• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

VGLeaks Durango specs: x64 8-core CPU @1.6GHz, 8GB DDR3 + 32MB ESRAM, 50GB 6x BD...

ok thanks. Power PC, x86, they both sound good to me but I don't know anything about PC CPU tech and all that.

Something like the Ipad 3 CPU must be extremely powerful to allow such a high resolution, when you think about how the Mac book needs an i7 CPU to handle the same display. So it looks very promising for what they will be able to do with the Durango (why is it called that?)

Durango is the (internal) project name.

PS4 apparently has an additional compute unit which would be dedicated to offloading CPU tasks like physics and whatnot.

And Durango have sauces too, but I mean the CPU arquitecture.
 

iMax

Member
Is this fake?

next-thing.jpg

X-SURFACE.

edit: also, yes. Fake. You'll never see the Microsoft logo on promo material without the squares.
 

spisho

Neo Member
Because some rendering path, mainly deferred rendering, involve rendering multiple 1080p buffers and then combine them into a final image.
I don't have the math, but if you have three or more 1080p buffers, which is common in that scenario, it may not fit in the ESRAM.

But apparently, as scently indicates, ESRAM may not serve the same purpose as EDRAM. So the issue might not be so important than it was on 360.

ESRAM is supposed to alleviate bandwidth constraints, but it'll be quite the juggling act if you render to main memory as well.
 

Krabardaf

Member
ESRAM is supposed to alleviate bandwidth constraints, but it'll be quite the juggling act if you render to main memory as well.
Yeah it would probably be hard to get the rendering synced and predictable enough for every frame, but we'll see what developers come up with.
 

mrgreen

Banned
PS4 apparently has an additional compute unit which would be dedicated to offloading CPU tasks like physics and whatnot.

The PS3 and 360 had exactly the same thing didn't they? One core used for physics and another CPU etc. I remember a PC website at the time of the PS3 launch saying how PC graphics cards that would be coming out after the PS3 launch would have to have a separate physics chip on board in order to keep up with what the PS3 could do. I don't know if that's actually how it turned out for the consoles though.
 

thuway

Member
The PS3 and 360 had exactly the same thing didn't they? One core used for physics and another CPU etc. I remember a PC website at the time of the PS3 launch saying how PC graphics cards that would be coming out after the PS3 launch would have to have a separate physics chip on board in order to keep up with what the PS3 could do. I don't know if that's actually how it turned out for the consoles though.
The PS3 did certain things like motion blur extremely well. It was one of the bright spots in terms of tech.
 

Krabardaf

Member
The PS3 and 360 had exactly the same thing didn't they? One core used for physics and another CPU etc. I remember a PC website at the time of the PS3 launch saying how PC graphics cards that would be coming out after the PS3 launch would have to have a separate physics chip on board in order to keep up with what the PS3 could do. I don't know if that's actually how it turned out for the consoles though.

Well no they did not as far as i know.
Physics was done on the CPU, but there is no dedicated core, nor hardware.

Now since a few years, some PC games offers GPU accelerated physics rendering. At the very beginning it wasn't on a proper GPU, but on a dedicated card (PhysX PPU by Ageia).

It's unlikely it will be the case on any hardware in the future, as a more flexible chip is more efficient.

You can certainly expect GPU accelerated physics on next gen though.
In fact I believe GPU computing will be the next big thing in games, i expect to see many new tricks to appear on that side since compute shaders will be supported on both platform. And that could be why the CPU of both Durango and Orbis aren't beasts.
 
I thought the 2 cores thing was fake?

I thought it came from the dude that sent out anonymous emails to game journalists to see who would public without validating.
 

Krabardaf

Member
It's not going to help that 2 cores are reserved though.
Yeah but we're unsure of that, and even if there were only 3 usable cores, that would already be a substantial improvement over the wiiU CPU.

I don't think the CPU will be a major issue, bearing in mind some of the traditional CPU computing will be offloaded to the GPU on this generation.
 

Proxy

Member
I thought the 2 cores thing was fake?

I thought it came from the dude that sent out anonymous emails to game journalists to see who would public without validating.

It's nice to finally have an article from a known website on all of these rumours.

I talked about most of this regarding Durango over the past year here - 8 cores at 1.6ghz, 8GB of slow ram, rough estimation of GPU, Win8 utilisation etc. The 3GB and 2 core dedicated to the OS is real. I guess you will just have to wait and see what they have in store.

Here's a couple things I have talked about before that weren't talked about in the article. Microsoft are encouraging 1080p at 30fps or 720p at 60fps to developers. I am not sure if they are trying to enforce this or not.

Approximately 1GB of RAM can be accessed per frame. Dunno if it was at 30fps or 60fps.

Not sure if this is actually new but I was informed that the cores in the Durango processor have their own FPUs rather than the 2 modules share one FPU that the older AMD processors were using. I haven't looked into whether this is something that is new with Jaguar processors though, so this might be nothing special.

Regarding the RAM difference between the two consoles I don't think there will be too much difference between them in actual games other than maybe stuff like alpha blending operations but this is just speculation on my part.

I don't think I am going to talk about anything that isn't already out there before Microsoft and Sony officially reveal their consoles. I am looking forward to it.

People regard this guy as in the know. Although he did admit his info was old.
 

spwolf

Member
8 core CPU, 1 core for OS, 1 core disabled in all likelihood for yield concerns, is what I've heard.

one thing is cell and its spu's, and another is customized AMD mass market cpu... i doubt anything will be disabled (silly) but quite possibly both OS's will reserve same cpu power for OS.
 
Top Bottom