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[Digital Foundry] Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Ray Tracing Game

even though its an improvement for metro but it still isnt the best looking game, a trillion bouncing rays doesnt magically turn a game beautiful. Its the art direction, and production quality that matters not what effects you use.

Mathematics doesnt paint a da vinci, it provides you the tools to paint a davinci.

Ive said this time and time again im not impressed with how many giga bytes, hertz or processing power thats used in any game im not interested in any buzzwords, ive heard a billion graphical techniques through the years and when they become the norm people move to hype the next new technologies. and call the old ones crap.

On the ps3, 360 days it was earlier a huge hype on normal mapping and deffered rendering, at the end of that gen pc master race anthem was tessellation and nvidias cuda and physx, plus 1080p 30 locked

Then when tessellation, physx or cuda became the norm in ps4 xbone generation 1080p 30 locked

The goal posts have shifted to 4k 60fps
With raytracing and by reading the comments on this post alot of pc gamers are using raytracing with dlss on. But my marry mother of """" if any developer puts reconstruction techniques on console with raytracing all hell breaks lose all the pc master race fanatics come out to protest.

Returnal is a good example of that upscaled 1080p that looks no different to native 4k is getting a bad rap all around the net for using reconstruction simply because its console. But pc master race use dlss allday with their chairman alex from digital foundry and its all fine and dandy. 🤣🤣

Basically i dont care what technology is in use i care about the results and what the developers and artists wanted to convey and produce not the techniques. You can have a super computer and a trillion dollars to make a game pn it and still make a bad looking game.

I hate to say this but till today uncharted 4, god of war, the order, drive club, last 2. Are still the best looking game and the best use of technology. Until they make pc games that look like those with a quadrillion rays then ill be interested but sorry not cyberpunk or metro or minecraft or recently super mario 64 raytraced. 🤣

🤓 I keep forgetting to ask how much one of those blue tinted glasses cost that makes sony games look multiples times better. Are they fanboy exclusive?
 

STARSBarry

Gold Member
🤓 I keep forgetting to ask how much one of those blue tinted glasses cost that makes sony games look multiples times better. Are they fanboy exclusive?

I actually just played a bit of Metro enhanced edition on my 3080 using the recommended settings for my card at 2k...

I was and this going to sound weird, unimpressed, the lighting is nice but it can't make up for the rather blocky models, the issue seems to be the lighting looks so good, it highlights the low quality models more, I just could not stop noticing how many things that where supposed to be circles where a bloody hexagon with flat edges.

Weird I know... il give it a full playthrough when I can be arsed but currently replaying the Witcher trilogy.
 
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I actually just played a bit of Metro enhanced edition on my 3080 using the recommended settings for my card at 2k...

I was and this going to sound weird, unimpressed, the lighting is nice but it can't male up for the rather blocky models, the issue seems to be the lighting looks so good, it highlights the low quality models more, I just could not stop noticing how many things that where supposed to be circles where a bloody hexagon with flat edges.

Weird I know... il give it a full playthrough when I can be arsed but currently replaying the Witcher tribology.

Well that child also mentioned the order, drive club and then cyberpunk PC version 🤣:

I hate to say this but till today uncharted 4, god of war, the order, drive club, last 2. Are still the best looking game and the best use of technology. Until they make pc games that look like those with a quadrillion rays then ill be interested but sorry not cyberpunk or metro or minecraft or recently super mario 64 raytraced.

I hate to say this but the image quality in the order and drive club looks like cow shit, making the post an obvious drive by trolling. Even uncharted4, gow, tlous2 can't compete with cyberpunk in any department.
 
Well that child also mentioned the order, drive club and then cyberpunk PC version 🤣:



I hate to say this but the image quality in the order and drive club looks like cow shit, making the post an obvious drive by trolling. Even uncharted4, gow, tlous2 can't compete with cyberpunk in any department.
You must be on drugs.
 

Loope

Member
More bullshit no 1. Metro doesnt have better art direction than most playstation exclusives ive mentioned and which lead the industry.

