Look man. If you searched my post history, when PSBR was first announced I was the first one who was excited and ready jump in... until they announced complete character roaster.
I'm all for genre like this, a fun party game. But for a character game, PSBR just utterly, absolutely, fucking failed to deliver in character section.
Hey man I'm right with you, from day one I was against lame third party cash ins and pushing for a more Sony centric roster that made sense. I was actually ok with the initial reveal until they showed off Big Daddy, then my hype and expectations went into the shitter.
It's chasing good money after bad. The game is a bust, time to move on. Put that money towards Ascension DLC.
There is a legitimate market for this type of game, it's on Nintendo platforms and called Smash Bros.
I still don't understand this argument. There were mascot brawlers before SSB, SSB just popularized it. They don't own the genre, plus the more competition for SSB the better.
Oh thank god, at least they're saying they're looking into it. Hopefully we do get a bigger roster that could possibly help the game get some legs :\
You may not be the only one but you are in the super minority. Hence the mega bombed game.
Too bad that we won't see PSBR2. Heavily updated, more focused characters with better mechanics could make this game fly.
This is all I wanted after being let down with PSABR. I want a better, more well rounded roster with zero lame cash ins and a traditional ring out/health/percentage=KO system, with the super system on top of it? That way fans of both concepts are happy. I definitely think they can work.
Also, as a pretty devout SSB fan, my main gripe with the smash ball concept is that
it's so random - a lot of people turned it off because of that. If they just
had the super system work on top of ring outs and health/percentages, it would have been perfect IMO. Instead we got a new scoring system forced onto us and it backfired. They could have easily changed it post launch IMO, but they were stubborn with their design choices.