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Sony officially cuts ties with Superbot; All-Stars DLC now handled by Santa Monica

Laughing Banana

Weeping Pickle
The most mindblowing thing from this thread is the fact that someone out there really made a game where cars are fighting each other. Wow, hahaha.
 

Riposte

Member
There actually WAS a "fighter" with nothing but shmup characters. I can't remember the name of it for the life of me though.

You mean "Senko no Ronde"? Never played it/don't know much about it. Apparently it is very good. "Versus Shooters" is a sort of a genre, not a very populated one though.

EDIT: Unless you mean some Touhou fighting game. I've never heard of such a thing existing, yet I know with 100% certainty it exists.
 
God, if they were obsessive with capturing the feel of each game that would be the most absurdly complex fighting(?) game ever.

"Ikaruga's black/white mix-up game is scrub-tier, Raidant Silvergun has more options! Uh, but I don't mean Vic Viper options, he's clearly the best."

"Stop pickin Opa-Opa, man! His hitbox is Goldeneye Obbjob tier"
 
I'm still shocked to see 0 Final Fantasy characters. Um, the games started on the PS1.

This is the best post I've seen. That Kaz Hirai feel. It's perfect. This guy should work for Sony.
Or maybe he does already?

Ok ok, it's missing crazy support for the game, but it's almost there.
 

Agent X

Member
It's sad to hear that this is happening to SuperBot, but it's not entirely surprising. I didn't think very much of PlayStation All-Stars Battle Royale as a game, and it clearly didn't catch on with a sizable number of people.

As far as people shifting the blame for the game's reception solely to Sony, or solely to SuperBot, has anyone considered that both parties might be equally culpable?

Sony should have provided better direction for the game design, and they surely should have provided better marketing. It didn't need more marketing, just better marketing. They evidently put some serious dollars behind it, as they ran the TV commercial pretty frequently when it came out...the problem was that it did a terrible job at promoting the game. There was no in-game footage at all! People seeing the commercial might not even understand that it's supposed to be about a new game, rather than just a thematic "branding" ad like the famous "Michael" commercial they did in 2011.

Even though Sony was producing and overseeing the project, SuperBot could have done a much better job with the product. While some aspects of the game looked good, other parts (particularly the menus and user interface) looked incredibly amateurish. Regardless of what you think of the characters, the core fighting engine wasn't at all exciting or interesting. I enjoy fighting games, and I dig PlayStation lore, but the game itself did not appeal to me at all.

When all is said and done, there were multiple problems with the game, to the point where it's probably not worth the effort to even try to salvage it. I know they're releasing the Kat and Emmett DLC pack soon, but do you really expect much more? They could release 20 more new characters, but that alone won't fix the fundamental flaws in the game design and the fighting engine. If they release even one more DLC pack after that, then I'd actually be surprised.
 

jrDev

Member
Saw this coming from a mile away...

Also, I lmfao when big daddy was announced. Like wtf was that? Who wanted to play as big daddy?
 

famfrit

Member
It's sad to hear that this is happening to SuperBot, but it's not entirely surprising. I didn't think very much of PlayStation All-Stars Battle Royale as a game, and it clearly didn't catch on with a sizable number of people.

As far as people shifting the blame for the game's reception solely to Sony, or solely to SuperBot, has anyone considered that both parties might be equally culpable?

Sony should have provided better direction for the game design, and they surely should have provided better marketing. It didn't need more marketing, just better marketing. They evidently put some serious dollars behind it, as they ran the TV commercial pretty frequently when it came out...the problem was that it did a terrible job at promoting the game. There was no in-game footage at all! People seeing the commercial might not even understand that it's supposed to be about a new game, rather than just a thematic "branding" ad like the famous "Michael" commercial they did in 2011.

Even though Sony was producing and overseeing the project, SuperBot could have done a much better job with the product. While some aspects of the game looked good, other parts (particularly the menus and user interface) looked incredibly amateurish. Regardless of what you think of the characters, the core fighting engine wasn't at all exciting or interesting. I enjoy fighting games, and I dig PlayStation lore, but the game itself did not appeal to me at all.

