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Monster Hunter Online (Capcom/Tencent, CryEngine 3) officially announced

Alexios

Cores, shaders and BIOS oh my!
It seems strange how you have to commit to attacks. It is more of a MH reason to do it because all MH games do it, as apposed to thinking how else to do it
Not really. Any decent melee combat system does it, in action and in fighting games alike. Those that don't do it to a meaningful extent end up extremely shallow. Like Batman.
 

Raide

Member
Not really. Any decent melee combat system does it, in action and in fighting games alike. Those that don't do it to a meaningful extent end up extremely shallow. Like Batman.

Maybe I just think way too much about a more realistic MH game where we actually have to "hunt" monsters and where we react more like seasoned hunters and not hunter robots. :D

Again, I am way too new to the MH series to be decrying anything but I have little hopes and dreams out there that I would love to see.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
That's a strange implication to make, considering that none of us have played the game. As such, the graphics are the only thing you can really comment on. It's the same in every screenshot thread.
That's what I was getting at. Seems like most of the people who have actually played the past games aren't excited about this at all for a variety of reasons so far.

Doesn't really matter in the end though since this is completely separate from the mainline series, so it's not like MH is going the way of PC only, so I should probably shut up.
 

Narras

Member
I don't think anyone likes the loading screens. I just know that one of the main mechanics is areas, which are necessary for Monster Hunter.

Monster Hunter Tri changed up quite a few things, introduced a Stamina mechanic for monsters, introduced underwater combat, brought a new weapon (SwitchAxe), had all new monsters (except for Rathian, Rathalos, and Diablos) and fixes up hitboxes which were apparently archaic before.

MH4 seems to be introducing new 2 new weapons, more elevation for more dynamic combat and with it more mechanics (wall combat, jump attacks, and clinging on to monsters), a new thing (wyvern virus) which makes monsters even harder, and a more cohesive story.

Changing the core of the game is like throwing out all of the progress of the series.

That's the stuff I look forward to. I'd take all these new stuff over pretty graphics. I'd love to have both, though. I'm also sad to see that underwater combat is leaving (yes, I love swimming in MH3).
 

Alexios

Cores, shaders and BIOS oh my!
You're hunting giant armored/thick skinned monsters, they need big swings, the weapons are heavy/giant to match, that's the justification if you really want hints of realism.

It wouldn't be more realistic to stop your giant hammer swing mid-way and roll around to avoid an attack, or instantly bring up your sheild in front of you when you're poking away with your lance. Unless you drop it.

As a hunter you're meant to learn to do your attacks when it's safe and where they matter.

Anyway, not that realism affects fun but animation priority is definitely more realistic than instant changes between attacking/dodging/blocking/running states. It's not like you're in some elegant fencing match.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
QBiNHcl.jpg

*sigh*

I'm not even sure what a WiiU HD Ultimate version is going to even do to fix this games terrible visuals that seem to dip in parts below even PSP fare.

All while the CryEngine 3 version probably never leaves Japan.

Capcom always finding new ways to stick that knife right the fuck in.
 

Raide

Member
You're hunting giant armored/thick skinned monsters, they need big swings, the weapons are heavy/giant to match, that's the justification if you really want hints of realism.

It wouldn't be more realistic to stop your giant hammer swing mid-way and roll around to avoid an attack, or instantly bring up your sheild in front of you when you're poking away with your lance. Unless you drop it.

That is true. Heavier weapons do need way more commitment to them. Actually a panic weapon-drop would be utterly hilarious mid fight. :D

Little things like drinking potions, why on earth do I need to flex afterwards? :D The game has lots of little things that lock you into an animation, not just the combat.
 

muu

Member
*sigh*

I'm not even sure what a WiiU HD Ultimate version is going to even do to fix this games terrible visuals that seem to dip in parts below even PSP fare.

If you bothered to watch the MH4 trailers (which I assume you haven't) you'll notice they sacrificed a lot of texture detail and such and added much more advanced lighting and shadows, which really make the thing come alive in motion. Should they make a HD ver on WiiU they could add more compelling textures and you'll get a huge boost in graphical fidelity.
 

