera is the view of your co-op partner.
 

Darius87

Member
I mean.. what? Of course I understand that they are going to use cinematic camera angles in a trailer.

They would also just script these sequences as there is zero reason to "play" through them for a trailer. Like none.

And how am I acting "like I know better than Guerilla games"?

Like where in the flying fuck does that comment come from? So tired of this god damn place putting some weird words/thoughts in my head.
so why question them:
I don't understand why they'd bother making someone "play" this 1.5 second section with the camera way zoomed off to the side?
zoomed out because of the scenery.
Another of the same for me.. why "play" this with an obviously cinematic camera?
it's like you first time seeing someone zoomed out to show of scenery.
And again.. same question... why play this? lol
why not to play? alloy riding charger on shore to show of pretty water and view that's why companies make trailer to show of they games i don't know why it's seems bad for you to make trailer with cinematic camera angles?
 
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