I was afraid of the matches lasting too long, but from the looks of this video, that might not be a problem. You can deal a ton of damage if you know what you are doing.http://www.youtube.com/watch?feature=player_embedded&v=NoK-srmRLjE
A short collection of combos from Shadowloo.
I was afraid of the matches lasting too long, but from the looks of this video, that might not be a problem. You can deal a ton of damage if you know what you are doing.
I know I'm repeating myself, but it'd help to find what combos characters can do with no meter and THEN going to learn combos that use 1 or 2 meters at mosst.
Due to the damage scaling, the only time you'd ever use up 3 stocks is if you know your combo will KO your opponent.
So after all these videos and streams anyone have any clue who they will be maining yet? I'm really liking how Rolento is looking.
Wow, everybody wants to play Vega. Is it that obvious how good he is in this game? ^_^
Wow, everybody wants to play Vega. Is it that obvious how good he is in this game? ^_^
So what's the deal with the preorder gems? Are they supposed to be better than the gems that come standard with the game?
Wow, everybody wants to play Vega. Is it that obvious how good he is in this game? ^_^
I've only watched maybe 30 minutes of SFxT footage so I could be way off, but it seems like zoning and playing keepaway is going to be pretty difficult. I wonder how Dhalsim is going to be anything but bad. I hope I'm wrong there.
Post 24 of Sim Thread said:I finally did Dhalsim's trials today and this is what I found that is worth sharing:
-You can do a combo into HP fire and as the opponent falls to the ground you can short slide and cancel into KKK super (upwards)
-You can chain lk->mk xx ex fire and then do it over again til you are out of meter (pretty useless though)
-You can do a ground link combo and combo into standing lk (the stretchy one). Not that it's usefull
-You can link "back lk" after overhead, and chain that into magic series
-You can now link standing HP (the headbutt) after mummy (more hitstun)
-You can now combo standing HP (the headbutt) into heavy flame, and crouching HP can be canceled into specials too (Didn't check if you could combo it into heavy flame too)
-You can juggle PPP super after hp flame mid screen and corner
-New BnB is probably lp fire - teleport - Air HP - crouching HP (or standing) xx HP flame -> super (about 450 dmg if crouching HP xx heavy flame works)
I'm less concerned about Dhalsim's offensive output and more concerned about his ability to keep-away. They would need to drastically retool him to make him an offensive weapon. Dhalsim has always been about dinking people to death unless he has super - if he can't do that, weird gimmick combos aren't going to matter. I would trade all of those tricks for a teleport that recovered faster, for instance.
All this Claw love deserves this video to be watched-
http://www.youtube.com/watch?v=YlP_UK6LEFc
Wow, everybody wants to play Vega. Is it that obvious how good he is in this game? ^_^
Markman: Can you juggle with consecutive elbows like in Tekken?
oh yeah i made that because all you guys kept saying vega vega vega julia julia this that... I don't think Vega is that good, but /shrug
Mark make a 50% ogre/julia combo using no supers and only 1 ex move and tag some tag ins and I'll go buy a fight pad