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Demon’s Souls Remake needs to have an Easy difficulty setting

OrionNebula

Member
It needs to have the easiest fucking easy level you’ve ever seen not only in the Souls series, but in the entire gaming altogether just to fuck with everybody

I’m talking about just passing somewhat near an enemy is enough to destroy it kind of easy
 
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TheGrat1

Member
The original is not even that hard, guys, seriously. It is firm but fair. Be careful, take your time and use the right approach and you will be kicking the game's ass in no time.

Umbasa.
 
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Esca

Member
I see nothing wrong with giving easier (or higher) difficulties options. It has no effect on my enjoyment of the product regardless of how they chose to play. I think having options just broadens the appeal to more potential buyers.
 

FunkMiller

Gold Member
I knew how this topic would go, but I agree with OP. Some of us have lives and don't have time to repeat the same thing over & over until we discover what attack pattern it uses, thats not how fighting works.

But the usual "git gud" and other nonsense ensues. Removing what the developer intended is nonsense, that basically means any game played outside of the normal difficulty setting is not playing how the dev intended.

Maybe one day when im jobless or retired, I'll have time to repeat the same area over & over, i look forward to that fun, I Iove repeats.

So... bit crap at Dark Souls then?

Play. Another. Game.
 
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Danjin44

The nicest person on this forum
I knew how this topic would go, but I agree with OP. Some of us have lives and don't have time to repeat the same thing over & over until we discover what attack pattern it uses, thats not how fighting works
Then play different game, we 1000 up on 1000 games with difficulty option.

It’s like asking horror games to be not scary because some don’t like horror. But proper logic is just don’t play horror games and same logic applies here as well.
 
Sorry, but there’s no way a single Souls player wouldn’t have dropped to an easy mode first time through at some point if there had been one. Unless someone’s trying to be Jonny Big Balls because they’ve got a fragile ego, no one would deny it.
For most people picking up the remake it won't be their first time having played through Demon's Souls, so I can understand not having the desire to play on Easy if the option were made available... but it is still just an option you can freely ignore and choose to play on Normal or Hard instead. Some people just aren't interested in constant trial-and-error gameplay but might be interested enough to want to play through Demon's Souls for the story/lore, atmosphere etc. Them choosing to play the same game a different way that doesn't affect your experience is no reason to get upset.
 
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Souls games have so many options to make it easier yourself, it's not about "git gud" it's about figuring out what path works best for you, but if you don't experiment with the options the game provides how will you ever know? This is part of why I'm not big on Sekiro, too timing/rhythm based, not enough ways to get around the types of challenges it wants you to engage in. Be a parry master, a shield coward or a dodge/rolling legend, use magic/arrows from afar, grind areas to over level, scour areas for all the items you can... most games with options don't force you to use them and as a result we get people beating games with ease without using most the tools at their disposal and then claiming the game's combat was unengaging. Man, so many people tell me the Uncharted franchise has poor combat but never played it on a hard difficulty, nevermind Crushing and if you told them that's the way to do it they'll say "lol it'll just make you die quick and the enemies bullet spongey" and hey... for some games this is true but for SOME games... you aren't really forced to play it right without the difficulty cranked. If that ever happens to the Souls franchise it's all over, honestly.
 

888

Member
No! If you aren’t good enough to master the gameplay mechanics, then watch it on YouTube. Most of it isn’t even hard, it’s about learning attack patterns and having patience. Can’t handle it? Go play Animal Crossing.
 

HarryKS

Member
It's really not that hard. One thing you need to understand about it is that playing it safe works great in the game.

1 or 2 hits then dodge or block, let the enemy swing and bimbaboom, you're good.

Also, move slowly around the levels, and swing the camera around to check for ambushes. There's fewer of them in Demon's than in Dark souls though.
 
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T8SC

Gold Member
They make games the way they want. And your suggestions to make it easier are nonsense. If you played it you'd know why.

Play something else.

I've played all 4 (if you include Demons).

Having no options or any sort of "other way" is just stupid, they'd never make it as a project manager. Oh Im sorry, yeah we cant do that cos we want to make it this way, the disabled will just have to go elsewhere.

