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[Digital Foundry] COD Black Ops Cold War: PS5 vs Xbox Series X - Ray Tracing, 120Hz Mode Tests + Series S Analysis!

I'm not talking about gaf, I'm talking about you claiming that grand victories are to come for Xbox this gen and that it will be a repeat of last gen.........those two things don't match up.

To think that as the gen goes on that comparisons will at some point show XSX with a favorable advantage is a Xbox fanboy wetdream?

I don't think the differences overall will really be of any significance. Especially to a degree that would cause someone to purchase a game for one box over another, even more so to buy one box over another. I'd think friends, ecosystem, online, controller, etc... would all be a much larger factor in choosing where to play a game.

But I do believe that for one reason or another, that most multiplat games will graphically perform a bit better on the XSX as the gen goes forward. That's based on the known hardware, and Microsofts stated emphasis on having a powerful console. If you believe it to be a fanboy wetdream not based in reality, then demonstrate why that's the case.
 
Scenes of 40fps vs 60 fps on the xsx.
You are looking for confirmation for your own unmet expectations.... And like was measured for many xbox fans, you are overly aggressive about it, it's very off-putting.

Read the discussion about the reproduction of this specific type of drop in the ps5 version, how depending on how the game is loaded (not a GPU issue)... It may or may not happen.

You don't see clearly.
 
To think that as the gen goes on that comparisons will at some point show XSX with a favorable advantage is a Xbox fanboy wetdream?
If it goes 3% in one direction as opposed to the other nobody will know better.

I don't even expect more than a measured 5 to 10% frame rate advantage in one way or the other at this point... In the games that have actual framerate drops.

If the differences we see now (xbo, ps4, x, pro) don't get much attention outside of the enthusiast crowd... I can't see people picking their console based on performance this generation.

If they make rpcs3 work on Xbox I may just get an S for my PS3 nostalgia fix!
 

Ev1L AuRoN

Member
Look's like this time is clearly a bug that manifest on PS5, the game receive constant updates, it will be fixed in no time. I believe most of these games that we saw in the Head2Heads will be patched until parity is met. The Xbox fans will have to accept that the 12TF console was matched by the 10TF.
 

Traxtech

Member
Wait for proper next gen titles for proper comparisons. When we get next gen only then we can start comparing the big bois
 
I don’t know why everyone is putting so much weight behind these cross-gen titles released during the launch window of 3 brand new sets of hardware (Series S and X, PS5). I mean, I get that everyone just wants to ride their brand of choice and chock up wins where they can, but nothing we’ve seen thus far is likely indicative of any machines capabilities. Assume that most of these titles are rushed and not as optimized on any platform as they could be. Let’s see what happens on a year, it will be at that point I’ll form an opinion on all of this. In the meantime I’m going to play Valhalla on Series X and as soon as I can snag a PS5, gonna be getting down with Astro and Bugsnax plus all the great PS4 exclusives from last gen I missed out on by not having one.
 

Md Ray

Member
So a drop to 55FPs when everything is working properly. So a 9% difference with the XSX version for less than a second. That's almost nothing in my opinion.

Clearly it's nowhere near a 40%-50% sustained advantage.

Edit: This is what I mean by consistent.


Yep, so basically this (if the bugs are ironed out):

sbtlJhG.png
 

FALCON_KICK

Member


Even if this particular preset generates randomized detail level and if PS5 is always showing the same higher amount of grass and other details everytime for the same section over PC/Xbox Series X then I'd assume PS5 is using a preset one level higher than that is available on PC/Xbox Series X right now. Benefit of SSD streaming?
And so PC version should have an even higher preset for 'ULTRA' option available if the developers choose to update their game on PC.
 
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And you can watch their videos on Youtube with the quality Youtube provides.

If you want the videos as a separate files without YouTube compression artifacts, you can also obtain them (not through YouTube, but directly from DF), but you have to contribute to DF for the work they are doing.
Is it really unfair ?

