Kokoloko85
Member
Games that are often overrated: Souls games, Nintendo games, Sony games, Rockstar Games, Halo, Forza Horizon
Basically all the good ones lol
Games that are often overrated: Souls games, Nintendo games, Sony games, Rockstar Games, Halo, Forza Horizon
This is called diversity of opinion. I also love TW3 and ER, but find BOTW and RDR2 completely snoozefest. I don't understand why people can see the game with outdated script missions, terrible control, and repetitive gunplay like RD2 good
Everyone gon get backstabbed in this bitch.FromSoft faithful, rise up
Ah, yes, the classic, "someone disagrees with the hive mind, therefore, they must be a troll begging for attention from their mother's basement.". Get. Over. Yourself.His doing it to piss people off and to prove his "brave" enough for his unpopular opinion. It's a typical troll dude. Guy is just a degenerate in his mom's basement who has nothing better to do.
Previous games are so replayable because many builds are equally viable. Most so in dark souls 2 I feel. Ds3 favours fast builds compared to previous games but not as much as Elden ring.It's an amazing game but far from perfect.
I felt like most of the end game bosses were annoying to fight with due to their countless move sets and crazy input tracking when you tried to heal. Seemed like they wanted to force players use summons or ranged attacks. 2h STR builds really got the short stick here, feelsbadman.
The massive open world is good time for your first playthrough but after you get into NG+ cycle you end up running around long distances with your mount and skipping most of the content because it's just not worth it to kill everything again. Sekiro-style gauntlet challenges would be great for this game.
But yeah, the game is still one of the best ever made. It's shame FROM stumbled on a few things but I would never call this game overrated.
What. His criticism is fair. Game is overrated.this op is why I lost faith in the gaming community.
Its a massive rpg, its naturally gonna take a lot of time. These 100 hours can't even compare with the 200-300 you'd normally put into some old school rpgs
Have you beat the game yet? I agree with only one thing you said. The Caves are somewhat repetitive, but I think they do a decent job at giving mini dungeons several archetypes. You have the mining archetype, the Tomb archetype, the rolling death carriage archetype, the ice cave archetype, so forth and so on. I compare these dungeon to the Chalice dungeons from Bloodborne...they are basically the same. Just without the horrendous need for passwords and what not. These are much more accessible than the ones in Bloodborne. There's a lot to find in the open world. Random bosses, secret bosses, different merchants, NPCs and side quests. Ruins for some of the most powerful weapons in the game. I mean there's a lot to explore and a very good reason to be out in the world.I have been playing the game for quite some time now, but I expected so much better specially given how well received it was. It has so many flaws that would never have a pass for pretty much any other 3rd party franchise, that I can't even comprehend how it has been so highly regarded.
First, the main issue: The open world exploration SUCKS TREMENDOUSLY! I haven't been that much bored by exploration for so long. Not even Far Cry and Assassin's Creed have been this boring to explore, and I do consider them quite boring nowadays. There's no reward to wander around the map, other than that sense of finally finding a cave with some sort of decent level design to go through and fight a boss. The open world is basically a huge useless HUB which you need to traverse to find the actual content of the game.
And talking about caves, good Lord, they were definitely not ashamed at all to recycle content. I have been in pretty much the same catacomb numerous times. Dungeons with extremely similar looks and patterns: you get into a cave, rest at the state of grace, go down stairs and find a locked door, then make your way through this little dungeon, pull a lever, come back to the start, the door is open, fight the boss. Also, the boss might be one you have already fought like 3 or 4 times already before, with slightly variation of attacks and carrying a different weapon. Still, it's already MUCH better than wandering that barren open world.
I'm also under the impression that From Software can't figure out anymore how to make the game more challenging to it's players other than making bosses faster, with extremely high poise, and with big combos that will lock you until they manage to break your defense and fuck you up. This is the "easiest" Soul game because you basically need to kill dozens of optional bosses in order to overpower the main ones.
Also fighting with big and slow weapons is a chore now, because the window you have now to damage the bosses is minimal before they restart their combo cycle. The balance that the previous games used to provide is pretty much gone.
And I won't even talk about the graphics and performance, this game runs worse in my computer than a lot of others that looks way better. But this is no surprise, and it's something that I can ignore as long as I'm having fun with the game.
But anyway, Elden Ring is like two steps backwards compared to all their previous games. Up until now, I always praised the level design of any Souls games, Bloodborne and Sekiro; but it is almost nonexistent in ER. After what they've done to Sekiro, I believed From Software was gonna be able to deliver their best next Souls game, but instead they gave me an unbalanced Boss Rush game with a useless and boring open world hub.
Edit: And because of this, some people in this thread traced my profile. A lowly degenarate that spend the day playing and praising Far Cry, Assassins Creed and Horizon, at my mother's basement, requiring for attention. The game might disappoint, but the hardcore fanbase never does.
That’s all you have?Erm, NOPE
Ah, it took long to come one with this stupid git gud argument. I have beat EVERY From Software game since Demons Souls, solo. Sekiro is way harder and a much better game. Let me reveal something for you in case you don't know... From Software games are not the hardest games out there.Most of this can be boiled down to:
1: the OP finds it too hard
And/or
2: there isn't enough hand-holding to guide the OP to "interesting" stuff. Isn't able to explore without direction.