Black & White is a crappy way of designing anything, games included.

Then play different game, we 1000 up on 1000 games with difficulty option.

It’s like asking horror games to be not scary because some don’t like horror. But proper logic is just don’t play horror games and same logic applies here as well.

Plenty of games allow the removal of blood. Also, there's a difference between being afraid of Horror games & therefore avoiding, and playing a game that literally has no way of playing unless you want to devote countless hours & therefore basically ignore your family because gaemz.


So... bit crap at Dark Souls then?

Play. Another. Game.

Get a grip, I completed TMNT on the NES, wanna know why? Cos I was a kid and had all the time in the world to keep replaying it. Some adults would rather devote their time to family & careers, not gaemz, and for those adults whos #1 priority in life isnt playing video games, they should be allowed an alternative method of play. A competent dev would be able to incorporate such a method.
 

FunkMiller

Gold Member
For most people picking up the remake it won't be their first time having played through Demon's Souls, so I can understand not having the desire to play on Easy if the option were made available... but it is still just an option you can freely ignore and choose to play on Normal or Hard instead. Some people just aren't interested in constant trial-and-error gameplay but might be interested enough to want to play through Demon's Souls for the story/lore, atmosphere etc. Them choosing to play the same game a different way that doesn't affect your experience is no reason to get upset.

Then they’ll be incredibly disappointed if they just want a story. The Souls games are horrible games to play through first time for story, because you barely get one. The story is obtuse, hard to uncover, and fed to you piece meal. Half the fun of these games is beating the damn thing and then going and finding what the story was all about from watching Vaatividya.

Honestly, the difficulty is the backbone of these games. They’d fucking suck without it.

Players looking for a cinematic narrative should Look elsewhere.
 
I've played all 4 (if you include Demons).

Having no options or any sort of "other way" is just stupid, they'd never make it as a project manager. Oh Im sorry, yeah we cant do that cos we want to make it this way, the disabled will just have to go elsewhere.

Black & White is a crappy way of designing anything, games included.



Plenty of games allow the removal of blood. Also, there's a difference between being afraid of Horror games & therefore avoiding, and playing a game that literally has no way of playing unless you want to devote countless hours & therefore basically ignore your family because gaemz.




Get a grip, I completed TMNT on the NES, wanna know why? Cos I was a kid and had all the time in the world to keep replaying it. Some adults would rather devote their time to family & careers, not gaemz, and for those adults whos #1 priority in life isnt playing video games, they should be allowed an alternative method of play. A competent dev would be able to incorporate such a method.

It's called playing another game.
 

Life

Member
What's there to enjoy if it's easy? Franchise would be nowhere where it is today without its challenge - and you want that taken away? Just don't play the game and buy a one-button masher. Plenty of those around.
 

FunkMiller

Gold Member
Get a grip, I completed TMNT on the NES, wanna know why? Cos I was a kid and had all the time in the world to keep replaying it. Some adults would rather devote their time to family & careers, not gaemz, and for those adults whos #1 priority in life isnt playing video games, they should be allowed an alternative method of play. A competent dev would be able to incorporate such a method.

...just go and play another game then. From devs could easily have stuck in an easy mode, but it ruins the game. Are you seriously saying From aren’t competent??

Sounds like your lifestyle isn’t commensurate with playing Souls games. That’s your choice to live like that. Why remove the devs choice to make games the way they want?

Don’t you think it’s very entitled to demand a talented video game producer changes the way they create games just because you don’t want to make time to play them?
 
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I've played all 4 (if you include Demons).

Having no options or any sort of "other way" is just stupid, they'd never make it as a project manager. Oh Im sorry, yeah we cant do that cos we want to make it this way, the disabled will just have to go elsewhere.
The disabled? You mean like this guy?






Look, if you suck, play something else. Stop being an entitled whiner. Not everything has to be for everybody.
 

sncvsrtoip

Member
What's there to enjoy if it's easy? Franchise would be nowhere where it is today without its challenge - and you want that taken away? Just don't play the game and buy a one-button masher. Plenty of those around.
it could be still challenge but less frustrating (like more checkpoints for example) on this easy mode and it would be optional
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Its funny, you know for a fact that 90% of the people that are hyping demon souls up are never going to play more than 1 hour of it before rage quiting

I've never played any Soulsborne game for this very reason. I want to buy Demon souls at the PS5 launch, but I hope I can play it long enough without rage quitting.
 

