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Halo |OT14| They call it Halo

Camo is still an AA, improved too. This cannot be said enough.


-EDIT-

I wonder if had they released Halo 4 with BR/AR playlists, if people would've complained about the AR being powerful or would've been glad to have a solid starting loadout. For me it would've been the latter.

I actually think the Magnum is almost the perfect power in H4. If it had a couple more bullets per clip and the AR was toned down a bit (or more proportionally beef up the magnum), I think AR/Magnum starts would be fine in H4 4v4. gametypes. I know it's not a popular opinion here, but I feel the DMR's 3x scope hampers the sandbox quite a bit.
 

Rev3rb

Member
aNQKD.png
 
DLC should be required for all Ranked playlists. Unranked playlists should be minimized to 2 or 3 options.


This applies to all Halo games.
 
So 343 have stated that they wanted to make Halo 4 more accessible to newer players, and I've witnessed some anecdotal evidence this weekend that makes this a bit perplexing. I played some split screen with two friends, one who never played halo and another who never played halo 4. They first just wanted to do some customs, just the three of us, so I started a game of infinity slayer. Not too long after, my friend who never played wanted to change the settings. He didn't want radar on because he said it was stupid that I could always see where he was; He wanted to start with a better gun, since it defaulted all the custom loadouts to ARs for some reason. He hated how random weapons would drop out the sky for me to destroy him with; when he asked how to get them, I really couldn't answer other then you have to be lucky and be close when it appears. I could have told him where to find them in previous halos. He didn't want to deal with all the added clutter with AAs and perks, too much time wasted fucking around with that stuff instead of just playing the game. So we played slayer pro. Much better, simple and much less to keep track of. He then started having more fun getting owned.

We eventually moved to matchmaking, into Big Team to spread out the suck amongst a larger team. It was fun for the most part, but my other friend started comparing things to how they used to be in previous games. He noticed missing red X, boltshot, spawing with plasmas and plasma pistol, random weapon drops, and commenting on the general call of duty mentality invasion into halo. By the end (and 7 beers later) he was saying how 343 killed halo.

I just found it interesting that both someone who has never played and someone who played the previous games both did not enjoy the changes added to halo.
 
So 343 have stated that they wanted to make Halo 4 more accessible to newer players, and I've witnessed some anecdotal evidence this weekend that makes this a bit perplexing. I played some split screen with two friends, one who never played halo and another who never played halo 4. They first just wanted to do some customs, just the three of us, so I started a game of infinity slayer. Not too long after, my friend who never played wanted to change the settings. He didn't want radar on because he said it was stupid that I could always see where he was; He wanted to start with a better gun, since it defaulted all the custom loadouts to ARs for some reason. He hated how random weapons would drop out the sky for me to destroy him with; when he asked how to get them, I really couldn't answer other then you have to be lucky and be close when it appears. I could have told him where to find them in previous halos. He didn't want to deal with all the added clutter with AAs and perks, too much time wasted fucking around with that stuff instead of just playing the game. So we played slayer pro. Much better, simple and much less to keep track of. He then started having more fun getting owned.

We eventually moved to matchmaking, into Big Team to spread out the suck amongst a larger team. It was fun for the most part, but my other friend started comparing things to how they used to be in previous games. He noticed missing red X, boltshot, spawing with plasmas and plasma pistol, random weapon drops, and commenting on the general call of duty mentality invasion into halo. By the end (and 7 beers later) he was saying how 343 killed halo.

I just found it interesting that both someone who has never played and someone who played the previous games both did not enjoy the changes added to halo.

This brought a tear to my eye ;'[
 
So 343 have stated that they wanted to make Halo 4 more accessible to newer players, and I've witnessed some anecdotal evidence this weekend that makes this a bit perplexing. I played some split screen with two friends, one who never played halo and another who never played halo 4. They first just wanted to do some customs, just the three of us, so I started a game of infinity slayer. Not too long after, my friend who never played wanted to change the settings. He didn't want radar on because he said it was stupid that I could always see where he was; He wanted to start with a better gun, since it defaulted all the custom loadouts to ARs for some reason. He hated how random weapons would drop out the sky for me to destroy him with; when he asked how to get them, I really couldn't answer other then you have to be lucky and be close when it appears. I could have told him where to find them in previous halos. He didn't want to deal with all the added clutter with AAs and perks, too much time wasted fucking around with that stuff instead of just playing the game. So we played slayer pro. Much better, simple and much less to keep track of. He then started having more fun getting owned.

