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PA Report - The Xbox One will kill used games, that's good

chubigans

y'all should be ashamed
Well, if that happens and people care about this as much as you think, people will run out and buy PS4s.

Do you think the average consumer doesn't care about buying, selling, renting or lending used games? Are you saying they'll embrace this model wholesale and there's not really a big deal here, or that they'll put up with it simply to get their Halo/Gears fix?
 

GuardianE

Santa May Claus
Always an excuse. I played a game I didn't pay for, beat it and didn't want to play it again...all for free. It happens for a bunch of game I play.

Bottom line for me is that I don't agree this is very consumer friendly but I do understand they have their numbers telling them this is hurting their business. Not condoning it; just trying to say I get where they are coming from. Now, if they don't pass the buck back to us, if this becomes a reality, then the pitchforks should go out.

If you don't put up pitchforks now, it'll be too late. At that point, they've got your wallet, and they don't give a shit.
 

jetjevons

Bish loves my games!
You´re being generous. Due to the PC like design, i expect to be hacked on the first week, and bypassing those restrictions is a huge incentive for the hackers to go at it.

The more you try to force those anti consumer "features", the more you are encoraging piracy/hacks/mods.

Isn't hacking going to be a little trickier with a console that requires constant internet validation/access?
 
I think Used Games are hurthing the market. I think "sales" and developer sanctioned price drops and lower prices are the way to go.

The fact you get like 75% of your sales in the first month is unhealthy for the industry. Steam is a much better model.

I would imagine that's most forms of media.
 

macewank

Member
I don't generally buy used games, and I don't generally trade them either, but I really have to ask..

Why in the hell are we as consumers willing to accept anything less than the ability to buy, sell, and trade the things we purchase?
 

Durante

Member
Right on the nose.

Go back and look up all the articles written over the last 5 years about how Steam almost single handedly saved PC gaming. While it's not as easy to pirate on the consoles as it is on PC, it is really just a speed bump. And once you have a doctored console, why spend any money on legit games at all?

Anyway, it is too bad it came to this, but it was only a matter of time. People will cry, but the market pricing will correct itself to reflect the inability of people to steal games.



Again, look at PC gaming, which is currently the healthiest it has been in DECADES. The Steam model works, which is why we're getting it on consoles. If Microsoft/Sony give us the ability to resell our game licenses, all the better.
Your whole argument seems to rest on the notion that Steam prevents PC games from being pirated. Nothing could be further from the truth.

And obviously pricing in the PC space is in an entirely different situation than on consoles. Having multiple distributors compete (just as the retail stores of old) is completely different from having a single corporate entity control all distribution on a platform.
 
where did they get killing used games from? Last I read X1 doesnt block used games.

Games will be tied to an account. The disc only pushes around data - you can't play the game unless you have the game on your account. It also checks your console every 24 hours for any games you're not supposed to have.

Isn't hacking going to be a little trickier with a console that requires constant internet validation/access?

Assuming they don't make any stupid mistakes, which is a pretty big assumption.
 
I might almost buy that theory in the OP if the gaming industry wasn't the most poorly run industry around. It's run by a bunch of fanboys and your typical greedy executives. They'll never drop the prices on their games if they can get away with it.
 

Mr.Green

Member
horse-cart.jpg


We don't even know for sure what the god damn policies will be. If any.

I'm predicting the most spectacular backpedaling of the gaming history.

That, or Sony will follow. No way in hell MS is going to persist in this alone or it'll sink its entire entertainment division.
 

Casimir

Unconfirmed Member
I just think this is so wrong. Used games are a critical source of consumer liquidity, and they liquidity is often used to purchase NEW games.

I'm about ready for every publisher to reap what they've sown with this broken AAA model. They'll learn.

No they won't. This article is a prime example of the paradigm they're using. If they do find that this isn't a viable strategy the publishers/developers and 'commentators' like kuchera/the GB guys/ Agies will blame gamers or the economy instead.
 

Biker19

Banned
We don't even know for sure what the god damn policies will be. If any.

I'm predicting the most spectacular backpedaling of the gaming history.

