• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

IGN: Devs: PS4/Xbox 3 By Jan 2014, Xbox 3 easiest/best selling, Wii U "too complex."

Massa

Member
Um... they didn't scoff at it. They ported games to it. A lot. Perhaps inadequately on occasion, but it still shared the vast majority of 3rd party titles with the 360 even though the 360 versions beat the hell out of it sales-wise for a very long time.

So pulling this excuse out now? Sort of strange.

There were actually a few games that didn't come out on the PS3. I remember an interview with a Sony employee, might have been Jack Tretton, where it was mentioned how hard those days were for the PS3 when they were afraid losing devs and it was hard to get people onboard. Activision was publically threatening to pull out.

Sony had to work their assess off to sustain the third party support they have, it didn't just happen because it's not a Nintendo machine and developers love Sony but hate Nintendo.
 

BobLoblaw

Banned
3rd party titles have never matched up sales-wise. On any platform. Ever. And if that bothers them, they are even more ridiculously inept at business than I already thought.
360?

The problem with this is that I seriously doubt that the userbase of the PS4/720 is going to be enough to sustain the sort of development budgets we'll be looking at next generation. PS3 benefited from this this generation, in that publishers couldn't afford not to make ports for the system despite all its technical problems.

Of course the other option is that they continue to ignore the Wii U (which seems unlikely, at least for the next few years) and continue to squeeze more money out of a console space that is showing increasingly stagnant userbase growth.
PC gaming would be far easier to do and the return would probably be just as well.
 

Sciz

Member
You'd think developers would jump at the chance to add another console to port their games over these days. You can't think of shit to do with the screen? Then don't do anything you black hole of creativity. Put a static image on there.
Publishers will be all over it if there aren't any real technological incompatibilities like there were this gen. Developers can talk about how they're not looking forward to it all they want, but at the end of the day, most of them don't get to make that kind of decision.

Not sure why some people are complaining about the possibility of just throwing a map on the controller anyway. Going from the GBA to the DS, having bits of the HUD and content that used to be relegated to subscreens constantly displayed somewhere besides the main screen was a revelation. If that's all most third-parties use it for, great.
 
Publishers will be all over it if there aren't any real technological incompatibilities like there were this gen. Developers can talk about how they're not looking forward to it all they want, but at the end of the day, most of them don't get to make that kind of decision.

Not sure why some people are complaining about the possibility of just throwing a map on the controller anyway. Going from the GBA to the DS, having bits of the HUD and content that used to be relegated to subscreens constantly displayed somewhere besides the main screen was a revelation. If that's all most third-parties use it for, great.

I ain't complaining PikachuMobile. That's the most I expect from them.
 

plufim

Member
Unless MS or Sony put out a tease of their new consoles (along with the usual bullshots) in the next few days, I doubt we'll see the consoles on the shelf as early as late 2013. Mid-late 2014 maybe. Consider the usual life cycle of the reveal - tease at an E3, playable at the next E3, released toward the end of that year or early next.

Saying there is evidence that the system will be out late 2013 is intentionally ignoring the evidence that the systems are being pushed out for as long as they'll last, so I suppose people will do as they do with the WiiU power - believe the rumors that back up their preconcieved notions and ignore the rest.

And jesus christ, the 3rd parties argument on Wii argument AGAIN?
The majority of "AAA" third parties NEVER TRIED on Wii. And I'm not saying they should have! But they can't argue that their game would not have sold well on Wii when they never wanted to try.
 

Zekes!

Member
From a hardware perspective, nearly 80% of respondents said Microsoft’s next console is the easiest to work with, and the overwhelming majority suspect it will be the sales leader over the next five years.

really now
 

jcm

Member
Nintendo Wii - 8.5 games per system (818.46 milion games divided by 95.85 million systems sold)

X360 - Revealed tie ratio to be 8.9 in US, which is the strongest market no numbers for the rest of the world which suggest the tie ratio would drop, unknown for how much though.

PS3 - Last oficial data is from may 2011 from what I gather, sits at 8.5

PS3 is 9.3 (595 million games, 63.9 million systems)
 

plufim

Member
I find that the tie ratio for all systems is approximately the same to be quite interesting! I wonder what exactly leads to that number of ~9? Could it merely be a function of how long they've been on the market?
 
Why are we even discussing this "article" still?
What does that have to do with anything? Its a developer survey featuring 35 developers. He's Canadian and an 360 editor. That shouldn't change the numbers. Its not like they count different from the rest of us.
 
