But at its heart the Wii aas a social console meant to be enjoyed with others. Thats how it was marketed. Naturally those are the games it would receive as well.
The concept was clever if you think about it, not at all wrong; statistic dictated that it was more likely for a wii to be in a living place than X360/PS3.
Because you play them like you played your previous console's, your room makes more sense most of the time; wii? mine was in the living room. It's not so much that I played party games on it; but it simply made more sense because for once I wasn't the only family member using it. That was a strength right there, chances are if you're a gamer you probably have a wii at home, even if it's not your primary platform (or even if you don't use it at all), having access to a platform is important providing a publisher wants to sell you a certain kind of software, it's the first step. Of course multiplatform wii games in that scenario were doomed, but how about some good games made from the ground?
Those customers weren't properly catered to by other than Nintendo, of course there aren't miracles.
Oh, I agree with you there but the onus is on gamers as much as devs. Gamers want the big budget beautiful immersive worlds while they also want the amazing indi games too. Imo both of these were impossible on te Wii. The Wii is in a better situation but again it will be competing against the PS4/nextbox in 6-12 months after release. Devs/pubs are already having to plan their budgets for 2013-14.
For sure. I get why the big budget canons were moved elsewhere; it's like seeing how the GBA never got titles as epic as the SNES did (unless they were ports) a lot of it had to do with the fact they were already maxed what they could do there in the AAA sense and moved elsewhere; so of course the wii wouldn't get a... say, Shadow of the Colossus, it was too late for that kind of thing to make sense for it (although I like to see system pushers anywhere). But I think the whole exodus was a bit too much, it shouldn't have been so much as forcing a HD game or a HD game mentality into it, but trying to find the right titles for each platform.
Most games that didn't manage to break even on the HD's and weren't AAA flops probably deserved to be on a lower spec'ed, cheaper to develop for console for instance. Kinda how Valyria Chronicles moved to the PSP after the first one flopped on PS3, and yet it made perfect sense.