How can so many people not understand that the used game market supports the new game market?
Piracy is not killing the industry. Over inflating budgets and stupid decisions are killing it. Let me be clear, I'm against it, but piracy does not effect AAA. It is a straw man. If anything it may effect smaller indie titles but they usually are locked down to digital distribution on consoles anyways. Never going to read PA report again.
How can so many people not understand that the used game market supports the new game market?
yeah right
ahahahahahahahahahahahahahhahhahahahahahahah
This is good news for a few reasons. The first is that piracy will likely be reduced. If the system phones home every so often to check on your licenses, and there is no way to play a game without that title being authenticated and a license being active, piracy becomes harder. You'll never be able to stop pirates, not entirely, but if you can make the act of pirating games non-trivial the incidence of piracy will drop. This is a good thing for everyone except those who want to play games for free.
I just think this is so wrong. Used games are a critical source of consumer liquidity, and they liquidity is often used to purchase NEW games.
I'm about ready for every publisher to reap what they've sown with this broken AAA model. They'll learn.
I wish these guys could drown in that Kool Aid.and as profit margins rise it's possible we'll see prices drop.
Incorrect, it'll actively harm the industry. The vast majority of money raised by trade ins are spent on new games, so removing the trade in subsidy will result in lower week 1 sales for the games that aren't the biggest IPs, which means more high profile failures, more developer closures and less diversity in innovation overall. Plus prices will definitely increase to boot, which all means an increase in piracy.
A year or 2 ago this forum was up in arms about how used games take away from the developer. DOWN WITH GAMESTOP! Now everyone supports them? lol
But yeah i dont think banning used games is going to make the prices go down on anything, they could go up because thats the only way you can get them
You hear that? If you have concerns about the stability of your internet connection, or live in an area of the world with limited internet access, or simply don't like the concept that your console activities must be monitored by a multinational mega corporation in order to continue to use your purchase... you "want to play games for free".
Only stinking pirates would oppose the bold vision Microsoft his bestowing upon us, clearly.
But if people are buying less new games because of no used games market, wouldn't prices of new games collapse because there's less demand?
It's partially the developing industry's own goddamn fault for aiming for the stars and the moon and suddenly realizing that they aimed too high. Who is asking for games that cost into $100 million dollars and took an entire generation to make? Would the sales be impacted if that were halved or quartered? Is there enough sales potential (realistic, actual sales potential, none of this "it might sell better than Pokemon" bullshit). We've seen good looking games made on smaller budgets. Look at the stuff coming out of Eastern Europe for god sakes.
The industry aimed too high, suddenly started ballooning budgets, and then went "oh god there aren't any sales here to cover it up." Their response to this? Homogenize, wring the AAA space of any creativity and put the advertising on full blast. But we can't have smaller budgets, oh no. We've got to have our mo-capped dogs and celebrity voice actors that nobody fucking asked for. We've got to cover the cost of letting you develop your game for five years because you have no direction. We've got to cover you trying to wedge into an already saturated market of shooters and brown, and then failing miserably.
And then, time and time again, the consumers are expected to show up at the door every time these developers come out with some new way to make the package look worse. Oh, now you get half the content. Oh, now we're going to sell you that content back to you over a period of a year. Oh, now we're placing your game's access on computers you don't control, and then those computers won't work. Oh, now the game doesn't actually belong to you, it never did.
If the industry was smart, they would have had a linear progression of costs, but they're run by idiots who don't understand the market. Instead, they're baking these stupid anti-consumer things into the console, and selling the console on silly TV fluff and apps that half your entertainment center already runs. Because, sure, that will get people to buy a $500 monolith instead of a $50 Roku. Who the hell comes up with this shit?
Thus we're left with the consumers having to continue putting up with shitty decisions that negatively impact their side of the transaction because the fish move out of the way. It's about time people started getting pissed off.
gaf is always a tear fest with candlelight vigils everytime a studio is closed yet a system that helps the industry stay alive and profitable is being demonized.
Prices already are under tremendous pressure at 60. All but the top sellers drop almost instantly.But if people are buying less new games because of no used games market, wouldn't prices of new games collapse because there's less demand?
I just think this is so wrong. Used games are a critical source of consumer liquidity, and they liquidity is often used to purchase NEW games.
I'm about ready for every publisher to reap what they've sown with this broken AAA model. They'll learn.
gaf is always a tear fest with candlelight vigils everytime a studio is closed yet a system that helps the industry stay alive and profitable is being demonized.
This is good news for a few reasons. The first is that piracy will likely be reduced. If the system phones home every so often to check on your licenses, and there is no way to play a game without that title being authenticated and a license being active, piracy becomes harder.
Piracy is not killing the industry. Over inflating budgets and stupid decisions are killing it
I just think this is so wrong. Used games are a critical source of consumer liquidity, and they liquidity is often used to purchase NEW games.
I'm about ready for every publisher to reap what they've sown with this broken AAA model. They'll learn.
But if people are buying less new games because of no used games market, wouldn't prices of new games collapse because there's less demand?
Why there are people trying to defend it? I mean really? This sucks for this industry.
gaf is always a tear fest with candlelight vigils every time a studio is closed yet a system that helps the industry stay alive and profitable is being demonized.