I'm not buying the previous soul game experience. It's essentially dark souls but with open world.. I mean what were you expecting?
The only thing I'll say about this edgelord thread is at least it's a break from the boring "breath of the wild is ovverated" ones.
Well said, I agree with everything includes the Breath of the Wid flaws.Zelda BOTW has repeated enemies throughout the whole game, open world enemy camps all look about the same, there are way too few dungeons and bosses and so easy bosses that once you’ve cleared them once they’re no longer a challenge, some of the exploration rewards are plain dumb, the weapon degrading system makes you use the worst weapon you hold because you want to save the best weapon for later.
It’s still my #2 best game of all time.
There are no perfect games.
As for Elden Ring.
Having no map icons is the reason you explore instead of just going straight to the next waypoint. And the open world exploration is quite possibly the best ever, even after 100 hours I still stumble onto new things even in the early areas. Others has already commented on the magnificent elevator ride, not since Skyrim’s Blackreach has I been so wowed by a world within a world creation.
Torrent is not just another horse, he not only make exploration and open world traversal more fun but actually gives the action new strategies as well and having him summoned instantly where you stand is just a mastermind move in game design.
Yes some bosses are repeated but it also has more bosses than any game I’ve ever played.
The game is truly challenging you to play better, even enemies on the open world can kill you if you don’t pay attention to what they’re doing.
Best thing changed from old FROM games is that there is often ways around challenging areas so you rarely has to bash your head into a wall of increased difficulty, just go somewhere else if things are to difficult and return later when you’re at higher level. And if you absolutely feel like you need to grind to level up you can do that just by exploring instead of doing the same dumb thing over and over for hours.
I agree that the NPCs are too static and the world in general is very static, but it’s still a masterpiece and currently my #4 best game of all time and well worthy all the 10/10 scores.
So like Elden Ring?HZD is the sum of parts taken from better games....that you've played endlessly...a decade earlier.
Fuck right off with this condescending git gud shit.Most of this can be boiled down to:
1: the OP finds it too hard
And/or
2: there isn't enough hand-holding to guide the OP to "interesting" stuff. Isn't able to explore without direction.
I'm not buying the previous soul game experience. It's essentially dark souls but with open world.. I mean what were you expecting?
The only thing I'll say about this edgelord thread is at least it's a break from the boring "breath of the wild is ovverated" ones.
To be honest, based on Metascore, most games don't deserve the score. It's best based on personal experience. With both ER out of 97 for a long time, based on the average of all 3 platforms it's around 95. I think that's a fair score. At least I find it better than a lot of games 96, 97Is it a good game, hell yeah. I dont agree on the open world with you. But is it a 9.7 game? I dont think so, it has its own flaws that are annoying
That’s some good level headed thinking.I noticed majority of people who say its overrated have played fromsoftware games before and compare ER to that.
And the majority who say ER is rated just fine, never played another from title, and are comparing it to OTHER OPEN WORLDS.
Thats where the disagreements come from.
You are madI have been playing the game for quite some time now, but I expected so much better specially given how well received it was. It has so many flaws that would never have a pass for pretty much any other 3rd party franchise, that I can't even comprehend how it has been so highly regarded.
First, the main issue: The open world exploration SUCKS TREMENDOUSLY! I haven't been that much bored by exploration for so long. Not even Far Cry and Assassin's Creed have been this boring to explore, and I do consider them quite boring nowadays. There's no reward to wander around the map, other than that sense of finally finding a cave with some sort of decent level design to go through and fight a boss. The open world is basically a huge useless HUB which you need to traverse to find the actual content of the game.
And talking about caves, good Lord, they were definitely not ashamed at all to recycle content. I have been in pretty much the same catacomb numerous times. Dungeons with extremely similar looks and patterns: you get into a cave, rest at the state of grace, go down stairs and find a locked door, then make your way through this little dungeon, pull a lever, come back to the start, the door is open, fight the boss. Also, the boss might be one you have already fought like 3 or 4 times already before, with slightly variation of attacks and carrying a different weapon. Still, it's already MUCH better than wandering that barren open world.
I'm also under the impression that From Software can't figure out anymore how to make the game more challenging to it's players other than making bosses faster, with extremely high poise, and with big combos that will lock you until they manage to break your defense and fuck you up. This is the "easiest" Soul game because you basically need to kill dozens of optional bosses in order to overpower the main ones.
Also fighting with big and slow weapons is a chore now, because the window you have now to damage the bosses is minimal before they restart their combo cycle. The balance that the previous games used to provide is pretty much gone.
And I won't even talk about the graphics and performance, this game runs worse in my computer than a lot of others that looks way better. But this is no surprise, and it's something that I can ignore as long as I'm having fun with the game.
But anyway, Elden Ring is like two steps backwards compared to all their previous games. Up until now, I always praised the level design of any Souls games, Bloodborne and Sekiro; but it is almost nonexistent in ER. After what they've done to Sekiro, I believed From Software was gonna be able to deliver their best next Souls game, but instead they gave me an unbalanced Boss Rush game with a useless and boring open world hub.
