Amiga
Member
Highlights the importance of pre-production. It could make or break a project.
Before Guerrilla Games made HorizonZD they did a lot of work in pre-production to evolve their capabilities. Going from a corridor FPS to real time action open world, and from a liner game to open world mission based with multiple quest resolution paths. They changed their structure to adapt, hiring people from CDPR and Bethsaida.
Before Guerrilla Games made HorizonZD they did a lot of work in pre-production to evolve their capabilities. Going from a corridor FPS to real time action open world, and from a liner game to open world mission based with multiple quest resolution paths. They changed their structure to adapt, hiring people from CDPR and Bethsaida.