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Phil Spencer: Starfield being 30fps is a "creative choice", not a hardware issue.

adamsapple

Or is it just one of Phil's balls in my throat?
doesn't matter if the game is current gen or old gen stop trying to use that as an excuse

Digital foundry already said that the PS5 version of Horizon is the best looking game so far and the game has 30 fps and 60 fps mode without a problem

Where did they say that.

Starfield if they want they can put a 60 fps mode without problems

Gaf's armchair developers are always on the case lol.


The expansion is PS5 only, looks even better, and still has 60fps mode without all those sacrifices that the rat game has.

It's the same game / engine just with cloudier clouds lol, they didn't change the game engines or make the world or mechanics any more complex.
 
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RoadHazard

Gold Member
I had a typo and left out another line.

Overall console around 9x as powerful, and with a CPU that wasn't drastically different.

But that's exactly the issue, the GPU was much more powerful and it had much more RAM, but the CPU was a much smaller improvement (perhaps even worse than the Cell in some ways). Hence, games that couldn't very easily double the framerate.
 

Fbh

Member
I mean he is right in that every single current gen game could be 120fps if that's what devs decided to focus on.
The "creative choice" isn't having the game running at 60fps and deciding to lock it to 30. The creative choice is making a game with a scope that's too big for current consoles to run at consistent 60fps.
With that said it IS still a hardware isuse.

Also I still think they should offer a 60fps mode with some scale back settings, even if it isn't a locked 60fps give players the choice.
 

R6Rider

Gold Member
But that's exactly the issue, the GPU was much more powerful and it had much more RAM, but the CPU was a much smaller improvement (perhaps even worse than the Cell in some ways). Hence, games that couldn't very easily double the framerate.
Yeah that's my point. People are arguing between CPU limitations and others are arguing about having to harshly tone down the graphics and visuals.

I worded it horribly lol
 

SF Kosmo

Al Jazeera Special Reporter
didn’t they previously claim there was a 60fps mode on Xbox they’d show off? 🙄
Not to my knowledge.

I understand what Phil is saying. Obviously it's a hardware issue in the sense that more powerful hardware could run it faster, but developers still make creative choices about what they want to accomplish and how to use that hardware.

When a game is GPU bound, it's easy to make lower res performance modes that can bring the framerate up. But Starfield might bottlenecked by the CPU, which makes it much harder to scale, and means that the kind of sacrifices needed could extend beyond simple image quality stuff.
 

DeepEnigma

Gold Member
people saying this looks better than HFW? CALM THE FUCK DOWN
We've lost the plot.
Dc Comics Joker GIF by Max
 

mrqs

Member
The expansion is PS5 only, looks even better, and still has 60fps mode without all those sacrifices that the rat game has.

Keep going. This is cute watching people tie themselves into knots to defend this "creative choice" cuz of muh brand!!!
Being PS5 only doesn't mean the game was made for PS5. It's the same game, version of the engine, pipelines etc. If you expect that the next Naughty Dog game will have a 60fps mode, I would suggest you think again.
 

RoadHazard

Gold Member
Watch the PC version have low, medium and high settings. There is literally no excuse why they can't get this running at 60 fps.

You don't seem to understand CPU vs GPU bottlenecks. If the game is CPU limited, that is the excuse.

SHOULD it run at 60? Yes, but that's an issue with their engine.
 
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GHG

Gold Member
The S and X have the same CPU. So if you're CPU limited the X can't magically run every game at twice the framerate of the S. That was the point.

This is true but I'm pretty sure we will see some people getting 60fps (or at least close to) on equivalent PC hardware in terms of the CPU spec.

Redfall for example:





So I'm not sure what they are even doing with their consoles anymore.
 
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DeepEnigma

Gold Member
It's the same game / engine just with cloudier clouds lol, they didn't change the game engines or make the world or mechanics any more complex.
Starfield is literally Gamebryo. The same engine generation after generation. Keep going with them goalposts.

