• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

[Digital Foundry] COD Black Ops Cold War: PS5 vs Xbox Series X - Ray Tracing, 120Hz Mode Tests + Series S Analysis!



The game just seems to be riddled with issues atm as confirmed by NX Gamer.


What's funny is that people are willing to consider that COD performance issues on PS5 could simply be due to bugs (which all things aside, is very much likely the case), yet only a few days ago in the DiRT 5 thread many of the same people willing to excuse Cold War performance issues as a bug on the dev's end WRT PS5, were giddy as all hell trying to pin the DiRT 5 performance issues on Series X as related to "hardware bottlenecks", or "PS5 secret sauce" (where "secret sauce" and customizations are used interchangeably).

:pie_thinking: Funny how that works. It's almost like the willingness to not jump to the worst-case when it deals with one platform, is completely thrown out of the window when it comes to the other platform. And yet some here still expect real, genuine discussions and debate to take place? :LOL: :pie_roffles: :LOL:
 

geordiemp

Member

There y'go chief.

From Ps5 blog

There is a setting in the Create Menu called Manual Recording Resolution, which is visible when your PS5 is connected to a 4K capable TV. Players will be able to choose between 1920×1080 (default) or 3840×2160. The setting stays until you or another player on your console changes it or connects the console to a non-4K TV.

I wonder.....It would be nice to turn it off if it uses resources
 

geordiemp

Member
What's funny is that people are willing to consider that COD performance issues on PS5 could simply be due to bugs (which all things aside, is very much likely the case), yet only a few days ago in the DiRT 5 thread many of the same people willing to excuse Cold War performance issues as a bug on the dev's end WRT PS5, were giddy as all hell trying to pin the DiRT 5 performance issues on Series X as related to "hardware bottlenecks", or "PS5 secret sauce" (where "secret sauce" and customizations are used interchangeably).

:pie_thinking: Funny how that works. It's almost like the willingness to not jump to the worst-case when it deals with one platform, is completely thrown out of the window when it comes to the other platform. And yet some here still expect real, genuine discussions and debate to take place? :LOL: :pie_roffles: :LOL:

Random vs repeatable instances. Repeatable in a scene like the flame in Valhalla XSX dip happens each time flame is taken out with extra shadows and lighting = hardware..

Random dips anywhere is OS related, something else is going on.
 
Last edited:

thelastword

Banned
EnlazhFXMAMLzcX
Eni7VAnXcAAJRRK

screenshot.1mkkhz.png
Eni7UqaWMAQtcX7
EniyKfXUcAA_sFl

EnjsXSvXIAAFNrh
EnksVHuXcAEsF82

EnisFlsWMAA-2VF
Eniqp_fWMAQXtpr

EnjCYq_XMAE1LiG
Eni8vhEXcAM8RJS
No differences they said. They were in such a hurry to show PS5 behind in RT mode, they even forgot to download the RT pack for CBS or noticed that it was not working instead of not being present, it reminds me of how they missed the 1080p mode in Black Ops 3 on PS4 PRO... So much for professional tech experts which people want to claim are better than the likes of VG Tech and NXGAMER, only because they suit their bias..... Yet these are the guys doing this full-time.

So, I was thinking the other day, this is the first time I have seen such slow and selective coverage at a new gen's launch. El Analista De Bits have pretty much covered all next gen launch titles so far. I was stoked to see his Mortal Kombat XI coverage this morning. I suspect, preparing the opinions and properly curating the dialogue in faceoffs is taking precedent over attention to detail for DF, providing actual stats and more quality like for like videos too.. After such a slow drop of content, even then, the simplest things within the games are missed.
 

phil_t98

#SonyToo
No differences they said. They were in such a hurry to show PS5 behind in RT mode, they even forgot to download the RT pack for CBS or noticed that it was not working instead of not being present, it reminds me of how they missed the 1080p mode in Black Ops 3 on PS4 PRO... So much for professional tech experts which people want to claim are better than the likes of VG Tech and NXGAMER, only because they suit their bias..... Yet these are the guys doing this full-time.

