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Digital Foundry's John: Been talking to developers, people will be pleasantly surprised with PS5's results

Again, where is it confirmed vrs is being used and what specific vrs mode? Like i said before the feature has different modes with different quality levels.

Not only that but are you comparing screens between the quality modes running at 120 fps? Specific that had a bug where xbox was using a lower lod and lighting then it should be?
No this is quality mode capped at 60 and nx gamer did the analysis and said its vrs used on xsx and before him saying this dirt 5 dev already talked about using vrs for xbox in an interview .
 

oldergamer

Member
NX gamer says dirt 5 uses vrs on xsx .thats why it looks noticeably worse than ps5 in background.


Minute 7:55



So it uses vrs and looks worse than ps5 because of it to keep up with ps5 in performance 😬


Now let's see Riky Riky spin that 😅😅


uzlNIu6.jpg

I really hope sony never uses vrs or their equivalent version. It looks disgusting 😬
he didnt know for certain that vrs was used. He said he "thinks" its used. Watch the video again. However he didnt try to point out any proof of it. Also that game has some obvious bugs and he mentioned how there is an os issue affecting performance and quick resume having some impact.

Like i said before vrs has multiple modes some that dont have any visual impact. Unless the dirt devs say they are using it, there is no official confirmation.
 
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Same here...
Also the complete absence of first party launch games.
It's like nobody ever planned a console launch over at MS. Or they put all their cards on Halo but nobody ever visited 343 to see what they are doing over there.

They needed to crush Sony on the tech front from the every beginning of the gen if that is their narrative, and delivered nothing.

There were rumors that they were going to stop making consoles and then they decided to do a 180. If true it could help explain why they didn't seem prepared to launch the system.

This whole situation looks really strange to me. It's not Xbox One bad but something must have gone wrong over the past few years.

I see you mentioned Halo. Halo is the flag ship franchise from Microsofts 1st party studios. It's the biggest one they they have. I agree that letting 343 do whatever they wanted with it without watching them was a huge mistake. I honestly don't believe Phil would have allowed that demo to be shown of he saw it earlier. But then again he's known to play games before they release (Crackdown 3) so he must have had an idea on the state of the game. Maybe his standards are just different?
 

azertydu91

Hard to Kill
he didnt know for certain that vrs was used. He said he "thinks" its used. Watch the video again. However he didnt try to point out any proof of it. Also that game has some obvious bugs and he mentioned how there is an os issue affecting performance and quick resume having some impact.

Like i said before vrs has multiple modes some that dont have any visual impact. Unless the dirt devs say they are using it, there is no official confirmation.
So the devs of the game said they used it, an analyst saw it and reported it and somehow you doubt that ?
Do you have proof that the XSX is 12 TF because MS said it and analysts calculated it but where is the proof?
See that's how obtuse you are being right now, because if the people devellopping the game backed by analysts aren't enough what else do you need?
 

oldergamer

Member
There were rumors that they were going to stop making consoles and then they decided to do a 180. If true it could help explain why they didn't seem prepared to launch the system.

This whole situation looks really strange to me. It's not Xbox One bad but something must have gone wrong over the past few years.

I see you mentioned Halo. Halo is the flag ship franchise from Microsofts 1st party studios. It's the biggest one they they have. I agree that letting 343 do whatever they wanted with it without watching them was a huge mistake. I honestly don't believe Phil would have allowed that demo to be shown of he saw it earlier. But then again he's known to play games before they release (Crackdown 3) so he must have had an idea on the state of the game. Maybe his standards are just different?
This is the reason i had you on ignore. You are speading fud like they were rumored to stop making consoles. This is not true at all and is total made up.

The reason they had one first party game at launch (note sony had two?) Is because everything was late in 2020. If u want to use the argument with sony. If sony had everything ready so early and devkits 6 months before launch. Why didnt THEY have more launch games?
 
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oldergamer

Member
So the devs of the game said they used it, an analyst saw it and reported it and somehow you doubt that ?
Do you have proof that the XSX is 12 TF because MS said it and analysts calculated it but where is the proof?
See that's how obtuse you are being right now, because if the people devellopping the game backed by analysts aren't enough what else do you need?
When did the devs say they used it? I didnt see them mention it in any video. he did NOT point it out, he mentioned he thought it was being used, which is fine to say, but didnt show any proof of it. We dont know what was causing the visual differences. Thats the point im making.

