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Planned DLC content for SFxTekken found on the original disc

MMaRsu

Banned
FFS, NEVER gonna buy this pos. Why support games that do this, even if the game is amazing? Fuck this shit.
 

MThanded

I Was There! Official L Receiver 2/12/2016
Having most of the assets on disk means people with slow internet connections dont have to download more data than necessary.

Edit :just dont wait forever to let us get the characters. Also, make them a reasonable price. I have no problem with them charging for them.
 

Degen

Member
Saw some of the stream earlier, but right now.all I can do is use a phone with a terrible browser. why now of all times, lol.. need dat mach breaker

also in before everybody buys this eventually regardless
 

mclem

Member
FFS, NEVER gonna buy this pos. Why support games that do this, even if the game is amazing? Fuck this shit.
When I get lied to about the content that I'm paying for, I'll have a problem with it. Until then, though, I'm fine with it.

People who defend on-the-disc "downloadable content" are insane.
I'd regard those who think that there's any difference in real, pragmatic terms between that and other forms of DLC distribution in a similar light.
 

MMaRsu

Banned
$60? Try $75-80 on SNES. And then a year later another $70 for SF2 Turbo just to play as those 4 boss characters that were already on the cartridge I bought a year ago, and had been playable in arcades for months. And this was for inferior bare bones arcade ports. But yeah, the old days before DLC were sooo much better for the consumer. The "good old days"!

Oh please, you're such a fucking clown Ninja Scooter. Carts were about a hundred times more expensive, and you actually got a fucking booklet with the game you bought.

I bought SSX the other day, all that was in the case was a fucking black and white pamflet with health information.

The fact that SF was mishandled in the past with rubbish like this is more a testament to the shitty development of fighting games in the past, and seemingly now.

And I still do NOT understand how people like you can defend these situations.
 

TheExodu5

Banned
I don't care if it's on the disk or not. They're essentially charging what, $90+ for a fighting game that's likely going to have a paid standalone expansion in a year's time. I'm done supporting Capcom's fighting game pricing scheme.
 

Venfayth

Member
sakawsome.jpg
 

SmokedMeat

Gamer™
Twelve more characters? "Ultimate/Super" version confirmed, which is what I'll be waiting for.

And this is a total bullshit practice, that only proves many developers hold back content to bang consumers for more money. And I don't even want to hear the excuse that the developers need to be compensated for this crap, because this stuff used to be included on the cartridges as unlockables in the past.

DLC started out as such a great idea, but it's clear developers are using it as a way to cut back on content in order to make more money a few weeks later.
 

Ronabo

Member
Yep, I'm not buying this or any other Capcom fighting games in the future if they continue doing this stuff. And to think I was gonna pick it up tonight when I picked up my ME3.

Kinda sad that Capcom used to be my favorite game company :(
 
Stuff like this sucks if you want to bring your game to work or to a friend's house.

Having DLC characters ties them to your account and makes them useless when playing on another machine (at the office).

Defense force fuck yourselves
 

mclem

Member
And this is a total bullshit practice, that only proves many developers hold back content to bang consumers for more money. And I don't even want to hear the excuse that the developers need to be compensated for this crap, because this stuff used to be included on the cartridges as unlockables in the past.
Things cost more now. Back when they were given for free, they were a lot cheaper to make.

Stuff like this sucks if you want to bring your game to work or to a friend's house.

Having DLC characters ties them to your account and makes them useless when playing on another machine (at the office).
Could you not just log into your account at the office/friends house?
 

Aesthet1c

Member
Twelve more characters? "Ultimate/Super" version confirmed, which is what I'll be waiting for.

And this is a total bullshit practice, that only proves many developers hold back content to bang consumers for more money. And I don't even want to hear the excuse that the developers need to be compensated for this crap, because this stuff used to be included on the cartridges as unlockables in the past.

DLC started out as such a great idea, but it's clear developers are using it as a way to cut back on content in order to make more money a few weeks later.

I couldn't agree with this more.

If this happened 5-6 years ago, there would be a riot outside of Capcom's offices. However, since the developers have slowly broken us down, most of the people in this thread think its okay to develop content early with the intention of holding it back, just to sell it to you later.
 
