Seems like speculation from Geoff's part.
I don't expect it to run UE4 anyway.
He's not speculating, he's quoting what caps said at gdc. That was a few months ago so things might change.
Seems like speculation from Geoff's part.
I don't expect it to run UE4 anyway.
I'm surprised people were expecting it to.
The Wii U is going to be exactly like the Wii was in terms of software, except it will have a lot of ports from this gen.
this thread should serve as a nice preview of next week and the following months, and years, to come.
I'm surprised people were expecting it to.
The Wii U is going to be exactly like the Wii was in terms of software, except it will have a lot of ports from this gen.
Except according to many devs here they key to UE4 is scalability and sleeding up dev time. So what would take 100 hours before now takes 50 thereby reducing costs.I don't see why anybody would want to run a game on Unreal Engine 4. They should rename this generation the "Going out of Business" generation since so many companies have fallen because of out of control gaming budgets.
Why is it a "shtick"? He as asked a direct question, and he gave a direct answer. This topic is only controversial because some people have been holding out hopes that this upcoming Nintendo console is somehow going to end up being more powerful than it really is.
umm, I think Mike Capps might have an idea. I'm not even sure if this is a joke post or not.
I'm actually kind of glad in a way. Doesn't that controller cost almost$100? I want the system to be at MOST $250at launch.
He's not speculating, he's quoting what caps said at gdc. That was a few months ago so things might change.
Umm this was never about Nintendo games but third parties.
Why? You want another Wii like piece if hardware that is a full generation behind?I'm actually kind of glad in a way. Doesn't that controller cost almost$100? I want the system to be at MOST $250at launch.
Huh? Epic is building the engine with next gen in mind. Theyre building it FOR next gen consoles.Judging by what Epic's action has been for PS4 and XB3, I think it's best not to hold our breaths for it to be even running on them as intended.
I hope and hope that both of them come through in the end; failing to do so will mean UE4 running half assed on them.
Well, considering I don't expect it to run on the next consoles from Microsoft or Sony right away either, this isn't a shock.
Epic DID say that "no current hardware" could run it, and considering the next Xbox and PlayStation will be based on currently available GPUs, that kind of excludes them from the first run of UE4 until it's scaled down, as well.
Earlier this month is "a while back"? Wow, my perception of time is obviously VASTLY different than yours.
It was less than a month ago, it's being designed in a way that ONLY a Keplar can run it. You think MS and Sony are gonna price themselves out of the console market AGAIN by pushing a Kepler into a partly-finished design JUST for UE4, despite the financial sinkhole it will yet again create for them?
I'm still holding on the hope he was being sarcastic.
I doubt it cost them 100 to make the controller, and why at most 250? I'd rather have a super system launch at 400 and drop price in a year or two than be crap forever. Just me personally.
Why? You want another Wii like piece if hardware that is a full generation behind?
Why is this surprising to anyone? Going by what we've seen/heard, WiiU's hardware is not too much above current gen's (which TBH, is 5-6 years old tech), why would anyone expect it to run an engine that's not even out yet.
Huh? Epic is building the engine with next gen in mind. Theyre building it FOR next gen consoles.
But why? Even if the WiiU were to somehow get a version of UE4 running on it, we know it's going to be a bastardized version of the engine anyway, so why is it so important to some people? It's not going to suddenly guarantee 3rd party ports either. They'll still farm the WiiU version off to a different developer, like they did with the Call of Duty games for Wii.
Does Nintendo use the Unreal Engine?
No? Then buggered if I give two tin shits.
So nothing like the Wii was this gen?
I am pretty sure one of 720 / PS4 will run UE4, but that's about it.
Epic can say whatever they want, Sony and Microsoft won't listen. Same as Nintendo, they need a price-competitive hardware not a bleeding-edge, the most we can afford in the package and then sell them for $500. That business model is DEAD.
Wii U rumors point to HD6770 (wich is 5-6x 360/PS3) even an AMD APU igp is WAYYYYYY faster than the current consoles. The problem is when you want to go beyond. High end gpu's had a power consumption of about 90-100w in 2005, now high ends are near 300w so the only option are value-mid-range (HD7700 80w).
For 2013 an HD8700 will be between 7700/7850 with ~105w (same 28nm).
Judging by what Epic's action has been for PS4 and XB3, I think it's best not to hold our breaths for it to be even running on them as intended.
I hope and hope that both of them come through in the end; failing to do so will mean UE4 running half assed on them.
Funny enough that team is now basically the main COD team. Wii version was farmed out to them because West and Zampella felt dirty touching the Wii.
Could very well be the case, particularly if Nintendo's partnership with Havok, for example, indicates that they are building an alternative route if Epic won't commit to UE4 support for the Wii U.If its bad news, then it's true news. Specially if its about Nintendo hardware power (lack of it).
Wasn't that whole thing just a weak jumping to conclusions that really had no solid basis? Or am I thinking of something else?IIRC Metroid Prime was built off UE as a base.
Can't say I'm surprised. I always thought Wii U was going to be something like a suped up PS3. I never expected something state of art and I'm not sure why anyone would given Nintendo's recent history.
This is bogus.IIRC Metroid Prime was built off UE as a base.