You are inferring something that didnt happen. Show me where either the original devs say they are using vrs, or that nx gamer pointed to an example of it anywhere in the video. Im not being obtuse at all. Im being factual.
 
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No it wouldt. It depends what quaility level of vrs is used. This nonsense that it creates graphical artifacts is FUD. Just because gears tactics used a lower quality vrs mode, mainly due to haw far the camera is from the high res textures, doesnt mean everygame mskes the same trade off.

Sort of with you on this. I've been using VRS on Serious Sam 4 (didn't even know it had it till I changed from Vulkan to DX12) and that has various settings to apply it to various areas of the game. Only time it looked noticeable is when using the full scene option, which is likely what is being used on Dirst 5 if it is. The other few options, such as applied just for particle effects for example, aren't really that noticeable on SS4 so are worth the trade off to boost frames
 

oldergamer

Member
Bottom line here is nobody outside of the developers can point to the reason for lower quality texture filtering and lod differences.
 
This is the reason i had you on ignore. You are speading fud like they were rumored to stop making consoles. This is not true at all and is total made up.

My bad I was getting confused with something that happened earlier.



With that said I do find it strange that they made all these mistakes when it comes to the Series X. The marketing campaign which started earlier this year doesn't reflect the current situation. They were extremely confident and promised to deliver the superior platform plus software to boot and the situation seems like the opposite to me.

I wasn't trying to spread any FUD because I did say it was a rumor. But you have to admit that they didn't seem prepared to launch a system. The rumors of half baked tools and the comparisons are proof of that.

Maybe they wanted to launch next year but Sony made them launch earlier?

That's another possibility.
 
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assurdum

Banned
- GDK and tools are in it's infancy, not yet showing it's full potential
- Devkits were sent late to the devs
- New architecture meaning MS needed a bigger change in tools and API's than sony since they're using the same PS4 architecture
- Full RDNA2 not in use yet (sony will be in shambles once they start using the full features)

What other excuses should I add to the list to justify PS5 performing better?
Oh the full RDNA2 fable again. Forgive my tone but the funny thing is some games on series X already showed the fantastic RDNA2 features in action(Dirt 5 has VRS not presents on ps5) where on ps5 we haven't seen anything yet about the GE or cache scrubbers. But ok
 
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oldergamer

Member
Sort of with you on this. I've been using VRS on Serious Sam 4 (didn't even know it had it till I changed from Vulkan to DX12) and that has various settings to apply it to various areas of the game. Only time it looked noticeable is when using the full scene option, which is likely what is being used on Dirst 5 if it is. The other few options, such as applied just for particle effects for example, aren't really that noticeable on SS4 so are worth the trade off to boost frames
Right, its possible to use it sparsely or in specific areas. Depending what quality mode is used it can net a small or large difference in performance. Its not a single on/off setting like some people on this forum have been suggesting.
 

azertydu91

Hard to Kill
When did the devs say they used it? I didnt see them mention it in any video. he did NOT point it out, he mentioned he thought it was being used, which is fine to say, but didnt show any proof of it. We dont know what was causing the visual differences. Thats the point im making.

You are inferring something that didnt happen. Show me where either the original devs say they are using vrs, or that nx gamer pointed to an example of it anywhere in the video. Im not being obtuse at all. Im being factual.
Well I had to use google for like 30 seconds I guess that's not an effort you are willing to do
here's a link
and another
and a REE thread with evidence of VRS use
And a german one
and another
a french one
and a forum post too.
 
There were rumors that they were going to stop making consoles and then they decided to do a 180. If true it could help explain why they didn't seem prepared to launch the system.

This whole situation looks really strange to me. It's not Xbox One bad but something must have gone wrong over the past few years.

I see you mentioned Halo. Halo is the flag ship franchise from Microsofts 1st party studios. It's the biggest one they they have. I agree that letting 343 do whatever they wanted with it without watching them was a huge mistake. I honestly don't believe Phil would have allowed that demo to be shown of he saw it earlier. But then again he's known to play games before they release (Crackdown 3) so he must have had an idea on the state of the game. Maybe his standards are just different?