I don't care if it's on the disk or not. They're essentially charging what, $90+ for a fighting game that's likely going to have a paid standalone expansion in a year's time. I'm done supporting Capcom's fighting game pricing scheme.

I don't think they'll do a "complete" version in a year. UMvC3 still had you paying through the nose for Jill and Shuma DLC. But I agree with the thesis. People arguing that a "full" game of 38 characters at $60 is great value seem to forget that 50 characters at $80+ is lousy.

SSFIVAE was the last Capcom fighter I bought, and it will stay that way until they start releasing complete retail titles again. I'll happily buy a "complete" SFxT if it ever appears, but I won't hold my breath.

There's a reason Capcom don't try this bullshit at retail. Consumers won't buy it. You'd think the DLC crusaders would have learned something from Resident Evil Revelations.
 

Lothars

Member
Oh please, you're such a fucking clown Ninja Scooter. Carts were about a hundred times more expensive, and you actually got a fucking booklet with the game you bought.

I bought SSX the other day, all that was in the case was a fucking black and white pamflet with health information.

The fact that SF was mishandled in the past with rubbish like this is more a testament to the shitty development of fighting games in the past, and seemingly now.

And I still do NOT understand how people like you can defend these situations.
It's because we understand why they are doing it and I don't have an issue with them having the content on the disc especially since MS and Sony charge for bandwith on dlc downloaded from the store. It was allocated as DLC and probably wouldn't have been included with the game in the first place.
 

mclem

Member
I don't think they'll do a "complete" version in a year. UMvC3 still had you paying through the nose for Jill and Shuma DLC. But I agree with the thesis. People arguing that a "full" game of 38 characters at $60 is great value seem to forget that 50 characters at $80+ is lousy.

Then don't buy the 12 extra characters at $20+. Problem solved!
 

test_account

XP-39C²
That's a pretty slippery slope. What dictates "extra"? At what point does it stop being part of the base game and become additional content?

"If a game has 1 character, why should people be entitled to get 49 more characters for free? It took time and money to create those extra 49 characters."
I dont think that it is a slipperty slope at all since i think that it is fair to expect more than one character to be included in a fighting game. Mclem also answered this pretty nicely above here. A game with 50 characters could easily justify a $60 pricetag.

There is no specific line that decide what "extra" is or not, that is up to the developers to decide. They decide to make content for a game that they think people want to pay $60 for (or whatever price it might be). But i have never seen anyone say something like "this game isnt worth $60 because it only has 50 characters, it should have at least 60 characters to justify the $60 pricetag".



At the root of it it's down to false advertising. If it's already there and working, there is nothing "downloadable" about it. Needing an activation key hardly qualifies since then any game needing activation could be considered DLC.

Unlockable content would be a more correct term, but naturally it's avoided because players expect mere unlockables to be free or unlocked through achievements, and any denomination containing "pay" is frowned upon because it scares people away.

if it's gotta be there they could at least have encrypted it so it isn't trivial to activate it without paying.
In what way is this false advertising? It doesnt say anywhere on the game box that you're getting ~60 characters when you buy the game as far as i know.

I guess that i see the complain in one way, that people for some reason feel that they payed for the locked content because it is on the disc. But i simply dont see why it matters much if you unlock or download something, since the result would be exactly the same, that you get the extra characters.



Don't pretend this is about covering production costs, because it blatantly isn't. You see this happening all over the industry, most recently with Gears of War 3 and Mass Effect 3. DLC hits its stride after the series draws in a fanbase, not when the companies are trying to build one.

So what is it that makes those last 12 characters so expensive to make? It took time and money to make the first 38 characters too. Capcom somehow had enough budget left to blow on modelling extra costumes, rendered promotional trailers and fully animated endings.

In 2008 Capcom were somehow able to create an entirely new engine, some 25 characters, and commission a game-exclusive anime for their first iteration of Street Fighter IV. This game is built on that engine and using a chunk of those character assets.

