Doesn't 10 million dollars seem like too much for Evolve when you have entire studio, with what seems like an IP with a bright future going for a little over 20 million?
No. It's really not because it's a game which has been in development for a few years, and obviously seems promising to the publisher that is interested. While IPs with "bright futures" and having an entire studio is a good investment, it doesn't really mean much in actual dollars in a sale like this. The studios which got bought for over 20 million were those with a game in those IPs in development, and some are almost done. That's what makes them attractive - there's something which can be released within 1-2 years.
Again, note that Vigil had no bids, even though they are an entire studio with experienced staff, and presumably some promising IP to go along with it (Crawler?). Also keep in mind that for studio purchases, buying the studio is one thing, having to keep funding it and paying everyone there is another. That's why Montreal's bid was so low. The cost of running that studio is insane.
Read the question again. There would be no chance of anything if Turtle Rock weren't "self sufficient enough to float the title around to find a new publisher".
Oh yeah, I agree there. The fact that they can afford to put in a 250k bid is a sign they have cash resources too. I'm just questioning the outcome. Being able to continue operating and developing the game is one thing. Being able to actually find a publisher is another.