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Planned DLC content for SFxTekken found on the original disc

kayos90

Tragic victim of fan death
Like tons of other topics on GAF ;). People seem to like it.

It's because a lot of people on GAF recently have become idiots who don't know how to discuss. Instead they argue and try to assert that they're right even though it's an opinion or analysis. People seriously need to go to college and take a rhetoric class.
 

Skilletor

Member
Do you honestly expect a $20-$25 price tag for 12 characters from a company that sells individual characters for $5 a pop? How then can they justify Jill and Shuma costing $5 each if they were to cut SF vs Tekken fans such a huge break?

I don't know what to expect. Every game has charged the same price for characters to my knowledge, but there have never been so many. I'm guessing they'll be priced more reasonably so as to make the packs look more appealing.

I could be wrong, but so could you. Nothing has been announced yet, so before we go around saying this is stupid, how about we wait for pricing to be confirmed?
 

TheOGB

Banned
It's because a lot of people on GAF recently have become idiots who don't know how to discuss. Instead they argue and try to assert that they're right even though it's an opinion or analysis. People seriously need to go to college and take a rhetoric class.
Yeah, gamers can't argue/discuss shit. We're far too emotional. :p
 

Lothars

Member
I don't know what to expect. Every game has charged the same price for characters to my knowledge, but there have never been so many. I'm guessing they'll be priced more reasonably so as to make the packs look more appealing.

I could be wrong, but so could you. Nothing has been announced yet, so before we go around saying this is stupid, how about we wait for pricing to be confirmed?
I am really hoping that it's going to be a pack of two characters for 7 dollars and maybe a season pass for 25 dollars or so but yeah nobody knows.
 

Anth0ny

Member
gameprice.png

Not to mention even AAA games are $39.99 at most stores within a couple of months.
 

zlatko

Banned
I am really hoping that it's going to be a pack of two characters for 7 dollars and maybe a season pass for 25 dollars or so but yeah nobody knows.

Season pass would truly be hot sex for this game. Insta buy for me if they do it otherwise I'll just pick and choose like always.
 

Nabs

Member
Shit, if you guys got N64 games at $49.99 you were super lucky. I had to deal with prices around $70 as a kid. Goldeneye was going for $80 =\.
 
Personally, I think it's likely that any "super" upgrade to the game that would involve major features like new game systems and a complete rebalance would be DLC like AE with an updated retail disc for those who don't own the original.

I think if the disaster with Ultimate MVC3 hadn't happened, people would have a lot less of a reason to be tripping own, even taking the question of whether DLC is on disc or not into account. But we're dealing with Capcom's further damaged reputation due to UMVC3.

Can anyone explain to me what happened with UMVC? I was tied up in so many different games at the time that I skipped it and missed whatever the controversy was about it, Thanks.
 

vg260

Member
Do you honestly expect a $20-$25 price tag for 12 characters from a company that sells individual characters for $5 a pop? How then can they justify Jill and Shuma costing $5 each if they were to cut SF vs Tekken fans such a huge break?

Different game, engine, budget, team, licensing partner (Marvel is not cheap), & sales expectations for starters.

We'll see.
 

kayos90

Tragic victim of fan death
Can anyone explain to me what happened with UMVC? I was tied up in so many different games at the time that I skipped it and missed whatever the controversy was about it, Thanks.

MvC3 came out in March. UMvC3 came out the same year during late last year. This makes it less than a year which is absolutely unheard of. Secondly, they fixed a lot of problems with MvC3 with better online. Essentially, people got screwed who bought it.
 
MvC3 came out in March. UMvC3 came out the same year during late last year. This makes it less than a year which is absolutely unheard of. Secondly, they fixed a lot of problems with MvC3 with better online. Essentially, people got screwed who bought it.

No download add-on patch either like with SSFIV:AE? If so then I think I understand why people were pissed, yeesh. Thanks again.
 
Whether or not the characters are done before release or after is irrelevant (almost assuredly, some SG characters sold as DLC are already finished). It's no difference to any rational person.
Not a single DLC character is done or even close to finished.

Not

a

single

one

Mike Z@SRK said:
You can choose End Match from the pause menu, but you can't pause online soooooooooooooooooo yeah.