Kerlurk

Banned
 
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Life

Member
it could be still challenge but less frustrating (like more checkpoints for example) on this easy mode and it would be optional

You get plenty of check-points, especially before boss battles. Between checkpoints you have enemies - and once you learn their patterns, you can even run past them and just go checkpoint to checkpoint. Besides boss battles, Souls games aren't THAT hard. Again, the game is successful BECAUSE it's hard - why would they ruin that for a few easy-mode casual gamers?
 

Danjin44

The nicest person on this forum
it could be still challenge but less frustrating (like more checkpoints for example) on this easy mode and it would be optional
Souls games is about your death having consequence, heck its one of Demon's Souls mechanics (World Tendency). They are plenty games have constant of check points, but not every game needs to follow that formula, in fact it what made Demon Souls and other Souls after that special.
 

carlosrox

Banned
Aren't most games designed with hard mode in mind?

So doesn't that mean you Soulstards are against difficulty levels in every game?

What's so wrong with easy modes for this game? I wouldn't even use it but I see no problem with including it.

The From fanbase that only gave a fuck about From after the Souls games blew up are annoying. How many of you even farted on King's Field?
 

brap

Banned
Lmao. Learn how to play or play with your dick. These games aren't even hard. Quit playing it like fucking CoD.
 

T8SC

Gold Member
The disabled? You mean like this guy?






Look, if you suck, play something else. Stop being an entitled whiner. Not everything has to be for everybody.


You clearly didn't understand my analogy.

...just go and play another game then. From devs could easily have stuck in an easy mode, but it ruins the game. Are you seriously saying From aren’t competent??

Sounds like your lifestyle isn’t commensurate with playing Souls games. That’s your choice to live like that. Why remove the devs choice to make games the way they want?

Don’t you think it’s very entitled to demand a talented video game producer changes the way they create games just because you don’t want to make time to play them?

Why does an easy mode "ruin the game"? Considering there isn't an easy mode, this is a total assumption.

I've not demanded anything, I've simply agreed with OP that games, which are a form of entertainment, should offer options.

You guys (not just you) are sounding like the Star Wars fans who whinge about the special editions and how they ruin the films and yet the originals are there to watch. It's called having options.


It's called playing another game.

If you've nothing constructive to add, stop quoting me this nonsense.
 
Aren't most games designed with hard mode in mind?

So doesn't that mean you Soulstards are against difficulty levels in every game?

What's so wrong with easy modes for this game? I wouldn't even use it but I see no problem with including it.

The From fanbase that only gave a fuck about From after the Souls games blew up are annoying. How many of you even farted on King's Field?

Lots of games suffer from having to have multiple difficulty modes especially if you pick the "wrong" one when playing. Souls games are beacons of game design because of how they handle difficulty.
 

The_Dama

Member
Having options is great. TLOF2 is praised for its accessibility. An easy mode would not take away from anything. If you don’t like it, play the game on the standard difficulty. More options for gamers in games is always good, you can’t argue with that.
 

FunkMiller

Gold Member
I've never played any Soulsborne game for this very reason. I want to buy Demon souls at the PS5 launch, but I hope I can play it long enough without rage quitting.

Don‘t buy it if you’re not happy with a very challenging game. You will die over and over and over. If you’re not happy to be extremely patient, and move slowly and deliberately through it, get something else. Nothing wrong with that. These games aren’t for everyone.
 

carlosrox

Banned
Why does an easy mode "ruin the game"? Considering there isn't an easy mode, this is a total assumption.

Cuz then they won't be able to perceive themselves as master hardcore gamers cuz they play challenging Souls games?

Feels like these games are often used to play up one's image.

"Look at me, I play Souls games! I am such a hardcore gamer!".
 
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rkofan87

Gold Member
For people who have a life and don’t have a lot of time to replay the same section over and over again.