2. Dlss whether it uses complicated nuclear science its still reconstruction and nobody could tell if returnal was upscaled until digital foundry zoomed 300x and said it was and so was demon souls and the ue5 demo it is visibly unnoticable. You can notice reconstruction artefacts even on dlss 2.0 even if its dlss 10.0 when you zoom 300x so have at it.

3. I didnt say raytracing is pointless i said any technology used without art direction and artistic vision is pointless you dont just slap settings to ultra and throw a billion rays and suddenly turn a subpar produced game into pixar.

4. You can go find any developer out there and any computer graphics and animation artist and hell tell you even with raytracing on metro it still doesnt look good as a well produced playstation exlcusive without raytracing and all those buzzwords.

Graphics isnt about the technologies youve used or the tools and how much processing power your using its about the look and the final result of the whole production that went on a game that makes sometging a work of art.
Says who? You? I disagree. Where does that leave us? Either you evaluate graphics by objective metrics or you don't. If it is subjective, then say whatever the fuck you want, it won't make you more accurate than anyone else.

Grabbing your analogy, please explain how the Gioconda is a better painting than for example Memory Persistance by Dali.
 
Says who? You? I disagree. Where does that leave us? Either you evaluate graphics by objective metrics or you don't. If it is subjective, then say whatever the fuck you want, it won't make you more accurate than anyone else.

Grabbing your analogy, please explain how the Gioconda is a better painting than for example Memory Persistance by Dali.
Its something only people who understand quality and art can explain, it isnt your fault that you cant grasp it, its just how nature works. Some people get it some dont.
 

Loope

Member
Mate you can say whatever you feel think however you think. But ive explained it all. Some understand art some dont so stop asking me chicken and the egg questions.
I'm not asking any questions, i'm explaining that you can't really measure subjective shit. What you think are the games with best graphics for subjective reasons, in my opinion is wrong, i think other games have better graphics for equally subjective reasons. This is something not measureable. You are no one to say you understand "art" (ahahah) and others don't. simples as that, not chicken and egg.
 

raul3d

Member
I guess I'm not surprised that Shill Foundry spent so much time jerking off to the raytracing additions in this version but "forgot" to mention all the downsides it comes with. Tbh I'm shocked at just how bad this was tho.

For example, this now famous shot, where they forgot to say that it doesn't look like it does on the right UNTIL at least 5 seconds pass and the rays accumulate, thus the light slowly ramping up - but it first, when you step into the room, looks more like on the left! Totally on point with the "artistic vision". :rolleyes:

Screenshot_20210505-173419_YouTube.jpg


Disgusted with the misinformation DF presents yet again, but also bit disappointed with the "enhancements". What they should've done is offer better textures & geometric detail (as those are the game's major weaknesses graphically) but I understand - this was basically a re-release for the sake of PS5/XSX, more than them caring to go back and properly give the game a facelift. I loved the game, and still have Sam's Story to finish, but I think in the future I'll re-play the "old" version instead - the new lighting simply ruins the atmosphere of many scenes. Sadly they didn't understand that art direction takes precedence over technical upgrades. inb4 some dumdum tells me they had artists "go over the changes to make sure they fit" (Sure, and I've got a bridge to sell you). :rolleyes:
I don't think this has anything to do with ray accumulation. No light in the scene has changed, why should there be large changes to the accumulated lighting?

I think this is just post process eye adaptation being too slow/incorrect:
https://docs.unrealengine.com/en-US...stProcessEffects/AutomaticExposure/index.html
 
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raul3d

Member
It's not, because the change is not uniform. You can see this in the blog post videos too.
What do you mean by uniform? Do you mean that the dark parts on the screen appear to adapt faster than the already bright parts?

The ray accumulation is not done in screen space. It's is calculated in the BVH, which should already contain all the objects in the building. Technically when you enter/exit the building, nothing for the accumulation buffers changes.

Here's what I mean:


If you look closely, you can see that no new shadows are generated when entering/exiting the building, they are all already there when looking from the outside; just barely visible. On the other hand, in the UE5 Lumen demo you can see how ray accumulation looks. And even in UE5, where the cone tracing is done without RTX acceleration, it takes less than a second to become "stable".