We eventually moved to matchmaking, into Big Team to spread out the suck amongst a larger team. It was fun for the most part, but my other friend started comparing things to how they used to be in previous games. He noticed missing red X, boltshot, spawing with plasmas and plasma pistol, random weapon drops, and commenting on the general call of duty mentality invasion into halo. By the end (and 7 beers later) he was saying how 343 killed halo.

I just found it interesting that both someone who has never played and someone who played the previous games both did not enjoy the changes added to halo.

Pretty much. I mean its not like everyone isnt seeing that they put CoD into Halo. A lot of people in this thread just have denial issues.

Like even really casual gamers I talk to notice easily pick up on it. At least the ones I've talked to.

But thats interesting a lot of stuff they thought would help beginners, they dont actually like.
 

Ghazi

Member
So 343 have stated that they wanted to make Halo 4 more accessible to newer players, and I've witnessed some anecdotal evidence this weekend that makes this a bit perplexing. I played some split screen with two friends, one who never played halo and another who never played halo 4. They first just wanted to do some customs, just the three of us, so I started a game of infinity slayer. Not too long after, my friend who never played wanted to change the settings. He didn't want radar on because he said it was stupid that I could always see where he was; He wanted to start with a better gun, since it defaulted all the custom loadouts to ARs for some reason. He hated how random weapons would drop out the sky for me to destroy him with; when he asked how to get them, I really couldn't answer other then you have to be lucky and be close when it appears. I could have told him where to find them in previous halos. He didn't want to deal with all the added clutter with AAs and perks, too much time wasted fucking around with that stuff instead of just playing the game. So we played slayer pro. Much better, simple and much less to keep track of. He then started having more fun getting owned.

We eventually moved to matchmaking, into Big Team to spread out the suck amongst a larger team. It was fun for the most part, but my other friend started comparing things to how they used to be in previous games. He noticed missing red X, boltshot, spawing with plasmas and plasma pistol, random weapon drops, and commenting on the general call of duty mentality invasion into halo. By the end (and 7 beers later) he was saying how 343 killed halo.

I just found it interesting that both someone who has never played and someone who played the previous games both did not enjoy the changes added to halo.
They
shouldn't
call it Halo.
 
K2Five (from THC) and I made a mega halo utility weapon thread/resource. http://www.halocouncil.com/communit...alo-utility-weapon-thread-by-duji-and-k2five/

Good shit Duji. I'm loving this.

Note: Halo CE had a relatively poor netcode and the game didn't have a built in way to deal with lag as the game was not made for use online. This meant that any information delay between players, was represented as a delay in your character's actions as your Xbox had to 'wait for permission' from the host Xbox to execute the command. This meant that while shooting off host your bullets would land 'late', which resulted in a shot lead requirement for bullets to hit.
Something interesting about Halo CE's netcode is that there was no such thing as a 'bloodshot' or a bullet not registering. Any lag just made it harder for you to make your bullet hit, but if you did make it hit, it registered 100% of the time. This is a part of the reason why CE is regarded as the most competitive Halo title by many players.

Yes.
 
The loadout system means combat is more unpredictable, yes, but it also means you have the ability to pack in things that really should be restricted on some playlists. Spawning with plasma grenades in general just leads to suicide sticking. Being able to spawn with a plasma pistol also ruins the vehicle play.

And because the loadout system was made so universal and absolute you can't do things like restrict weapons from being in certain loadouts.

Another problem is the perk system. What happened here is obvious. They literally took traits and things Halo players have ALWAYS been able to do before, such as pick up grenades, have grenades be not firecrackers, have plenty ammo from your main weapon, to know where power weapons are spawning and more... and they had the player only be able to choose what abilities they wanted in the name of increased player customization and as they put it, choosing your playstyle. Playstyles are just that, playstyles. They emerge from the way you play the game. Halo 4's system doesn't help you tailor something to your playstyle, it restricts you to a certain playstyle per loadout. I've heard a pro of the custom classes is more player freedom but it did the exact opposite, it created PLAYER RESTRICTIONS per loadout. Why do this? Because CoD did it? Because it is a TERRIBLE idea for Halo.

