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HD Zelda

Grampasso said:
We have a winner.
I'll never say it enough, but people won't hear (or simply don't accept it), we grew up since we were children, but Nintendo didn't (and it's not a fault, IMHO).
It's like asking a toy company to start making videogames when you start liking them, then raise the target when you grow... that's just inconceivable.
Nintendo will always stay the same, will always have the same target in their respective franchises. They may tweak it so that a game could appeal both casuals/kids AND the hardcore crowd. But the hardcore won't bother. Most hardcore just want a game to have the "hardcore" layer visible. A game is considered "better" this way, and it's true to a certain degree, because they know that developers focused only on the hardcore aspect, which is the one that they like.
To some people though, the extra layer is something more, not something less. Knowing that a game appealing to me can also appeal a 10 year old kid is wonderful. Because if that same kid who is completing the game now will go back to it in some years like we did with some classics, at that point he'll be able to discover the other layer, and play the game as it's something totally new, and be amused by that.
There are not many games that allow you to do that.

Nintendo truly is the Disney (more the Pixar side of things in this case) of video games.
 

Kozak

Banned
artwalknoon said:
The best thing they could do is break up the formula. I know they say SS already does this but the dungeon---travel---dungeon thing really has gotten boring.

I don't agree. The dungeon-travel-dungeon thing is perfect. TP and WW just fucked it up because it made the travelling part so tedious. The only travel I actually enjoyed in TP was when we were launched into the desert and found that Moblin camp.

The travelling in OoT and MM was awesome. I never minded it and sometimes spent time avoiding going to dungeons just to explore the world and do participate in whatever the hell was going on in the world. The handheld games are pretty fun to explore too, except for PH and I didn't even bother playing ST.
 

Medalion

Banned
Elbrain said:
I want this as an hd version, anything but this is not tolerated!

zlbvpy.jpg
So you want Link to the Past remake with a weird dark painting look
 
Regardless of what other Zelda fans want, I basically want Wind Waker in HD. It ALREADY holds up better than Twilight Princess, in my opinion. I don't care if the overall style changes, but I want it to be bright, cheery, and Miyazaki-esque. Not any sort of "gritty" "mature" God of War, Elder Scrolls, Dragon Age, Witcher knockoff. Exaggerated and colorful is where it's at for the Zelda I want to play. I don't care who thinks I'm wrong. I'm still waiting for my 3D vibrant hero's epic story in the vain of LttP.

100% of Zelda fans are never 100% happy. Cartoony? "This is for babies!! Not enough like Ocarina of Time!" Muted colors and natural proportions? "Yawn, too brown. And too much like Ocarina of Time." A compromise between the two? "Still not right. This looks too flat and crappy." I say Miyamoto says "Fuck 'em." and does what he wants, which is obviously colorful and fun. Like when he was a boy exploring small caves in Japan. That's what inspired the series, that's the perspective the art directors should take.

Just my take on the situation. No personal offense intended.
 
Akainu said:
What was creative in the last Zelda? Just wondering.
it was probably the least creative because it was to please the fans, but there was still some.

Weird creatures, twilight realm, midna, Link as a Wolf, that kinda stuff.
There were also nice little things in the animation. Like Links head staying focused on enemies (even when they fell down).
220px-Ooccoo.png

Zelda_-_Twilight_Princess_-_Twilight_Realm.jpg

the-legend-of-zelda-twilight-princess-wii-version-20060607043210489_640w.jpg

midna.JPG
 
Kozak said:
I don't agree. The dungeon-travel-dungeon thing is perfect. TP and WW just fucked it up because it made the travelling part so tedious. The only travel I actually enjoyed in TP was when we were launched into the desert and found that Moblin camp.

The travelling in OoT and MM was awesome. I never minded it and sometimes spent time avoiding going to dungeons just to explore the world and do participate in whatever the hell was going on in the world. The handheld games are pretty fun to explore too, except for PH and I didn't even bother playing ST.

This. Above everything else, the joy of exploration is what Zelda is about.

EDIT: Personally, I enjoyed the everloving fuck out of the travel portions of WW.
 