So, I was thinking the other day, this is the first time I have seen such slow and selective coverage at a new gen's launch. El Analista De Bits have pretty much covered all next gen launch titles so far. I was stoked to see his Mortal Kombat XI coverage this morning. I suspect, preparing the opinions and properly curating the dialogue in faceoffs is taking precedent over attention to detail for DF, providing actual stats and more quality like for like videos too.. After such a slow drop of content, even then, the simplest things within the games are missed.

you obviously didn’t see the post about the PS5 having things in different places where the PC which has the highest setting has objects in the same place as Xbox. 🙄🙄🙄
 

sircaw

Banned
you obviously didn’t see the post about the PS5 having things in different places where the PC which has the highest setting has objects in the same place as Xbox. 🙄🙄🙄

the post does not specify that the ps5 settings are lower though do they?

In fact you could argue that the ps5 ones could be higher than both the pc and the xbox as they are the same and are missing so many things?
 
Random vs repeatable instances. Repeatable in a scene like the flame in Valhalla XSX dip happens each time flame is taken out with extra shadows and lighting = hardware..

Random dips anywhere is OS related, something else is going on.

Convenient excuse is convenient excuse in my book. Never mind there are other games on XSX where flame and other alpha effects cause nowhere near the kind of drops the flame does in Valhalla, but once again, leniency is not provided here and I wonder why :pie_thinking: .

It should be more than obvious it is a software issue with the compiled version of the game on Series X likely affected by lack of dev familiarity with the new GDK API tools, but that doesn't have as nice an alarm bell ring to it versus just saying "hardware bottlenecks dude!". Considering the flame effect in Valhalla isn't even particularly impressive or a taxing resource.
 

geordiemp

Member
Convenient excuse is convenient excuse in my book. Never mind there are other games on XSX where flame and other alpha effects cause nowhere near the kind of drops the flame does in Valhalla, but once again, leniency is not provided here and I wonder why :pie_thinking: .

It should be more than obvious it is a software issue with the compiled version of the game on Series X likely affected by lack of dev familiarity with the new GDK API tools, but that doesn't have as nice an alarm bell ring to it versus just saying "hardware bottlenecks dude!". Considering the flame effect in Valhalla isn't even particularly impressive or a taxing resource.

Repeatable vs random is scientific, your better than that.
 

cebri.one

Member
COD issues on PS5 looks like a memory management issue. I wonder if performance degrades when playing for longer sessions, or there are some points where the game actually does what it's supposed and drops the data/instructions it doesn't need any more.
 
the post does not specify that the ps5 settings are lower though do they?

In fact you could argue that the ps5 ones could be higher than both the pc and the xbox as they are the same and are missing so many things?
Missing things and different are you know different. You cant say its missing things when its just different.
 

phil_t98

#SonyToo
the post does not specify that the ps5 settings are lower though do they?

In fact you could argue that the ps5 ones could be higher than both the pc and the xbox as they are the same and are missing so many things?
Didn’t say lower, said objects in different places and what not 🙄🙄

nothing is missing, have a look back through screen shots of about the last 10 pages were it shows that nothing is missing
 
Last edited:

Self

Member
Never mind there are other games on XSX where flame and other alpha effects cause nowhere near the kind of drops the flame does in Valhalla

That doesn't mean much, it has to work within the game engine of Valhalla itself. It is a repeatable event, - the drops happen always. You really seem to struggle with the concept of repeatable VS random.

I'm not saying that XSX version Valhalla can't be fixed though.
 
Me too, except I have both PS4 and PC hooked up to the TV and use DS4 on both. I never use kb+mouse for gaming. :messenger_medmask: *runs and hides*

The thought has crossed my mind, but I keep my MacBook with me and if I want to play PC games its usually just WoW/Diablo/StarCraft on there.

I've been getting a hankering for CS:GO and EverQuest again, might plug up a PC.
 
i am not claiming it has, but people will see that post and naturally assume that xbox is, that's my point
why dont you do the same for all the posts pointing out the differences like they are missing on xbox? you know so people dont naturally assume xbox is missing things?
 

sircaw

Banned
why dont you do the same for all the posts pointing out the differences like they are missing on xbox? you know so people dont naturally assume xbox is missing things?

Because it seems to be a huge issue in this game and not so much in the other games, that's why.
 

Heisenberg007

Gold Journalism
What's funny is that people are willing to consider that COD performance issues on PS5 could simply be due to bugs (which all things aside, is very much likely the case), yet only a few days ago in the DiRT 5 thread many of the same people willing to excuse Cold War performance issues as a bug on the dev's end WRT PS5, were giddy as all hell trying to pin the DiRT 5 performance issues on Series X as related to "hardware bottlenecks", or "PS5 secret sauce" (where "secret sauce" and customizations are used interchangeably).