When all is said and done, there were multiple problems with the game, to the point where it's probably not worth the effort to even try to salvage it. I know they're releasing the Kat and Emmett DLC pack soon, but do you really expect much more? They could release 20 more new characters, but that alone won't fix the fundamental flaws in the game design and the fighting engine. If they release even one more DLC pack after that, then I'd actually be surprised.

This post really make sense.

Battle royale have very bad art direction, the character selection is ridiculous (where are the rpgs from sony ?) and you only need to see Sir Daniel to conclude that the core system is weak (level 1 being better than level 2 with a great number of characters dont make sense).
 

famfrit

Member
It's not just that Nintendo's characters are better known, although they are, a lot so. It's that they work within the same game. Nintendo whore out their characters all the time, they're happy to reinvent them visually for any artistic direction a product takes. They're not distinct personalities either. You can make them visually play together well because they're not a fixed image in the players head. You see two wildly different depictions of Mario, and they're both Mario, the way two wildly different shades of green are still green, you see Nathan Drake look anything other than like Nathan Drake as rendered in Uncharted, and it's really stupid.

If this if for good or for ill, I don't know. I'm not saying Nintendo's properties are better, or worse, or they handle them more favorably or not, just that I think the fact they're considerably more flexible, or are at least constantly flexed, it's easier to accept in a mash up game.

There are lots of other good reasons, such as the games most associated with PlayStation aren't owned by Sony, etc.

No, put Nathan drake in Marvel vs Capcom 3 engine and we have a Epic win !!!!
 

KalBalboa

Banned
This post really make sense.

Battle royale have very bad art direction, the character selection is ridiculous (where are the rpgs from sony ?) and you only need to see Sir Daniel to conclude that the core system is weak (level 1 being better than level 2 with a great number of characters dont make sense).

Sir Dan's level 2 is much better than his level 1. His level 1 only hits a short, specific area directly in front and 45 degrees above him. His level 2 homes in on multiple enemies automatically.
 
Was this wise of Sony to do? I think they could have made use of Superbot and have them produce a unique, low budget title that would be set for launch with their new console. That would have been neat and also help draw consumers to their new consoles.

But I suppose they know what they have in mind for the future with this decision.

What's to become of SuperBot, now?
I got yhe impression that sony basically switch focus across the board from working with small third party dev like superbot, esp, nihilistic etc to expand their internal studio to handle multiple projects themselves, which is why now nd, gg, and ssm now have more than 1 team.
 

mujun

Member
I guess we are talking about two different things. I'm talking about Sony revamping their digital content strategy (along the lines of what they've already done) and you are talking about reacting to bombs by aiming for a second wind.

Thinking about what I'm saying, this is the perfect strategy to fight against used game sales.


Also something really funny about Twisted Metal: It was originally going to be a downloadable title (you can still see how this would be the case, in terms of its simplified campaign and limited number of characters), but Sony told them to make it a full retail game and gave them a bigger budget. Then they sent it out to die and gave it virtually no post release support. I liked the game too.

So you mean that games like Twisted Metal and the others you mentioned would be tailor made for the higher service (PS++) with appropriate budgets for that service?
 

kuroshiki

Member
Called it like... last year.

I guess the game bombed REALLY HARD. hardly unexpected.

Sony has become worst than MS in regards to handling game developers. GTFO Sony, if you wanted the game to sell advertize it.

Advertisement probably would not have saved this game. When they put 2 coles and one fucking FAT PRINCESS into the roaster instead of all other characters, game's fate pretty much already decided.
 

famfrit

Member
Sir Dan's level 2 is much better than his level 1. His level 1 only hits a short, specific area directly in front and 45 degrees above him. His level 2 homes in on multiple enemies automatically.