Anyway, I agree that this effect (as well as the gamma curve that is off) looks incorrect and annoying. I am confident though that it should be fix-/modable, since it does not appear to be a fundamental flaw of the engine.
 
I'm not asking any questions, i'm explaining that you can't really measure subjective shit. What you think are the games with best graphics for subjective reasons, in my opinion is wrong, i think other games have better graphics for equally subjective reasons. This is something not measureable. You are no one to say you understand "art" (ahahah) and others don't. simples as that, not chicken and egg.
WHAtever
 

rofif

Banned

Just checked. SDR and HDR still fucking faded and washed out.
Game still starts with whatever low resolution that is not what I picked in options and need to switch back and forth.

This just fixed terrible ghosting in hdr... but there is no point to using hdr since it's even more washed out than already dead pale sdr... wtf. This is the worst looking hdr game for sure
 

ethomaz

Banned
I just watched the PS5 version video and it does look watched out and too bright like the PC.

I'm not sure what the dev was thinking.
 

Redneckerz

Those long posts don't cover that red neck boy
Look at 3:30. Absolutely butchered that scene, and it's exactly those kind of scenes in the original which sold me so hard on the visuals of the game and help make the atmosphere be so engrossing.





Sad Video Games GIF by OddworldInc

So what do the shots say:
  • Moody, artist placed, but inaccurate lighting
vs
  • More natural, less moody, physically accurate lighting

So the lighting is more correct, but it does not uphold fully to the original artists intent, and the fact that they are applied to last-gen assets.

Fortunately, you still have a choice - Keep playing the original. It does not mean that one version is inherently better overall than the other. The original has more ambiance, the enhanced version has better lighting which simply does not fully match with the assets used.
Its something only people who understand quality and art can explain, it isnt your fault that you cant grasp it, its just how nature works. Some people get it some dont.
Okay, as someone who understands quality and art:
  • The games you mentioned do strike up a good balance of quality and art in both assets and lighting.
  • That isn't to say that the quality of lighting on display here in Metro Exodus Enhanced is something else. Some static shots from Uncharted look rendered, whereas some (realtime!) shots from Enhanced look photoreal. The latter is more in the uncanny valley than the other.
  • Are Uncharted and Metro comparable on this front? I don't believe so. One is made for now-last-gen hardware, the other is a next-gen lighting upgrade to a last-gen title, appearing on now-current-gen platforms.
I don't think this has anything to do with ray accumulation. No light in the scene has changed, why should there be large changes to the accumulated lighting?

I think this is just post process eye adaptation being too slow/incorrect:
https://docs.unrealengine.com/en-US...stProcessEffects/AutomaticExposure/index.html
That is indeed the case. The lighting engine is impressive as all heck, but its iteration speed is too slow, which leads to the annoying byeffect that players can percieve the lighting change over multiple frames when it is mean't to be unnoticeable. This may or may not be a tricky thing to tackle for rendering engineers, as you'll need to simulate how eye adaptation works. Some games already do this, but i am not sure if they use a physically based model of it.

Exodus Enhanced comes close enough, but unless stated otherwise, the game's player perspective is not physically modelled. Its a virtual camera, not something that actively simulates how the eye percieves light and shadow.
I just watched the PS5 version video and it does look watched out and too bright like the PC.

I'm not sure what the dev was thinking.
The dev was thinking to release a version of the game which requires raytracing support, using a new lighting engine on previously not-developed-for hardware.

If it looks too bright, then perhaps it will see a patch if its a geniune error. If its the result of raytracing actively providing the lighting as it were, then it can be dismissed to last-gen assets that do not fully take into account how their materials should behave.

After all, they overhauled the game on lighting and made sure assets played nice, not that they were tailor-made for it.
 
So what do the shots say:
  • Moody, artist placed, but inaccurate lighting
vs
  • More natural, less moody, physically accurate lighting

So the lighting is more correct, but it does not uphold fully to the original artists intent, and the fact that they are applied to last-gen assets.