Alexios

Cores, shaders and BIOS oh my!
Little things like drinking potions, why on earth do I need to flex afterwards?
That's just for fun, it has no bearing on the gameplay. Hints of humor and lighthearted elements are nice.

But in the end if they didn't have that they'd just make a slower drinking animation in order to give the same ratio of risk/reward for the same action.

Do you want the realism of eating a giant slab of meat too? I'm sure that would take way longer than the speed eating + belly patting after etc.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
If you bothered to watch the MH4 trailers (which I assume you haven't) you'll notice they sacrificed a lot of texture detail and such and added much more advanced lighting and shadows, which really make the thing come alive in motion. Should they make a HD ver on WiiU they could add more compelling textures and you'll get a huge boost in graphical fidelity.

Seems like a bit of a bad trade off though. The textures are much more noticeable than the lighting and shadows.
 

DaBoss

Member
That is true. Heavier weapons do need way more commitment to them. Actually a panic weapon-drop would be utterly hilarious mid fight. :D

Little things like drinking potions, why on earth do I need to flex afterwards? :D The game has lots of little things that lock you into an animation, not just the combat.

Makes it more riskier. :p
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Doesn't seem to stop the fans from picking it up though, the games are a hell of a lot of fun even without HD GRAFIX.

Fun games, sure, but for a fan such as myself that really likes fucking gorgeous graphics as well, it is pretttttttty frustrating that the latest 'official' incarnation has the worst visuals to date, not to mention 2014 or later. I cannot fucking imagine even looking at this sorta stuff in a post PS4/720 and iPad 5 world.

Now theres this particular slice of delightfulness that may well lack a little but I've endured far worse MMO combat systems to derive the fun times, and of course its forever China, donkeypunch wahoooooo~
 

Raide

Member
That's just for fun, it has no bearing on the gameplay.

Hint of humour and lighthearted elements are nice.

But in the end if they didn't have them they'd just make a slower drinking animation in order to give the same ratio of risk/reward for the same action.

Do you want the realism of eating a giant slab of meat too? I'm sure that would take way longer than the speed eating + funny effect after.

:D True.

I dunno. The main thing I really want is some actual hunting. None of this paintball stuff or being able to ping/telepathically track monsters. I want to track monsters via marks, or dung or just in places where their habitat is. All those books I buy that tell me nothing interesting. Part of this would be messed up by the zoning stuff but being able to travel a map with everything blending in would be great.
 

Alexios

Cores, shaders and BIOS oh my!
Hunting is just the name and lore/supplementary elements, in the end it's arcadey monster fighting. And it's lovely.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
Fun games, sure, but for a fan such as myself that really likes fucking gorgeous graphics as well, it is pretttttttty frustrating that the latest 'official' incarnation has the worst visuals to date, not to mention 2014 or later. I cannot fucking imagine even looking at this sorta stuff in a post PS4/720 and iPad 5 world.

Now theres this particular slice of delightfulness that may well lack a little but I've endured far worse MMO combat systems to derive the fun times, and of course its forever China, donkeypunch wahoooooo~

I see what you're saying. I'm not against good graphics for the MH series at all. My big problem with this game is that something just looks off about the game itself. That and the game just does not look great in CE3, IMO. The art style does not translate well to "realistic" style that this MHO seems to have right now.
 

Quasar

Member
Well. This will probably be my first time trying out Monster Hunter. Do hope its not PC only, but I guess that might depend on the Nintendo contract.
 

FoneBone

Member
*sigh*

I'm not even sure what a WiiU HD Ultimate version is going to even do to fix this games terrible visuals that seem to dip in parts below even PSP fare.

All while the CryEngine 3 version probably never leaves Japan.

Capcom always finding new ways to stick that knife right the fuck in.

As said above, that is a PSP screen, so it'd be hard for it to "dip below PSP fare."

EDIT: Oops, misread. It is from MH4.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
Well. This will probably be my first time trying out Monster Hunter. Do hope its not PC only, but I guess that might depend on the Nintendo contract.

This game will not be landing on a Nintendo console. Probably not stateside at least.
 

