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[Digital Foundry] COD Black Ops Cold War: PS5 vs Xbox Series X - Ray Tracing, 120Hz Mode Tests + Series S Analysis!

Leyasu

Banned
Funny how Tom from DF says no clear reason why PS5 takes the lead in 120fps mode but isn't any confusion when series x does in another.

Because teraflops are everything right... so much makes up power and performance.

How many times, the caches ,unified? , the clock speed meaning faster caches, caches scrubbers meaning less cache misses and not hurting performance by flushing etc, etc. Theres clearly some customisations in ps5. Lets have someone find out exactly why instead of hearing well its better again and no reason why.
Everyone keeps going about Microsoft PR, yet loads of people spout Sony speak like it is gospel. It must be all the likes to their posts that obscures them from how hypocritical they sound.

We are two weeks into a new gen with a few rushed cross gen games to compare. I have said it before and I will say it again, everyone needs to hold off on their declarations until the cross gen/launch window games are out of the picture and the real built from the ground up games arrive. The next battlefield would probably be good place to start.
 
More compute units means Series X is able to have more stable framerates in RT mode when things get heavy. Than again, I guess some people are saying they don't have those drops found in Digital Foundry's video on PS5. Even if the PS5 doesn't get a patch for that, it still holds up the vast majority of the time. A few handful of blips doesn't mean much to me. I feel the same way about Series X in 120 mode.


Moral of the story, nobody is happy. Play on PC.
 

azertydu91

Hard to Kill
Yeah I would totally get that in a single player only game. In cod which is very much multiplayer first it's foolish to play with it unless you're trying to immerse yourself in losing.
I'm not really versed in multiplayer games, so that's not a problem,some of my friends are quite into MP some play with adaptive triggers and some don't but they are at the same level that they use to be.
But their points sums up basically with this:
Pro- can feel the shooting point on the trigger and thus feel like they can shoot more precisely
Con- slow down trigger course and feel that they are slower.

So I guess it is more about personal preference.

Even though I feel it can be an advantage when your gun is jammed like in deathloop but is a exceptionnal situation.
 

SlimySnake

Flashless at the Golden Globes
3b155fe586474df1b10409d02f690b639c14fcdf84243e917aa5be9bfce14f3f.jpg
Hopefully this convinces everyone that series s doesnt scale down like MS said it would. Just cut resolution to half, keep the same settings and boom! Nope.

And this is a cross gen game, its going to get far far more tricky to port games that tackle 1440p as the base resolution just like the UE5 demo.

For those keeping count:
  • CoD - No 120 fps mode. No RT. Lower level of detail
  • Valhalla - No 60 fps mode. Lower level of detail.
  • DMCV - No RT.
  • Dirt V - Lower level of detail. 576p 120 fps mode.
  • Watch Dogs - 900p with lower level of detail. Only game with ray tracing so far.
 

Humdinger

Gold Member
Interesting. Well, anyone expecting that XSX would show that 18% TF difference has got to be disappointed. This one sounds like a draw, and the last 3 have gone in favor of the PS5. Even a draw is a win for Sony, since we spent the least year listening to MS and Xbox fans tell us how big the powah differential would be. It's so small, even the microscopes at DF can't find it.
 

Riky

$MSFT
Everyone keeps going about Microsoft PR, yet loads of people spout Sony speak like it is gospel. It must be all the likes to their posts that obscures them from how hypocritical they sound.

We are two weeks into a new gen with a few rushed cross gen games to compare. I have said it before and I will say it again, everyone needs to hold off on their declarations until the cross gen/launch window games are out of the picture and the real built from the ground up games arrive. The next battlefield would probably be good place to start.

Spot on.

These are all really last Gen games with increased frame rates , resolution added on with the extra power.

When we see games built from the ground up for next gen consoles with no X1 and PS4 versions we'll find out a lot more.
 

M1chl

Currently Gif and Meme Champion
Interesting. Well, anyone expecting that XSX would show that 18% TF difference has got to be disappointed. This one sounds like a draw, and the last 3 have gone in favor of the PS5. Even a draw is a win for Sony, since we spent the least year listening to MS and Xbox fans tell us how big the powah differential would be. It's so small, even the microscopes at DF can't find it.