Because devs that we know are making titles say porting is very easy. It might require some tuning because of very basic differences in their CPU's, but the system itself runs PS3/360 games easily.

This is why a good deal of posters are looking at this as more of a controller thing, and those of us looking at it like that are thinking "Why?" Just make your game and add some superfluous touchscreen gimmick. Even if it's just "HUD on DRC screen." that's still better than nothing.

I think the ship sailed with the Wii in me expecting developers to really try with new control schemes. The market isn't built like that anymore. At best Nintendo should mandate the ability to play the games on the controller. Devs shouldn't be expected to do more than that, because otherwise the games will probably never be considered for the platform
What if they're talking about post 360/PS3? What if that's not so easy to port? I think its unfair to assume that they're saying its difficult just because they can't figure out what to do with the touchscreen.
 

Dicer

Banned
What does that have to do with anything? Its a developer survey featuring 35 developers. He's Canadian and an 360 editor. That shouldn't change the numbers. Its not like they count different from the rest of us.

This information is based on survey responses from 35 video game developers IGN trusts. Look for more information on next generation consoles at IGN soon.

Yeah, and we should all trust IGN when it comes to anything Nintendo related after Matt left..I'm sure we will have a few more "articles" about how terrible the Wii U is before we actually see it.
 

Lonely1

Unconfirmed Member
What if they're talking about post 360/PS3? What if that's not so easy to port? I think its unfair to assume that they're saying its difficult just because they can't figure out what to do with the touchscreen.

Not that I doubt that there are technical challenges to downport from the (proposed) Nextbox, but the touchscreen has already been used as justification for not porting 360/Ps3 games to the system by the likes of DICE and Kojima.
 

Erethian

Member
PC gaming would be far easier to do and the return would probably be just as well.

Oh definitely, and I think having to port games everywhere possible is part of the reason (the other part being the growing technical similarities between consoles and a PC) why we've seen so many PC ports of console games this generation.

But despite doing almost all of my gaming on PC I can also appreciate that the active userbase of the platform, at least for console ports, has a really long way to go to matching the sales achieved on the HD twins. Unless it's for a franchise with a really strong PC history. Which is why I think we're going to continue to see companies porting their games to as many platforms as possible, barring technical constraints. (and it should be obvious that I don't think the Wii U will be far enough behind the PS4/720 to pose those technical constraints, at least for most games)
 
Yeah, and we should all trust IGN when it comes to anything Nintendo related after Matt left..I'm sure we will have a few more "articles" about how terrible the Wii U is before we actually see it.
Presuming that they played with the results to make the WiiU look bad?

I'm assuming it just went like this...

"Hey. lets interview some devs on their thoughts on the next gen systems. OK, we got 35 responses to our survey. Let's publish the results."

It is what it is. Its the opinion of 35 devs IGN got a hold. Take it as exactly that.
 

Vinci

Danish
Presuming that they played with the results to make the WiiU look bad?

I'm assuming it just went like this...

"Hey. lets interview some devs on their thoughts on the next gen systems. OK, we got 35 responses to our survey. Let's publish the results."

It is what it is. Its the opinion of 35 devs IGN got a hold. Take it as exactly that.

I'm not saying you're wrong, but he does bring up a good point. Surveys are traditionally handled by 3rd parties to give some distance from potential biases. All the same, we'll find out how accurate the survey was in the end.
 
Yeah, and we should all trust IGN when it comes to anything Nintendo related after Matt left..I'm sure we will have a few more "articles" about how terrible the Wii U is before we actually see it.

Why are you so defensive? What could a site as big as IGN possibly gain from slandering Nintendo?
 
Now obviously the Wii can do much better, but I'd expect that most Xbox ports would have turned out similarly, mainly due to the fact that the developers of those games clearly weren't interested in learning how to take advantage of the Wii's hardware.
So you are saying that whoever ported Enclave to the Wii intentionally tried to make it as bad as possible? Can I ask you why? What purposse would that serve?
 
PS3 is 9.3 (595 million games, 63.9 million systems)
Thanks, couldn't find newer data than May 2011 from the search I did.
So you are saying that whoever ported Enclave to the Wii intentionally tried to make it as bad as possible? Can I ask you why? What purposse would that serve?
Not what he said.

He said they clearly weren't interested in learning how to take advantage of the Wii's hardware. The wii isn't an Xbox, it's a different proprietary architecture; it's not regarded as hard to develop for but as every platform has it's quirks and does certain things it's own way. For that port they were only concerned that it would run, so they stripped every graphical polish the original game had until it seemed like running Doom 3 on a Vodoo 2.
 