Sir Dan have the worst moveset of the game and every special of him are really bad.
Lightningbolt worst level 1 of the game, level 2 probably the worst level 2 and level 3 is just ordinary (c'mon you need a eternity to kill someone inside of aura from anubis stone).

By the way, Sir Dan animations are the better of the game...
 

DrPirate

Banned
This is basically the crux of the problem with PSASBR. All of Sony's flagship franchises are more adult-based, while Nintendo's always been about including the family, creating the party atmosphere, having fun. A Sony crossover game in the right genre would sell wonders, but the fact is a mascot brawler really has a niche audience to begin with.

Yeah, I kind of agree with this.

The closest we have to a crossover shooter is Uncharted 2 with the Killzone/Resistance constumes :)

And that shit is actually quite fun....

I'm a little late here, but I have to agree with this.

At first I thought it was just so blatantly copied, and then I heard the systems were dfferent, and how it feels like a whole new game. I watched a few videos, but was pretty much media silent.

And then I watched it being played on Game Grumps.

Yeahhhhhh... I'm sorry guys. The menus are terrible, but the roster, it's just... It's not... Using supers to kill... It's just...

Who was sitting around thinking, "Man, there's nothing I want more than to watch Dude from Killzone duke it out with Big Daddy on a LocoRoco stage that suddenly turns into Metal Gear Solid."

In any case, I hope the developers land on their feet someplace else, but I just don't think the game was very good.

And I agree with this as well. The game is absolutely soulless... Like, it's crushing. Super Smash Bros feels alive! Yes, those adjectives are operationalized, but it's how I feel.
 

Oersted

Member
Called it like... last year.

I guess the game bombed REALLY HARD. hardly unexpected.



Advertisement probably would not have saved this game. When they put 2 coles and one fucking FAT PRINCESS into the roaster instead of all other characters, game's fate pretty much already decided.

So why did Sony greenlite it in the beginning? Why didn´t they wait before they got a better roster?...
 

KalBalboa

Banned
Sir Dan have the worst moveset of the game and every special of him are really bad.
Lightningbolt worst level 1 of the game, level 2 probably the worst level 2 and level 3 is just ordinary (c'mon you need a eternity to kill someone inside of aura from anubis stone).

By the way, Sir Dan animations are the better of the game...

His level 2 is better than Sweet Tooth's, and that's just off the top of my head.
 
This post really make sense.

Battle royale have very bad art direction, the character selection is ridiculous (where are the rpgs from sony ?) and you only need to see Sir Daniel to conclude that the core system is weak (level 1 being better than level 2 with a great number of characters dont make sense).

Oh my fucking god, I just realized this myself.

If they would have had Legend of Dragoon reps in there I would have bought this day one.

I'll never let that game die! Never!
 

kuroshiki

Member
It would have definitely helped the game.

Might sell few hundreds more copies but advertisement alone won't save below average game. For me as a character game, all stars was just... meh.


So why did Sony greenlite it in the beginning? Why didn´t they wait before they got a better roster?...

That's the biggest mystery to me too. Upper management clearly was smoking something really good while they did it ,that's is my suspicion.
 

Gorillaz

Member
Despite the fact the game is flawed from both a competitive and mechanic standpoint, I still hoped that we would get a strong sequel from them.

Hope they land on there feet somewhere.
 
Sony has become worst than MS in regards to handling game developers. GTFO Sony, if you wanted the game to sell advertize it.
This game definitely didnt get aaa budget, looks like the point is to make it cheap and get small to decent profit, overspending on advertising may not be a good idea, a d it actually have plenty of marketing with michael ad and the live action trailer
 

JaxJag

Banned
Just shows there's no room in the industry anymore for mediocre studios and games.

Sadly, the fat has to be trimmed.
 
Ah fuckkk. They were hanging on there by a thread. Damn... I was really looking forward to All-stars on PS4, it really required a sequel. The first one will always be bare bones and seeking identity.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
He does not care about the Vita.