Do people honestly believe the game would be unprofitable without DLC characters? Or have people just become so accustomed to being ripped off that they don't even bother making a fuss anymore?
Naturally it is also about maximizing the profit. But what i mean is that if DLC wasnt possible, then they could easily make less content for the game since that require less work and cost less money. If DLC wasnt possible, then Capcom (in this case) might only have made 50 characters. Do you think that they would have taken the extra time and money to make those 12 extra characters and included them for free? The game would be $60 regardless if it is 50 or 60 characters.
 
Things cost more now. Back when they were given for free, they were a lot cheaper to make.


Could you not just log into your account at the office/friends house?

Unwise, if the console at work gets replaced or moved, it would be difficult to find and remove my account
 
Could you not just log into your account at the office/friends house?

With limited system activations on your console? Heaven forbid the console isn't online or you have to deal with daily DRM limitations (*cough* Final Fight *cough*) or it's not a Capcom game and you actually have to download the DLC.

I know not all of these are applicable in this case, but why would you as a consumer want to deal with any of this when you could just be popping in a disc?
 

Hitokage

Setec Astronomer
I really don't get it. How is it not obvious to everyone that if consumers actually get really pissed off about on-disc DLC, that same DLC will just not be on the disc and they'll have to download it, which is worse for everyone but which apparently isn't nearly as scummy on the part of the publisher?
To me, there is a wide gulf between a paid update and a paid unlock. A paid update I don't mind at all, because as a fighting game it's going to undergo iterative updating to either add content or adjust/improve existing content anyway. The idea that you can buy a patch cheaper than a full disc game without necessarily breaking online compatibility while also providing the funding to justify the additional development time after release is perfectly fine. Before yesterday this is what I thought was happening.

However, I'm not as keen about using this model to shift price points. It's really little more than a marketing strategy to kick up additional sales after launch and get around the supposed loss of revenue from used game sales. Of course, this strategy has the huge potential for backfire so it's funny to see Capcom taking the Pandora system so much to heart. :p
 

Bleepey

Member
The only time i have ever considered paying for disck-locked content as fair was during the days when you received the demo disc and paid for the unlock key. If you crack that, then it's piracy but the shit we have now in SFXT is bullshit.
 

Lothars

Member
I'll do you one better. I won't buy the game at all. Hope you lose money on this one Capcom!
So than if you have no interest in buying it than why complain about it? Will you buy it when the game of the year edition comes out?
But you've already implied that the *first* product is reasonable value for money. Why does the existence of the second product taint that?
It's because Capcom is the devil and they are ripping off everyone ( they are not)
 

TheExodu5

Banned
I decided to not buy Ultimate Marvel vs Capcom 3; ridiculousness that they obsoleted a vanilla MvC3 within 6 months

Yep. UMvC3 is the game that sealed the fact that I'll never buy another one of their fighting games at launch again. Also, it was 9 months, but still, ridiculous.
 

Bleepey

Member
Bravo, Capcom. Nice to see you continuing to push the industry business model.

What's next? Expiring online passes? "Continue to play online for only an additional $4.99 every three months." Can't wait to hear people defend that one.

Oh lord. You've given them ideas.
 
I work in the industry and we employees hate this shit;

we gather around lunch time or after work and play these games, but fuck we are not going to re-buy DLC for both home and the office

like fuck off
 
But you've already implied that the *first* product is reasonable value for money. Why does the existence of the second product taint that?

The DLC taints your experience the moment you go online and have no idea how to play the characters your opponents are using. It's not something you can ignore.

So than if you have no interest in buying it than why complain about it? Will you buy it when the game of the year edition comes out?It's because Capcom is the devil and they are ripping off everyone ( they are not)

I had interest. I was even willing to ignore the DLC gem nonsense. And yes, I would buy a game of the year edition.

The real joke is on the people who buy the special edition for the gem pack DLC.
 

Prezhulio

Member
hmmpf, well with the inevitable release of a super sfXtekken, what will become of those 12 characters? capcom's track record is to carry over dlc purchases, so if that continued you'd still have to buy them when you bought super?

i wasn't happy about buying ssfiv so soon after sfiv, and i couldn't stomach ultimate mvc3 at full price after getting mvc3 at launch (seriously, i haven't seen any good discounts on it yet! :/), so i think i'll TRY to hold off until the next version comes out for sfXt. probably won't be able to though, it looks awesome.
 

