When I get lied to about the content that I'm paying for, I'll have a problem with it. Until then, though, I'm fine with it.FFS, NEVER gonna buy this pos. Why support games that do this, even if the game is amazing? Fuck this shit.
I'd regard those who think that there's any difference in real, pragmatic terms between that and other forms of DLC distribution in a similar light.People who defend on-the-disc "downloadable content" are insane.
$60? Try $75-80 on SNES. And then a year later another $70 for SF2 Turbo just to play as those 4 boss characters that were already on the cartridge I bought a year ago, and had been playable in arcades for months. And this was for inferior bare bones arcade ports. But yeah, the old days before DLC were sooo much better for the consumer. The "good old days"!
I'd regard those who think that there's any difference in real, pragmatic terms between that and other forms of DLC distribution in a similar light.
People who defend on-the-disc "downloadable content" are insane.
Just because they aren't really downloadable? Were we not aware that these characters wouldn't be available day 1? Still don't get it, but you'll love the Vita (lol) version
Buy it used then. You get to play it and you won't be supporting Capcom with your money.FFS, NEVER gonna buy this pos. Why support games that do this, even if the game is amazing? Fuck this shit.
Buy it used then. You get to play it and you won't be supporting Capcom with your money.
Things cost more now. Back when they were given for free, they were a lot cheaper to make.And this is a total bullshit practice, that only proves many developers hold back content to bang consumers for more money. And I don't even want to hear the excuse that the developers need to be compensated for this crap, because this stuff used to be included on the cartridges as unlockables in the past.
Could you not just log into your account at the office/friends house?Stuff like this sucks if you want to bring your game to work or to a friend's house.
Having DLC characters ties them to your account and makes them useless when playing on another machine (at the office).
Twelve more characters? "Ultimate/Super" version confirmed, which is what I'll be waiting for.
And this is a total bullshit practice, that only proves many developers hold back content to bang consumers for more money. And I don't even want to hear the excuse that the developers need to be compensated for this crap, because this stuff used to be included on the cartridges as unlockables in the past.
DLC started out as such a great idea, but it's clear developers are using it as a way to cut back on content in order to make more money a few weeks later.
I don't care if it's on the disk or not. They're essentially charging what, $90+ for a fighting game that's likely going to have a paid standalone expansion in a year's time. I'm done supporting Capcom's fighting game pricing scheme.
It's because we understand why they are doing it and I don't have an issue with them having the content on the disc especially since MS and Sony charge for bandwith on dlc downloaded from the store. It was allocated as DLC and probably wouldn't have been included with the game in the first place.Oh please, you're such a fucking clown Ninja Scooter. Carts were about a hundred times more expensive, and you actually got a fucking booklet with the game you bought.
I bought SSX the other day, all that was in the case was a fucking black and white pamflet with health information.
The fact that SF was mishandled in the past with rubbish like this is more a testament to the shitty development of fighting games in the past, and seemingly now.
And I still do NOT understand how people like you can defend these situations.
I don't think they'll do a "complete" version in a year. UMvC3 still had you paying through the nose for Jill and Shuma DLC. But I agree with the thesis. People arguing that a "full" game of 38 characters at $60 is great value seem to forget that 50 characters at $80+ is lousy.
I dont think that it is a slipperty slope at all since i think that it is fair to expect more than one character to be included in a fighting game. Mclem also answered this pretty nicely above here. A game with 50 characters could easily justify a $60 pricetag.That's a pretty slippery slope. What dictates "extra"? At what point does it stop being part of the base game and become additional content?
"If a game has 1 character, why should people be entitled to get 49 more characters for free? It took time and money to create those extra 49 characters."
In what way is this false advertising? It doesnt say anywhere on the game box that you're getting ~60 characters when you buy the game as far as i know.At the root of it it's down to false advertising. If it's already there and working, there is nothing "downloadable" about it. Needing an activation key hardly qualifies since then any game needing activation could be considered DLC.
Unlockable content would be a more correct term, but naturally it's avoided because players expect mere unlockables to be free or unlocked through achievements, and any denomination containing "pay" is frowned upon because it scares people away.
if it's gotta be there they could at least have encrypted it so it isn't trivial to activate it without paying.