To be fair, neither does SCEE. SCEJ is a different story but not as different.

Also Two Coles should've been Zelda/Shiek-like instead of two different characters. Biggest missed opportunity by Superbot there.
 
You know... I'm honestly kind of sad, mostly because I remember how optimistic those guys were at E3. Knowing they are out of a job now is pretty sad.
 

KalBalboa

Banned
Ah fuckkk. They were hanging on there by a thread. Damn... I was really looking forward to All-stars on PS4, it really required a sequel. The first one will always be bare bones and seeking identity.

I do wonder if there's every going to be a second attempt by Sony at one of these. There was clearly some substantial hype during the year leading up to launch. There's definitely ways All-Stars could have sold better.
 
Sony should have provided better direction for the game design, and they surely should have provided better marketing. It didn't need more marketing, just better marketing. They evidently put some serious dollars behind it, as they ran the TV commercial pretty frequently when it came out...the problem was that it did a terrible job at promoting the game. There was no in-game footage at all! People seeing the commercial might not even understand that it's supposed to be about a new game, rather than just a thematic "branding" ad like the famous "Michael" commercial they did in 2011.

I'm honestly starting to think that they didn't WANT to show any/much gameplay in the advertising because at a glance, and not to beat this dead horse any more, the thing does kinda look like a pretty blatant Smash Bros. ripoff, and they wanted to distance themselves from that.

Of course, the problem with that was that they couldn't rely on the gameplay to sell the game to people clueless about it, so they had to rely on the roster, and well...we've already been over the roster.
 

kuroshiki

Member
You know... I'm honestly kind of sad, mostly because I remember how optimistic those guys were at E3. Knowing they are out of a job now is pretty sad.

No worries man. If they are really, really, really talented, then other studios will grab them like seconds.

if not.... best of luck.

except those who choose roaster.
 
It has not been a good year for developers who made Sony 1st party games. I imagine Sanzorou games will probably be the next on the chopping block. Speaking of which, I remember Sports Champions 2 being announced. Did that ever come out?

Oh fuck I just googled it, and apparently it came out 4 months ago! I never even knew It was announced!
 

d0c_zaius

Member
It´s Sony´s fault that Sony does not market the games. They are accountable when a game fails as much as the developers.

but its been discussed that this game got tons of marketing (and was a buy one game, get the other version free) special. Sony is also different than SCEA, but that might be too much to consider in this blaming phase. In fact, you said earlier there was no marketing, when others have stated quite the opposite. So why does it only fall on marketing when the game fails to perform, when there were a ton of factors working against it?

why is it "game didn't sell = marketing wasn't good enough?"

actually based on your response below, nevermind, ignore my rhetorical questions.
 

Kyou

Member
Oh fuck I just googled it, and apparently it came out 4 months ago! I never even knew It was announced!

6yuGkJw.jpg


This looks like a fake game you'd see on a sitcom.
 

Somnid

Member
but its been discussed that this game got tons of marketing. Sony is also different than SCEA, but that might be too much to consider in this blaming phase. In fact, you said earlier there was no marketing, when others have stated quite the opposite.

why is it "game didn't sell = marketing wasn't good enough?"

I'll admit I did see advertising despite not seeing advertising for much of anything these days.

It's a hard product advertise though. It's like Smash Bros but with weird Sony characters I've never heard of? I think it just lacked appeal. Sony's best franchises haven't typically been their own.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Sony's best franchises haven't typically been their own.

Which is why as soon as they had licensing issues, they should've canceled the game instead of continuing. They had no stable to go through without a bunch of people going "where's <insert third party IP here>?"
 

Metallix87

Member
Which is why as soon as they had licensing issues, they should've canceled the game instead of continuing. They had no stable to go through without a bunch of people going "where's <insert third party IP here>?"

Indeed. Once Cloud Strife, Crash, Spyro, and Lara Croft weren't in, they should've realized this wouldn't be going the way they hoped it would.
 
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