 

That's literally the only version that I would say looks bad. Definitely not a lower resolution XSX version.

However if someone doesn't mind the hit to visuals the XSS might be a good choice for them. But I would recommend that they look at the PS5 DE since it's a pretty good value at a 100$ more.
 

01011001

Banned
Slight lead in 120Hz mode on PS5 "but VRR! So it's a win for Series X!", Jesus.

that 120hz mode is running between 100 and 120 fps and if it goes below 120 it tears, so yes... if you wanna play that the PS5 version is worse... no VRR = noticeable stutter + tearing

on a VRR screen (and if your screen supports 120hz chances are it has VRR/Freesync) the drops in framerate will be less noticeable and the tearing is eliminated
 

Patrick S.

Banned
I don't get this forum.

Last week I got banned for flaming wars by saying Sony fanboys need to stop slating the xbox console and just enjoy playing their great console and controller.

Yet people get away with throwing questionable memes and pictures around that are just their to fan the flames.


It's cause you're black!

pls no ban, I good boy
 

Leyasu

Banned
Spot on.

These are all really last Gen games with increased frame rates , resolution added on with the extra power.

When we see games built from the ground up for next gen consoles with no X1 and PS4 versions we'll find out a lot more.
Exactly. What we are seeing now is not really worth talkin about
 

Mr Moose

Member
that 120hz mode is running between 100 and 120 fps and if it goes below 120 it tears, so yes... if you wanna play that the PS5 version is worse... no VRR = noticeable stutter + tearing

on a VRR screen (and if your screen supports 120hz chances are it has VRR/Freesync) the drops in framerate will be less noticeable and the tearing is eliminated
So if PS5 was using VRR in the 60Hz mode that would win? No. It dips more on one than the other. It's not a win.
 

Whitecrow

Banned
Smart Shift only goes 1 way. The CPU can give power to the GPU, but not the reverse. If the CPU is stressed the GPU can't help it out.
You got smartshift wrong. Power is not given by one to another.

PS5 have fixed power and variable clocks for both GPU and CPU.
Those will always report how busy they are and the system will decide who needs the higher clocks.
If the CPU have low usage, it will underclock and the GPU will max out. And viceversa.

There's no 'one way'.
 
He's wrong.


m4DCW9W.jpg


tbyYNNE.jpg


0i7OAzs.jpg


Both 60fps games with RT compared the PS5 loses, it's only going to get harder as next gen gets more demanding. Stick around it'll be fun.

I think you got mean confused with minimum. The mean is the average. What you are showing is the minimum values. VGs would be wrong with the minimum values but they can still be correct with the mean.

mode_mean_median_range.png


Edit: Riky Riky you really should learn about statistics. It's pretty fun.

Edit 2:

D dark10x really cool comparison that you gave us. But could Digital Foundry give us some sweet bell curves? I'm pretty sure they would be a fantastic addition to your comparisons. And a great visual aid to boot.
 
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01011001

Banned
So if PS5 was using VRR in the 60Hz mode that would win? No. It dips more on one than the other. It's not a win.

uhm, no because then both would have VRR... the is this argument supposed to be?
the thing is, in its current state both modes are better on Series X. that basically constant tearing in the 120fps mode is awful so no VRR makes this just way worse.
and the 60fps mode is basically locked on Series X as well, so a 60hz no VRR screen also has a better time here
 
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Everyone keeps going about Microsoft PR, yet loads of people spout Sony speak like it is gospel. It must be all the likes to their posts that obscures them from how hypocritical they sound.

We are two weeks into a new gen with a few rushed cross gen games to compare. I have said it before and I will say it again, everyone needs to hold off on their declarations until the cross gen/launch window games are out of the picture and the real built from the ground up games arrive. The next battlefield would probably be good place to start.

I’m certain there are accounts that were created just to post Sony Cheerleading Stuff and rack up 12 reactions per post in the Spec thread.
 