V_Arnold

Member
I think it was confirmed that no disc update was confirmed. I think it'll be all DLC and patches at this point for Street Fighter x Tekken.

People will keep ignoring that. Even if a Game of the Year edition comes out, that will validate that, even if that is LITERALLY what every other studio has been doing in EVERY genre for the past 5+ years. But whatever, right? :D

The DLC taints your experience the moment you go online and have no idea how to play the characters your opponents are using. It's not something you can ignore.

No, it does not taint it. It only taints if you set your mind to be such easily tainted. Fighting games are extremely easy to enjoy once you find the character for your taste. If you have found that in the cast of 38, you enjoy beating the new opponents, and you will be happy to see new styles to fight against.

But if you cant find TWO characters to enjoy in the cast of 38, you will not buy the game in the first place, most likely.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
I think it was confirmed that no disc update was confirmed. I think it'll be all DLC and patches at this point for Street Fighter x Tekken.

Capcom says a lot of things, they also said they had just started working on the 12 DLC characters ...
 
I think it was confirmed that no disc update was confirmed. I think it'll be all DLC and patches at this point for Street Fighter x Tekken.

What they've been saying is that they will offer updates with the Arcade Edition model.

There will be a disc update available at retail but it is not necessary to purchase in order to have the most up-to-date version of SFxTK. It will be possible to update the original disc version to the newest version via DLC and updates. Same as the Super Street Fighter IV model.

People saying they'll wait for the inevitable update version are certainly justified if they want to save the cash, but this version coming out tomorrow will never be made obselete by the "Ultimate/Super" version that will undoubtedly be out some time around the end of the year.
 

mclem

Member
The DLC taints your experience the moment you go online and have no idea how to play the characters your opponents are using. It's not something you can ignore.

Surely, then, that'd be the case no matter *when* the DLC was made available?

So you're saying that the act of having the DLC - even if it's not a character you wish to play - confers a very real advantage? In that case, I'd hope Capcom would include an option to only matchmake against people with the original 38.

(Would people have felt this way if it was possible for someone with Street Fighter 2 to play against someone with Super Street Fighter 2?)
 
The last fighting game I bought was MvC3. When they announced UMvC3 like a few months later, I think I finally had enough of capcom screwing me. It wasn't until then that I realized that, looking back, I only ever used to pick up capcom fighters after they've been around for all the new additions.

Bought Super SF2 on SNES.
Bought SFA3 on PS1.
Bought CvS2 on PS2.
Bought SF:AC on PS2 to play SF3:TS.

it wasn't until more recently that I got caught up in the torrent of fighters and kept up with the installments. Bought SF4, then SSF4, then AE. Bought MvC3. The buck doesn't stop here for me with SFxT. The buck stopped way back there, and I feel better for it. :D
 

Kai Dracon

Writing a dinosaur space opera symphony
I don't see the point in buying fighting games day 1 anymore. These days I'd rather wait for the finalized version

issues with DLC entirely set aside, the reason why people buy fighters on day 1 is to start playing them. Why is that weird? Fighters are like MMOs. They're a big time sink for playing to progress; the difference is, instead of leveling up a character, you level up yourself.

For people who are serious about a game, they've already gotten their 500 hours of play out of a fighter before an update comes out.

A lot of folks seem to not realize there's room for both kinds of customer. The people who are a bit more casual and can wait for a fighting game to cook for a while before deciding its time to jump on, and the hardcore who do actually get real value out of being there on day 1.
 
Good thing I'm getting this from Gamefly...threatened to cancel my account and they gave me a free month. Anyway, this DLC situation is typical Capcom. I'm assuming they haven't commented on it yet?
 

zashga

Member
All I can say is that Capcom better price this reasonably.

DLC pricing really blows my mind. Rather, it blows my mind that people actually buy DLC at the typical price point. It's like any price below $10 shorts the circuit and makes them think, "it's basically free!"

People need to stop buying DLC if they want devs to stop breaking up their games and selling the fragments at 10x markup.
 
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