The games mechanics are literally sabotaging other mechanics. They literally introduced PROBLEMS for the player like not knowing where ordnance drops, not being able to function in a vehicle for more than 5 seconds, running out of ammo, and more and then gave you bandaids for them. But heres the thing, you can only pick 2 cuts to heal at any given time.

This is the biggest issue for me. It really kills the mood of playing halo 4.
 

enzo_gt

tagged by Blackace
Perfection is a Daily challenge? What. the.
The challenges are terrible and lazy in Halo 4. They've also started recycling challenges WAY faster than they did for Reach. I think even in the same week or the first two the game came out we saw dupes.

Don't even get me started on the monthlies.
 

GrizzNKev

Banned
The challenges are terrible and lazy in Halo 4. They've also started recycling challenges WAY faster than they did for Reach. I think even in the same week or the first two the game came out we saw dupes.

Don't even get me started on the monthlies.

Yeah, the challenges for Halo 4 are universally terrible and we'll see them repeat over and over and over and over.
 

willow ve

Member
Problem is a lot of the games design problems emerged because of other bad design decisions.

The loadout system means combat is more unpredictable, yes, but it also means you have the ability to pack in things that really should be restricted on some playlists. Spawning with plasma grenades in general just leads to suicide sticking. Being able to spawn with a plasma pistol also ruins the vehicle play.

And because the loadout system was made so universal and absolute you can't do things like restrict weapons from being in certain loadouts.

Another problem is the perk system. What happened here is obvious. They literally took traits and things Halo players have ALWAYS been able to do before, such as pick up grenades, have grenades be not firecrackers, have plenty ammo from your main weapon, to know where power weapons are spawning and more... and they had the player only be able to choose what abilities they wanted in the name of increased player customization and as they put it, choosing your playstyle. Playstyles are just that, playstyles. They emerge from the way you play the game. Halo 4's system doesn't help you tailor something to your playstyle, it restricts you to a certain playstyle per loadout. I've heard a pro of the custom classes is more player freedom but it did the exact opposite, it created PLAYER RESTRICTIONS per loadout. Why do this? Because CoD did it? Because it is a TERRIBLE idea for Halo.

The games mechanics are literally sabotaging other mechanics. They literally introduced PROBLEMS for the player like not knowing where ordnance drops, not being able to function in a vehicle for more than 5 seconds, running out of ammo, and more and then gave you bandaids for them. But heres the thing, you can only pick 2 cuts to heal at any given time.

Makes no fucking sense and the worst part is, I believe 343 won't do a damn thing to change this. They dug themselves into a bad design hole and now if they change it people and the media are going to complain about Halo going backwards. Because unfortunately for us people ate that shit up. The vast majority of Halo players will probably be mad they can't pick perks to give them advantages when in reality the majority of the things those perks enabled you to do would be given back to the player. I hope they'll prove me wrong, but right now I see no signs of them doing so. It's terrible because 343's takeover of Reach gave me hope. They removed or modified bloom, they removed certain armor abilities from certain playlists.... They acknowledged how bad armor lock was, and it honestly seemed like they UNDERSTOOD Halo.

And then they went and made Halo 4.

Great post. Can't be said enough.
I'm worried that the next Title Update won't be able to fix much of the game because they've painted themselves into a corner with the loadout system + perks.
 
Problem is a lot of the games design problems emerged because of other bad design decisions.

The loadout system means combat is more unpredictable, yes, but it also means you have the ability to pack in things that really should be restricted on some playlists. Spawning with plasma grenades in general just leads to suicide sticking. Being able to spawn with a plasma pistol also ruins the vehicle play.

And because the loadout system was made so universal and absolute you can't do things like restrict weapons from being in certain loadouts.