It feels a bit like the only thing they learned from their abysmal 2013 launch is "WE NEED STRONG HARDWARE", because that's what they were so heavily criticized for.

Seems they lost focus on having a strong software lineup (which they had in 2013) as well or just felt their Gamepass offering is good enough or just don't gave a shit, I don't know.

I mean, if they had just done a one hour demo game delivered out with the Series X featuring crazy amazing graphics not seen before, people would have loved it. In the way Astrobot was showing off the DualSense.

They had FIFTEEN software studios, now 23. And none of them could be arsed creating something for launch? Not even a tiny bit? A fucking demo in the vein of the Unreal 5 demo showing off the hardware if you have nothing else to show?


Why are these people so stupid. I feel bad for the quite amazing hardware design team at Microsoft that they have to put up with that rest of the company.
 
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It feels a bit like the only thing they learned from their abysmal 2013 launch is "WE NEED STRONG HARDWARE", because that's what they were so heavily criticized for.

Seems they lost focus on having a strong software lineup (which they had in 2013) as well or just felt their Gamepass offering is good enough or just don't gave a shit, I don't know.

I mean, if they had just done a one hour demo game delivered out with the Series X featuring crazy amazing graphics not seen before, people would have loved it. In the way Astrobot was showing off the DualSense.

They had FIFTEEN software studios, now 23. And none of them could be arsed creating something for launch? Not even a tiny bit? A fucking demo in the vein of the Unreal 5 demo showing off the hardware if you have nothing else to show?


Why are these people so stupid. I feel bad for the quite amazing hardware design team at Microsoft that they have to put up with that rest of the company.

I was expecting to see.s gameplay demo of Hellblade 2 by now.

EnragedUnsungGoldenretriever-max-1mb.gif


I'm starting to wonder if what they showed us was even real back then. Always a possibility that we will see something amazing from them at the Game Awards but they really should have had something prepared much earlier.

People just want to see what the XSX is capable of. Microsoft needs their DemonSouls moment on the system. Just a game that will floor everyone with the visuals.
 

oldergamer

Member
Well I had to use google for like 30 seconds I guess that's not an effort you are willing to do
here's a link
and another
and a REE thread with evidence of VRS use
And a german one
and another
a french one
and a forum post too.
First link has no specific mention of vrs used on dirt, just that its optimzed and they are pround of that.

Second link is talking about pc hardware and lists a number of other features that could impact visuals beyond vrs. I will give u half a point in that they do mention vrs in the game, no mention regarding xbox.

again you dont know that it is whats responsible for texture filtering ans lower resoloution on xbox. That could be unrelated bugs in other features.

Third link was random people on Re doing exactly what you did by saying they "think" its caused by vrs ( confirmation bias) without having any legitimate proof.

Im not gonna bother with the rest of your links. You wont have any proof to blame this issue on vrs. Vrs is used in gears 5 but i dont see u pointing it out there.

Vrs can be enabled with no visual impact and still net a 15% shader performance improvement
 
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azertydu91

Hard to Kill
First link has no specific mention of vrs used on dirt, just that its optimzed and they are pround of that.

Second link is talking about pc hardware and lists a number of other features that could impact visuals beyond vrs. I will give u half a point in that they do mention vrs in the game, no mention regarding xbox.

again you dont know that it is whats responsible for texture filtering ans lower resoloution on xbox. That could be unrelated bugs in other features.

Third link was random people on Re doing exactly what you did by saying they "think" its caused by vrs ( confirmation bias) without having any legitimate proof.

Im not gonna bother with the rest of your links. You wont have any proof to blame this issue on vrs. Vrs is used in gears 5 but i dont see u pointing it out there.
So multiple links mentionning VRS and RDNA2 mentionning that the game uses it on RDNA 2 confirmed by the devs.
Evidence of VRS in the game, but you are not happy because none explicitely says "dude we do uses VRS in the game and it fucks up the visuals"
look at that directX 12 games using VRS no matter if they are on PC or not

And I even have the tweet in question confirming that hardware using direct X12 ultimate uses VRS
 
This is the same reason why their studios are unlikely to put out anything groundbreaking.