It would be great to have an easy setting so I can actually enjoy a Souls game for once.

Ninja Gaiden Black has an easy setting if you died 3 times in a row or something like that. It never took away from the original experience

And please don’t tell me about coop MP. Ain’t nobody got time for that.
go get a long play on you tube same thing.
 

FunkMiller

Gold Member
Why does an easy mode "ruin the game"? Considering there isn't an easy mode, this is a total assumption.

I've not demanded anything, I've simply agreed with OP that games, which are a form of entertainment, should offer options.

You guys (not just you) are sounding like the Star Wars fans who whinge about the special editions and how they ruin the films and yet the originals are there to watch. It's called having options.

Because the Souls games are built from the ground up to revolve around that difficulty. They rely on it to be good. They’d be shit without it. It’s a fundamental part of the gameplay loop.

To further your Star Wars analogy... removing the difficulty from Dark Souls would be like removing all the SFX from Star Wars. You fundamentally destroy the core of what it is.

Cuz then they won't be able to perceive themselves as master hardcore gamers cuz they play challenging Souls games?

Feels like these games are often used to play up one's image.

"Look at me, I play Souls games! I am such a hardcore gamer!".

You‘ve never been a part of a Souls community, because the prevailing attitude is that we all get our asses kicked by these games. I don’t know any genuine Souls fans who act like they’re special because they play Souls games. Everyone is trash when they first play a Souls game. It’s part of the fun. You get better.
 
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bender

What time is it?
Having options is great. TLOF2 is praised for its accessibility. An easy mode would not take away from anything. If you don’t like it, play the game on the standard difficulty. More options for gamers in games is always good, you can’t argue with that.

Options aren't bad per se, but if a game is designed with a difficulty in mind, adding options to alter that difficulty dulls the creator's vision and could hurt the overall experience. We really need to come back to the realization and acceptance that not everything produced is intended specifically to suit our needs and desires and that's okay.

Combine that with the fact that the Souls series difficulty is why it grew a cult following in the first place. People were tired of dumbed down mechanics and games that presented little challenge.
 
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T8SC

Gold Member
Because the Souls games are built from the ground up to revolve around that difficulty. They rely on it to be good. They’d be shit without it. It’s a fundamental part of the gameplay loop.

To further your Star Wars analogy... removing the difficulty from Dark Souls would be like removing all the SFX from Star Wars. You fundamentally destroy the core of what it is.

If that was the case, they wouldn't have been able to make the "Scholar Of The First Sin" changes, because according to various posts in this topic "You cannot change anything without completely rebuilding the games, removing enemies, moving enemies, or any other changes are not possible" etc

Yet ... Scholar Of The First Sin exists and has these changes without a total rebuild.
 

FunkMiller

Gold Member
If that was the case, they wouldn't have been able to make the "Scholar Of The First Sin" changes, because according to various posts in this topic "You cannot change anything without completely rebuilding the games, removing enemies, moving enemies, or any other changes are not possible" etc

Yet ... Scholar Of The First Sin exists and has these changes without a total rebuild.

What are you talking about? SotFS doesn’t change the difficulty level of DS2 at all. It has QOL improvements, but it’s the same game.
 
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TonyK

Member
I quit original Demons Soul at 25 hours mark after literally cry of frustration. I finished the 3 Dark Souls but Demons was a fucking nightmare for me.

I would ask for an easy mode now. But knowing it will cost me 80€... I don't know, I almost prefer to prolong the suffering for sake of amortization.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Don‘t buy it if you’re not happy with a very challenging game. You will die over and over and over. If you’re not happy to be extremely patient, and move slowly and deliberately through it, get something else. Nothing wrong with that. These games aren’t for everyone.

But it looked so good in the PS5 showcase. And that guy playing it seem to mow through enemies. It didn't seem that hard for him.
 
Cuz then they won't be able to perceive themselves as master hardcore gamers cuz they play challenging Souls games?

Feels like these games are often used to play up one's image.

"Look at me, I play Souls games! I am such a hardcore gamer!".

No. I'm good at games I like and bad games I don't like because I'm willing to put the hours in, it's nothing to brag about, I simply have loads of free time.
 
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