• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Game Informer October Cover: Super Mario Bros. U

Derrick01

Banned
Derrick01 capsized the failboat within the first 10 posts.

I'm not the one who brought up sales. I merely expressed my disappointment in the cover since we don't have hype threads for them anymore (good thing too) and I was expecting something else. If that bothered anyone then too. fucking. bad.
 
Mario Kart? Really? That's what you're going with? A racing game?

Congrats, you realized that Doki Doki Panic used multiple characters with different sets of abilities. It was also very, very different from a regular Mario game. New Super Mario Bros. is not like Super Mario Bros. 2/Doki Doki Panic.

This is the type of game where levels are designed for one type of character. Super Mario Bros. 2 is designed for several types of characters who are different and not even. Some levels are easier or harder in Super Mario Bros. 2 depending on who you're playing as. That's not what they want to happen in New Super Mario Bros.. That is not a bad thing.

Wow, do you normally pompously overreact like this? I'm not trashing NSMB. But SMB 2 itself (oh excuse me, I meant to say Doki Doki Panic!), SPM, and modern platformers from other companies like Rayman Origins AND MARIO KART proves they could design levels around greatly differing abilities, they just choose not to.

untitled-112qfulf.gif
 
Holy crap, did NOT expect that lol. Just giving my opinion, it's probably my least liked genre outside of ultra casual garb, for the aforementioned reasons.

You're already getting ganged up and I apologize, but if I had to explain my personal love for platformers, it would be that it requires a specific kind of skill that is very "videogamey" at its core. You have to be precise, or you'll die. When you get good, you can speed through levels, dodging enemies and pitfalls, and that gives me the greatest rush of any kind of game. It requires a different kind of "think on your feet" skill than other genres, even shooters -- you can typically formulate a strategy around a minute ahead of time, at least. When you're speeding through a level in a platformer, you can't plan 10 seconds ahead. You're constantly reacting to what's coming at you.

That's why I personally like platformers (although not all platformers are built for speed, and I can appreciate them on a different level as well.)

First of all, I appreciate such a reasonable and well-thought out reply. I can totally see where you're coming from as well. For me, being skilled at something like that is not rewarding. I'd feel no satisfaction from being able to run through a hard level fast without dying, especially in a single-player game. Feels like a complete waste of time playing these games with ZERO story, the most basic of characters, little to no dialogue, just brutal. Even if it had all those aspects, I feel the gameplay is an utter bore. Just going from left to right, jumping, trial & error, random puzzles, not my thing. No customization, no loot, not much strategy, no planning, no atmosphere, no feeling of getting sucked into the world.

I'm REALLY surprised that opinion is controversial. There's no way I'm in a tiny minority with disliking this genre as these responses seem to imply. I'm feeling kinda blind-sided...
 

Roto13

Member
Wow, do you normally pompously overreact like this? I'm not trashing NSMB. But SMB 2 itself (oh excuse me, I meant to say Doki Doki Panic!), SPM, and modern platformers from other companies like Rayman Origins AND MARIO KART proves they could design levels around greatly differing abilities, they just choose not to.

untitled-112qfulf.gif

Yes, they could design levels around different abilities. Very, very different levels from the ones found in traditional Mario platformers. I don't know why you're complaining about that. Because this:

Well yeah, but having the same abilities for all four characters is dumb anyways. Plus she floated in Super Paper Mario which had tons of differing player abilities. Ain't no excuse.

came from you.
 
So I subscribed to GI through Gamestop back in... like early August... I picked up an issue off their newsstand and they said I had to buy a whole subscription. Haven't received a new issue yet, so I'm guessing this will be the first. When might I expect this issue to arrive?

I think if you do it in the store and you don't specify they set it up as digital. No idea if you told them you wanted physical though.
 
Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you. Platformers are just a really bad, archaic, boring genre imo.
 

Roto13

Member
Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you.

Different people like different games. Lots of people like platformers. Come to terms with it.