To sum up the bit up there, I wasn't hating on KOF13 (you CAN'T, come on now) I was only pointing out that the other 2 series would take a lot longer to deliver DLC characters, if they actually started making them at release like we are. :^) As for having multiple art teams, HA HA HA HA HA HAHAHAHAHAHAHAHAHAH you want to pay way under $60 for SG and you expect us to be able to hire multiple teams? No damn way. We are all underpaid as it is, guys.
Mike Z@SRK said:
Re-quoting posts doesn't help, ya know. I'm not sure I'm allowed to say anything about file size...Ravid will tell me. :^P

It is within my power to change Parasoul's idle on the character select, but we totally won't because that would involve drawing a whole new idle pose...

2-3 months to create a character is SO FAST you have no idea. Look how long it took KOF or BB, yo. We're greased lightnin'!
Skullgirls - a fighting game by gamers, for gamers. http://skullgirls.com/
All DLC characters are from scratch post launch. There will be DLC in the form of palettes soon after(probably), but this is the result of their moneymen needing an extra stream of cash outside launch sales. Each character will still have nine palettes though.
It's repeatedly the same arguments over and over and over. It's hilariously sad.
Yeah, it is. I'm not fond of nearly complete(especially complete...) DLC characters to be honest. I think twelve is pretty excessive and it's no surprise that casuals/regular folks are pissed about this. I'm already done with buying Capcom games at launch myself anyways. Also, this game looks fugly so I can skip it. I think it's a shame since this game looks like it plays better than the SFIV series of games.

Darkstalkers IV will be an ugly mess if Capcom's previous releases are any indication.
 

vg260

Member
MvC3 came out in March. UMvC3 came out the same year during late last year. This makes it less than a year which is absolutely unheard of. Secondly, they fixed a lot of problems with MvC3 with better online. Essentially, people got screwed who bought it.

That's subjective. I sure as heck got my money's worth out of MvC3, and $40 for everything UMVC3 offered was worth it as well. Both more so than most other AAA games I was done within a week.
 

Lothars

Member
Season pass would truly be hot sex for this game. Insta buy for me if they do it otherwise I'll just pick and choose like always.
Agreed, I could see it happening especially with all this DLC but I just wish they would announce prices.
 

kayos90

Tragic victim of fan death
That's subjective. I sure as heck got my money's worth out of MvC3, and $40 for everything UMVC3 offered was worth it as well. Both more so than most other AAA games I was done within a week.

Alright, yeah it's subjective. However, if people, such as you, readily accept this notion instead of questioning it, then they'll keep doing it again and again. Personally, I don't want that to happen.
 

vg260

Member
Alright, yeah it's subjective. However, if people, such as you, readily accept this notion instead of questioning it, then they'll keep doing it again and again. Personally, I don't want that to happen.

What notion? Paying for content you feel you would get your money's worth out of? I didn't readily accept it without thinking about what value it offered for the price.
 

kayos90

Tragic victim of fan death
What notion? Paying for content you feel you would get your money's worth out of? I didn't readily accept it without thinking about what value it offered for the price.

The notion that they're going to release a game and an updated version in less than a year. Sure they're charging less but the fact that you have to essentially buy it again? Are you so focused on your "value" and "worth" of what you paid for that you're blind to their tactics?

EDIT: Essentially I'm not going to support a company that feels like they can screw me over at any turn.
 

Skilletor

Member
The notion that they're going to release a game and an updated version in less than a year. Sure they're charging less but the fact that you have to essentially buy it again? Are you so focused on your "value" and "worth" of what you paid for that you're blind to their tactics?

EDIT: Essentially I'm not going to support a company that feels like they can screw me over at any turn.

I don't give a damn about their tactics. It's worth it to me since I know I will get more than my money's worth with what is offered. If I think I will get more enjoyment down the line with more characters, I'll buy those too.

This isn't about some conspiracy. It's not about supporting bad business practices. None of that factors in to my decision of entertainment.

Will I have fun. Yes. Buy.

No. Don't buy.

It's really that simple, and I wish people would stop acting like those who want to have fun with a game they're looking forward to are stupid tool just because they're going to have fun.
 
Alright, yeah it's subjective. However, if people, such as you, readily accept this notion instead of questioning it, then they'll keep doing it again and again. Personally, I don't want that to happen.