Microsoft simply doesn’t have the leadership to understand what groundbreaking looks like. They will put out some competent fare but nothing that really shakes up the industry. I think it’s likely the Series X is the last high-end console they ever ship. They will go full GamePass with some cloud stuff and do low-end boxes from here on out. They have no appetite for traditional AAA gaming.
They are getting Gamepass on tv. What the goals are fore MS is clear as water, they dont give a fuck about Xbox, that is not theyr primilary goal.
 
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azertydu91

Hard to Kill
I was expecting to see.s gameplay demo of Hellblade 2 by now.

EnragedUnsungGoldenretriever-max-1mb.gif


I'm starting to wonder if what they showed us was even real back then. Always a possibility that we will see something amazing from them at the Game Awards but they really should have had something prepared much earlier.

People just want to see what the XSX is capable of. Microsoft needs their DemonSouls moment on the system. Just a game that will floor everyone with the visuals.
Well it depends, either they had no tools or devkit problem and this was real one year ago or they just lied and showed something that was not possible in realtime back then.
 

oldergamer

Member
So multiple links mentionning VRS and RDNA2 mentionning that the game uses it on RDNA 2 confirmed by the devs.
Evidence of VRS in the game, but you are not happy because none explicitely says "dude we do uses VRS in the game and it fucks up the visuals"
look at that directX 12 games using VRS no matter if they are on PC or not

And I even have the tweet in question confirming that hardware using direct X12 ultimate uses VRS
U got nothing to support those issues in dirt 5 can be blamed on vrs. Nothing that shows similar issues in other games that use vrs. Thats the only point im making.
 
Well it depends, either they had no tools or devkit problem and this was real one year ago or they just lied and showed something that was not possible in realtime back then.

I don't think we ever had a confirmation from Microsoft on what the Hell Blade 2 demo really is.

That's what I found strange about it. Maybe it was just a demo they built based off what they thought the XSX could achieve in games?
 

oldergamer

Member



Timestamped, VRS on DX12U on PC, so likely XSX as well as common GDK

Im fine saying its likely that it uses it, but not fine blaming a visual issue on the feature when we have no way to specifically that its the cause.

Too much confirmation bias here. Ive see no evidence showing that vrs impacts texture filtering anywhere. In dirt i would not be surprised if there was some other bug responsible.

It seems to be popular on this forum to blame something without having actual evidence to back it up.
 
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Im fine saying its likely that it uses it, but not fine blaming a visual issue on the feature when we have no way to specifically that its the cause.

Just adding this to say that I ignored you back. Doesn't make sense for me to respond to someone that's ignoring me. Just so you know that I won't see any of your replies to me.
 

azertydu91

Hard to Kill
U got nothing to support those issues in dirt 5 can be blamed on vrs. Nothing that shows similar issues in other games that use vrs. Thats the only point im making.
Oh? I got in the convo midway I thought you were debating if the game had VRS or not, answer is it does.But is it the main problem the game has? That I agree with you on that we don't know.But to be honest it looks still like a good culprit otherwise maybe the XSX has a fundamental problem.
 

azertydu91

Hard to Kill
I don't think we ever had a confirmation from Microsoft on what the Hell Blade 2 demo really is.

That's what I found strange about it. Maybe it was just a demo they built based off what they thought the XSX could achieve in games?
What is weird is that they were pretty clear during their showcase when it was representative of what to expect (basically the whole showcase).
But for the Hellblade it was called in engine and straight away they said built for the Series X probably in a way to make think it was running on the series X.But we only know it was in engine, nothing about realtime and what it was running on.
I wonder how was labeled the 2018 Halo Infinite reveal?
 
I wonder how was labeled the 2018 Halo Infinite reveal?

That one was a pretty big downgrade based off what they showed in the beginning. I wasn't expecting the final product to look like that tech demo but I was expecting something close. Kind of strange that what they showed us this year was far from it.

Maybe Microsoft were just overconfident in the XSXs capabilities?