Another problem is the perk system. What happened here is obvious. They literally took traits and things Halo players have ALWAYS been able to do before, such as pick up grenades, have grenades be not firecrackers, have plenty ammo from your main weapon, to know where power weapons are spawning and more... and they had the player only be able to choose what abilities they wanted in the name of increased player customization and as they put it, choosing your playstyle. Playstyles are just that, playstyles. They emerge from the way you play the game. Halo 4's system doesn't help you tailor something to your playstyle, it restricts you to a certain playstyle per loadout. I've heard a pro of the custom classes is more player freedom but it did the exact opposite, it created PLAYER RESTRICTIONS per loadout. Why do this? Because CoD did it? Because it is a TERRIBLE idea for Halo.

The games mechanics are literally sabotaging other mechanics. They literally introduced PROBLEMS for the player like not knowing where ordnance drops, not being able to function in a vehicle for more than 5 seconds, running out of ammo, and more and then gave you bandaids for them. But heres the thing, you can only pick 2 cuts to heal at any given time.

Makes no fucking sense and the worst part is, I believe 343 won't do a damn thing to change this. They dug themselves into a bad design hole and now if they change it people and the media are going to complain about Halo going backwards. Because unfortunately for us people ate that shit up. The vast majority of Halo players will probably be mad they can't pick perks to give them advantages when in reality the majority of the things those perks enabled you to do would be given back to the player. I hope they'll prove me wrong, but right now I see no signs of them doing so. It's terrible because 343's takeover of Reach gave me hope. They removed or modified bloom, they removed certain armor abilities from certain playlists.... They acknowledged how bad armor lock was, and it honestly seemed like they UNDERSTOOD Halo.

And then they went and made Halo 4.
Great post. The only thing I would question is the thought that vehicle play is ruined or that vehicles are useless, or even to pin that on loadouts w/ plasma pistols/grenades.

I'm sure vehicles have a shorter life expectancy than previous games, but just how powerful should they be? On a decent run with a warthog we'll get around 5 kills, more when we do better. Same with a ghost and a banshee, if not more on average. Holding the tank or gauss on Exile for even a short amount of time can net you a ton of kills too.

Should players get twice as many kills as this? How many kills are enough to justify getting into one? Because the team that controls the vehicles is most likely to win the match as is, even with loadouts and global ordnance.

When driving or piloting, my main fear is the spartan laser or rockets or an incinerator cannon, and none of those are available on spawn. I've been emp'd and had a shower of plasma grenades tossed out, but that seems to me to be solid teamwork in action, not a weakness.
 

GrizzNKev

Banned
Great post. The only thing I would question is the thought that vehicle play is ruined or that vehicles are useless, or even to pin that on loadouts w/ plasma pistols/grenades.

I'm sure vehicles have a shorter life expectancy than previous games, but just how powerful should they be? On a decent run with a warthog we'll get around 5 kills, more when we do better. Same with a ghost and a banshee, if not more on average. Holding the tank or gauss on Exile for even a short amount of time can net you a ton of kills too.

Should players get twice as many kills as this? How many kills are enough to justify getting into one? Because the team that controls the vehicles is most likely to win the match as is, even with loadouts and global ordnance.

My answer would be to make splatters a bit harder to get, and let the vehicles take more damage.
 
My answer would be to make splatters a bit harder to get, and let the vehicles take more damage.
Vehicle health seems weird to me as is, because half the time as a warthog driver I'm getting killed while the hog is still in relatively good shape. Its either that or an instakill weapon from across the map. EMPs not so much, but if I make a mistake when driving, or get stuck on a rock, thats when really bad shit is about to befall me unless I can GTFO.
 

GrizzNKev

Banned
Vehicle health seems weird to me as is, because half the time as a warthog driver I'm getting killed while the hog is still in relatively good shape. Its either that or an instakill weapon from across the map. EMPs not so much, but if I make a mistake when driving, or get stuck on a rock, thats when really bad shit is about to befall me unless I can GTFO.

Ghosts and Banshees are made out of paper.

Hogs are made out of cardboard. They need to feel much heavier and not flip out at the slightest bump in your path. That would help a great deal.

There are no maps where the Scorpion is remotely useful. Wraith is only slightly better. Actually the Mantis is probably the least problematic in the vehicle sandbox. Well that and the Mongoose is still pretty much unchanged.
 
Ghosts and Banshees are made out of paper.
Ghost is my favorite. For harassment, encircling attacks, flank splatters, or just to disperse a group of enemies to reduce their team-shotting or relieve some pressure placed on my team, its mobility is all the defense it needs imo.