I don't care about Guild Wars. I'm not going to go into a Guild Wars thread and start talking about how I can't grasp the appeal that's evidently there because other people like it a lot.
 
Yes, they could design levels around different abilities. Very, very different levels from the ones found in traditional Mario platformers. I don't know why you're complaining about that.

Just take a deep breath and realize the conceptual barriers you're proposing arent that major and admit it's lazy of them not to at least figure put how to add Peach in somehow.
 

Roto13

Member
Just take a deep breath and realize the conceptual barriers you're proposing arent that major and admit it's lazy of thrm not to at least figure put how to add Peach in somehow.

No, because you're wrong, and now you're just being willfully ignorant. Compare the levels in Super Mario Bros. 2 to the levels in literally every other non-RPG 2D Mario platformer. They're incredibly different.
 
idk why but I added 24 of best Wii games to my wishlist and when WiiU comes out after i hear how awesome it is hopefully I will buy all this shit once, is it a good idea?
 

Berordn

Member
modern platformers from other companies like Rayman Origins AND MARIO KART proves they could design levels around greatly differing abilities, they just choose not to.

In Rayman Origins the characters were identical outside appearance, just like NSMB. Mario Kart is a racing game, not a platformer.
 
Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you. Platformers are just a really bad, archaic, boring genre imo.
How can one game be a waste of time, but another not? It's a hobby you have fun with. Unless you play for money, they're all a "waste of time".
 
Wow, do you normally pompously overreact like this? I'm not trashing NSMB. But SMB 2 itself (oh excuse me, I meant to say Doki Doki Panic!), SPM, and modern platformers from other companies like Rayman Origins AND MARIO KART proves they could design levels around greatly differing abilities, they just choose not to.
Curious sir, do the characters in RO have different capabilities? I'll admit I haven't played it yet (sad face :[) but I thought they were all functionally equivalent. Looking it up on Google gives me the same answers:

http://gaming.stackexchange.com/que...characters-unique-from-a-gameplay-perspective

http://www.gamefaqs.com/boards/998304-rayman-origins/61292698

And honestly, Doki Doki Panic is such a different game from normal Mario games. There are different functions that each character could vary in capability for, and the game was designed for those differences in mind. For something like NSMB, there are clear models of challenge they want to apply. Having differences in characters will break those models, or make certain characters pointless.

Like what if Peach was in NSMBWii and had Propellor hat? Most of the platforming challenges would be pointless then, and players would probably fight over using Peach. We could let everyone use Peach or Peach equivalent character that could float, and then float + propellor would lawl all over the game.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Holy crap, did NOT expect that lol. Just giving my opinion, it's probably my least liked genre outside of ultra casual garb, for the aforementioned reasons.



First of all, I appreciate such a reasonable and well-thought out reply. I can totally see where you're coming from as well. For me, being skilled at something like that is not rewarding. I'd feel no satisfaction from being able to run through a hard level fast without dying, especially in a single-player game. Feels like a complete waste of time playing these games with ZERO story, the most basic of characters, little to no dialogue, just brutal. Even if it had all those aspects, I feel the gameplay is an utter bore. Just going from left to right, jumping, trial & error, random puzzles, not my thing. No customization, no loot, not much strategy, no planning, no atmosphere, no feeling of getting sucked into the world.

I'm REALLY surprised that opinion is controversial. There's no way I'm in a tiny minority with disliking this genre as these responses seem to imply. I'm feeling kinda blind-sided...

It's a controversial opinion because your preference is for the "non-gamey" side of videogames. If I could ask, then why play games when movies, TV shows, and books all do the "character/story/world building" thing better?

And if there were a platformer with a meaty story, would you play it and enjoy it? I guess the controversy comes from wondering whether you actually dislike the genre, or merely its trappings.
 
Dissapointing. I mean... It's NSMB. The only thing they could tell me that I wouldn't already know is whether it has online or not
it won't
.
 