Fortunately, you still have a choice - Keep playing the original. It does not mean that one version is inherently better overall than the other. The original has more ambiance, the enhanced version has better lighting which simply does not fully match with the assets used.

Okay, as someone who understands quality and art:
  • The games you mentioned do strike up a good balance of quality and art in both assets and lighting.
  • That isn't to say that the quality of lighting on display here in Metro Exodus Enhanced is something else. Some static shots from Uncharted look rendered, whereas some (realtime!) shots from Enhanced look photoreal. The latter is more in the uncanny valley than the other.
  • Are Uncharted and Metro comparable on this front? I don't believe so. One is made for now-last-gen hardware, the other is a next-gen lighting upgrade to a last-gen title, appearing on now-current-gen platforms.

That is indeed the case. The lighting engine is impressive as all heck, but its iteration speed is too slow, which leads to the annoying byeffect that players can percieve the lighting change over multiple frames when it is mean't to be unnoticeable. This may or may not be a tricky thing to tackle for rendering engineers, as you'll need to simulate how eye adaptation works. Some games already do this, but i am not sure if they use a physically based model of it.

Exodus Enhanced comes close enough, but unless stated otherwise, the game's player perspective is not physically modelled. Its a virtual camera, not something that actively simulates how the eye percieves light and shadow.

The dev was thinking to release a version of the game which requires raytracing support, using a new lighting engine on previously not-developed-for hardware.

If it looks too bright, then perhaps it will see a patch if its a geniune error. If its the result of raytracing actively providing the lighting as it were, then it can be dismissed to last-gen assets that do not fully take into account how their materials should behave.

After all, they overhauled the game on lighting and made sure assets played nice, not that they were tailor-made for it.
Your compating maths with science again, yes metro has superior lighting to anything on ps4 except dreams.
But the overall presentatiom of uncharted 4 is more detailed than metro, using a for of technology to ultra doesnt solve anything if it didnt have artistic representation. You can use a billion rays for lighting and still have bad lighting than a ps3 game because your artists didnt know how to control it. Power is nothing without control. This is the difference between most studios and playstation studios their engineers and artists are just miles away only rockstar is on their level.
 
Your compating maths with science again, yes metro has superior lighting to anything on ps4 except dreams.
But the overall presentatiom of uncharted 4 is more detailed than metro, using a for of technology to ultra doesnt solve anything if it didnt have artistic representation. You can use a billion rays for lighting and still have bad lighting than a ps3 game because your artists didnt know how to control it. Power is nothing without control. This is the difference between most studios and playstation studios their engineers and artists are just miles away only rockstar is on their level.
Accurate lighting will often look bad. Lighting in the real world is pretty boring most of the time.
 

FlyyGOD

Member
All the graphical and framerate updates are fine and dandy but are the loading times substantially better? I stopped playing this game on the One X because the loading times were atrocious.
 
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Yoboman

Member
The lighting looks astounding but it weirdly makes all the weak textures and assets stand out like a sore thumb. Like a PC mod on an old game
 
Accurate lighting will often look bad. Lighting in the real world is pretty boring most of the time.
You can say that for sure, but idiots think just because you have a quadrillion raytraced beams in a scene then everything looks like a picasso. It is the most fraud thing in modern gaming journalism amplified by idiots who dont understand art and pc fanatics like alex in digital foundry. Its idiotic. You need better art design before you light stuff up.
 

Shmunter

Member
You can say that for sure, but idiots think just because you have a quadrillion raytraced beams in a scene then everything looks like a picasso. It is the most fraud thing in modern gaming journalism amplified by idiots who dont understand art and pc fanatics like alex in digital foundry. Its idiotic. You need better art design before you light stuff up.
Spicy, but not incorrect.
 
Spicy, but not incorrect.
Ive worked with 3d art since i was 13 and i can tell you just because your using blender, maya or whatever application with raytracing it doesnt solve any problem thats just a renderer the elephant in the room is what you design. Art is always going to be the problem.

