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Dying Light 2 PS4/Xbone/PS5/XsX gameplay comparison.

Bartski

Gold Member


EDIT: Sorry it's so badly compressed best to watch it in the episode below at 6:20

Full final Dying To Know episode 6 feat. new gameplay trailer and launch trailer.




EDIT 30.01 more last-gen footage from the studio:
 
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IDWhite

Member
Maybe it's a bug but that LOD is not what I expect on current consoles, even in 60fps mode.

S2G7CFm.png

IQjqnEO.png
 

intbal

Member
That's a "gameplay" comparison?

Every time I see new footage from this, it looks like they have removed more and more of the original DL's gameplay and replaced it with increasing amounts of Mirror's Edge.
 

IbizaPocholo

NeoGAFs Kent Brockman


Techland delivered something very unique with Dying Light, and with its upcoming sequel, the developer is making even bigger promises. Dying Light 2 Stay Human is looking incredibly ambitious, and from what's been revealed of it so far, it's clear that it's going to shake up its predecessor's formula in a number of ways.

Here, we're going to go over a few of the most significant changes it's making.
 

IDWhite

Member
you cant have high fps with high details with high res. It needs cuts.

We are talking of Xbox Series X and Ps5, definitely you can maintain all those details at high quality in 60 fps mode with dynamic resolution. Other open world games that are not perfectly optimized prove what i'm saying (FarCry 6, Metro Exodus, AC Valhalla, Watch Dogs Legion... )

I 'm aware that they need to do some cuts here and there to achieve 60 fps, but the ones seen in those pictures are ridiculous. I want to think that this is simply a bug because other elements far away look better and still using 3D models instead of billboards.
 

VN1X

Banned

Like with BF2042 it's very worrisome when in their own trailers they can't even showcase a steady 60fps.

I expect this will be a disaster at launch in terms of performance on PC, especially seeing as so many people still haven't been able to upgrade to better hardware. Fingers crossed though as I'm hoping this game will still end up as good, if not better, as the first DL.
 

Elog

Member
I expect this will be a disaster at launch in terms of performance on PC, especially seeing as so many people still haven't been able to upgrade to better hardware. Fingers crossed though as I'm hoping this game will still end up as good, if not better, as the first DL.
There is a really weird and new developing situation on the hardware side. There is a 'discount-factor' between a PC GPU and console GPU, i.e. you get less from the hardware on the PC than on the consoles for multiple reasons. It is probably in the ball-park of 20-30%.

Given the GPUs in the new consoles, the relative amount of PC players that actually have hardware that can match or exceed these machines is so small in this GPU environment. Looking at the latest Steam survey it is around 10% of PCs that actually match or exceed the XSX or PS5. It is crazy and very different from the introduction of the PS4 generation.

Unclear to me how this will play out.
 

IDWhite

Member
There is a really weird and new developing situation on the hardware side. There is a 'discount-factor' between a PC GPU and console GPU, i.e. you get less from the hardware on the PC than on the consoles for multiple reasons. It is probably in the ball-park of 20-30%.

Given the GPUs in the new consoles, the relative amount of PC players that actually have hardware that can match or exceed these machines is so small in this GPU environment. Looking at the latest Steam survey it is around 10% of PCs that actually match or exceed the XSX or PS5. It is crazy and very different from the introduction of the PS4 generation.

Unclear to me how this will play out.

You don't need a Series X or Ps5 GPU equivalent to play next gen games, the entire generation of games are gonna be designed to work on a Series S.
 
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VN1X

Banned
You don't need a Series X or Ps5 GPU equivalent to play next gen games, the entire generation of games are gonna be designed to work on a Series S.
That's only partly true, really.

Dying Light (or Doom, Witcher 3, etc) on Switch is the perfect example of a title which has been heavily compromised in order to run at an acceptable level. The amount of visual fidelity you lose kind of begs the question if it's even worth it at that point. I'm not saying the Series S is at that point now but I do think in a few years you'll start to see more defined and clear visual differences between that and its big brother counterpart.
 
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Elog

Member
You don't need a Series X or Ps5 GPU equivalent to play next gen games, the entire generation of games are gonna be designed to work on a Series S.
My point is more around how games will be developed. You will have a sizeable PS5, XSX and high-end PC crowd expecting fidelity etc that is not possible for a majority of PC players. And it is not simply about scaling up a few things here and there. Semes to me as if the market will split in two (with XSS being a high-end performer in the lower segment of the two). I might be wrong but it seems to me as if that will have implications for how you develop your games in the end.

Last generation, companies had one development path with a lower cut-off for cards that could not handle the game at all and then you added some features along a spectrum (low, medium, high, ultra settings etc). You had a fairly clean binomial distribution of GPU power across PC and consoles. This market is quite cleanly split in two with very different hardware capabilities comparing the two markets.
 