Different people like different games. Lots of people like platformers. Come to terms with it.

I don't care about Guild Wars. I'm not going to go into a Guild Wars thread and start talking about how I can't grasp the appeal that's evidently there because other people like it a lot.

I'm the one who should come to terms with it? Look at those replies and say that again.

This is a Game Informer cover thread, not just about platformers. I figured there might be something more inside, a hint or previews of what else was in this month's mag, so I clicked it then saw that post and replied. Had no idea it would lead to that barrage.

GW2
Mass Effect
Deus Ex HR
Diablo 3 if it wasn't awful
Sleeping Dogs
Far Cry 3
Borderlands 2

That's my style. Can't imagine putting any significant time into a platformer when these types of games are out there. No way I'm in a minority with that opinion.
 

DynamicG

Member
How can one game be a waste of time, but another not? It's a hobby you have fun with. Unless you play for money, they're all a "waste of time".
He knows how to rhetorically state his opinions as such but doesn't actually believe it. Its quite Amiroxian in nature.
 

Roto13

Member
I'm the one who should come to terms with it? Look at those replies and say that again.

This is a Game Informer cover thread, not just about platformers. I figured there might be something more inside, a hint or previews of what else was in this month's mag, so I clicked it then saw that post and replied. Had no idea it would lead to that barrage.

GW2
Mass Effect
Deus Ex HR
Diablo 3 if it wasn't awful
Sleeping Dogs
Far Cry 3
Borderlands 2

That's my style. Can't imagine putting any significant time into a platformer when these types of games are out there. No way I'm in a minority with that opinion.

Again. Some people want to play platformers isntead of Deus Ex. Or some people like to play both platformers and Deus Ex. And yes, you are in the minority, judging by the fact that NSMB games are far, far more popular than any of those games you listed. Stop refusing to believe this.
 
How can one game be a waste of time, but another not? It's a hobby you have fun with. Unless you play for money, they're all a "waste of time".
You can go even further with this type of thinking... we're all going to die anyway so why go to work and be constructive when it's all for nothing.

It's a controversial opinion because your preference is for the "non-gamey" side of videogames. If I could ask, then why play games when movies, TV shows, and books all do the "character/story/world building" thing better?

And if there were a platformer with a meaty story, would you play it and enjoy it? I guess the controversy comes from wondering whether you actually dislike the genre, or merely its trappings.
You're implying that platforming more "gamey" than other genres, which isn't true. Just because they lack story, atmosphere, memorable characters and such and mainly rely on gameplay doesn't mean they're more 'gamey' than other genres. Other genres can have just as much gameplay, much more in fact with much deeper mechanics, along with all those narrative aspects mentioned above. That's why I feel like it's a waste of time.
 

Mutagenic

Permanent Junior Member
Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you. Platformers are just a really bad, archaic, boring genre imo.
This isn't a serious post, right? That a MMO-style game isn't wasting time but a platformer is?
 

Roto13

Member
You can go even further with this type of thinking... we're all going to die anyway so why go to work and be constructive when it's all for nothing.


You're implying that platforming more "gamey" than other genres, which isn't true. Just because they lack story, atmosphere, memorable characters and such and mainly rely on gameplay doesn't mean they're more 'gamey' than other genres. Other genres can have just as much gameplay, much more in fact with much deeper mechanics, along with all those narrative aspects mentioned above. That's why I feel like it's a waste of time.

Ha ha ha, yeah, Mario, who's that?

Games don't need interesting stories to be worthwhile. Some games are worth playing just for their stories. Some for their mix of story and gameplay. Some for just the gameplay. Do you hate sports? Puzzle games? Racing, either real or in video game form?
 
Again. Some people want to play platformers isntead of Deus Ex. Or some people like to play both platformers and Deus Ex. And yes, you are in the minority, judging by the fact that NSMB games are far, far more popular than any of those games you listed. Stop refusing to believe this.
The fact that no other platformers are even in the same universe sales-wise of NSMB (20-30 million, whatever it sold) tells me it's not a good metric to use for your argument.
 