That unfortunately applies to a lot of what's happened this gen. As much as I wish that more of these monetization experiments would fail I find it hard to criticize gamers don't feel ripped off by them.

Personally I'd love to go back to the days of getting a game like SoulCalibur on DC where there were tons of unlockable weapons, characters, extra costumes, etc... but now that publishers know that some people will pay extra for these things and there's infrastructure on consoles to support it those days are long gone :(
 

HeroMK

Neo Member
The BLeak Videogames future:

60 $ buying a game in the future gives you:
- 3 lives (extra life costs 1 $)
- 3 continues (extra continue costs 5 $)
- 10 hours cap playing time (each extra 1 hour costs 2 $)
- Endings, movies, sidequests, extra characters, new game +, replaying the game are of course not free and prices will be announced later.

Enjoy your game Suckers.

A loan from the bank is required for a demons souls game in the future.

It is becoming a trend now. We are paying more for less.

We pay $60 now for unfinished games such as SFxT and Marvel vs Capcom 3. Some games even go as far as charging you just to see the ending scene of a game. Its ridiculous that the gaming industry is headed down such a dark road.

Im afraid the future doesn't seem as bright as people make it out to be.
 

vg260

Member
The notion that they're going to release a game and an updated version in less than a year. Sure they're charging less but the fact that you have to essentially buy it again? Are you so focused on your "value" and "worth" of what you paid for that you're blind to their tactics?

EDIT: Essentially I'm not going to support a company that feels like they can screw me over at any turn.

If that's how you feel, fair enough. I followed the game's development extensively, so I'm familiar with their "tactics" as you say and I know the difference between the two product SKUs, thank you very much. I'm pretty sure the content in UMVC3 is not the exact same thing as MvC3, so I'm pretty sure I didn't buy MvC3 twice.

What products do you buy? I'm pretty sure those companies use "tactics".
 

ultron87

Member
It is becoming a trend now. We are paying more for less.

We pay $60 now for unfinished games such as SFxT and Marvel vs Capcom 3. Some games even go as far as charging you just to see the ending scene of a game. Its ridiculous that the gaming industry is headed down such a dark road.

Im afraid the future doesn't seem as bright as people make it out to be.

The existence of extra characters doesn't make a game unfinished.
 

vg260

Member
Extra characters ? They basically have these characters there already but locked away 25% of the cast to make you pay 50+% more of the original price.

Would these characters be there if they weren't going to sell them? Probably not. They plan this DLC for an extended revenue stream.

I've finally learned my lesson... I'll wait for the inevitable ultimate/super/complete collection just as I have with Mortal Kombat.

It was like $20 savings for a ~9 month wait? (don't recall) Seems like an even trade off. I'll enjoy playing it for all those months.
 
I've finally learned my lesson... I'll wait for the inevitable ultimate/super/complete collection just as I have with Mortal Kombat.
what took you so long? its only been happening since at least '92.

heromk said:
Extra characters ? They basically have these characters there already but locked away 25% of the cast to make you pay 50+% more of the original price.
they weren't planned/budgeted for retail release, hence they are extra. if you're really that upset, go find another game that has more than 38+ characters in its first version (pro tip: there aren't a whole lot).
 
Extra characters ? They basically have these characters there already but locked away 25% of the cast to make you pay 50+% more of the original price.

They marketed and sold the game as a product with 38 characters. The game is finished in their eyes. They didn't promise you those other 12 as part of the initial package.

There are extra characters. They just put them on the disc and locked them.

If anything, maybe capcom will just not put them on the disc so save the trouble in the future.. But those 12 extra people were not meant to be part of the initial retail product, and that was the intent.

I don't know why it is better if it's on the disc or not. Maybe you have a problem with the general notion of the business practice of the making the 12 extra characters in the first place, and that they are finished already.

They can make 100 at a time, and release them in order as they see fit. Their choice.
 

IISANDERII

Member
What else are they holding back? Something for sequels even?
I can't think of one single example where sandbagging is beneficial.
 
Would these characters be there if they weren't going to sell them? Probably not.

Just like how the characters probably weren't complete on the disk, right?

