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Black Ops II NDAs lifted - YouTuber impressions

AwesomeSauce

MagsMoonshine
Now that Treyarch got to use IW's latest engine, they have no excuse on the PS3 version.

IW's last two efforts were great on PS3 and even stepping it up with MW3. MW3 runs and looks identical on both platforms; don't get it twisted.
 

Raptor

Member
how do you know the ps3 version is bad?

I don't thats why I asked some questions in the last page about what exactly could go wrong with the version and I got some really sad answers about it, like how BLOPS was on the PS3 a disaster, Im just expecting the worse so I won't get too disappointed.
 

Pingoreous

Member
oh i see. Why are they removing PS3 footage only? is that part of the Microsoft/Activision deal? Bust PS3 owner's balls.
 

Ryck

Member
Anyone remember that article a while back where one of the designers was saying that in order to combat some of the "issues" the ps3 version was going to require a partial install. Maybe that combined with the newer engine will have it running closer to the 360 version.
 

Effect

Member
No leader board. I played Combat Training a ton in BO1, loved it. You can make it really tough if you want but the problem is difficulty only came down to how long it took them to get a bead on you and shoot. So in the higher difficulties they were like aim bots basically. Hopefully they tweak it somehow this time.

To change things up I played around with not using kill streaks and changing the numbers of friendly/enemy bots, sometimes I even made my own objectives (blowing up stuff on the map, getting to extraction points before the timer ran down, stuff like that.) Yeah I know I'm weird but I find that kind of stuff fun.

Thanks.

Been really curious about focusing on this as well as Zombies do to my connection. It's better then before but at times it becomes so iffy. Rather not have to deal with it for gaming if I can help it these days. It's part of why I enjoyed Survival in MW3. Great action and didn't have to worry about my connection in regard to other players. Feeling more and more like that regard to most online games. Give me leaderboards and rankings and I'm fine. Don't really need to play against other players that much.
 
Totally baffles me how people can find the same old COD4 recoil less gun play fun anymore.

Game has such ridiculously high production values, kind of sad they emphasize arcade-y game play soooooooooo much.

I loved CoD4 but it's so damn played out imo.
 
Totally baffles me how people can find the same old COD4 recoil less gun play fun anymore.

Game has such ridiculously high production values, kind of sad they emphasize arcade-y game play soooooooooo much.

I loved CoD4 but it's so damn played out imo.

We play to win. That's all there is to it.
 
So, what are the playlists like?

In looking at Halo 4, I wish they'd bring back old-school mode where you had more health and had to use weapon pick ups.
 

Xux

Member
Where the heck is all the LMG footage? There're too many wannabe-ADHD-gotta-go-fast losers on YouTube.
 

Victrix

*beard*
Where the heck is all the LMG footage? There're too many wannabe-ADHD-gotta-go-fast losers on YouTube.

24/7 camp highrise windows with an RPD crew

It's sad that even when LMGs could be two shot kills at any distance they were still underused. Now in the post-Stopping Power era, they're 3 or more, typically with worse recoil

Devs hate LMGs D:

fake edit: Actually I think it's kind of a consequence of the way the maps and encounters are set up. In anything except modes where you can be nearly static, LMGs movement penalty is just too harsh, ignoring the damage/recoil/rof deficiencies they often have
 
Actually, MW3 was probably the closest the two platform versions have ever been to one another. It was also the first time the PS3 version ran at 1024x600 like 360.

Didn't MW3 get the Treyarch treatment? I remember the PS3 version being bad in comparisons to 360. MW1 and 2 were the perfect versions on both platforms.

Also, to add to the dumb things i don't like, like turning domination into rounds, is Treyarch following IW with making you wait 10 seconds before the match begins. I hate that.
 

Victrix

*beard*
Also, to add to the dumb things i don't like, like turning domination into rounds, is Treyarch following IW with making you wait 10 seconds before the match begins. I hate that.

I don't care about round start, but Domination going round based is plain smart.

Dom has been 'Cap A/B or C/B, camp enemy spawn' for approximately ever. Almost every map in CoD has had one spawn that was flatly inferior to the other in Dom, and if your team was pinned at that spawn, you were completely screwed. Often the only way out was an organized team, and even then you could struggle if your opposition was worth a damn.

Changing it to round based and swapping the sides guarantees you'll have an even shot at that pin. The shorter round duration will influence long scorestreak chains (which I'm neutral on), but otherwise, I view it as a positive all around.

Now if they had just done that for Sabotage, that mode could have been salvaged with a half time and a timer on the bomb to prevent endless holds... pity, I liked one bomb :(

The other big issue Dom has had for a long time is mortaring, because for whatever reason, no one at IW or Treyarch has figured out that simply adding a wobble to the noob tube would fix that. All it needs is uncertain trajectory if it's in the air X time, or launched at Y angle into the air, and that'd take care of long distance nuking of dom points.

Going round based won't fix mortaring, but it'll at least equalize it, like all other imbalances between A and C.
 