You can also write an e-mail to YouTube about the poor quality of the videos and wait for them to do something about it. As a long-term strategy.
I'm sure I've said this before, (totally unrelated), but cute dog!
 

Yoboman

Member


Even if this particular preset generates randomized detail level and if PS5 is always showing the same higher amount of grass and other details everytime for the same section over PC/Xbox Series X then I'd assume PS5 is using a preset one level higher than that is available on PC/Xbox Series X right now. Benefit of SSD streaming?
And so PC version should have an even higher preset for 'ULTRA' option available if the developers choose to update their game on PC.

Examples of this extra detail?
 

BeardGawd

Banned


Even if this particular preset generates randomized detail level and if PS5 is always showing the same higher amount of grass and other details everytime for the same section over PC/Xbox Series X then I'd assume PS5 is using a preset one level higher than that is available on PC/Xbox Series X right now. Benefit of SSD streaming?
And so PC version should have an even higher preset for 'ULTRA' option available if the developers choose to update their game on PC.

What in the world? This has nothing to do with performance or SSDs. It's different object placement as he said. Presumably there are spots where the PC/Xbox might have more.
 
And you can watch their videos on Youtube with the quality Youtube provides.

If you want the videos as a separate files without YouTube compression artifacts, you can also obtain them (not through YouTube, but directly from DF), but you have to contribute to DF for the work they are doing.
Is it really unfair ?

You can also write an e-mail to YouTube about the poor quality of the videos and wait for them to do something about it. As a long-term strategy.
Starving youtubers are the best youtubers! Most of them (at DF) could lose a bit of weight, but I would not cut their income just yet because Alex seems like he needs more food... Maybe Richard or John are stealing his lunch?
 

Redlight

Member
Don't care what John thinks about Microsoft, I care about the way DF handles like for like situations. The proof is in the pudding. Dirt 5? Major problem, gotta get to the bottom of it, be really careful of what is said. COD? Everything seems normal.

I don't do these analysis/comparisons for a living so I don't see why I would have to meet the standard. Your comment rings hollow.
You may not comment for a living, neither do I, however we all should try to reflect reality.

The 'DF is biased against Sony' narrative that permeates this site is nonsense. The quote i provided shows that the only real evidence of console bias at DF is decidedly anti-Xbox. Despite that quote, I'm confident that they can act professionally, you should be too as they tend to be far more even-handed than their competitors.

Let's face it, for a lot of people here fair criticism and comment just isn't enough...Sony praise must be total and unconditional, while Xbox criticism must be hysterical and relentless.

If you read DF and see any bias, it's probably just your own.
 

scalman

Member
still i found it weird that on both consoles you need to go into system menu, not game menu to change resolution or performance ?? what ? why not i choose that in game not on console ? so then i wanna play other game after this and i wanna then have best resolution , but i forgot to change that on system menu and my then all games wont run on 4k ? why make so complicated ? PS4 Pro just have options in game if it is any and thats it . it should be in game , not in system menu.
its like if i play on pc and want to change game resolution but i need to go back to desktop to change that , and then go to other dektop menu to change hz ... ??? why ?
 
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Handy Fake

Member
still i found it weird that on both consoles you need to go into system menu, not game menu to change resolution or performance ?? what ? why not i choose that in game not on console ? so then i wanna play other game after this and i wanna then have best resolution , but i forgot to change that on system menu and my then all games wont run on 4k ? why make so complicated ? PS4 Pro just have options in game if it is any and thats it . it should be in game , not in system menu.
its like if i play on pc and want to change game resolution but i need to go back to desktop to change that , and then go to other dektop menu to change hz ... ??? why ?
Could be just a precautionary launch measure. Maybe neither company wants new launch games dicking about with system OS settings until they know it's stable and not going to cause issues?
 

