Some of those shots look really great. CryEngine is still awesome at foliage.Oh and digging into the site more here comes an image bomb:
I'm looking forward to seeing this game posted in the bullshot thread.
Some of those shots look really great. CryEngine is still awesome at foliage.Oh and digging into the site more here comes an image bomb:
Not really. Any decent melee combat system does it, in action and in fighting games alike. Those that don't do it to a meaningful extent end up extremely shallow. Like Batman.It seems strange how you have to commit to attacks. It is more of a MH reason to do it because all MH games do it, as apposed to thinking how else to do it
Not really. Any decent melee combat system does it, in action and in fighting games alike. Those that don't do it to a meaningful extent end up extremely shallow. Like Batman.
That's what I was getting at. Seems like most of the people who have actually played the past games aren't excited about this at all for a variety of reasons so far.That's a strange implication to make, considering that none of us have played the game. As such, the graphics are the only thing you can really comment on. It's the same in every screenshot thread.
I don't think anyone likes the loading screens. I just know that one of the main mechanics is areas, which are necessary for Monster Hunter.
Monster Hunter Tri changed up quite a few things, introduced a Stamina mechanic for monsters, introduced underwater combat, brought a new weapon (SwitchAxe), had all new monsters (except for Rathian, Rathalos, and Diablos) and fixes up hitboxes which were apparently archaic before.
MH4 seems to be introducing new 2 new weapons, more elevation for more dynamic combat and with it more mechanics (wall combat, jump attacks, and clinging on to monsters), a new thing (wyvern virus) which makes monsters even harder, and a more cohesive story.
Changing the core of the game is like throwing out all of the progress of the series.
Doesn't seem to stop the fans from picking it up though, the games are a hell of a lot of fun even without HD GRAFIX.Capcom always finding new ways to stick that knife right the fuck in.
Capcom's latest grand entry in the Monster Hunter Series using the all powerful next-gen high performance hardware of the 3DS:
Enjoy your shitty PS1 Graphics MH4, Nintendo noobs
You're hunting giant armored/thick skinned monsters, they need big swings, the weapons are heavy/giant to match, that's the justification if you really want hints of realism.
It wouldn't be more realistic to stop your giant hammer swing mid-way and roll around to avoid an attack, or instantly bring up your sheild in front of you when you're poking away with your lance. Unless you drop it.
Hmm I'm pretty sure you can jump, and pretty high, but I'm not entirely sure if it's part of an attack.
At 0:26 here, you can see a SnS user jump pretty high and then attack a monster:
http://www.youtube.com/watch?v=VTWtxggUIGE&feature=player_embedded#
*sigh*
I'm not even sure what a WiiU HD Ultimate version is going to even do to fix this games terrible visuals that seem to dip in parts below even PSP fare.
That's just for fun, it has no bearing on the gameplay. Hints of humor and lighthearted elements are nice.Little things like drinking potions, why on earth do I need to flex afterwards?
That is not S&S. It's a new weapon, insect staff, and I won't describe that animation as jumping because he basically just uses the staff to elevate himself, just like pole vault in track&field.
If you bothered to watch the MH4 trailers (which I assume you haven't) you'll notice they sacrificed a lot of texture detail and such and added much more advanced lighting and shadows, which really make the thing come alive in motion. Should they make a HD ver on WiiU they could add more compelling textures and you'll get a huge boost in graphical fidelity.
That is true. Heavier weapons do need way more commitment to them. Actually a panic weapon-drop would be utterly hilarious mid fight.
Little things like drinking potions, why on earth do I need to flex afterwards? The game has lots of little things that lock you into an animation, not just the combat.
Doesn't seem to stop the fans from picking it up though, the games are a hell of a lot of fun even without HD GRAFIX.
That's just for fun, it has no bearing on the gameplay.
Hint of humour and lighthearted elements are nice.
But in the end if they didn't have them they'd just make a slower drinking animation in order to give the same ratio of risk/reward for the same action.
Do you want the realism of eating a giant slab of meat too? I'm sure that would take way longer than the speed eating + funny effect after.
... Yea okay then.Fun games, sure, but for a fan such as myself that really likes fucking gorgeous graphics as well, it is pretttttttty frustrating that the latest 'official' incarnation has the worst visuals to date...
Not that guy. The one with flame SnS.
Fun games, sure, but for a fan such as myself that really likes fucking gorgeous graphics as well, it is pretttttttty frustrating that the latest 'official' incarnation has the worst visuals to date, not to mention 2014 or later. I cannot fucking imagine even looking at this sorta stuff in a post PS4/720 and iPad 5 world.
Now theres this particular slice of delightfulness that may well lack a little but I've endured far worse MMO combat systems to derive the fun times, and of course its forever China, donkeypunch wahoooooo~
*sigh*
I'm not even sure what a WiiU HD Ultimate version is going to even do to fix this games terrible visuals that seem to dip in parts below even PSP fare.
All while the CryEngine 3 version probably never leaves Japan.
Capcom always finding new ways to stick that knife right the fuck in.
Well. This will probably be my first time trying out Monster Hunter. Do hope its not PC only, but I guess that might depend on the Nintendo contract.
This game will not be landing on a Nintendo console.