Naturally it is also about maximizing the profit. But what i mean is that if DLC wasnt possible, then they could easily make less content for the game since that require less work and cost less money. If DLC wasnt possible, then Capcom (in this case) might only have made 50 characters. Do you think that they would have taken the extra time and money to make those 12 extra characters and included them for free? The game would be $60 regardless if it is 50 or 60 characters.Don't pretend this is about covering production costs, because it blatantly isn't. You see this happening all over the industry, most recently with Gears of War 3 and Mass Effect 3. DLC hits its stride after the series draws in a fanbase, not when the companies are trying to build one.
So what is it that makes those last 12 characters so expensive to make? It took time and money to make the first 38 characters too. Capcom somehow had enough budget left to blow on modelling extra costumes, rendered promotional trailers and fully animated endings.
In 2008 Capcom were somehow able to create an entirely new engine, some 25 characters, and commission a game-exclusive anime for their first iteration of Street Fighter IV. This game is built on that engine and using a chunk of those character assets.
Do people honestly believe the game would be unprofitable without DLC characters? Or have people just become so accustomed to being ripped off that they don't even bother making a fuss anymore?
Things cost more now. Back when they were given for free, they were a lot cheaper to make.
Could you not just log into your account at the office/friends house?
Unwise, if the console at work gets replaced or moved, it would be difficult to find and remove my account
Could you not just log into your account at the office/friends house?
To me, there is a wide gulf between a paid update and a paid unlock. A paid update I don't mind at all, because as a fighting game it's going to undergo iterative updating to either add content or adjust/improve existing content anyway. The idea that you can buy a patch cheaper than a full disc game without necessarily breaking online compatibility while also providing the funding to justify the additional development time after release is perfectly fine. Before yesterday this is what I thought was happening.I really don't get it. How is it not obvious to everyone that if consumers actually get really pissed off about on-disc DLC, that same DLC will just not be on the disc and they'll have to download it, which is worse for everyone but which apparently isn't nearly as scummy on the part of the publisher?
Then don't buy the 12 extra characters at $20+. Problem solved!
I'll do you one better. I won't buy the game at all. Hope you lose money on this one Capcom!
So than if you have no interest in buying it than why complain about it? Will you buy it when the game of the year edition comes out?I'll do you one better. I won't buy the game at all. Hope you lose money on this one Capcom!
It's because Capcom is the devil and they are ripping off everyone ( they are not)But you've already implied that the *first* product is reasonable value for money. Why does the existence of the second product taint that?
I decided to not buy Ultimate Marvel vs Capcom 3; ridiculousness that they obsoleted a vanilla MvC3 within 6 months
I think it was confirmed that no disc update was confirmed. I think it'll be all DLC and patches at this point for Street Fighter x Tekken.Twelve more characters? "Ultimate/Super" version confirmed, which is what I'll be waiting for.
Bravo, Capcom. Nice to see you continuing to push the industry business model.
What's next? Expiring online passes? "Continue to play online for only an additional $4.99 every three months." Can't wait to hear people defend that one.
But you've already implied that the *first* product is reasonable value for money. Why does the existence of the second product taint that?
So than if you have no interest in buying it than why complain about it? Will you buy it when the game of the year edition comes out?It's because Capcom is the devil and they are ripping off everyone ( they are not)
I think it was confirmed that no disc update was confirmed. I think it'll be all DLC and patches at this point for Street Fighter x Tekken.
The DLC taints your experience the moment you go online and have no idea how to play the characters your opponents are using. It's not something you can ignore.
I think it was confirmed that no disc update was confirmed. I think it'll be all DLC and patches at this point for Street Fighter x Tekken.
I think it was confirmed that no disc update was confirmed. I think it'll be all DLC and patches at this point for Street Fighter x Tekken.
The DLC taints your experience the moment you go online and have no idea how to play the characters your opponents are using. It's not something you can ignore.
I don't see the point in buying fighting games day 1 anymore. These days I'd rather wait for the finalized version
All I can say is that Capcom better price this reasonably.