Effect

Member

I actually pictured the zombie campaign mode to be different. Like there would be an actual storyline being told with you progressing to each new area. Looks just like a normal zombies map but you able to board the bus and just move to a new area during and in between waves. Unless that wasn't really it and there is another mode where you can use the bus.
 
I don't care about round start, but Domination going round based is plain smart.

Dom has been 'Cap A/B or C/B, camp enemy spawn' for approximately ever. Almost every map in CoD has had one spawn that was flatly inferior to the other in Dom, and if your team was pinned at that spawn, you were completely screwed. Often the only way out was an organized team, and even then you could struggle if your opposition was worth a damn.

Changing it to round based and swapping the sides guarantees you'll have an even shot at that pin. The shorter round duration will influence long scorestreak chains (which I'm neutral on), but otherwise, I view it as a positive all around.

Now if they had just done that for Sabotage, that mode could have been salvaged with a half time and a timer on the bomb to prevent endless holds... pity, I liked one bomb :(

The other big issue Dom has had for a long time is mortaring, because for whatever reason, no one at IW or Treyarch has figured out that simply adding a wobble to the noob tube would fix that. All it needs is uncertain trajectory if it's in the air X time, or launched at Y angle into the air, and that'd take care of long distance nuking of dom points.

Going round based won't fix mortaring, but it'll at least equalize it, like all other imbalances between A and C.

1) I love demolition because it is the longest game mode (game length wise) that you can play. (Except when sabotage has 20 min timers in some versions). I like knowing that I'm 3 away from an AC130 but have 3:30 minutes til the game ends. During Black Ops, an average game was about 20-22 minutes or so. Now with the new overtime in MW3, games are usually in the 10-15 minute range, but I've played quite a few games longer than 15 mins, and a couple over 20 mins.

2) Overtime in demolition is better in MW3 than previous Call of Duties (or Calls of Duty.) It acts like Global Thermonuclear War or the 1st location for the drop zone on every map. The bomb is in the middle of the map and neutral. You have to plant and destroy it to win, but the other team can plant as well or defuse and then replant etc... The problem is that sine there is only one overtime, one spawn side has a huge advantage and on several maps can even plant the bomb before the other team arrives. Usually overtime is about 1 minute long, with the 45 second bomb timer and the 15 seconds it takes the guy to plant. However, if somebody can defuse, then it becomes an epic battle for the win as plants and defuses keep occuring. Another thing about it that is very annoying is that people save their stealth bombers for overtime and just wipe out anybody going to plant on your team to start the round and then they plant and win.
 
Er... I'm talking about Dom?

Yeah but I was just talking about round based game modes cause you brought up sabotage as well and how you wish it was. And I was saying I'd rather have longer games. If round based domination had an 5:30 minute round timer, that would be closer to the length of how dom is now, instead of a 5 minute timer.
 

Hanmik

Member
those PS3 videos looked like shit, especially the last one.. I really hope the online is a little better than that..
 

Victrix

*beard*
Yeah but I was just talking about round based game modes cause you brought up sabotage as well and how you wish it was. And I was saying I'd rather have longer games. If round based domination had an 5:30 minute round timer, that would be closer to the length of how dom is now, instead of a 5 minute timer.

Sabo was fundamentally broken - it turned into 20 minute TDM because one side would grab the bomb and relentlessly camp with it - people loved using it to farm kills and killstreaks (listen to the rage when you do a <1 minute bomb plant).

Because it had no half time that swapped sides, you were also fucked if you got the 'bad' spawn side (much like Dom), and because there was no 'hot potato' effect on the bomb itself, there was nothing stopping people from subverting the game mode into glorified TDM that lasted longer.

Demo is probably my favorite game mode, as much for the intensity of the rounds as anything else, so length plays a role there, but it also simply had more solid design behind it than Sabo, largely preventing players from warping the game mode to farm kills.

As for the other objective modes, Headquarters had design issues as well that were (partially) fixed in HQ Pro, but it still had player abuse potential via camping uncapped HQs, and I get the feeling that Hardpoint is an attempt at another do-over. I'm kinda unconvinced that single fixed point modes work well in cod due to explosives spam - Team Defender actually mostly solved this problem, but it also needed a hot potato effect to prevent matches from bogging down to one corner of the map.

A mix of the two would probably be my dream mode for HQ style gameplay, forcing engagements all over the map (the best part of HQ), without the horrible grenade spam, non capping behavior, or camping in a corner (the worst parts of HQ and TD).

I don't have anything against long matches in general, but matches that go long not because of a tight match but because players are intentionally avoiding the objective to farm kills are pretty low on my list of fun ways to spend an evening (and I'm typically running with a party, for solo players they're pure hell).

As long as the corner cases have been shaved off with some smart design, I don't really care how long they play (20 minutes is pretty excessive as a fixed time limit though, I don't think anything past 15 is really reasonable, that's a long time in a high intensity game like cod!)