Mr Moose

Member
The one that sticks out will be resident evil 8, considering all the gossip surrounding it running like ass on ps5. Should be an interesting time!
That's cross-gen.

What in the world? This has nothing to do with performance or SSDs. It's different object placement as he said. Presumably there are spots where the PC/Xbox might have more.

 
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With locked 60 confirmed on both systems, it looks like the 120 FPS mode is all that remains - giving the advantage to PS5

That said, good job at parity by Activision. Its pretty much a wash aside from nitpicking
I think that people with 60hz panels will essentially get the exact same games... High refresh TVs will always show the most minute differences, if people are going to feel the difference between 100 and 120fps once vrr is ironed out, I doubt it.
 

Donarudo

Member
DF said that doesn't always fix it in John's tweet.

That's one interpretation of the sentence. It seems like they are talking in the context of the same scene. A single restart doesn't always fix the framerate, they had instances where they had to restart five times for the framerate to be fixed. So it only work sometimes. But it might be the case that they haven't retried all scenes, given that it can take a lot tries for the framerate to be fixed.

 

pratyush

Member





Points towards it along with some really bad flickering graphics I've seen.

You do know every new console has this?

PS4 pro when it was launched had this. Xbox series x has this issue.

SOc defects will happen in intial products but to claim it is because of architecture is just plain stupid.

Edit : Not saying you said it. I just see Shills throwing them around here and on Twitter.
 
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Kholinar

Banned
They do.

60fps mode is better and Xbox supports VRR so 120fps mode is better to.

PS5's hardware also supports VRR and will come in a later patch; no point claiming victory over something as inconsequential as VRR. The drops on PS5 are largely bug-related, as restarting checkpoints completely fixes the issues. After ranting on and on about how the Series X's inferior performance was due to bugs, I'm sure you'd extend to us that same courtesy, won't you? :)
 

Riky

$MSFT
PS5's hardware also supports VRR and will come in a later patch; no point claiming victory over something as inconsequential as VRR. The drops on PS5 are largely bug-related, as restarting checkpoints completely fixes the issues. After ranting on and on about how the Series X's inferior performance was due to bugs, I'm sure you'd extend to us that same courtesy, won't you? :)

If you're playing now the PS5 doesn't support VRR, until it does it doesn't. VRR gives you the best experience, so is not inconsequential.
John from DF said the restarts don't always fix it and he was talking about one scene, I've seen at least three where the framerate tanks. Also the bug doesn't seem to affect the non RT mode, wonder why that would be.
 
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reinking

Gold Member
You do know every new console has this?

PS4 pro when it was launched had this. Xbox series x has this issue.

SOc defects will happen in intial products but to claim it is because of architecture is just plain stupid.

Edit : Not saying you said it. I just see Shills throwing them around here and on Twitter.
There are reports of similar things on XBSX too. Not sure why some want to just post the Sony issues and ignore the others. Well..... I do know why they do it but why they bother when the proof is available that both consoles are launch consoles and have a marginal failure rate.
 

Heisenberg007

Gold Journalism
🤔

Just saw a side by side of PS4 Pro and PS5. I think people will find that the XsX is using last gen asset layout.

Source at 8:40




Yoinks...I’m outta here!


I did notice this, but I didn't want to stir shit up again so I didn't point it out on this forum. You're correct, though. The similarities are uncanny -- from that light flickering issue to the grass debacle to that tessellation problem. Everything is identical in the PS4 Pro and XSX.
 

Shmunter

Member
If you're playing now the PS5 doesn't support VRR, until it does it doesn't. VRR gives you the best experience, so is not inconsequential.
John from DF said the restarts don't always fix it and he was talking about one scene, I've seen at least three where the framerate tanks. Also the bug doesn't seem to affect the non RT mode, wonder why that would be.
Good thing is the framerate bug occurs frequently. Should be a cakewalk to diagnose and fix. PS5 will be a steady 60 next patch as is expected.
 
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