Edit: And because of this, some people in this thread traced my profile. A lowly degenarate that spend the day playing and praising Far Cry, Assassins Creed and Horizon, at my mother's basement, requiring for attention. The game might disappoint, but the hardcore fanbase never does.
Mount Gelmir has Volcano Manor which is a great dungeon. The capital is not just good, with all its levels it’s probably the best area From have ever designed and one of the best areas in gaming, period. The snow parts are weak, I agree, but Farum Azula right after is one of the best levels in the game. The level design has not been better than in some of the legacy dungeons, I have played through all the souls game after Elden Ring and while ER is not my favorite, it’s definitely the one with the best dungeon design.The best part of the game is easily the beginning. Limgrave and stormveil is fantastic.
Weeping penisula is ok but underdeveloped.
Capital and ramparts are good.
Mt gelmir, snow, giants area are all bad.
If the game was just limgrave and stormveil + some other areas condensed, it would be better
So let's remove everything after capital. Maybe keep farum azula. So remove all snow parts and heligtree (transform into dlc).Mount Gelmir has Volcano Manor which is a great dungeon. The capital is not just good, with all its levels it’s probably the best area From have ever designed and one of the best areas in gaming, period. The snow parts are weak, I agree, but Farum Azula right after is one of the best levels in the game. The level design has not been better than in some of the legacy dungeons, I have played through all the souls game after Elden Ring and while ER is not my favorite, it’s definitely the one with the best dungeon design.
Oh man... I'm sure everyone who goes to that list of yours will lose sleep at night.Anyone who liked the OP's post goes on my shit-list.
Christ, some of you don't deserve good games.
TW3 gave you 47523 different swords if you explored around, half of those legendary, and they are all useless.
RDR2, any exploration is completely meaningless unless your idea of fun is walking back and forth between vast empty spaces for hours hoping you might trigger some random event that gives you absolultely nothing besides a few seconds of amusement.
Oh man... I'm sure everyone who goes to that list of yours will lose sleep at night.
I think so too.I noticed majority of people who say its overrated have played fromsoftware games before and compare ER to that.
And the majority who say ER is rated just fine, never played another from title, and are comparing it to OTHER OPEN WORLDS.
Thats where the disagreements come from.
WTF is this post? Seek help bruv. No one cares about your mcdonalds franchise on gaf.Yeah pretty positive it's not me. I work for myself, people work for me and I make a lot of money and have power. Keep shitting the thread though you lousy basement dweller.
You are just here to get a rise out of people. Want me to hire you as a social media poster? You can post controversial game opinions on our YouTube and Instagram to get people riled up and boost the algorithm. You'd be good at it. I'll pay your 3K a month. <3
Fire giant is a terrible fight. You are an ankle biter and can't see his attacks when you are meleeing his feet.Racking my brain rn trying to figure who these "bad late game bosses are"
Fire Giant fight is an absolute fucking epic. A giant open world 30 minute battle. Almost completely unique to the entire Souls series in terms of scale.
Mariketh. I guess the only knock here would be the tree sentinel outside doesn't respawn after you kill him once, so the fight does get easier if you die. But still, that second phase was amazing.
Godfry introduced a mandatory jumping mechanic and was as absolute nail biter. Not to mention his theme. Pure class.
Mohg was another epic. Dripping in aesthetics and swag. Puts the player on a time limit almost. Can't drag this out (a common technique I use to fight hard Souls bosses is just making the fight long, which you absolutely cannot do here)
Melania is just an overall master class. Anyone calling her cheap has simply not explored the tools at their disposal. Took me a few tries, but once I learned magic shield spell nullified her water fowl attack I was able to win somewhat easily.
Radagon was amazing. I had no clue about his transformation and the first time I got him to that phase I was instantly one shot (which I appreciate). Another atmospheric banger. Phase 1 punished any lazy aspects in the players 1v1 skillset. Phase 2 was almost a bullet hell shmup. Fan fucking tastic.
Name some of these bad late game bosses please.
Fire Giant was so memorable for me. Sprinting headlong into a great and firey epic with my best bud Alexander. Rushing across the map as your life depends on it. Trying to find a respite of cover in the rolling landscape. How else does a human sized fighter combat a giant if not the ankles? Not to mention the majority of the fight he's on his belly.Fire giant is a terrible fight. You are an ankle biter and can't see his attacks when you are meleeing his feet.
Malekith is a shit eater who never stops attacking and you wait around like an idiot for his infinite combos to end.
Godfrey is good. I hate his aeo volcano attacks but it's a cool boss
Mohg is cheap
Malenia is like malekith. She is cheap, long combos.
Radagon is great
Elden best is shit beast
I didn't say complete, just the amount of time you'd take playing them normally, naturally if you're trying to get to the end as fast as possible you'll be able to even if with difficulty. Even Elden Ring can be completed in a just few hours if you know what you're doing.What old school RPG needs 200-300 hours to complete? I can't think of even one