RedSwirl

Junior Member
Grampasso said:
We have a winner.
I'll never say it enough, but people won't hear (or simply don't accept it), we grew up since we were children, but Nintendo didn't (and it's not a fault, IMHO).
It's like asking a toy company to start making videogames when you start liking them, then raise the target when you grow... that's just inconceivable.
Nintendo will always stay the same, will always have the same target in their respective franchises. They may tweak it so that a game could appeal both casuals/kids AND the hardcore crowd. But the hardcore won't bother. Most hardcore just want a game to have the "hardcore" layer visible. A game is considered "better" this way, and it's true to a certain degree, because they know that developers focused only on the hardcore aspect, which is the one that they like.
To some people though, the extra layer is something more, not something less. Knowing that a game appealing to me can also appeal a 10 year old kid is wonderful. Because if that same kid who is completing the game now will go back to it in some years like we did with some classics, at that point he'll be able to discover the other layer, and play the game as it's something totally new, and be amused by that.
There are not many games that allow you to do that.

The better comparison would be to Walt Disney. The best you can hope for is Pixar-level appeal where it's entertaining on multiple levels. Nintendo has shown an ability to do this before.
 

Elbrain

Suckin' dicks since '66
Medalion said:
So you want Link to the Past remake with a weird dark painting look

Yes why not? Make it a downloadable title and I will cry a few tears. But it shall never come to pass.
 

Grampasso

Member
RedSwirl said:
The better comparison would be to Walt Disney. The best you can hope for is Pixar-level appeal where it's entertaining on multiple levels. Nintendo has shown an ability to do this before.
That's exactly what I wanted to say, though the toy company comparison was just to give the idea of growth, it's not like I was implying Nintendo is a toy company.
 

watershed

Banned
shadyspace said:
This. Above everything else, the joy of exploration is what Zelda is about.

EDIT: Personally, I enjoyed the everloving fuck out of the travel portions of WW.

I also enjoy the traveling, I enjoy the freedom of Zelda games, for example WW was my favorite because the ocean was so big and there were so many tiny islands scattered around. I really liked that you would always find one of those enemy outposts in the middle of nowhere.

But with TP I feel like that sense of exploration and freedom was lost. I'm not sure why but the world felt less interesting and more linear. I will say that the world definitely felt smaller, tho I'm not sure if it actually was. The ocean of WW just felt more open, and I want that feeling again.
 

Poyunch

Member
I loved sailing in Wind Waker. It really felt like an ocean and I really felt a real sense of scale. For once the world wasn't conveniently placed in a bowl but to be fair I never really knew what happened if you sailed off the map. I could travel through the ocean and find something new whether it's an island or a pirate post.

Although I'm a big sucker for taking in the world. In Twilight Princess I'd just travel around Hyrule Field and appreciate how big it was (even if it was a bit empty).
 

Kozak

Banned
artwalknoon said:
I also enjoy the traveling, I enjoy the freedom of Zelda games, for example WW was my favorite because the ocean was so big and there were so many tiny islands scattered around. I really liked that you would always find one of those enemy outposts in the middle of nowhere.

But with TP I feel like that sense of exploration and freedom was lost. I'm not sure why but the world felt less interesting and more linear. I will say that the world definitely felt smaller, tho I'm not sure if it actually was. The ocean of WW just felt more open, and I want that feeling again.

Yup. They really were just pushing us to go from dungeon to dungeon.
 
artwalknoon said:
I also enjoy the traveling, I enjoy the freedom of Zelda games, for example WW was my favorite because the ocean was so big and there were so many tiny islands scattered around. I really liked that you would always find one of those enemy outposts in the middle of nowhere.

But with TP I feel like that sense of exploration and freedom was lost. I'm not sure why but the world felt less interesting and more linear. I will say that the world definitely felt smaller, tho I'm not sure if it actually was. The ocean of WW just felt more open, and I want that feeling again.

The entire overworld was dead, there was jack-all to do or experience which was made even worse by the fact that they segmented Hyrule Field.
 