I was really pissed off when control won the beautiful game of the year because of silly raytracing, this people dont understand art at all. They completely dont get it, hoe in the hell does controls raytraced corridors hold any candle to last of us 2. How. Beauty isnt about how many pixels, polygons, rays, fps or particles you can push per scene. I know ps3 games that look better than modern games like control. But people are more interested in numbers than whats on screen this days all theu talk about is resolution frames per second and tea cup reflections. Jesus wept!
 

Loope

Member
Ive worked with 3d art since i was 13 and i can tell you just because your using blender, maya or whatever application with raytracing it doesnt solve any problem thats just a renderer the elephant in the room is what you design. Art is always going to be the problem.

I was really pissed off when control won the beautiful game of the year because of silly raytracing, this people dont understand art at all. They completely dont get it, hoe in the hell does controls raytraced corridors hold any candle to last of us 2. How. Beauty isnt about how many pixels, polygons, rays, fps or particles you can push per scene. I know ps3 games that look better than modern games like control. But people are more interested in numbers than whats on screen this days all theu talk about is resolution frames per second and tea cup reflections. Jesus wept!
Basically you only talk about "art" when people question the technical merits of games like yout beloved Sony exclusives. One might think that they're the only fucking company with art directors in their studios. Control has an art direction, it has that clean look and it nails it pretty much across the board. Ray tracing just means that your reflections etc. Will be more accurate, which is just basic science.
But you do you, calling other people idiots and how only intelligent people get that Sony exclusives have art direction and shit like that. Yet you are the biggest idiot, I would even say dumb as a brick, for thinking that control only comes down to raytracing. Also, grow up and learn to accept other people's opinions without getting butthurt that not everyone is flabbergasted by Sony exclusives because of art direction. I'm pretty sure that if Sony released a very technically strong game with different art direction, you would be singing a different song.
 

Haggard

Banned
You can say that for sure, but idiots think just because you have a quadrillion raytraced beams in a scene then everything looks like a picasso. It is the most fraud thing in modern gaming journalism amplified by idiots who dont understand art and pc fanatics like alex in digital foundry. Its idiotic. You need better art design before you light stuff up.
Thank god we have you who can tell us what we have to like and what not.
And here I thought such things were mostly up to personal taste...whew, dodged a bullet there.
 
Basically you only talk about "art" when people question the technical merits of games like yout beloved Sony exclusives. One might think that they're the only fucking company with art directors in their studios. Control has an art direction, it has that clean look and it nails it pretty much across the board. Ray tracing just means that your reflections etc. Will be more accurate, which is just basic science.
But you do you, calling other people idiots and how only intelligent people get that Sony exclusives have art direction and shit like that. Yet you are the biggest idiot, I would even say dumb as a brick, for thinking that control only comes down to raytracing. Also, grow up and learn to accept other people's opinions without getting butthurt that not everyone is flabbergasted by Sony exclusives because of art direction. I'm pretty sure that if Sony released a very technically strong game with different art direction, you would be singing a different song.
What a long dumb explanation, total rubbish just shows ur one of those thick brick headed idiots. Next time dont even reply my posts cause your explanation lacks any intelligence. I never said other studios dont have art directors or direction so learn to read before you reply dont just lash out and fart out cowshit online. I said other studios have bad art direction and overall presentation. Control doesnt have any substantial art direction the game looks completely boring and raytraced corridors arent impressive, cgi is infact always clean its making cgi look dirty that has always been the hard thing, so just making clean corridors and mirrors with a billion raytraced beams doesnt speak anything technical at all..

Go learn some computer graphics lessons and come back and chat to me you idiot.
 
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Thank god we have you who can tell us what we have to like and what not.
And here I thought such things were mostly up to personal taste...whew, dodged a bullet there.
Im not telling you to like anything im speaking for myself, some people like tea with salt some like taking a dump on the corner of the streets, human beings have different tastes and different i.q's we cant all be the same we can only live with each other. So goodluck with ur tastes and choices.
 