Alexios

Cores, shaders and BIOS oh my!
I see what you're saying. I'm not against good graphics for the MH series at all. My big problem with this game is that something just looks off about the game itself. That and the game just does not look great in CE3, IMO. The art style does not translate well to "realistic" style that this MHO seems to have right now.
It's not the engine at fault, I'm sure Lost Planet 2 assets/textures/etc would look just as lovely in that engine as they did in MT Framework with some lighting tweaks. Engines don't dictate art style. This is just sloppy.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
As said above, that is a PSP screen, so it'd be hard for it to "dip below PSP fare."

You might want to catch up, thats a 3DS screen:
http://www.capcom.co.jp/monsterhunter/4/buki_13.html

Heres some more new classics:
BLYjKVU.jpg

ULDimXV.jpg

VdUm19i.jpg


The 3DS having less screen pixels to play with than the PSP is already a limiting factor of course (400x240 to 480x272) but making it worse is Capcom trying proper lighting in this go around from MT Framework rather than specially crafting each environment with baked stuff that can look the best it possibly can. This and whatever hit the climbing physics and animation stuff is taking away for visual oomph room, and you geta whole lotta ugly piped in.

Of course we at the very least had Wii level power for the last main entry and Tri. But now we're all in on 3DS. Lets hope the WiiU version is significantly different eh.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Yeah, I edited it.

I mean, I get the point - that clearly the series hasn't evolved much on a technical level. But implying that all criticism of MHO boils down to Nintendo fanboyism is dumb.

I'd be saying the exact same if we were still getting a PSP entry in 2014. MonHun fans have become pretty militant in response to the world battering them with "yeah, but fucken hell those last gen visuals" and the responses that come out read weird to me.

Like you can crit the animation and the gameplay look, but calling any of the above shots I posted "sloppy" is something a little too weird. Especially when one can drag an internal expectations slider down to Lowest Settings and be like "this is okay!!" when looking at MonHun 4.
 

FoneBone

Member
I'd be saying the exact same if we were still getting a PSP entry in 2014. MonHun fans have become pretty militant in response to the world battering them with "yeah, but fucken hell those last gen visuals" and the responses that come out read weird to me.

Wasn't clear - but I was referring to 709zzy, not you.
 

FStop7

Banned
WHAT IS THIS WHY WHEN CAN I PLAY IT.

WHAT.
WHAT?

Trailer was a total snoozer IMO. Everyone gets so excited by tech but the art design is bland, the environments look like MH2, the music was bad and the trailer was poorly cut. This looks like Capcom in name only - $100 says the real MH team wants nothing to do with this, just like Frontier.

Thus began the great 8-4 schism.
 

Peru

Member
MH4 looks smooth in gameplay footage, which we've only really got from one location. http://www.youtube.com/watch?v=5h87GpGZGA4

It's true Capcom's sacrificed some of of the simplicity of Tri that made 3Ultimate look good on the portable for more ambitions design, but it's less noticeable than pitched here. 3DS screens are, no exaggeration, often not how the product comes off when actually played. This is not how Luigi's Mansion looks in the flesh

ss1.jpg
 

fates

Member
I'd be saying the exact same if we were still getting a PSP entry in 2014. MonHun fans have become pretty militant in response to the world battering them with "yeah, but fucken hell those last gen visuals" and the responses that come out read weird to me.

It's because the graphics don't detract from the gameplay, which is what a good majority of the MH fanbase is there for.

Yes, the screenshots look bad, but it looks better in motion and runs smoothly while Tigrex quickly leaps around the screen.

What I think a lot of people forget is MH is a franchise that only found success on portable systems. It's a portable franchise mainly, now. Doubly so now with MH4 providing online from the get-go. If you're looking at MH to provide breathtaking AAA HD graphics, you're looking at the wrong series.
 

flippedb

Banned
Capcom's latest grand entry in the Monster Hunter Series using the all powerful next-gen high performance hardware of the 3DS:

http://i.imgur.com/QBiNHcl.jpg[IMG]


[B]Chinese Monster Hunter that apparently has been judged to have bad gameplay[/B] ([I]based on a promotion video[/I])[B] and bad character design[/B] ([I] MH has good character design to begin with??[/I]) [B]and bad art [/B]([I]yeah man from the same person who claims this title re-uses previous games art asset /facepalm[/I]):

[IMG]http://i.imgur.com/aEo18cQ.jpg[IMG]
[IMG]http://i.imgur.com/Ki1iLNC.jpg[IMG]



[B]Enjoy your shitty PS1 Graphics MH4, Nintendo noobs ;)[/B][/QUOTE]

It's too soon to lose your account, kid. Don't do this.

