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Digital Foundry's John: Been talking to developers, people will be pleasantly surprised with PS5's results

mortal

Gold Member
Why would some developer even consider talking to any of the 5 stooges? Not just that, but also share "juicy secrets" with any of them? How did he get some devs. personal email? Or did he by accident enter a devs. only discord channel? and started questioning them?

These get like any other youtuber, twitter insider "fed with information".
Has it ever occurred to you they likely have friends that are game developers, considering their line of work?
 

Hendrick's

If only my penis was as big as my GamerScore!
Yeesh...again with the literally. Except I said they addressed it impressively. I didn’t say RESOLVED. That BIG ASS heat sink and liquid cooling is impressive. So is the dust collecting that you can vac out.
It’s definitely big. That should help.
 

Great Hair

Banned
Has it ever occurred to you they likely have friends that are game developers, considering their line of work?

Don´t they all sign an NDA? during development, and why would they share in-depth details of their current work with John, Richard, Alex, Tom, Jim, Frank, Peter?

They got nothing but a small indie dev. at best, most likely ModernVintageGamer who joined a new studio recently and showed up during the stream.
 

LordOfChaos

Member
Don´t they all sign an NDA? during development, and why would they share in-depth details of their current work with John, Richard, Alex, Tom, Jim, Frank, Peter?

They got nothing but a small indie dev. at best, most likely ModernVintageGamer who joined a new studio recently and showed up during the stream.

Which is why the names of the developers aren't mentioned and things are kept vague until companies themselves disclose details.

They just hit a million subs, millions of views, some people just want to talk about what they're interested in with interesting people or want a slice of that fame even if behind an anonymous tag.
 

mortal

Gold Member
Don´t they all sign an NDA? during development, and why would they share in-depth details of their current work with John, Richard, Alex, Tom, Jim, Frank, Peter?

They got nothing but a small indie dev. at best, most likely ModernVintageGamer who joined a new studio recently and showed up during the stream.
In depth details? This isn't developers leaking things to the DF crew. All John said was that people will be pleasantly surprised with results.
He's just merely passing along their enthusiasm, it's not like he leaked any actual info or specific details lol.
 
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Reindeer

Member
Multiplat games will look almost identical next gen.

Makes me wonder if this will make DF redundant.
Nah, there will still be some differences they can dig into, plus there's the Series S that should be different from the other two in its resolution and maybe framerate.
 

Megatron

Member
Don´t they all sign an NDA? during development, and why would they share in-depth details of their current work with John, Richard, Alex, Tom, Jim, Frank, Peter?

They got nothing but a small indie dev. at best, most likely ModernVintageGamer who joined a new studio recently and showed up during the stream.

Yup. Sony going to sue them for sure for telling them they are hearing good things about the PS5.
 
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Rentahamster

Rodent Whores
Some people overlook the amount of extra dedicated hardware that's in the PS5 to relieve the CPU from some duties plus making the SSD speed even faster, and you get a system that punches well above it's TF weight. But it's done specifically from additional dedicated hardware.
Yup. The whole TF debate is a ridiculous apples to oranges festival of nonsense based on marketing.

Both Xbox and PS5 have different approaches to solving the same problem and we are only really going to know which one is better when we can actually test the games.

Theory crafting the paper specs is fun, but seeing fan boys live and die and sperg out over this marketing strategy is sad.
 
Developers be like...

giphy.gif
 
We haven't actually had hands on with the PS5 yet, but just talking to developers... I think people will be surprised in a good way. [I have been] hearing some good things about that PS5.




A bit vague but it's hard not to read this like doing better than its numerical grunt. What comes to mind is Sony (correctly) saying that flops are just a paper calculation of CUs, it's ALUs * 2 * clock speed, but other things on the die scale with clock speed, caches, buffers, command processors, etc, plus API differences and so on.


Is it John who says it? But didn't John also say he's hearing from multiple well known sources that PS5 will be very very very very expensive like $600+ expensive. But then that wasn't the case. Not sure if his sources are legit!
 

skneogaf

Member
They're obviously begging for a ps5 as they obviously want to ridicule it against the xbox series x etc.

I can't see any other reason why a YouTube channel that Is non biased would say these things!
 
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sinnergy

Member
Developers saying good things about the console that makes them money 💰

Would be fun:

Developer: those new consoles are total dogshit , I rather develop for pc 🤣🤡
 
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Is it John who says it? But didn't John also say he's hearing from multiple well known sources that PS5 will be very very very very expensive like $600+ expensive. But then that wasn't the case. Not sure if his sources are legit!