JonCha

Member
Honestly, if the Wii 2/HD is real (which it probably is) I don't understand why they don't release it this year. Immediately they could bring out perhaps their biggest franchise - Zelda, with Skyward Sword - and really show what the new console could do. Waiting until 2012 and perhaps having just three years is a little annoying. And that's assuming Microsoft and Sony stick to their ten year forecast.

That painting take on LTTP is also disgusting.
 

Poyunch

Member
Elbrain said:
Well not to much hope since they didn't do anything special for the Mario one :/
I guess it's not that special but they did commemorate it and anyway if you didn't appreciate what Nintendo did with Mario they said the Zelda anniversary would celebrated differently.
 

Raide

Member
With having more power to play with, there is one thing that Zelda will benefit from. Having larger open areas with things in them. Really sad to go off into a huge area and find it is devoid of detail. They could also smooth out those areas where you go to a cliff and its just a big, straight, polygon line. So many things that SD has done that can make the Zelda world feel a little disconnected at times.

I would also love for them to do a seamless world with no loading.

They can keep the current graphics style, they just need to massively bump up the texture and object detail.
 

watershed

Banned
Kozak said:
Yup. They really were just pushing us to go from dungeon to dungeon.

shadyspace said:
The entire overworld was dead, there was jack-all to do or experience which was made even worse by the fact that they segmented Hyrule Field.

Yes exactly, I hope this gets fixed with both SS and next gen Zelda. To be honest I could see Zelda benefiting a great deal from being on a more powerful console because there could be a larger, more populated overworld that is seamless. People could also have better AI and feel more alive. Mind you I loved the people of WW but not TP. I can only imagine how the scale of Zelda will change next. I hope its truly a open, living, breathing world that feels organic and not like a "giant bowl" or cut and paste world.
 
Raide said:
With having more power to play with, there is one thing that Zelda will benefit from. Having larger open areas with things in them. Really sad to go off into a huge area and find it is devoid of detail. They could also smooth out those areas where you go to a cliff and its just a big, straight, polygon line. So many things that SD has done that can make the Zelda world feel a little disconnected at times.

I would also love for them to do a seamless world with no loading.

They can keep the current graphics style, they just need to massively bump up the texture and object detail.
Indeed. just focus on making it a believeable world. They did that very well in Red Dead Redemption imo.

oh, and use some nice anti aliassing.
 

watershed

Banned
Always-honest said:
Indeed. just focus on making it a believeable world. They did that very well in Red Dead Redemption imo.

oh, and use some nice anti aliassing.

So it sounds like we all agree on what we want, a big populated, believable world with better textures and no jaggies! That really shouldn't be asking too much.

oh, and don't forget the fully orchestrated soundtrack.
 

Easy_D

never left the stone age
This topic needs more Darksiders talk. Oh what a lovely game that is. It's pretty much the Legend of Kratos.
 

zoukka

Member
Hehe the circle of Zelda:

Orchestrated music.
Voice-acting.
Realistic, huge, seamless world.
A lot of population.
Break the dungeon - overworld formula.



Never change GAF.
 

[Nintex]

Member
zoukka said:
Hehe the circle of Zelda:

Orchestrated music.
Voice-acting.
Realistic, huge, seamless world.
A lot of population.
Break the dungeon - overworld formula.



Never change GAF.
Meh all I want for Nintendo is to release Skyward Sword, it's like 2 years late.
 

watershed

Banned
Metalmurphy said:
Why would anyone want that? Oo

I agree with breaking the formula to a point. I don't think they should get rid of dungeons and the overworld must stay, but there should be more events and storytelling that goes between the dungeon to dungeon routine.

For example Nintendo has talked a lot about SS having mini-dungeons and fields that act like dungeons etc. Its not getting rid of the tried and true just adding some freshness to it.
 

Easy_D

never left the stone age
zoukka said:
Hehe the circle of Zelda:

[I]Orchestrated music.
Voice-acting.
Realistic, huge, seamless world.
A lot of population.
Break the dungeon - overworld formula. [/I]


Never change GAF.
We're getting orchestrated music, Zelda 2 had a shitload of people (Twilight Princess too, sorta, lots of people in Castle Town anyway).
And they already said they're mixing up the Dungeon -> Item -> Overworld -> chain.
 