No this isn't likely to be one of the biggest titles of the fall.

It will be a big game... but it won't sell anywhere close in its first few months what ACIII, Halo, or CoD will sell.

A few years from now?

Unless WiiU completely craters this will be one of (if not the) biggest selling single SKU titles of next gen.
 

DynamicG

Member
Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you. Platformers are just a really bad, archaic, boring genre imo.

When people discuss things, there is a step after "I like X and here's why" where they talk about other elements of what they like and exchange information. Your statements are more like show and tell where you just want to share your feelings and opinions, but you don't want to actually discuss them or other elements of the game. As a worker you are less Ric Flair and way more Mantaur.

You also don't seem to understand that calling some else's hobby a waste of time is a poor way to have a discussion about that topic.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
You're implying that platforming more "gamey" than other genres, which isn't true. Just because they lack story, atmosphere, memorable characters and such and mainly rely on gameplay doesn't mean they're more 'gamey' than other genres. Other genres can have just as much gameplay, much more in fact with much deeper mechanics, along with all those narrative aspects mentioned above. That's why I feel like it's a waste of time.

That wasn't what I was implying. I was more questioning your own emphasis on "story and characters" in your posts. Story and characters are not gamey. If more % of your time is spent on watching cutscenes and not playing, then I would call that game "less gamey."

So I ask again, if a platformer had a really well done story, would you play it?
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you. Platformers are just a really bad, archaic, boring genre imo.

You sure are on a roll today.
 

qq more

Member
Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you. Platformers are just a really bad, archaic, boring genre imo.

Stop. Just stop.

You're not making any sense.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you. Platformers are just a really bad, archaic, boring genre imo.

You kind of sort of insult people who enjoy platformers and then unequivocally insult the genre, and you are surprised at blowback..in a NSMB U cover thread?

I'm not telling you what to post and I'm not saying your opinion isn't valid, but don't feign outrage.
 

Mato

Member
That's dazzling. Would be interesting to see HQ 3d art for Zelda. It gives Nintendo an edge over smartphone offerings.
 

rpmurphy

Member
You're implying that platforming more "gamey" than other genres, which isn't true. Just because they lack story, atmosphere, memorable characters and such and mainly rely on gameplay doesn't mean they're more 'gamey' than other genres. Other genres can have just as much gameplay, much more in fact with much deeper mechanics, along with all those narrative aspects mentioned above. That's why I feel like it's a waste of time.
For me, the ones that have story are just tedious to play through and once you have "experienced" it, there's very little motivation to replay them. Some even tend to funnel or force a "correct" progression on top of that to make it even worse.

The reasons that you feel that the arcade-like games are best suited for mobile gaming are the same reasons why people prefer playing them in the first place, whether on a smartphone, on a handheld, in the arcades, or at home on PC or console. The reduction of emphasis on story means that you can replay often without having to watch or read through long dialogue or cutscene sequences, and also be able to pace the gameplay to be much faster and self-encapsulating.
 
Ha ha ha, yeah, Mario, who's that?

Games don't need interesting stories to be worthwhile. Some games are worth playing just for their stories. Some for their mix of story and gameplay. Some for just the gameplay. Do you hate sports? Puzzle games? Racing, either real or in video game form?
Sports games are a different beast altogether because they have such a strong connection to the real world. And no, I don't play puzzle or racing games.

A good story and characters cannot HURT any individual game. It could only improve it. This is an unobjectionable truth. You can have both. Why settle for less?

For example, if Transformers was remade with all the action scenes and special effects equal but it had a better plot behind it, higher quality dialogue, it would be a better film, despite the core aspects of the movie (the action and SFX) being the same -- this can't be denied.

You also don't seem to understand that calling some else's hobby a waste of time is a poor way to have a discussion about that topic.

Hobby? We're talking about a specific genre here. Don't put words in my mouth. That's like saying when we crap on Kinect and other super casual games we're mocking a hobby.