It's bullshit to keep gameplay content that's finished under lock and key. If they were all simply aesthetic items I wouldn't be bothered, but as people have said they're essentially charging at least $80 for the finished game.
 
what took you so long? its only been happening since at least '92.
I've since learned patience and self control. I've also learned not to throw my money away on incomplete games that will be updated 6 months later. If UMvC3 and SSF4 are any indication, I'll be getting more content at a lesser sticker price, and not have to worry about empty lobbies with every iteration.
 

Mxrz

Member
+1 for the "Don't buy any new game at release because you've no idea what the fuck is going to happen between DLC and "Complete" editions" motto.
 

King_Moc

Banned
So....i'm assuming that the cost of the Vita version will be inflated to take account of all that extra 'dlc', right?

No? I guess that means that the cost is factored in then.
 

conman

Member
It is becoming a trend now. We are paying more for less.
No. We've been lucky over the past 5-10 years in paying less for more. As others have pointed out, prices haven't changed much in the past 25 years.

As the market grew and got more competitive, prices remained stable while content continued to increase. Now, we're finally seeing the limit of that growth (at least in consoles). But because prices have been the same for so long, publishers are having a hell of a time finding a way to raise prices without scaring away consumers. This thread shows just how hard that is.
 

vg260

Member
Just like how the characters probably weren't complete on the disk, right?

It's bullshit to keep gameplay content that's finished under lock and key. If they were all simply aesthetic items I wouldn't be bothered, but as people have said they're essentially charging at least $80 for the finished game.

We get it. You want everything they make or it's BS, but it's their product, their labor, their creation. Their choice. They can package and sell it how they want. If I wrote a book trilogy that's complete, I sure as heck don't owe you all three if you buy my first.
 
So....i'm assuming that the cost of the Vita version will be inflated to take account of all that extra 'dlc', right?

No? I guess that means that the cost is factored in then.

You should know better than to bring rational thinking into this thread. Capcom is doing us a favor by even allowing us to play this game. If they dont charge us for all of these characters, they're bound to go out of business, and we'll have some starving game devs to worry about.

Get out your pom-poms because it's corporate cheerleading time!
 

V_Arnold

Member
So....i'm assuming that the cost of the Vita version will be inflated to take account of all that extra 'dlc', right?

No? I guess that means that the cost is factored in then.

That is not how that works.
The Vita version is a port. It also comes later. The DLC model does not proven to be working there, but it has proven to work in 360/PS3, so they are using it there.
 

HeroMK

Neo Member
what took you so long? its only been happening since at least '92.


they weren't planned/budgeted for retail release, hence they are extra. if you're really that upset, go find another game that has more than 38+ characters in its first version (pro tip: there aren't a whole lot).

I am not upset about this. I love fighting games and I will play this more than likely. It is the DLC that is going to become a problem in my eyes. You will see more companies starting to abuse this entirely in the future. Companies will start providing less so that they can charge you more for the standard. DLC is now taking over their mindsets. Why couldn't these characters have been included in the game despite being completed already for the original price ?
 

King_Moc

Banned
That is not how that works.
The Vita version is a port. It also comes later. The DLC model does not proven to be working there, but it has proven to work in 360/PS3, so they are using it there.

I genuinely have no idea if this is a serious response. Why would the dlc model not work on Vita if it does on PS3? There must be a huge crossover in the two audiences.
 
I am not upset about this. I love fighting games and I will play this more than likely. It is the DLC that is going to become a problem in my eyes. You will see more companies starting to abuse this entirely in the future. Companies will start providing less so that they can charge you more for the standard. DLC is now taking over their mindsets. Why couldn't these characters have been included in the game despite being completed already for the original price ?

"start to abuse"?

They've been abusing it this entire generation, and we have a full thread showcasing "battered wife syndrome". It's sad how complacent gamers are these days.
 

Kai Dracon

Writing a dinosaur space opera symphony
It is becoming a trend now. We are paying more for less.

We pay $60 now for unfinished games such as SFxT and Marvel vs Capcom 3. Some games even go as far as charging you just to see the ending scene of a game. Its ridiculous that the gaming industry is headed down such a dark road.

Im afraid the future doesn't seem as bright as people make it out to be.

It's this kind of hyperbole that makes discussing the subject difficult.

"We are paying more for less".

Compared to what?