Kind of reminds me of Sonys attitude with the PS3s CELL chip.
 

azertydu91

Hard to Kill
That one was a pretty big downgrade based off what they showed in the beginning. I wasn't expecting the final product to look like that tech demo but I was expecting something close. Kind of strange that what they showed us this year was far from it.

Maybe Microsoft were just overconfident in the XSXs capabilities?

Kind of reminds me of Sonys attitude with the PS3s CELL chip.
I worked a bit in a magazine company and this look exactly what happened when our maketing team went crazy and promised everything.
I don't think any devs or engineer were part or agreed to those 2 trailers.
That may be the problem, just like the power situation.
If the marketing had been softer it would've been way better for Xbox.
But would it gather that many braindead warriors parroting PR terms left and right ?
 

Riky

$MSFT
NX gamer says dirt 5 uses vrs on xsx .thats why it looks noticeably worse than ps5 in background.


Minute 7:55



So it uses vrs and looks worse than ps5 because of it to keep up with ps5 in performance 😬


Now let's see Riky Riky spin that 😅😅


uzlNIu6.jpg

I really hope sony never uses vrs or their equivalent version. It looks disgusting 😬


This is wrong. DF have already approached Codemasters about this and it isn't VRS it's a mistake in what settings it's using. VRS doesn't remove bushes etc.
Codemasters have apologised and said they will patch it, they wouldn't apologise if it was just simply how VRS works.
 

Gudji

Member
This is wrong. DF have already approached Codemasters about this and it isn't VRS it's a mistake in what settings it's using. VRS doesn't remove bushes etc.
Codemasters have apologised and said they will patch it, they wouldn't apologise if it was just simply how VRS works.

It's not wrong, the point is the game uses VRS and PS5 is still outperforming it in details and performance on the majority of modes.
The game looks worse overall on XSX, it's a fact, either it will be fixed or not is yet to be seen. Nothing guarantees the patch will make it match PS5 visuals.
 
This is wrong. DF have already approached Codemasters about this and it isn't VRS it's a mistake in what settings it's using. VRS doesn't remove bushes etc.
Codemasters have apologised and said they will patch it, they wouldn't apologise if it was just simply how VRS works.
Its 100% not wrong . Amd also just confirmed dirt 5 uses vrs as posted above. Yikes😬 you better pray more devs don't use this . Looks horrible.
 

Elios83

Member
Yep, we have fist confirmed game that uses VRS on XSX and it certainly didn't help it. Looks shit too... forget the road look at the side of the car, looks like we are returning to 16 bits image quality :messenger_tears_of_joy:

This is because some people have the wrong idea about what VRS is....
VRS is the equivalent of non native resolutions for shading.
It is NOT meant to make things look better, actually it's technically worse because lighting is more approximated but the idea behind it is that the quality hit would not be really noticeable while there would be a benefit in performance. It is also something that can be implemented by developers themselves in their engine since it's just a performance optimization just like there are many others like LOD or resolution scaling. Misleading marketing has transformed VRS into a (useless) weapon....
 

Leyasu

Banned
Oh the full RDNA2 fable again. Forgive my tone but the funny thing is some games on series X already showed the fantastic RDNA2 features in action(Dirt 5 has VRS not presents on ps5) where on ps5 we haven't seen anything yet about the GE or cache scrubbers. But ok
I thought that VRS or something like it had been around for quite a while now?

RDNA2/tools etc are just excuses. The games that have been released are obviously needing a bit to a lot longer in the oven on the series consoles. They (Microsoft) should have made sure that their dev kits were in the hands of the devs a lot sooner. COVID/awaiting certain parts from AMD before manufacture or anything else, Microsoft were not ready for launch this November. This launch should have been postponed by 6 months.
 
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- GDK and tools are in it's infancy, not yet showing it's full potential
- Devkits were sent late to the devs
- New architecture meaning MS needed a bigger change in tools and API's than sony since they're using the same PS4 architecture
- Full RDNA2 not in use yet (sony will be in shambles once they start using the full features)

What other excuses should I add to the list to justify PS5 performing better?