You kind of sort of insult people who enjoy platformers and then unequivocally insult the genre, and you are surprised at blowback..in a NSMB U cover thread?

I'm not telling you what to post and I'm not saying your opinion isn't valid, but don't feign outrage.
That wasn't the initial post that started it.
 
I am really looking forward to NSMBU, but I am really sick of the laziness of the NSMB art style and posters and shit. It looks like one of those really bad fan made wall papers where they just throw in every sprite imaginable into the picture, not really caring about how out of place they look compared to the rest of it.
 

DynamicG

Member
Oh no!

Heavy doesn't like platformers!

That completely invalidates all the fun I've had with them over the years!

*cries*

I was trying to break my SNES carts with a hammer, but then I figured I should just sell them instead since they're not fun games and I may as well get SOMETHING out of them.
 
For me, the ones that have story are just tedious to play through and once you have "experienced" it, there's very little motivation to replay them. Some even tend to funnel or force a "correct" progression on top of that to make it even worse.

The reasons that you feel that the arcade-like games are best suited for mobile gaming are the same reasons why people prefer playing them in the first place, whether on a smartphone, on a handheld, in the arcades, or at home on PC or console. The reduction of emphasis on story means that you can replay often without having to watch or read through long dialogue or cutscene sequences, and also be able to pace the gameplay to be much faster and self-encapsulating.
I agree with this.

http://www.raphkoster.com/2012/01/20/narrative-is-not-a-game-mechanic/
 
No, because you're wrong, and now you're just being willfully ignorant. Compare the levels in Super Mario Bros. 2 to the levels in literally every other non-RPG 2D Mario platformer. They're incredibly different.

Don't care. Obviously SMB 2's levels are different but they still accommodate all four characters just fine in different ways, they could figure out a way to do it with a modern mainline multiplayer Mario game but they won't. I don't care if the current traditional Mario level set needs a slight shake up (could be good for the series) in order to make it happen or if they would be better off just putting her in with the same abilities and keeping the standard level designs, either way it's lazy that she's not in the game. End of story.
 

Teknoman

Member
You want atmosphere in a platformer? Go play Donkey Kong Country Returns.

Anyway people play platformers for numerous reasons:

The catchy / cool soundtracks.
The boss battles.
The various enemies that populate each different stage type as well as the challenges that come with them.
The most fun and easy co-op genre to get into aside from beat em ups.


Honestly, they have something in common with the Souls series of all things. Often they present challenges that require constant use of various coordination skills to chain together jumps, attacks, and whatever else, and the satisfaction comes in overcoming that challenge. Cutting through the Capra Demon or winning a duel against a Dark Knight presents me with the same satisfaction I gain from passing a hard stage in any platformer worth its salt.

Or even a Guild Wars 2 platforming puzzle for that matter.


EDIT: As far as story in a platformer goes, when done right, they feel like watching a well made cartoon...usually with limited vocal interaction (Think a scene from Tom and Jerry).
 

Kai Dracon

Writing a dinosaur space opera symphony
It seems ironic to go about remarking particular genres of games and methods of game play are wastes of time and express surprise that these assertions are not taken for granted, when one could find no shortage of people on the street in real life who would dismiss gaming itself in totality as a colossal waste of time.
 

DynamicG

Member
All those years of precision jumps!

Impossible achievements!

FOR NOTHING!!!

The worst thing about all this is that I now need to redefine fun. I thought I was having it as recently as last week when I was playing the storyless (and thus enjoymentless) NSMB2 but now I don't know what was happening. Was it alien? Are figs fun?
 

RagnarokX

Member
Oh no!

Heavy doesn't like platformers!

That completely invalidates all the fun I've had with them over the years!

*cries*

It's a fine opinion. It's just funny for someone with such an opinion to click on a Mario thread and funnier still for such a person to be confused when people in said thread don't share his opinion :p
 
Top Bottom