What the fuck is going on in this thread :lol
Every Mario thread should be like that
Derrick01 capsized the failboat within the first 10 posts.
What the fuck is going on in this thread :lol
Every Mario thread should be like that
Derrick01 capsized the failboat within the first 10 posts.
Mario Kart? Really? That's what you're going with? A racing game?
Congrats, you realized that Doki Doki Panic used multiple characters with different sets of abilities. It was also very, very different from a regular Mario game. New Super Mario Bros. is not like Super Mario Bros. 2/Doki Doki Panic.
This is the type of game where levels are designed for one type of character. Super Mario Bros. 2 is designed for several types of characters who are different and not even. Some levels are easier or harder in Super Mario Bros. 2 depending on who you're playing as. That's not what they want to happen in New Super Mario Bros.. That is not a bad thing.
You're already getting ganged up and I apologize, but if I had to explain my personal love for platformers, it would be that it requires a specific kind of skill that is very "videogamey" at its core. You have to be precise, or you'll die. When you get good, you can speed through levels, dodging enemies and pitfalls, and that gives me the greatest rush of any kind of game. It requires a different kind of "think on your feet" skill than other genres, even shooters -- you can typically formulate a strategy around a minute ahead of time, at least. When you're speeding through a level in a platformer, you can't plan 10 seconds ahead. You're constantly reacting to what's coming at you.
That's why I personally like platformers (although not all platformers are built for speed, and I can appreciate them on a different level as well.)
Wow, do you normally pompously overreact like this? I'm not trashing NSMB. But SMB 2 itself (oh excuse me, I meant to say Doki Doki Panic!), SPM, and modern platformers from other companies like Rayman Origins AND MARIO KART proves they could design levels around greatly differing abilities, they just choose not to.
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Well yeah, but having the same abilities for all four characters is dumb anyways. Plus she floated in Super Paper Mario which had tons of differing player abilities. Ain't no excuse.
So I subscribed to GI through Gamestop back in... like early August... I picked up an issue off their newsstand and they said I had to buy a whole subscription. Haven't received a new issue yet, so I'm guessing this will be the first. When might I expect this issue to arrive?
Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you.
Yes, they could design levels around different abilities. Very, very different levels from the ones found in traditional Mario platformers. I don't know why you're complaining about that.
Just take a deep breath and realize the conceptual barriers you're proposing arent that major and admit it's lazy of thrm not to at least figure put how to add Peach in somehow.
Out of all the games releasing this fall they went with...that? :lol
modern platformers from other companies like Rayman Origins AND MARIO KART proves they could design levels around greatly differing abilities, they just choose not to.
How can one game be a waste of time, but another not? It's a hobby you have fun with. Unless you play for money, they're all a "waste of time".Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you. Platformers are just a really bad, archaic, boring genre imo.
Curious sir, do the characters in RO have different capabilities? I'll admit I haven't played it yet (sad face :[) but I thought they were all functionally equivalent. Looking it up on Google gives me the same answers:Wow, do you normally pompously overreact like this? I'm not trashing NSMB. But SMB 2 itself (oh excuse me, I meant to say Doki Doki Panic!), SPM, and modern platformers from other companies like Rayman Origins AND MARIO KART proves they could design levels around greatly differing abilities, they just choose not to.
Holy crap, did NOT expect that lol. Just giving my opinion, it's probably my least liked genre outside of ultra casual garb, for the aforementioned reasons.
First of all, I appreciate such a reasonable and well-thought out reply. I can totally see where you're coming from as well. For me, being skilled at something like that is not rewarding. I'd feel no satisfaction from being able to run through a hard level fast without dying, especially in a single-player game. Feels like a complete waste of time playing these games with ZERO story, the most basic of characters, little to no dialogue, just brutal. Even if it had all those aspects, I feel the gameplay is an utter bore. Just going from left to right, jumping, trial & error, random puzzles, not my thing. No customization, no loot, not much strategy, no planning, no atmosphere, no feeling of getting sucked into the world.
I'm REALLY surprised that opinion is controversial. There's no way I'm in a tiny minority with disliking this genre as these responses seem to imply. I'm feeling kinda blind-sided...
Different people like different games. Lots of people like platformers. Come to terms with it.
I don't care about Guild Wars. I'm not going to go into a Guild Wars thread and start talking about how I can't grasp the appeal that's evidently there because other people like it a lot.
He knows how to rhetorically state his opinions as such but doesn't actually believe it. Its quite Amiroxian in nature.How can one game be a waste of time, but another not? It's a hobby you have fun with. Unless you play for money, they're all a "waste of time".
I'm the one who should come to terms with it? Look at those replies and say that again.
This is a Game Informer cover thread, not just about platformers. I figured there might be something more inside, a hint or previews of what else was in this month's mag, so I clicked it then saw that post and replied. Had no idea it would lead to that barrage.
GW2
Mass Effect
Deus Ex HR
Diablo 3 if it wasn't awful
Sleeping Dogs
Far Cry 3
Borderlands 2
That's my style. Can't imagine putting any significant time into a platformer when these types of games are out there. No way I'm in a minority with that opinion.