So fucking tired of an entire team crouching with camo. It is garbage.
Camo really is the worst. It has no real drawback to its use.
 

Ghazi

Member
Ghost is my favorite. For harassment, encircling attacks, flank splatters, or just to disperse a group of enemies to reduce their team-shotting or relieve some pressure placed on my team, its mobility is all the defense it needs imo.


Camo really is the worst. It has no real drawback to its use.
The Ghost's plasma cannons are actually good in this game compared to Reach's. I think that it might be the second best vehicle if not the best in the game because of its versatility.
 
K

kittens

Unconfirmed Member
Vehicle health seems weird to me as is, because half the time as a warthog driver I'm getting killed while the hog is still in relatively good shape. Its either that or an instakill weapon from across the map. EMPs not so much, but if I make a mistake when driving, or get stuck on a rock, thats when really bad shit is about to befall me unless I can GTFO.
I've barely had a chance to use vehicles in Halo 4, cause I can't stand the DMR / Ordnance fest of Infinity BTB. My first impression is that they're pretty balanced, though.

Interesting read. I had a bit of a laugh though at the CE netcode comment. Mostly because CE basically said, "Oh you weren't looking there while firing? Well fuck you, predict your enemies bitch." If you play CEA online, you're getting the same exact netcode.
Hey, did you upload that BK Countdown clip? I wanna watch it from your perspective, lol.
 

enzo_gt

tagged by Blackace
Problem is a lot of the games design problems emerged because of other bad design decisions.

The loadout system means combat is more unpredictable, yes, but it also means you have the ability to pack in things that really should be restricted on some playlists. Spawning with plasma grenades in general just leads to suicide sticking. Being able to spawn with a plasma pistol also ruins the vehicle play.

And because the loadout system was made so universal and absolute you can't do things like restrict weapons from being in certain loadouts.

Another problem is the perk system. What happened here is obvious. They literally took traits and things Halo players have ALWAYS been able to do before, such as pick up grenades, have grenades be not firecrackers, have plenty ammo from your main weapon, to know where power weapons are spawning and more... and they had the player only be able to choose what abilities they wanted in the name of increased player customization and as they put it, choosing your playstyle. Playstyles are just that, playstyles. They emerge from the way you play the game. Halo 4's system doesn't help you tailor something to your playstyle, it restricts you to a certain playstyle per loadout. I've heard a pro of the custom classes is more player freedom but it did the exact opposite, it created PLAYER RESTRICTIONS per loadout. Why do this? Because CoD did it? Because it is a TERRIBLE idea for Halo.

The games mechanics are literally sabotaging other mechanics. They literally introduced PROBLEMS for the player like not knowing where ordnance drops, not being able to function in a vehicle for more than 5 seconds, running out of ammo, and more and then gave you bandaids for them. But heres the thing, you can only pick 2 cuts to heal at any given time.

Makes no fucking sense and the worst part is, I believe 343 won't do a damn thing to change this. They dug themselves into a bad design hole and now if they change it people and the media are going to complain about Halo going backwards. Because unfortunately for us people ate that shit up. The vast majority of Halo players will probably be mad they can't pick perks to give them advantages when in reality the majority of the things those perks enabled you to do would be given back to the player. I hope they'll prove me wrong, but right now I see no signs of them doing so. It's terrible because 343's takeover of Reach gave me hope. They removed or modified bloom, they removed certain armor abilities from certain playlists.... They acknowledged how bad armor lock was, and it honestly seemed like they UNDERSTOOD Halo.

And then they went and made Halo 4.
How did I miss this? This is a beautiful post that sums up a lot wrong with Halo 4.

Honestly, I've been super optimistic about Halo 4, moreso than others here and have probably played it more, but there are so many problems with this game that you can't ignore, I kinda find it pointless arguing over them.

I haven't played the game in two weeks. I'm losing motivation without the File Browser. I thought I'd hold out longer, but I don't know. 343 keeps making changes I could care less for at the playlist level, when all I want is changes to mechanics that they likely have too much pride to change right now. And even the changes at the playlist level are ones that I don't agree with.
 

blamite

Member
I just realized I still have a couple codes from around launch that I never ended up using, so here you go. Quote to get 'em.