Compared to ten years ago, when a fighting game cost $50 - $60, usually had less characters than a current game, and aside from SFA3 - the one game constantly brought up to remind us "how we used to get so much more" virtually no games had any content besides an arcade mode, an offline versus mode, and maybe a training mode.

The perception that "we are paying more for less" and "incomplete" games comes from the fact that modern games sometimes have extra content to be sold after the game ships, regardless of where that content is located at. So we say "but, but, I bought an unfinished game because now there's MORE STUFF that I say should have been in it!"

Bringing one Prince of Persia 2008 is a straw man because that's like what... one game, in which such a DLC epilogue was attempted. One game of note at least. It wasn't well received and it's all but forgotten now. It didn't cause every other AAA game in the subsequent 4 years to suddenly have $10 DLC epilogues.

Did anyone stop to consider that the reason why the "dark times" of every game having a DLC ending is because people did vote with their wallets, and POP's DLC failed? (IIRC, it never seemed very popular.)

I just don't think there are any general trends of doom on the scale many folks try to make out. In the same time frame as a game like MVC3 going off the rails, we've seen multiple other releases in the genre that people weren't up in arms about, even though those games had DLC: Mortal Kombat, King of Fighters XIII, BlazeBlue CS Extend. Even SCV, which a lot of people rag on for not having arcade character endings, actually has a decent amount of content and we know there's a real reason for anything it lacks: it was rushed as hell, out of the control of the development team.

If SFXT didn't have any DLC on the disc, would people still be claiming it's "an incomplete game"? Given how many default characters it has? Suddenly there DLC on the disc is found and it magically becomes something else?

Not even arguing over whether the DLC strategy is the right one. Just pointing out how much of this is actually highly relative and based on perception. And how much of the controversy is really a narrative constructed out of subjective factors.


"start to abuse"?

They've been abusing it this entire generation, and we have a full thread showcasing "battered wife syndrome". It's sad how complacent gamers are these days.

I do realize this is now officially a DLC bitch thread, so we're suppose to have everyone who feels angry, betrayed, or sanctimonious about DLC airing their grief. But setting up shit like, anyone who thinks the entire industry isn't 100% ruined and doesn't feel entirely betrayed is a battered wife, is ridiculous.
 
It's this kind of hyperbole that makes discussing the subject difficult.

"We are paying more for less".

Compared to what?

Compared to ten years ago, when a fighting game cost $50 - $60, usually had less characters than a current game, and aside from SFA3 - the one game constantly brought up to remind us "how we used to get so much more" virtually no games had any content besides an arcade mode, an offline versus mode, and maybe a training mode.

The perception that "we are paying more for less" and "incomplete" games comes from the fact that modern games sometimes have extra content to be sold after the game ships, regardless of where that content is located at. So we say "but, but, I bought an unfinished game because now there's MORE STUFF that I say should have been in it!"

Bringing one Prince of Persia 2008 is a straw man because that's like what... one game, in which such a DLC epilogue was attempted. One game of note at least. It wasn't well received and it's all but forgotten now. It didn't cause every other AAA game in the subsequent 4 years to suddenly have $10 DLC epilogues.

Did anyone stop to consider that the reason why the "dark times" of every game having a DLC ending is because people did vote with their wallets, and POP's DLC failed? (IIRC, it never seemed very popular.)

I just don't think there are any general trends of doom on the scale many folks try to make out. In the same time frame as a game like MVC3 going off the rails, we've seen multiple other releases in the genre that people weren't up in arms about, even though those games had DLC: Mortal Kombat, King of Fighters XIII, BlazeBlue CS Extend. Even SCV, which a lot of people rag on for not having arcade character endings, actually has a decent amount of content and we know there's a real reason for anything it lacks: it was rushed as hell, out of the control of the development team.

If SFXT didn't have any DLC on the disc, would people still be claiming it's "an incomplete game"? Given how many default characters it has? Suddenly there DLC on the disc is found and it magically becomes something else?

Not even arguing over whether the DLC strategy is the right one. Just pointing out how much of this is actually highly relative and based on perception. And how much of the controversy is really a narrative constructed out of subjective factors.


I wonder if some people really remember the old days of fighting games, when we used to anticipate getting inferior arcade ports 6-12 months after they came out in arcades and that were barebones in terms of modes and content.
 
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