Dissapointing. I mean... It's NSMB. The only thing they could tell me that I wouldn't already know is whether it has online or not.it won't
You can go even further with this type of thinking... we're all going to die anyway so why go to work and be constructive when it's all for nothing.How can one game be a waste of time, but another not? It's a hobby you have fun with. Unless you play for money, they're all a "waste of time".
You're implying that platforming more "gamey" than other genres, which isn't true. Just because they lack story, atmosphere, memorable characters and such and mainly rely on gameplay doesn't mean they're more 'gamey' than other genres. Other genres can have just as much gameplay, much more in fact with much deeper mechanics, along with all those narrative aspects mentioned above. That's why I feel like it's a waste of time.It's a controversial opinion because your preference is for the "non-gamey" side of videogames. If I could ask, then why play games when movies, TV shows, and books all do the "character/story/world building" thing better?
And if there were a platformer with a meaty story, would you play it and enjoy it? I guess the controversy comes from wondering whether you actually dislike the genre, or merely its trappings.
This isn't a serious post, right? That a MMO-style game isn't wasting time but a platformer is?Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you. Platformers are just a really bad, archaic, boring genre imo.
You can go even further with this type of thinking... we're all going to die anyway so why go to work and be constructive when it's all for nothing.
You're implying that platforming more "gamey" than other genres, which isn't true. Just because they lack story, atmosphere, memorable characters and such and mainly rely on gameplay doesn't mean they're more 'gamey' than other genres. Other genres can have just as much gameplay, much more in fact with much deeper mechanics, along with all those narrative aspects mentioned above. That's why I feel like it's a waste of time.
The fact that no other platformers are even in the same universe sales-wise of NSMB (20-30 million, whatever it sold) tells me it's not a good metric to use for your argument.Again. Some people want to play platformers isntead of Deus Ex. Or some people like to play both platformers and Deus Ex. And yes, you are in the minority, judging by the fact that NSMB games are far, far more popular than any of those games you listed. Stop refusing to believe this.
Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you. Platformers are just a really bad, archaic, boring genre imo.
You're implying that platforming more "gamey" than other genres, which isn't true. Just because they lack story, atmosphere, memorable characters and such and mainly rely on gameplay doesn't mean they're more 'gamey' than other genres. Other genres can have just as much gameplay, much more in fact with much deeper mechanics, along with all those narrative aspects mentioned above. That's why I feel like it's a waste of time.
Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you. Platformers are just a really bad, archaic, boring genre imo.
Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you. Platformers are just a really bad, archaic, boring genre imo.
Like I've been playing Guild Wars 2 several hours a day since it came out. It blows my mind people would use that time to play a platformer when there's incredible games like this available to you. Except on like a cell phone when you're out of the house. It would feel like a complete waste of time. No goals, nothing to strive for except beating your score or what have you. Platformers are just a really bad, archaic, boring genre imo.
For me, the ones that have story are just tedious to play through and once you have "experienced" it, there's very little motivation to replay them. Some even tend to funnel or force a "correct" progression on top of that to make it even worse.You're implying that platforming more "gamey" than other genres, which isn't true. Just because they lack story, atmosphere, memorable characters and such and mainly rely on gameplay doesn't mean they're more 'gamey' than other genres. Other genres can have just as much gameplay, much more in fact with much deeper mechanics, along with all those narrative aspects mentioned above. That's why I feel like it's a waste of time.
Sports games are a different beast altogether because they have such a strong connection to the real world. And no, I don't play puzzle or racing games.Ha ha ha, yeah, Mario, who's that?
Games don't need interesting stories to be worthwhile. Some games are worth playing just for their stories. Some for their mix of story and gameplay. Some for just the gameplay. Do you hate sports? Puzzle games? Racing, either real or in video game form?
You also don't seem to understand that calling some else's hobby a waste of time is a poor way to have a discussion about that topic.
That wasn't the initial post that started it.You kind of sort of insult people who enjoy platformers and then unequivocally insult the genre, and you are surprised at blowback..in a NSMB U cover thread?
I'm not telling you what to post and I'm not saying your opinion isn't valid, but don't feign outrage.
Oh no!
Heavy doesn't like platformers!
That completely invalidates all the fun I've had with them over the years!
*cries*
I agree with this.For me, the ones that have story are just tedious to play through and once you have "experienced" it, there's very little motivation to replay them. Some even tend to funnel or force a "correct" progression on top of that to make it even worse.
The reasons that you feel that the arcade-like games are best suited for mobile gaming are the same reasons why people prefer playing them in the first place, whether on a smartphone, on a handheld, in the arcades, or at home on PC or console. The reduction of emphasis on story means that you can replay often without having to watch or read through long dialogue or cutscene sequences, and also be able to pace the gameplay to be much faster and self-encapsulating.
No, because you're wrong, and now you're just being willfully ignorant. Compare the levels in Super Mario Bros. 2 to the levels in literally every other non-RPG 2D Mario platformer. They're incredibly different.
All those years of precision jumps!I was trying to break my SNES carts with a hammer, but then I figured I should just sell them instead since they're not fun games and I may as well get SOMETHING out of them.
All those years of precision jumps!
Impossible achievements!
FOR NOTHING!!!
Oh no!
Heavy doesn't like platformers!
That completely invalidates all the fun I've had with them over the years!
*cries*