Dicer

Banned
Why are you so defensive? What could a site as big as IGN possibly gain from slandering Nintendo?

I guess we could ask G4 the same question, seems to be the "cool" thing to do...Why would an Xbox editor put out an article about another system, and would he have done the same if this "survey" came out with a positive outlook?!


Everyone seems content on getting their jabs in before E3, it's chill...enjoy.
 
So do these 35 'Developers' encompass a development studio in its entirety, or are they the responses from 35 people who happen to work in the industry?

Are they all third party developers, or are some bound by studio affiliation with a platform holder...

This really is ridiculous, alarmist reporting from the Fox NEWS of gaming.
 

GCX

Member
Man I'm so happy we'll be getting some concrete WiiU information in just a few days. This neverending speculation is really getting tiring.
 
I guess we could ask G4 the same question, seems to be the "cool" thing to do...Why would an Xbox editor put out an article about another system, and would he have done the same if this "survey" came out with a positive outlook?!


Everyone seems content on getting their jabs in before E3, it's chill...enjoy.

This article is not about the Wii-U. Its about all the next gen consoles.
 

Yagharek

Member
Cost wise they have no choice not to support all 3. If this gen showed anything then they cant afford to ignore Wii/U. Unless they want more closures.
 

BobLoblaw

Banned
Cost wise they have no choice not to support all 3. If this gen showed anything then they cant afford to ignore Wii/U. Unless they want more closures.
As I've said earlier, PC ports would likely supplement any potential loses from skipping the Wii U. Well, that or more/more expensive DLC. Bottom line is if developer have the choice of supporting up to three platforms Orbis/Durango/PC and making a decent profit, then what's the point in recreating all of your game assets from scratch just to put it on another platform and risk losing money? None.

Large publishers/developers don't make games for any other reason that maximizing profits while reducing costs. That's the way every successful business works. And if that means skipping out on a Wii U port, then so be it.
 
Not what he said.

He said they clearly weren't interested in learning how to take advantage of the Wii's hardware.
Why wouldn't they be interested in learning how to take advantage of the Wii? Making a better product usually leads to better sales and bigger recognition and learning how to take advantage of a very popular platform is a good thing when you want to have a job as a game developer.
 

Globox_82

Banned
wait a second. So this X3 easier to develop / best selling come from some legitimate source or wishful thinking from pool fangirls?
 

orioto

Good Art™
As I've said earlier, PC ports would likely supplement any potential loses from skipping the Wii U. Well, that or more/more expensive DLC. Bottom line is if developer have the choice of supporting up to three platforms Orbis/Durango/PC and making a decent profit, then what's the point in recreating all of your game assets from scratch just to put it on another platform and risk losing money? None.


I'm lost, why would they need that on WiiU ?

Anyway i have a theory, but it's maybe wrong, tell me. basically, Microsoft has a strategy for its hardware, and that's putting all the best conventional parts they can afford to loose money on >> resulting in something really usual for devs.

Sony/Nintendo don't want/can't afford that strategy, so they have to relate on smarter design choices, meaning looking for innovative and exclusive techs (i'm only speaking power, not interface) resulting in something less simple to code for.
 
I was talking about the part where he bolded Canadian.
Ah. I'm european, I don't get that regional shenanigans.

Could mean he doesn't have that many contacts (or pretty much just Ubisoft Montreal) seeing most north american developers live in US not canada.
Why wouldn't they be interested in learning how to take advantage of the Wii? Making a better product usually leads to better sales and bigger recognition and learning how to take advantage of a very popular platform is a good thing when you want to have a job as a game developer.
That would be the professional approach to it, but lots of developers couldn't be arsed to read documentation or give the TEV pipeline a try; not saying it's the case here (I wouldn't be surprised if it was ported by a guy with time constraints), but it happens.

Doesn't change that someone along the line didn't think this port (of a average 9 year old game) deserved any justice and effectively had the balls to publish it as is.
 

Neo C.

Member
Derpy survey methods aside, I'm a bit concerned that lots of devs already putting their eggs on the xbox3. I'm not even talking from Nintendo's perspective but more from the perspective of the whole industry.
What if Wii U and the PS4 sell much better than expected? This generation has shown that this industry doesn't have a plan B, companies would rather go down than changing plans.

It's really stupid: Publishers are very risk averse in game content because of the high budget, but they don't take an effort in spreading the risk to different plattforms, instead they put the eggs on one or two plattforms. Of course you can't make (enough) profit if all the A-teams are on the same plattform while other successful plattforms only get C- and D-teams.
 

plufim

Member
Without telling us WHO the 35 developers are, yeah, the survey doesn't mean much. Have they ever made a game on anything aside from 360?