The highlighted is the funniest! It's as if PS5's SDK is the one that has commonality with what devs have been using for the past several years for PC games, when in reality PS5 is more different to any other console out there (not including Switch) so in terms of software it will have more quirks that devs have to work around (how to get most out of I/O, Geometry Engine etc).

Xbox's hardware is more similar to what's on desktop and it's GDK by design is very, very familiar to what devs have been using for several years (DX12-based).
 
So, after all the complaining that cross gen games would hold everything back for the next couple years, what you and the others are now saying is that these same cross gen games are so potent, that the XsX can't even run them?

Simple question, yes or no?
Yes.
 
“Tools” are starting to sound a lot like 2013’s “wait for DX12 and wait for the Power of the Cloud.”

MS better hope in their case, the results aren’t the same when the dust settles as well.

My mindset is in the “eh, we’ll see” approach.

The writing was on the wall when it came to which console was the more powerful one back in 2013. Fast forward to now, you have SO many people ignoring logic while being particular about certain aspects of the system they prefer to sorta lift its potential up and above the obviously more powerful system.

We should all wait it out. Don't disregard or put faith in any of it. The results will tell all.
 
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Gudji

Member
The writing was on the wall when it came to which console was the more powerful one back in 2013. Fast forward to now, you have SO many people ignoring logic while being particular about certain aspects of the system they prefer to sorta lift its potential up and above the obviously more powerful system.

We should all wait it out. Don't disregard or put faith in any of it. The results will tell all.

The results are already here... both are close machines and will be competing during the generation.
 
Oh the full RDNA2 fable again. Forgive my tone but the funny thing is some games on series X already showed the fantastic RDNA2 features in action(Dirt 5 has VRS not presents on ps5) where on ps5 we haven't seen anything yet about the GE or cache scrubbers. But ok
I figured out that the geometry engine would be used automatically, at least in part at the API level... Because this is how the machine works (like the SSD it's there and it helps to he I.O. portion of the loading process). Cache scrubbers are too specific for me to know.

I can't wait to see the ratchet and Clank game, maybe hzd 2 as well... With a bit of chance we will see some of that "no level of details" like in the unreal engine 5 demo.
 

azertydu91

Hard to Kill
So, after all the complaining that cross gen games would hold everything back for the next couple years, what you and the others are now saying is that these same cross gen games are so potent, that the XsX can't even run them?

Simple question, yes or no?
The argument that game structure and design can be simplified to graphism and/or framerate is simply wrong.
I don't think that the portals or the world switching (in Ratchet and the medium) could be done and be agreable to play on regular HDD.
Imagine the medium when you press a button it just switches world on SSD but with an HDD it becomes the loading time button, loading for each switch would be incredibly cumbersome.
Of course some games had similar approach done already (like titanfall 2) but in fact it is a sort of teleportation that moves you toward a mirrorlike part of the level it has to be in ram then you basically lose a lot of effects and possibilities.
It is a valid argument for IA and lots of other things but it does not mean that no older games can fully uses thoses consoles.
It will just uses them in a less effective way.
The ps5 and xsx struggling with rez or framerate does not mean they won't get better when games will be better suited to uses their specifications.It is simply an indicator of the consoles performances for games that are more resource heavy than they should.
Once more optimized we will see better looking games and probably some new standards of gameplay.But they can be more beautiful while stressing less the consoles through optimisation.
It is also a question of pushing more the framerates, a cross gen game running at twice or even 4x the number of fps is a simple way of using this extra power that next gen provides.
So to answer in a shorter way your question, yes crossgen games running at twice or 4 times the res of their previous gen games can put consoles to their knees, but it does not prevent them from holding other games back because the two aren't linked.
If you want another example it has been said that in Kena you have about a 100 little spirits with you (I don't know the name of the creatures)On ps5 you can render them and their IA, it is not the case on ps4.Now imagine that you can command each of the individually for different orders effects or attacks, then you can't do as much as the ps5 version on ps4.It does not mean than the ps4 version upping the rez and framerate can't put ps5 to its knees.
Optimisation is important as well as fully using what is available to the hardware.
So a simple question that mix games structure/design and graphism can't be answered by a yes/no just like saying if I have more gas in my car does not mean that I will go further than your car.
 
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