This is a real post in 2013...Capcom's latest grand entry in the Monster Hunter Series using the all powerful next-gen high performance hardware of the 3DS:
Enjoy your shitty PS1 Graphics MH4, Nintendo noobs
It's not the engine at fault, I'm sure Lost Planet 2 assets/textures/etc would look just as lovely in that engine as they did in MT Framework with some lighting tweaks. Engines don't dictate art style. This is just sloppy.I see what you're saying. I'm not against good graphics for the MH series at all. My big problem with this game is that something just looks off about the game itself. That and the game just does not look great in CE3, IMO. The art style does not translate well to "realistic" style that this MHO seems to have right now.
This is a real post in 2013...
Damn.
As said above, that is a PSP screen, so it'd be hard for it to "dip below PSP fare."
is this developed by capcom proper?
Yeah, I edited it.You might want to catch up, thats a 3DS screen:
Yeah, I edited it.
I mean, I get the point - that clearly the series hasn't evolved much on a technical level. But implying that all criticism of MHO boils down to Nintendo fanboyism is dumb.
Tencent
I'd be saying the exact same if we were still getting a PSP entry in 2014. MonHun fans have become pretty militant in response to the world battering them with "yeah, but fucken hell those last gen visuals" and the responses that come out read weird to me.
WHAT IS THIS WHY WHEN CAN I PLAY IT.
WHAT.
WHAT?
Trailer was a total snoozer IMO. Everyone gets so excited by tech but the art design is bland, the environments look like MH2, the music was bad and the trailer was poorly cut. This looks like Capcom in name only - $100 says the real MH team wants nothing to do with this, just like Frontier.
I'd be saying the exact same if we were still getting a PSP entry in 2014. MonHun fans have become pretty militant in response to the world battering them with "yeah, but fucken hell those last gen visuals" and the responses that come out read weird to me.
Capcom's latest grand entry in the Monster Hunter Series using the all powerful next-gen high performance hardware of the 3DS:
http://i.imgur.com/QBiNHcl.jpg[IMG]
[B]Chinese Monster Hunter that apparently has been judged to have bad gameplay[/B] ([I]based on a promotion video[/I])[B] and bad character design[/B] ([I] MH has good character design to begin with??[/I]) [B]and bad art [/B]([I]yeah man from the same person who claims this title re-uses previous games art asset /facepalm[/I]):
[IMG]http://i.imgur.com/aEo18cQ.jpg[IMG]
[IMG]http://i.imgur.com/Ki1iLNC.jpg[IMG]
[B]Enjoy your shitty PS1 Graphics MH4, Nintendo noobs ;)[/B][/QUOTE]
It's too soon to lose your account, kid. Don't do this.
Edit: Here since '09 and you got only 3 posts? Sounds fishy.
Longest 3 minute trailer I've watched in a while.Trailer was a total snoozer IMO. Everyone gets so excited by tech but the art design is bland, the environments look like MH2, the music was bad and the trailer was poorly cut. This looks like Capcom in name only - $100 says the real MH team wants nothing to do with this, just like Frontier.
It's just a visual cue. Drinking a potion does take X seconds. That length is balanced and part of the gameplay, and can not and will not change. They could remove the flexing and just make the actual drinking slower or add another gulp or two, but what would that improve? Nothing. It would make the timing harder to get, and it would remove part of the trademark MH humor while adding fuck all to the experience.That is true. Heavier weapons do need way more commitment to them. Actually a panic weapon-drop would be utterly hilarious mid fight.
Little things like drinking potions, why on earth do I need to flex afterwards? The game has lots of little things that lock you into an animation, not just the combat.
Not only are your screens showing an alpha that doesn't represent the game at all (you won't see texture seams in the final version for example), your math is completely wrong as well. 3DS resolutions is 1120x240 (2 * 400 * 240 + 320 * 240). That's what the GPU has to render.The 3DS having less screen pixels to play with than the PSP is already a limiting factor of course (400x240 to 480x272) but making it worse is Capcom trying proper lighting in this go around from MT Framework rather than specially crafting each environment with baked stuff that can look the best it possibly can.
MH4 renders 3D on the second screen? Because if not your math is quite fishy as well.Not only are your screens showing an alpha that doesn't represent the game at all (you won't see texture seams in the final version for example), your math is completely wrong as well. 3DS resolutions is 1120x240 (2 * 400 * 240 + 320 * 240). That's what the GPU has to render.
4 has bigger environments than 3G, so there you go: more textures per scene means less memory per texture. Also, Tencent isn't a "random no-name developer" - they're way bigger than Capcom. In fact, they're the third largest internet company in the world behind Google and Amazon, and with 20,000 employees, they're bigger than most Japanese devs put together.Seriously, what has Capcom been doing? At least make MH4 look comparable to MH3G which
came out on the exact same platform... As of now, the graphics look so bad it looks even
worse than the psp titles. Its almost like Capcom is treating this game as a joke.
3DS
PSP
kudos to the random no-name Chinese developers for their work on MHO.
last I heard, Capcom requested them to send over every individual piece of drawing
and model for approval and was very strict on how creative they could be with the game.
Seriously, what has Capcom been doing? At least make MH4 look comparable to MH3G which
came out on the exact same platform... As of now, the graphics look so bad it looks even
worse than the psp titles. Its almost like Capcom is treating this game as a joke.
3DS
PSP