Don't take anything from DF seriously and you'll be fine. John got caught writing from a script provided by the Coalition while doing the analysis piece for Gears. The man works under the wrong individual (Richard). Too bad he got the worst incoming for getting exposed... he looks and behaves like the nicest of the bunch. All the others are worse but a tad smarter at covering their BS.
 
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D

Deleted member 471617

Unconfirmed Member
Not surprised by John's comments. He seems to be completely unwilling to possibly believe that maybe just maybe the Xbox Series X is simply the far better designed console in every aspect. He's complained all year about not being a fan of Microsoft being cross-gen for about two years if that but Sony announced a few games being cross-gen and outside of a single tweet, I haven't seen, read or heard him complain continuously about it like he's done with Xbox. Like, how does that work? If they're both doing the same shit and Sony seems to be doing cross-gen twice as long according to Jim "dance moves" Ryan, shouldn't he be realistically complaining about Sony's cross-gen approach twice as much?

Love it when I see people say this developer said this or that or even when these developers tweet. They're making games for both these consoles at the requests of the publishers that's signing their paychecks. Like, WTF else are they going to say?

Microsoft sent out their Xbox Series X prototypes on September 23rd if I remember correctly which was 7 weeks before launch to Gaming Media and YouTubers as well as Digital Foundry yet I don't see Sony doing that shit yet? When will they do that? November 11th? SMH.

When the head to head game comparisons happen in November and the two consoles get compared, I really hope it's any of the other four guys that do the comparing because John just doesn't seem capable of being impartial, fair and critical of Sony and PlayStation 5 if/when needed.
 
Don't take anything from DF seriously and you'll be fine. John got caught writing from a script provided by the Coalition while doing the analysis piece for Gears. The man works under the wrong individual (Richard). Too bad he got the worst incoming for getting exposed... he looks and behaves like the nicest of the bunch. All the others are worse but a tad smarter at covering their BS.

Yeah I did see KingThrash mention that and John did acknowledge it. But tell me how does that make John look bad? Some of the rendering techniques are studio specific secrets. Unless a studio divulges information, a tech analysis person wouldn't know how to put it in words. Coalition provided him tech information for John to use it in the video analysis of the game.
 
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Yeah I did see KingThrash mention that and John did acknowledge it. But tell me how does that make John look bad? Some of the rendering techniques are studio specific secrets. Unless a studio divulges information, a tech analysis person wouldn't know how to put it in words. Coalition provided him tech information for John to use it in the video analysis of the game.

It creates a conflict of interest, and devalues the quality of the analysis, not improve it, no matter how much is said otherwise. Plus inconsistencies Thrash brought up in different games being selectively criticized while Gears wasn't put under the same rigorous analysis regime (due to getting the info sourced from the coalition + other excuses he used to defend himself on that thread). It's your typical fluff piece in journalism. Nothing new. Just don't bill yourself as objective truth bearers, and paragons of quality analysis. It doesn't hold up upon closer inspection. People can like their content, and defend them, fund them, and go to bat for them on forums, social media or whatever.... don't matter to me. There are others like me who watch their videos with a massive salt bag on the side - and it's good that there are people out there with a healthy, and unhealthy dosage of skepticism of anything coming from them. Sheep you can not be if you can help it.
 
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Lethal01

Member
The sound cut out before he finished, but as a professional lip reader I was able to get everything he said.

The full sentence was

"We haven't actually had hands on with the PS5 yet, but just talking to developers... I think people will be surprised in a good way. [I have been] hearing some good things about that PS5[running at 1440p and dynamic 4K]. :messenger_beaming:

I wouldn't have it any other way
 
They're shills, they're not shills. Which narrative are we running with today?
The schizophreniac fanboy narritave as usual.

The fact that DF (a purely informative, unbised tech channel) is put into the forefront of this stupid "war" is depressing, and it truly speak volumes that some gamers are no more than manchildren who fight over which corprate™ box is better to play on.
 

Xaero Gravity

NEXT LEVEL lame™
The schizophreniac fanboy narritave as usual.

The fact that DF (a purely informative, unbised tech channel) is put into the forefront of this stupid "war" is depressing, and it truly speak volumes that some gamers are no more than manchildren who fight over which corprate™ box is better to play on.
I'm an Xbot, I'm a Sony Pony. Which narrative are we running with today?
 

Panajev2001a

GAF's Pleasant Genius
John seems mostly consistent, more of a retro consoles fan and the more impartial of the bunch.