Edit: Here since '09 and you got only 3 posts? Sounds fishy.
 

Sakura

Member
Hmm... Chinese F2P game for the Chinese market. Sure the graphics are better than the mainline monster hunter games, but while MH3U may be ugly, it is fun as hell.
 
Trailer was a total snoozer IMO. Everyone gets so excited by tech but the art design is bland, the environments look like MH2, the music was bad and the trailer was poorly cut. This looks like Capcom in name only - $100 says the real MH team wants nothing to do with this, just like Frontier.
Longest 3 minute trailer I've watched in a while.
 

wsippel

Banned
That is true. Heavier weapons do need way more commitment to them. Actually a panic weapon-drop would be utterly hilarious mid fight. :D

Little things like drinking potions, why on earth do I need to flex afterwards? :D The game has lots of little things that lock you into an animation, not just the combat.
It's just a visual cue. Drinking a potion does take X seconds. That length is balanced and part of the gameplay, and can not and will not change. They could remove the flexing and just make the actual drinking slower or add another gulp or two, but what would that improve? Nothing. It would make the timing harder to get, and it would remove part of the trademark MH humor while adding fuck all to the experience.


The 3DS having less screen pixels to play with than the PSP is already a limiting factor of course (400x240 to 480x272) but making it worse is Capcom trying proper lighting in this go around from MT Framework rather than specially crafting each environment with baked stuff that can look the best it possibly can.
Not only are your screens showing an alpha that doesn't represent the game at all (you won't see texture seams in the final version for example), your math is completely wrong as well. 3DS resolutions is 1120x240 (2 * 400 * 240 + 320 * 240). That's what the GPU has to render.
 

709zzy

Banned
Seriously, what has Capcom been doing? At least make MH4 look comparable to MH3G which
came out on the exact same platform... As of now, the graphics look so bad it looks even
worse than the psp titles. Its almost like Capcom is treating this game as a joke.

3DS
akHmdqc.jpg

PSP
JgXtCie.jpg



kudos to the random no-name Chinese developers for their work on MHO.

last I heard, Capcom requested them to send over every individual piece of drawing
and model for approval and was very strict on how creative they could be with the game.
 

Durante

Member
Not only are your screens showing an alpha that doesn't represent the game at all (you won't see texture seams in the final version for example), your math is completely wrong as well. 3DS resolutions is 1120x240 (2 * 400 * 240 + 320 * 240). That's what the GPU has to render.
MH4 renders 3D on the second screen? Because if not your math is quite fishy as well.
 

wsippel

Banned
Seriously, what has Capcom been doing? At least make MH4 look comparable to MH3G which
came out on the exact same platform... As of now, the graphics look so bad it looks even
worse than the psp titles. Its almost like Capcom is treating this game as a joke.

3DS
akHmdqc.jpg

PSP
JgXtCie.jpg



kudos to the random no-name Chinese developers for their work on MHO.

last I heard, Capcom requested them to send over every individual piece of drawing
and model for approval and was very strict on how creative they could be with the game.
4 has bigger environments than 3G, so there you go: more textures per scene means less memory per texture. Also, Tencent isn't a "random no-name developer" - they're way bigger than Capcom. In fact, they're the third largest internet company in the world behind Google and Amazon, and with 20,000 employees, they're bigger than most Japanese devs put together.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Seriously, what has Capcom been doing? At least make MH4 look comparable to MH3G which
came out on the exact same platform... As of now, the graphics look so bad it looks even
worse than the psp titles. Its almost like Capcom is treating this game as a joke.

3DS
akHmdqc.jpg

PSP
JgXtCie.jpg

This looks like a downsampled shot from P3rd HD.
 
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