Loope

Member
What a long dumb explanation, total rubbish just shows ur one of those thick brick headed idiots. Next time dont even reply my posts cause your explanation lacks any intelligence. I never said other studios dont have art directors or direction so learn to read before you reply dont just lash out and fart out cowshit online. I said other studios have bad art direction and overall presentation. Control doesnt have any substantial art direction the game looks completely boring and raytraced corridors arent impressive, cgi is infact always clean its making cgi look dirty that has always been the hard thing, so just making clean corridors and mirrors with a billion raytraced beams doesnt speak anything technical at all..

Go learn some computer graphics lessons and come back and chat to me you idiot.
Says the dumbshit with long winded posts that ammount to nothing other than look like a fool. You're nobody to tell me or any other poster here if they are intelligent or not. You don't fucking know nothing about me. If anything it makes you look like a dumbfuck that just likes throw shit in the air waiting for those likes from the Sony troupe.
You can say whatever you want, it doesn't make it true or accurate because you say so. You're a nobody, get the fuck over yourself.
 

Loope

Member
Im not telling you to like anything im speaking for myself, some people like tea with salt some like taking a dump on the corner of the streets, human beings have different tastes and different i.q's we cant all be the same we can only live with each other. So goodluck with ur tastes and choices.
You're the one with a clearly low IQ. You can't deal with the fact that people don't agree with you.
 
You're the one with a clearly low IQ. You can't deal with the fact that people don't agree with you.
I dont care if people agree or disagree with me eitherway it doesnt stop me from speaking my mind so take ur brick head and ur low i.q somewhere else.
 
Says the dumbshit with long winded posts that ammount to nothing other than look like a fool. You're nobody to tell me or any other poster here if they are intelligent or not. You don't fucking know nothing about me. If anything it makes you look like a dumbfuck that just likes throw shit in the air waiting for those likes from the Sony troupe.
You can say whatever you want, it doesn't make it true or accurate because you say so. You're a nobody, get the fuck over yourself.
Go suck ur dick upside down nobody cares mate, i dont give 2 shits about ur opinion im expressing mine so if you hate that i think sony exclusives are top notch then thats ur problem go complain to God why he made u a thick dumbfuck with a lack of artistic taste. 🤣 So go cry alone and stop bothering me.
 

Loope

Member
Go suck ur dick upside down nobody cares mate, i dont give 2 shits about ur opinion im expressing mine so if you hate that i think sony exclusives are top notch then thats ur problem go complain to God why he made u a thick dumbfuck with a lack of artistic taste. 🤣 So go cry alone and stop bothering me.
What an idiot. Your power of argumentation amazes me. And the sugar on top is you implying others don't have intelligence and they have low IQ. The irony.
 

Rikkori

Member
What a long dumb explanation, total rubbish just shows ur one of those thick brick headed idiots. Next time dont even reply my posts cause your explanation lacks any intelligence. I never said other studios dont have art directors or direction so learn to read before you reply dont just lash out and fart out cowshit online. I said other studios have bad art direction and overall presentation. Control doesnt have any substantial art direction the game looks completely boring and raytraced corridors arent impressive, cgi is infact always clean its making cgi look dirty that has always been the hard thing, so just making clean corridors and mirrors with a billion raytraced beams doesnt speak anything technical at all..

Go learn some computer graphics lessons and come back and chat to me you idiot.
I was with you until you went from talking about facts (accurate lighting isn't sufficient for "good looking" visuals) to pure subjective assessing art direction like it's factual. No, it's just your opinion. And not even backed by any sort of critical evaluation of the art direction of said games, just a 'I like this more than that'.
 
I was with you until you went from talking about facts (accurate lighting isn't sufficient for "good looking" visuals) to pure subjective assessing art direction like it's factual. No, it's just your opinion. And not even backed by any sort of critical evaluation of the art direction of said games, just a 'I like this more than that'.
To be fair, you have to have a very high IQ to understand art direction. The visuals are extremely subtle, and without a solid grasp of the neuroscience of vision, most of the details will go over a typical viewer's head.
 
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