Battaglia and Leadbetter’s pattern of “hope shines eternal/bad news always have a bright side to it” on one side and “concern/doubt/reasonable skepticism/... great but...” for the other is where the issue normally lies.

Of course some of the more fervent fans here try to deflect the entire issue by trying to be funny: “I prefer not to think about DF being more than one person and a collective of people where some in particular are pretty biased one way... much better it is to post the n-th joke of ‘wait wait weren’t they biased for Xbox lololol?!?’ if John says anything positive about PS5 without a but/huge dose of salt and concern at the end”...
 
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"Teraflops are just a meaningless paper calculation"

And every computer scientist in existence audibly protest's in chorus.

I'm so tired of hearing "Teraflops aren't the margin of which to measure system power"

If that is true, then when software optimizations meant to bolster's teraflop performance over 10x (making a single teraflop do 135 trillion calculations a second opposed to the current 4 trillion - a teraflop originally was a measure of 1 trillion operations a second - sub par software optimization have bolstered this number to 4 trillion - within 3 to 4 years - 135 trillion calculations through software optimization is on the roadmap - and this is before using new wild machine learning method like DLSS 3.0 ect.. to boost performance.. though these software optimizations will be aided by machine learning too) as it is scheduled to do - (I say sub par here, as it is only the first round of teraflop performance operations through software optimization that has had... any impact) please do not utilize these methods to increase graphic fidelity across your ecosystems. And please exit the performance Arena if Teraflop performance is not the important factor when attempting to achieve exemplary graphics.

Ridiculous.
 
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John reporting on what he had heard...And no reaction from the rest of the team. Rich looked annoyed, however, and Alex’s teeth were grinding so hard he had to mute his microphone for a few seconds. The other dead bodies feared that Rich might unleash the rabid Alex on them, so they preferred silence to a possible controversy. Yeah, those John’s words created an unsettling atmosphere there for a moment, especially that he killed Rich’s erection; One that he can only muster to provoke after citing the numbers 12 and 52...Just a weird fetish, really.
 
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geordiemp

Member
"Teraflops are just a meaningless paper calculation"

And every computer scientist in existence audibly protest's in chorus.

I'm so tired of hearing "Teraflops aren't the margin of which to measure system power"

If that is true, then when software optimizations meant to bolster's teraflop performance over 10x (making a single teraflop do 135 trillion calculations a second opposed to the current 4 trillion - a teraflop originally was a measure of 1 trillion operations a second - sub par software optimization have bolstered this number to 4 trillion - within 3 to 4 years - 135 trillion calculations through software optimization is on the roadmap - and this is before using new wild machine learning method like DLSS 3.0 ect.. to boost performance.. though these software optimizations will be aided by machine learning too) as it is scheduled to do - (I say sub par here, as it is only the first round of teraflop performance operations through software optimization that has had... any impact) please do not utilize these methods to increase graphic fidelity across your ecosystems. And please exit the performance Arena if Teraflop performance is not the important factor when attempting to achieve exemplary graphics.

Ridiculous.

TF metric is correct for calculations, games are doing more than that so TF is a factor yes, but not the only one.

Ampere vs Turing

As does historic Nvidia vs AMD

AMD RDNA1 vs their older tech

I am interested to see what PC RDNA2 at 2.5 GHz does and infinity cache, there will be surprises.

Cerny said this in road to Ps5 a while ago.
 
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Panajev2001a

GAF's Pleasant Genius
"Teraflops are just a meaningless paper calculation"

And every computer scientist in existence audibly protest's in chorus.

I'm so tired of hearing "Teraflops aren't the margin of which to measure system power"

If that is true, then when software optimizations meant to bolster's teraflop performance over 10x (making a single teraflop do 135 trillion calculations a second opposed to the current 4 trillion - a teraflop originally was a measure of 1 trillion operations a second - sub par software optimization have bolstered this number to 4 trillion - within 3 to 4 years - 135 trillion calculations through software optimization is on the roadmap - and this is before using new wild machine learning method like DLSS 3.0 ect.. to boost performance.. though these software optimizations will be aided by machine learning too) as it is scheduled to do - (I say sub par here, as it is only the first round of teraflop performance operations through software optimization that has had... any impact) please do not utilize these methods to increase graphic fidelity across your ecosystems. And please exit the performance Arena if Teraflop performance is not the important factor when attempting to achieve exemplary graphics.

Ridiculous.

“Oh you delivered a 1 Exaflop system, but do not want to talk about how that number is reached and how practical it is, oh sure where do I sign the check?” said nobody ever...