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SenkiDala

Member
When I think about the graphical gap from 8 to 16bits, 16 to 32/64, even within the same generation (Splinter Cell on Xbox vs PS2, same for RE4 GC/PS2)... We really reached something hard to top on the PS4/XOX generation, that is hard to top, outside of the resolution and 60fps modes, we didn't gain that much on this gen. For now at least.
 

IDWhite

Member
That's only partly true, really.

Dying Light (or Doom, Witcher 3, etc) on Switch is the perfect example of a title which has been heavily compromised in order to run at an acceptable level. The amount of visual fidelity you lose kind of begs the question if it's even worth it at that point. I'm not saying the Series S is at that point now but I do think in a few years you'll start to see more defined and clear visual differences between that and its big brother counterpart.

I agree, but the point is that even with big visual compromises you can play next gen games. The only mayor problem i see on PC is optimization, because this is going worse as time passes.

My point is more around how games will be developed. You will have a sizeable PS5, XSX and high-end PC crowd expecting fidelity etc that is not possible for a majority of PC players. And it is not simply about scaling up a few things here and there. Semes to me as if the market will split in two (with XSS being a high-end performer in the lower segment of the two). I might be wrong but it seems to me as if that will have implications for how you develop your games in the end.

Last generation, companies had one development path with a lower cut-off for cards that could not handle the game at all and then you added some features along a spectrum (low, medium, high, ultra settings etc). You had a fairly clean binomial distribution of GPU power across PC and consoles. This market is quite cleanly split in two with very different hardware capabilities comparing the two markets.

Yes, with no doubt this situation will compromise how games are developed, but at the end game companies are here to make money.

The problem is how much will be compromised on series S.

Game logic will be the same, then you can cut in visual quality every way to accommodate.

How far the cut can go? It will depend on each case but it is clear that it will be greater over time.
 

Hey Blinkin

Member
It looks like Dying Light of the Wild! I think I'll definitely enjoy it. Watching the parts of those videos when the character is inside with all those infected spiked my anxiety. I'm looking forward to this.
 

assurdum

Banned
I agree, but the point is that even with big visual compromises you can play next gen games. The only mayor problem i see on PC is optimization, because this is going worse as time passes.



Yes, with no doubt this situation will compromise how games are developed, but at the end game companies are here to make money.



Game logic will be the same, then you can cut in visual quality every way to accommodate.

How far the cut can go? It will depend on each case but it is clear that it will be greater over time.
I have in mind game like Metro Exodus or even The Matrix show heavy horrible IQ on XSS and the last exhibit macroblock of pixels (to be fair I'm not neither a great fan of the IQ even in the major console, that AMD Fix Resolution exhibit awful artifact a lot worse than CBR).
 
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Riky

$MSFT
In what way is it trolling say games could be heavily compromised graphically on XSS? I'm not concerned at all, I stated a fact which hurt your tender MS hearth.

It's going to be a lot more compromised on PS4, especially framerate wise I would imagine. So there is no point concern trolling the Series S version in a thread about a game coming to the 1.4 tflop Xbox One S.
 

assurdum

Banned
It's going to be a lot more compromised on PS4, especially framerate wise I would imagine. So there is no point concern trolling the Series S version in a thread about a game coming to the 1.4 tflop Xbox One S.
The hell it has to do PS4 and X1S with next generation games? What is it this delirium?
 

assurdum

Banned
This game is coming to last gen consoles, they are the baseline, so no point concern trolling Series S, you'll have to wait for next gen only games, no point in this thread.
This is a Dying Light 2 thread.
I just replied to a poster about what differences implies a port on XSS. Than I replied to your childish replies filled of hurt feelings. If you won't go OT, why you started such conversation with me?
 
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Chukhopops

Member
I think this game might actually be good? Crazy how it went through development hell and seems to have come out just fine.

Plus it’s the closest we’ll ever get of a new Mirror’s Edge game.
 
I
I don't understand why some you are so offended when someone stated games can be heavily compromised graphically on XSS, especially going forward in the generation. Such attitude seems more childish.
dont give a fuck if this game releases at all. I only said serie s draw backs are almost always res.
 

Flabagast

Member
I think this game might actually be good? Crazy how it went through development hell and seems to have come out just fine.

Plus it’s the closest we’ll ever get of a new Mirror’s Edge game.
First one already has a deep Mirror's Edge vibe.

What afraids me is the setting. The first was really amazing on that front, at the same time foreign, dreadful and beautiful, a truly marvelous city. This one seems more colorful and less heavy.
 

Northeastmonk

Gold Member
I’ve preordered it. All the talk about the improvements to the world look and sound great. One great thing they do is build atmosphere. The story isn’t anything I’m super excited for. It feels like factions are always there when the world goes to hell.

I went from not knowing anything about their team to watching the video with the two co-hosts.
 
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