Haven premium theme:


Female Recruit Prime avatar armor:
 
Cool, thanks. The 'Send to My Xbox' button didn't work, but I added it to my fileshare from Waypoint, and that worked.

I think the Send to My Xbox button requires a reboot of the game for one reason or another. I've found no other way to force it. Seems to append the sent files in a queue that is only checked upon startup of the game or something.
 
Hey I'm not sure if anyone else is having this issue. But when I'm checking out the specializations in the start menu. I can only see four of them. I'm rank 79 and I see:

Spartan-IV complete
Wetwork complete
operator locked
pioneer active
engineer complete

Where are the other specializations? I had them all because of the limited edition and I even entered the code microsoft sent me.

If anyone can help me solve this or understand whats going on, I would be much appreciated.
 

Havok

Member
Hey I'm not sure if anyone else is having this issue. But when I'm checking out the specializations in the start menu. I can only see four of them. I'm rank 79 and I see:

Spartan-IV complete
Wetwork complete
operator locked
pioneer active
engineer complete

Where are the other specializations? I had them all because of the limited edition and I even entered the code microsoft sent me.

If anyone can help me solve this or understand whats going on, I would be much appreciated.
Try a restart of the game or console. All code-based unlockable stuff is buggy as hell.
 
Man oh man - just completed the weekly campaign challenges with a buddy of mine, and holy shit will that get your teamwork juices flowing. We did them both in one swoop, so it was Reqiuem legendary with Mythic, Thunderstorm, Tilt, Famine and Tough Luck, and Grunt Birthday party of course.

We made the best use we could of the Warthog, clearing the first open area of elites, fuel rod grunts and jackals, grabbed some carbines and fuel rods and moved up on foot. At this point even individual elites required concerted teamwork, whether to get the three plasma overcharges to drain the shields, or even better, to split up, and encircle and bait, so the other could run up and give a beatdown or an execution. But to do this we HAD to eliminate all of their backup grunts, jackals, snipers and turrets with precision fire first.

The bridge's close quarters made it easier to get the drop on elites for beatdowns, and grabbing the banshee to provide aerial fuel rod support made quick work of the rest. That was easier than I thought it would be.

With tilt enabled I'd rather have the carbine than any other weapon, and that along with plasma turrets helped us take out the Zealot rush. Ghosts were no problem with rockets (only two, fuck you Famine) and the SAW, but the final area was hard as nails. You have a covenant dropship hovering above, a balcony with two upgraded elites with carbines taking potshots, and a left and right wing, both guarded by elites and support units capable of firing across at your exposed flanks. We broke to the right (eventually, as the left side just kept kicking our ass), kept some spacing between us, and alternated firing/reloading so we kept the bullets flying at all times as we moved up. With tough luck it was hard to nail anybody with grenades without a good bounce, but they were handy as hell to get some breathing space for shields to regen.

The final two elites we focused fire on before doing our bait-encircle-and-execute move, leaving only the two hunters. It turns out that on legendary with those skulls enabled you can fire clip after clip after clip of fuel rod shots and it only pisses them off. Dancing close, drawing aggro and spraying the AR ended up doing the trick.

Two challenges down and one hell of a campaign and teamwork workout. Not bad, not bad at all. Famine isn't so bad when you have weapon racks to plunder and not too many players - just us two this run. Where it sucks is with power weapons like the rockets, or when picking up a beam rifle. But considering 5 shots of the beam rifle still isn't enough to drop an elite's shield, I just skipped picking it up.

Now its the Prometheans I'm really worried about in the weeks ahead.
 

GrizzNKev

Banned

I got him good.

Btw Tawp you definitely should make moves over text. Not like moves moves, but compliment her back at least to remind her that you're as interested as she is.

I don't have any stories like that but I did have to friendzone a girl once. I kinda felt bad. It was the first time a girl ever said she liked me, and I knew she did for a little while before that, but I was chasing after someone else at the time and didn't really care to be anything more than friends with the girl. The one I was chasing after has now been my girlfriend for 2+ years, so although it was difficult turning someone down I know I made the right decision.
 
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