Jackano

Member
I don't know if that has already been said and I don't remeber if I already said it in another thread, but the official artworks and screenshots pack of SS from last year E3 were oversized for Wii.
Maybe the game is already planed for a SD release on Wii and a HD release on Café just like (and even better than) TP at its time.

I know it's sound crazy and I don't take this throught too seriously myself but I'm curious to see GAF reaction about this :lol
 

watershed

Banned
Jackano said:
I don't know if that has already been said and I don't remeber if I already said it in another thread, but the official artworks and screenshots pack of SS from last year E3 were oversized for Wii.
Maybe the game is already planed for a SD release on Wii and a HD release on Café just like (and even better than) TP at its time.

I know it's sound crazy and I don't take this throught too seriously myself but I'm curious to see GAF reaction about this :lol

In another thread it was pointed out that Nintendo has been releasing HD screens for media purposes for a while now, meaning its no indication of anything.
 

zoukka

Member
artwalknoon said:
In another thread it was pointed out that Nintendo has been releasing HD screens for media purposes for a while now, meaning its no indication of anything.

And assets are usually made a tad better than really needed.
 

gofreak

GAF's Bob Woodward
Seeing the wind waker emu shots makes me wonder (hope) that if Wii/GC games run on Cafe's own hardware, that rendering these games at HD resolution might be possible.

I know others haven't bothered with such enhancement in the general case, and there might be a fear that being able to play old games in HD might take away a USP from their new stuff made for Cafe, but still...would be lovely, particularly given how poor a lot of SD stuff looks on HDTVs.
 
Although i don't want it to look like The Last Guardian, i do like the animations and the atmospheric fidelity. The game oozes emotional bonding to characters. I like that.
It's not that the game is photo realistic, but the reactions of the characters feel realistic. That's way more important. And i'd like beautifull lighting.

gofreak said:
Seeing the wind waker emu shots makes me wonder (hope) that if Wii/GC games run on Cafe's own hardware, that rendering these games at HD resolution might be possible.

I know others haven't bothered with such enhancement in the general case, and there might be a fear that being able to play old games in HD might take away a USP from their new stuff made for Cafe, but still...would be lovely, particularly given how poor a lot of SD stuff looks on HDTVs.
i'd love to play Galaxy 2 and DK in a higher res (without going trough the dolphin hassle)
 

watershed

Banned
Always-honest said:
Although i don't want it to look like The Last Guardian, i do like the animations and the atmospheric fidelity. The game oozes emotional bonding to characters. I like that.

I was gonna say that is the one other game's style I wouldn't mind Nintendo copying. Its beautiful, can only be done in HD, and yet isn't completely realistic. There's a warmth to the game that I think would fit zelda well.

Personally I think its a great way to do a believable hd fantasy world without getting too "gritty" or realistic.
 
I wish they experiment with

- Links design
He should always be instantly recognizable, but I feel that they need to shake things up a bit more. Look at the guy from Last Guardian, colour his clothes greenish and put a hat on him. something like that. just reinvent link why not losing his key features.

- World
The world usually fell really similar, WW excluded. Most of the games have the castle and the field which mostly look and feel the same. I wish that the developers would be imaginative and develop crazy buildings, vehicles, or whatever. Not to go cyberpunk or something, but I would love to see them changing what the "somewhat fantasy"-world feels like, we play in. Wind waker was a nice step in the right direction. Cant tell what skyward sword will bring to the table but I hope it will be awesome in that regard.


I would also love to see at least one area with this colourpalette:
haibane1.jpg


uncluding variations of the windmills and the yellow-ish fields. I loove yellow fields
 
Tailzo said:
I'd love to see wind waker style, full hd with plenty of AA and 60fps.
Just good hd cel shading would be enough :)

This is the only thing I'm interested in, if they go back to "realistic" stylings it's just going to look dated a year after release.
 
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