TFLOPS are not meaningless, they just need context to allow people to understand how they relate to overall performance. Back when PS2 obliterated Dreamcast in most of these performance metrics you see plenty of technical SEGA and GameCube fans doubting and concerning about 6.2 GFLOPS, the 1.2 GTexels/s - 2.4 GPixels/s fillrate, sustained performance vs theoretical performance, etc... plenty of material hehe.
 
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Lysandros

Member
John reporting on what he had heard...And no reaction from the rest of the team. Rich looked annoyed, however, and Alex’s teeth were grinding so hard he had to mute his microphone for a few seconds. The other dead bodies feared that Rich might unleash the rabid Alex on them, so they preferred silence to a possible controversy. Yeah, those John’s words created an unsettling atmosphere there for a moment, especially that he killed Rich’s erection; One that he can only muster to provoke after citing the numbers 12 and 52...Just a weird fetish, really.
I was about to write something similar with slightly different words, i agree.
 

MaulerX

Member
I've heard this before. Remember when Schreier said something similar months ago? How devs (which ones nobody knows) said good things about the PS5?

Honestly just tired of all these vague comments with absolutely nothing to back them up. Zero context as to what they mean. No specifics. The specs are set in stone. No mythical unicorns or secred sauces.
 

geordiemp

Member
I've heard this before. Remember when Schreier said something similar months ago? How devs (which ones nobody knows) said good things about the PS5?

Honestly just tired of all these vague comments with absolutely nothing to back them up. Zero context as to what they mean. No specifics. The specs are set in stone. No mythical unicorns or secred sauces.

What specs are set in stone, you know L2 and L1 cache sizes and arrangements, you know cache bandwidths ? All of this is vital.

You know the 80 CU RDNA2 beast is leaked as having a large 128 MB L2 cache and only a 256 bus, and its a beast ?

AMD just patented infinity cache, and there are also L1 patents showing large GPU IPC gains. Is that enough back up ?

I doubt Ps5 has the shared L1 cache and some operations going over 20 % more performance in some commands as it seems more focussed on deep learning apps with shared data over arrays, but it shows what a cache optimisation can do.

I can imagine a big L2 cache would be great for ray tracing.....

That L1 AMD patent paper is a good read, effective bandwidth to shaders = bandwidth / cache misses factors. If you get data to shaders at the nearest cache Faster than lots of clock cycles for a cache miss, performance goes up SIGNIFICANTLY>
 
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Lysandros

Member
What specs are set in stone, you know L2 and L1 cache sizes and arrangements, you know cache bandwidths ? All of this is vital.

You know the 80 CU RDNA2 beast is leaked as having a large 128 MB L2 cache and only a 256 bus, and its a beast ?

AMD just patented infinity cache, and there are also L1 patents showing large GPU IPC gains. Is that enough back up ?
To be fair 128 MB could be the total of all caches on die (L0, L1, L2), it seems a bit excessive for just L2, but we'll see..
 

Redlight

Member
Don't take anything from DF seriously and you'll be fine. John got caught writing from a script provided by the Coalition while doing the analysis piece for Gears. The man works under the wrong individual (Richard). Too bad he got the worst incoming for getting exposed... he looks and behaves like the nicest of the bunch. All the others are worse but a tad smarter at covering their BS.
Good God. Even in a thread spawned by DF saying something positive about PS5 we're still getting this conspiracy/shill dribble. Give it a break.
 
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MaulerX

Member
What specs are set in stone, you know L2 and L1 cache sizes and arrangements, you know cache bandwidths ? All of this is vital.

You know the 80 CU RDNA2 beast is leaked as having a large 128 MB L2 cache and only a 256 bus, and its a beast ?

AMD just patented infinity cache, and there are also L1 patents showing large GPU IPC gains. Is that enough back up ?

I doubt Ps5 has the shared L1 cache and some operations going over 20 % more performance in some commands as it seems more focussed on deep learning apps with shared data over arrays, but it shows what a cache optimisation can do.

I can imagine a big L2 cache would be great for ray tracing.....

That L1 AMD patent paper is a good read, effective bandwidth to shaders = bandwidth / cache misses factors. If you get data to shaders at the nearest cache Faster than lots of clock cycles for a cache miss, performance goes up SIGNIFICANTLY>


Ok youre just speculating right now and has nothing to do with what I said. Besides, MS has PS5 dev kits and know exactly what their up against. Which is why they seem so confident in what they got.
 
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