Because the PS5 random frame drops on COD looks like a bug. Sometimes, the console just doesn't drop any frame in those same scenes. That's a bug.

Dirt 5 had different graphics settings on Xbox: lower geometry, lower shadows, missing textures, lower tessellation, etc. That's not a bug. That's graphical settings. it's not like sometimes Xbox was showing lower graphics presets and then higher graphic presets randomly.

The devs can obviously patch in the higher graphics settings, but it will obviously have an effect on frame rates. Unless Dirt 5 on XSX was running at 140-150 FPS, the performance will take a hit if and when it uses higher graphical settings.
 

cebri.one

Member
Because the PS5 random frame drops on COD looks like a bug. Sometimes, the console just doesn't drop any frame in those same scenes. That's a bug.

Dirt 5 had different graphics settings on Xbox: lower geometry, lower shadows, missing textures, lower tessellation, etc. That's not a bug. That's graphical settings. it's not like sometimes Xbox was showing lower graphics presets and then higher graphic presets randomly.

The devs can obviously patch in the higher graphics settings, but it will obviously have an effect on frame rates. Unless Dirt 5 on XSX was running at 140-150 FPS, the performance will take a hit if and when it uses higher graphical settings.

Those setting are a bug already explained by the dev. Come on, XBSX is a fine console, just as fine as the PS5. The issue here is that Xbox fans though that PS5 was 1050ti competing against a 3090 or so were led to believe when it was bullshit.
 

JLB

Banned





Points towards it along with some really bad flickering graphics I've seen.



Interesting, I have seen similar artifacts on Witcher 3 using my Series X.

edit: Ok, not so terrible artifacts as the ones in AC Valhalla there, but some for sure.
 
Last edited:
I like where you're going but the RT shadows in both consoles are identical.

As far as I understand they are (and for some reason everyone close-up screen I see of XSeX and PS5, the PS5 has way sharper images), but the XSeX can run at a higher consistent FPS with RT running? I may be mistaken.
 
Because it seems to be a huge issue in this game and not so much in the other games, that's why.
huh?
im talking about this game
this thread
the many many posts of cherry picked pictures showing xbox in a bad light
doesnt that tickle you to do the right thing and point out that they are not valid as well?
again so you know no one assumes they are missing as well?
 

sircaw

Banned
huh?
im talking about this game
this thread
the many many posts of cherry picked pictures showing xbox in a bad light
doesnt that tickle you to do the right thing and point out that they are not valid as well?
again so you know no one assumes they are missing as well?

if it pains you so much, you can add them in, i am not stopping you, blast away dude.
 
So 60fps rt is a tie and 120fps ps5 wins again, dam whats going on here, where is the 12tflops.

Yeah, no. Microsoft clearly is the better console at 60 FPS with Ray Tracing. 120 is a few dropped frames from being the exact same, which is bug testing and refining.

And considering what we know about the developer tools being a WIP for the XBox platform (due to restructuring them to make console to PC/PC to console development seamless) versus the Sony tools pretty much being the same between PS4 and PS5, it makes sense that the XSX/XSS would have optimization issues like this.

Xbox fans sure are unlucky with their PS5s.

Yeah, no. Try not being a fanboi.

These are legit issues showing up because the cooling solution for PS5 isn't ideal--Sony needs to allow for higher fan speeds to keep the CPU/GPU from overheating, which is something in their control via Firmware IIRC.

Once Sony allows for a higher fan speed, I wager these reports will die down...but then you'll probably see fan noise complaints skyrocket.
 
Last edited:

frogger

Member
the 120 fps mode does not make sense. 95% of gamers can't display that. Even if I can display that, why would I sacrifice so much resolution just to have 120fps, when 60fps is already great.
 

DeepEnigma

Gold Member
Yeah, no. Try not being a fanboi.

These are legit issues showing up because the cooling solution for PS5 isn't ideal--Sony needs to allow for higher fan speeds to keep the CPU/GPU from overheating, which is something in their control via Firmware IIRC.

My post went over your head, clearly.

But carry on with that... second part of your reply.
 
Last edited:
Top Bottom