I'm also still not sure what I think of saving streaks for new rounds in round based modes. It's smart play, but it can also end a round really, really fast. In some cases thats just a mercy rule in action I suppose. It was probably a lot more awful in MW3 because Support turned out to be a terrible idea. Who pushes their stealth bomber/EMP button first!
 
I actually pictured the zombie campaign mode to be different. Like there would be an actual storyline being told with you progressing to each new area. Looks just like a normal zombies map but you able to board the bus and just move to a new area during and in between waves. Unless that wasn't really it and there is another mode where you can use the bus.
Yeah thats really disappointing. I hate horde style modes where you're just sitting around most of the time. I thought it was going to be more dynamic, going from A to B type levels.
 
Sorry, cut this out because the post looked really big xP

Yeah sabotage is a disaster and has always been. It's usually has the lowest player count out of any game mode, yet they continue bringing it back.

Demolition is my favorite game mode as well. At one point i was 88th on the leaderboard for it, but I don't play as often anymore. (Not that it shows skill or anything. It's just time played.)

About Headquarters, I feel like that has been a disaster since MW2. People can just Noobtube and RPG (and i guess grenade too) the HQ and get several kills and the people playing objective don't get rewarded, but instead die to explosives over and over again. I played it a lot in Black Ops because it gave the most xp out of any game mode, but that was mostly with a party, which can be a totally different experience, and also flak jacket was very good in that game against explosives.

I love long matches. I like seeing how many kills I can get in a game or how many of one killstreak etc... I love in demo when a bomb is planted but then defused last second, because it just adds 40 seconds more to the time limit and it's exciting to play when they keep planting and you have to keep defusing.

I wouldn't mind saving streaks for the new round if people had to earn them the hard way and because they earned it playing more of a slayer role, then they help the team win. However, using support for total kills and saving it for OT is just annoying because anybody can get 14 kills in a demo game.

Now to make this black ops 2 related...when they added pointstreaks, in demo, the only way you can get one for objective play is planting/defusing, which often results in a death afterwards because you have to get your gun back up. So, as a player that mostly plays demolition, no change has really been made in my head. With Blops 2, all kills near bombs will count as more points, which rewards people who have a lot of defends on the leaderboard, as opposed to people on the other side of the map from the bomb.

And lastly, I hope Black Ops 2 has the spawn logic that MW3 patched in February for demolition. Demo MW3 right now is some of the best spawns I've seen in any game mode and in any Call of Duty too for a while. If Black Ops 2 goes back to static spawns, then that will be annoying, but I guess I can deal with it.
 

Effect

Member
Yeah thats really disappointing. I hate horde style modes where you're just sitting around most of the time. I thought it was going to be more dynamic, going from A to B type levels.

I was thinking that there might be objectives of some kind or just some more dynamic aspect to it you said. Why call it a campaign mode? I was picturing you completing various objectives for each wave and then boarding the bus to the next location or in between area. All the while trying to make it to an end. Along the way you fight different and more deadly zombies giving you a taste and feel for everything before fully jumping into the survival mode. From the video it looks like the bus is just there to make it so you don't actually back out of the match to the menu screen to pick a different map.
 

Victrix

*beard*
Heh, talking about this now, I kind of wish I'd been an Activist Game Fan in the past and rabble roused about the game modes after MW2, or even CoD4.

There are/were some dead simple things they could have done to improve a lot of the objective modes for everyone, but I've always assumed that their fan base is so shrill and signal/noise poor that I'd get drowned out in the mess.

So we get community pet peeve #57 fixed (e.g. knife nerfs) but no significant objective mode changes from game to game, even as certain playlists wither and die under the weight of their own failures - a shame, given that the core of fun gameplay is there in most of them :(
 

PandaL

Member
Hell naw

AR all day long, son!

Yeah, I too prefer AR over SMG but in COD SMG are more powerful than AR. Remember UMP45 in MW2 ?



those PS3 videos looked like shit, especially the last one.. I really hope the online is a little better than that..

I like how the video with the lowest quality video features some of the better skilled gameplay we've seen.

And gosh, the PS3 version seems a little washed out in terms of color. That kind of thing has been going on with multiplats since what, launch? I recall there was a display R/G/B FUll setting you could change to make it a little better.

That video looks like shit because its a re-upload. The original video was taken down by Activision. The original video will not have any introduction by the channel owner.



I actually pictured the zombie campaign mode to be different. Like there would be an actual storyline being told with you progressing to each new area. Looks just like a normal zombies map but you able to board the bus and just move to a new area during and in between waves. Unless that wasn't really it and there is another mode where you can use the bus.

Yeah thats really disappointing. I hate horde style modes where you're just sitting around most of the time. I thought it was going to be more dynamic, going from A to B type levels.

I believe this is not the campaign mode. It looks like the classic mode.
 

Effect

Member
I believe this is not the campaign mode. It looks like the classic mode.

I hope that is the case.

The first video is no longer there and that has the word Tranzit before the gameplay started. The second video is a regular survival (said it as the match started) gameplay. The first one is the one that is seeming disappointing.
 
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