You think higher rates are worth it when you could get black-listed by Nintendo for lying? Cause I betcha IGN doesnt.

While I don't think this is the agenda... yes, IGN has burned pretty much all of their Nintendo readers over the past three years.
 
Why wouldn't they be interested in learning how to take advantage of the Wii? Making a better product usually leads to better sales and bigger recognition and learning how to take advantage of a very popular platform is a good thing when you want to have a job as a game developer.
They probably didn't have the time or budget.

Which is why you have games like Splinter Cell looking a half generation worse than GCN equivalents.
 

Kafel

Banned
Come on.

Like it isn't obvious third parties won't bother with the Wii U tablet and quickly focus on PS480 instead.
 

Tookay

Member
You think higher rates are worth it when you could get black-listed by Nintendo for lying?

Yes?

Websites love trolling Nintendo because it riles up fanboys and haters alike. Look at all the GAF threads on devs speaking anonymously and poorly about the Wii U versus the ones with known figures and praise. The negative news threads explode while the positive ones fade away in a handful of pages.

IGN isn't above baiting for ad-clicks, nor would they be blacklisted for it in the first place. It isn't like Nintendo enjoys close relationships with the media in terms of giving them juicy sort of press junkets and insider secrets anyway.

And for what it's worth this doesn't surprise me at all; it sounds like the typical euphemistic "it's hard to think of ways to use this controller so we won't make anything at all" kind of logic that western developers treated the DS and Wii with. Which is in itself a variation of the "if we're going to make a DS/Wii/U game, it'll have to use the unique functions of the controller and not half-ass anything which means we'll make jack shit" excuse that they also peddled, even though the controls provide extra options, not a singular application. Aggravating logic.

But then the big publishers are all engaged in the death-spiral of increasingly over-budget games with a stagnant audience so of course they'd be down for some more bad decision-making next-gen.
 

thuway

Member
I honestly laugh at the developer opinion on Generation 8.

For any developer to think Microsoft is going to have some sort of run-away success with the Next-Box- is either considering the US market exclusively or is severely discounting Sony and its offerings. Sony will not make the same mistakes (pricing, exotic hardware, lackluster OS/online) next generation -the Vita is proof.

To completely disregard Nintendo is another hilarious and disappointing move. The Wii U is a port monster. Scale the games down, remove all the "fancy" effects, and just release them.
 

plufim

Member
Yes?

Websites love trolling Nintendo because it riles up fanboys and haters alike. Look at all the GAF threads on devs speaking anonymously and poorly about the Wii U versus the ones with praise. The negative news threads explode while the positive ones fade away in a handful of pages.

IGN isn't above baiting for ad-clicks, nor would they be blacklisted for it in the first place. It isn't like Nintendo enjoys close relationships with the media in terms of giving them juicy sort of press junkets and insider secrets anyway.

And for what it's worth this doesn't surprise me at all; it sounds like the typical euphemistic "it's hard to think of ways to use this controller so we won't make anything at all" kind of logic that western developers treated the DS and Wii with. Which is in itself a variation of the "if we're going to make a DS/Wii/U game, it'll have to use the unique functions of the controller" excuse that they also peddled, even though the controls provide extra options, not a singular focus. Aggravating logic.

Exactly. IGN have long lost most of their Nintendo fans. Stories about Nintendo being doomed are perfect since they can only gain.
 

Yagharek

Member
As I've said earlier, PC ports would likely supplement any potential loses from skipping the Wii U. Well, that or more/more expensive DLC. Bottom line is if developer have the choice of supporting up to three platforms Orbis/Durango/PC and making a decent profit, then what's the point in recreating all of your game assets from scratch just to put it on another platform and risk losing money? None.

Large publishers/developers don't make games for any other reason that maximizing profits while reducing costs. That's the way every successful business works. And if that means skipping out on a Wii U port, then so be it.

I dont follow. Maybe there's something I'm missing, but Wii U should be getting at the very least a scaleable PC port in the event ps4/xbox3 are significantly more powerful. Given how easily studios went bankrupt this gen, they should be making multiple versions of a game on every system under the sun - ps4, xbox, wii u, pc, iOS, steambox etc. Most games are likely to be on cross-platform engines, and getting a wii u version in particular should be straight forward even if it barely justifies wiipad controls with a menu subscreen.
 
Top Bottom