Mr Moose

Member
uhm, no because then both would have VRR... the is this argument supposed to be?
the thing is, in its current state both versions are better on Series X. that basically constant tearing in the 120fps mode is awful so no VRR makes this just way worse.
and the 60fps mode is basically locked on Series X as well, so a 60hz no VRR screen also has a better time here
It's a stupid argument, it doesn't make it the better version when its dropping more frames. VRR to the rescue!
 

BigLee74

Member
There is something wrong with the Satellite map in MP on the XSX with ray tracing enabled.

It'll randomly flick between bright and dark as you walk between the rocks. Very distracting. And there is no way it is a smooth 60fps.

Turning ray tracing off improves the framerate, and stops the flickering, but you do miss those snazzy dynamic shadows from that parachute blowing in the wind.

Given its one of only six 6v6 maps, its very disappointing.

Thoroughly unimpressed so far with this COD. The SP was fun whilst it lasted (cant complete due to last level crashing and resetting my machine), but overall there is a shocking lack of content.
 

01011001

Banned
It's a stupid argument, it doesn't make it the better version when its dropping more frames. VRR to the rescue!

have you ever played on a screen with VRR/Freesync/G-Sync?
if you have you should know that YES it makes it better.

both versions run between 100 and 120 fps, if your system drops to, let's say 110fps on a non VRR screen, you will have very obvious stutter and in the case of this game tearing.

if your system drops to 100fps on a VRR screen, the drop will be way less noticeable and tearing is gone.

so dropping to 100fps using VRR feels not as bad as dropping to only 110fps using a non VRR setup (and again added tearing with every single drop is also gone with VRR)

so again, yes it is better on Series X should you have an HDMI2.1 screen with VRR support or an HDMI2.0 screen with freesync.
 

Topher

Gold Member
Spot on.

These are all really last Gen games with increased frame rates , resolution added on with the extra power.

When we see games built from the ground up for next gen consoles with no X1 and PS4 versions we'll find out a lot more.

There will be no game built from the ground up for Xbox Series X though. PC and Xbox Series S.....remember?
 

Mr Moose

Member
have you ever played on a screen with VRR/Freesync/G-Sync?
if you have you should know that YES it makes it better.

both versions run between 100 and 120 fps, if your system drops to, let's say 110fps on a non VRR screen, you will have very obvious stutter and in the case of this game tearing.

if your system drops to 100fps on a VRR screen, the drop will be way less noticeable and tearing is gone.

so dropping to 100fps using VRR feels not as bad as dropping to only 110fps using a non VRR setup (and again added tearing with every single drop is also gone with VRR)

so again, yes it is better on Series X should you have an HDMI2.1 screen with VRR support or an HDMI2.0 screen with freesync.
It's "better" because of your screen and not because of the games framerate, I wouldn't call that a win.
Maybe that's just me though.
 

MrFunSocks

Banned
You got smartshift wrong. Power is not given by one to another.

PS5 have fixed power and variable clocks for both GPU and CPU.
Those will always report how busy they are and the system will decide who needs the higher clocks.
If the CPU have low usage, it will underclock and the GPU will max out. And viceversa.

There's no 'one way'.
Thanks for the correction. I swear I had read that it was only a one way thing but must have been some bad information.
 

01011001

Banned
It's "better" because of your screen and not because of the games framerate, I wouldn't call that a win.
Maybe that's just me though.

you could say that if it wasn't the case that the chances of you having a 120hz TV or monitor that doesn't support freesync or VRR are very low. if you get a screen like that VRR should be a feature to look out for.

I would not play either system's 120hz mode without VRR no matter how low it drops... it drops constantly and that means constant tearing
 

gamer82

Member
god i wish i could get triggered about rt, fps etc i have never had any issue playing any games over the years.

as long as they are fun to play thats good enough for me and any improvements in graphics are welcomed but anything else i do not need to know . i cant exactly see fps unless there is a counter on screen to show it.

these console wars are quite laughable but when you have people like df etc going into such depth with games they are only fuelling the console war fires and people will gladly eat it up. content is king $$$$$$$$$

enjoy your games lifes to short .:messenger_beaming::messenger_spock:
 
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