NoMoChokeSJ
Banned
Seems a bit early to declare anybody anything. Can we atleast wait for the generation to actually start?
Your very welcome for the assistance.
Maybe make a little bit more sense next time?
It's called Render Output Units - and aka "Raster Operations Pipeline,"Just a reminder... ROP stands for RASTER operations pipeline.
60 fps is before it's starting getting painful. Most optimal is 120+ fps
Your point?Looks like it pulls out of gameplay and into a cut-scene.
I do think that though PCs don't "have" generations, they're still participants in the ecosystems of each generation in the same way consoles are. For example, I still think of my PC copy of Alien: Isolation as an eighth-generation game. But yeah, it could be that they just mean for consoles.The headline stated for THIS generation. PCs don’t have generations.
That why I figured it was for console.
That said everything you said is 100% true!
:OHe is just playing into being a fish like in the avatar
That it's a cut-scene.Looks like it pulls out of gameplay and into a cut-scene.
It's real-time.That it's a cut-scene.
It's funny to me, because everything was degraded to just TFLOPS and fill rate. It looks like wordplay to simply not admit that the XSX appears to be stronger.
You can have a higher fill rate, but you still can't discount the higher bandwidth and the higher amount of CUs.
In reality it's not even going to matter that much. But the console wars must go on, right...?
And it was even more funny to me when I mentioned that neither will be great at ray tracing but that the XSX will likely have the advantage, and I get a reply from the person saying that I say that without proof... Just a reminder... ROP stands for RASTER operations pipeline. The XSX will have the advantage in RT because of its CUs. The faster pixel output of the PS5 will not help with this, because the ROP will only come into play after the RT operations have already taken place. The PS5 might get better post processing or anti-aliasing techniques. That is assuming that the XSX will hit a limit in its pixel output, which realistically is quite possible.
No, raytracing will be far better on PC. RTX on/off showcases will be the flagbearers.
But the Sony exclusives are hype as fuck, as always.
Actually, in 3 days we will see how bandwidth is reduced and traded for fast cache, not CUs... The 80 CU card exists for a reason...What matters is cache bandwidth and speed to feed CUs. You will see in 3 days how TF is traded for fast cache.
BVH is 50 % faster if data is in cache than going to memory, its got nothing to do with Cus.
Actually, in 3 days we will see how bandwidth is reduced and traded for fast cache, not CUs... The 80 CU card exists for a reason...
I never said that is all that matters. But it is a good metric of performance when it is the same architecture.Just come back and tell us about TF and memory bandwidth is all that what matters when 23 TF vs 30 TF results are discussed on a 356 bit bus.
Of course CU is important, you need something to do the work and something to feed them faster.
I never said that is all that matters. But it is a good metric of performance when it is the same architecture.
Looks like it pulls out of gameplay and into a cut-scene.
They are both RDNA2 based but...Its not the same architecture.
14 CU per shader array vs 10 CU per array
Both have 4 x L1 cache
Likely L2 cache sized by PHY.
2.23 Ghz with smart shift vs 1.825 Ghz.
Not even close. Ps5 L1 cache is already much faster and feeding less CU before we even get into finer details.
They are both RDNA2 based but...
Isn’t the l1 cache of Series X 5 Mb instead of the usual 4 Mb?
Isn’t the l1 cache of Series X 5 Mb instead of the usual 4 Mb?
Haven't seen raytracing yet on the other side, even this late. And that Watch Dogs Legion was SSR as well. Sony will pioneer with great talents they have as usual and great quality control.
Watch Dog Legions is SSR too? After Gears 5 hopes and dreams? No way...
It'll get RT, but the trailer has been shown is using SSR.
Interesting... bait and switch with marketing terms then. Ubisoft in its best form.... poor as always.
It's Series S though. Not too far from launch, gonna enjoy enjoy the comparisons.
I was under the impression all you had to do was scale down resultion and quality of textures.... wasn't that the pitch for the S? Is reality setting in?
Within a month of release the PS5 will have more games with raytracing than PC had over the last two years.So, after 2 years of PC raytracing, PS5 is somehow the flag bearer now?
Within a month of release the PS5 will have more games with raytracing than PC had over the last two years.
Metro Exodus raytracing wipes the floor with spiderman Miles Morales .There are 12 PC games right now with Ray Tracing, are their 12 PS5 RT games in the fist month of launch?
That's kind of pathetic, I have not kept tab on either side... But I would not be surprised if the PS5 was within spitting distance of 12 (if there aren't 12 games with RT patches of some sort... mind you it could drive up the amount of PC RT titles along the way).There are 12 PC games right now with Ray Tracing, are their 12 PS5 RT games in the fist month of launch?
2 weeks out until ps5 comes out and no word on variable rate shading or Machine learning and you guys still think Sonys machine will be better at raytracing with less CU's?
Microsoft has actually come out and talked about Series X having machine learning in hardware while Sony has not.You mean ML via something like Tensor cores or software based?
Both machines are capable of ML via software.
That is true but majority of PC Gamers don't have the rig or money to output that RT performance and Res to tank next gen consoles.The only place you'll see significant ray tracing is on PC. Because it absolutely tanks the performance of superior tech to what is in the next gen consoles.
you mean DirectML? isn't that available for both?Microsoft has actually come out and talked about Series X having machine learning in hardware while Sony has not.
Xbox Series X Gets Ray Tracing & Machine Learning Specs, Boasting 3-10X Performance Improvement
Microsoft did a system deep dive for the Xbox Series X architecture at the Hot Chips virtual conference, revealing some juicy tidbits.www.google.com
Sony hasn't said a peep about DirectML ,they've been eerily quiet on the subject.you mean DirectML? isn't that available for both?
Sony hasn't said a peep about DirectML. They've been eerily quiet on the subject.