HAL-01
Member
Bo, them stating that its "native" 1440p is not them denying that its reconstructed 4K, its just implied at this point considering 4K reconstruction is already part of most TAA processes. They've said the same about Spiderman 2018 (native dynamic 1440, reconstructed to 4K), and is similar to how people refer to the UE5 demo as rendering at 1440p even though its upscaled 4K with TAAU.This I know what 4K looks like, be it native 4K or AI reconstruction. I can sense 1800p from native 4K as well. DF lied twice, Halo was 1440p, and Demon's Souls is 4K (whether that's native or the new AI image reconstruction, which if so it's insanely impressive).
Next-Gen PS5 & XSX |OT| Console tEch threaD
okay, i figured it out. both 800% view from the original pics that Bo uploaded. Halo DS: The tricky thing about Halo is that I believe they said "up to 4K" so It might not be 4K the entire time. While Demon Souls is using a locked resolution for both modes if I'm not wrong...www.neogaf.com
And even though the reconstruction on DS is very good (helped a lot by the double sample rate of 60fps) there can still be artifacts that can be used to calculate the internal res.