Too right mate. Any time Phil says something, the counter-attacks are always ready in seconds. :pie_thinking:
Is this a Phil Spencer 3rd person persecution complex for your bbe boi?

Anywho, they did let us know, so there's that at least,

 
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vj27

Banned
people saying this looks better than HFW? CALM THE FUCK DOWN
Not the character models, but the environments and lighting? Hell yeah. Honestly I wasn’t expecting starfield to look this good, they’ve clearly put in some work this past year. Those shots of the player walking on different planets with different atmospheres looked crazy good. I like how saturated HFW looks but idk man, seeing the sunset on a gas giant just hits different.
 

Kenneth Haight

Gold Member
Game looks really cool, not going to lie. There is no chance I will play a game at 30 FPS anymore and I will hold Sony to the same account if they release a first-party title with no modes to choose from. So again they have failed to get me into their ecosystem. If they bumped flight sim up to 60 on Series X I would probably buy one but no, that still appears to be impossible but I can understand that more.

What absolute lies to say it is a creative decision, cannot believe the brass neck on this dude.
 

SCB3

Member
Hey guys guess what game came out this year at a locked 30fps and I consider it one of the best games ever made, thats right Zelda TotK, so this being at 30fps doesn't bother me as I'll no doubt be playing on Xbox Series X anyway

For the ambition this has, I was super impressed with how well it looked to be running, of course its Bethedsa so who fucking knows with the end product (Fallout 4 was buggy as on Launch) but yea as long as its fun I don't care right now
 

NeonGhost

uses 'M$' - What year is it? Not 2002.
When you start advertising games at 120fps for your console as the future you need 60fps as a minimum this 30fps shit has to go
 

HawarMiran

Banned
Not the character models, but the environments and lighting? Hell yeah. Honestly I wasn’t expecting starfield to look this good, they’ve clearly put in some work this past year. Those shots of the player walking on different planets with different atmospheres looked crazy good. I like how saturated HFW looks but idk man, seeing the sunset on a gas giant just hits different.
I disagree, but this is a subjective matter anyway. I am not saying Starfield looks bad. I am excited to play it on PC someday. too much on my plate right now
 

adamsapple

Or is it just one of Phil's balls in my throat?
I want to play this on a console (prefer it, and my pc is not good enough either). Will wait for performance mode patch or next console gen. I miss nothing and will get it at 60fps at some point.

Can’t stand 30 fps in flight or fps games.
 
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DeaDPo0L84

Member
60fps is objectively better for any game regardless of genre. Of course it suits certain game types better than others but to say that it'll be running @ 30fps due to a "creative" decision is straight up delusional. Maybe instead of fidelity and performance modes consoles can now have "creative" or "actually playable and enjoyable" modes.
 
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analog_future

Resident Crybaby
“ It’s a creative choice. We obviously have games that are running at 4K/60 on the platform. It’s not a platform issue, it’s a creative decision.”

That’s literally what he said.

What he saying is that clearly the hardware is capable of running games at 4K60, as other titles have shown.

But creatively they decided instead to push the visual envelope, scale, FX, etc. and prioritized that rather than prioritizing a 60fps experience.
 
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Heisenberg007

Gold Journalism
It's a stupid thing to say but it technically is a creative choice because on console, everything you add-in, you need to take something else out.

Halo was a FPS game so they prioritized being able to run it on everything at high frames. This is an RPG which means frames are less important and graphics/scale of the world is more important.
If that was the reason, Hellblade 2 might be 24 FPS, and Redfall would be 120 FPS.
 

Heisenberg007

Gold Journalism
What he saying is that clearly the hardware is capable of running games at 4K60, as other titles have shown.

But creatively they decided instead to push the visual envelope, scale, FX, etc. and prioritized that rather than prioritizing a 60fps experience.
In that case, shouldn't the visuals be something that we have never seen before?

This generation, we already have several way better-looking first-party and third-party games than Starfield (visually) that even run on 60 FPS.
 
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