That, or Sony will follow. No way in hell MS is going to persist in this alone or it'll sink its entire entertainment division.

I don't know about that. Sony isn't stupid enough to do something like blocking used games when they just got the PS brand back on it's feet.
 
Well, there is this part:

It needs to be made clear, if all the studio closings and constant lay-offs haven't made this explicit: The current economics of game development and sales are unsustainable.
 

alr1ght

bish gets all the credit :)
All you people who watch DVDs and Blurays with family and friends are monsters! Monsters I tell ya!
 

Ridley327

Member
Your whole argument seems to rest on the notion that Steam prevents PC games from being pirated. Nothing could be further from the truth.

And obviously pricing in the PC space is in an entirely different situation than on consoles. Having multiple distributors compete (just as the retail stores of old) is completely different from having a single corporate entity control all distribution on a platform.

Hell, even games that are Steamworks can be pirated.
 
And obviously pricing in the PC space is in an entirely different situation than on consoles. Having multiple distributors compete (just as the retail stores of old) is completely different from having a single corporate entity control all distribution on a platform.

Valve even lets other retailers / publishers directly compete with them on their own distribution channel.
 
I might almost buy that theory in the OP if the gaming industry wasn't the most poorly run industry around. It's run by a bunch of fanboys and your typical greedy executives. They'll never drop the prices on their games if they can get away with it.
They do all the time on steam, which I hope that's where the consoles with this.
 

DopeyFish

Not bitter, just unsweetened

Business sells game A for $60
Customer returns game A for $40
Customer buys game B for $60
Business resells game A for $50

What happened here for the publisher?

They sold 2 games and get $100~ and lost $50 due to the used game

The money goes back to buy new games, yes, but that used game sale only lines the pockets of the retailer and removes revenue that should be for the publisher
 

neorej

ERMYGERD!
Can someone explain to me how the current situation is prohobiting publishers from playing with their pricing strategy? And how Activision (Deadpool $50 new) and 2K (2K sport games were 40 euro new on PS2) were able to wrestle out of that chokehold?

ALso, Digital distribution was supposed to drop prices as well. I see how that works on PSN. Publishers jumped at the chance to drop those prices. Not.

I miss the part how used games are not only costing publishers money, supposedly, but also how people who trade in their games use that money to pay for new games. Is there some black hole that money dissapears in because publishers dont want secondhand sales money?

I miss the part about how a second hand market exists in the first place. People have to buy those games new in the first place. Apparently there is little to no incentive to keep those games. I still own Donkey Kong Country. I sold Uncharted.

Finally, keep in mind that PA are not just gamers with a webcomic anymore. They are developers now. This article would've been a whole lot different if Precipice of Darkness did not exist.
 
Corporate shill works equally well.

I am probably one of these people, and I fucking hate these "corporate shill" accusations.

Saying "WTF I'm not buying this shit" is one thing. I'm with you! If I can consistently buy games I want to play for cheaper on one console than another, I'm picking the one with the cheaper games. If that means I need to buy and sell used games, I'll consider it. As long as its legal, have at it.

But if I'm a game publisher or a console manufacturer, I'm licking my chops trying to control or eliminate the used game market. Why not? That's what a corporation does - try to grow profits. This is how companies work. Its not bad or evil. That's just the way the world works.

The talk about "consumer rights" is (usually) misguided, and "anti-consumer" is used so much it makes me want to punch myself. Setting prices and controlling the distribution of your product isn't "anti-consumer." It's pro-making money. Nobody is "taking away your consumer rights," because you never had any "right" to buy and sell used games or pay less for games in the first place. You have the right to buy, or not buy. You are supposedly protected from misleading advertising. You have "Consumer Rights" regarding the safety of products you buy, and companies certainly have obligations they have to fulfill.

I think most of you would agree with this, but it seems like other people have this sense that the used game market and/or lower game prices is some kind of protected right.

You CAN help control prices. You DO help control prices. Nobody is taking that away from you.
 
Business sells game A for $60
Customer returns game A for $40
Customer buys game B for $60
Business resells game A for $50

What happened here for the publisher?

They sold 2 games and get $100~ and lost $50 due to the used game

The money goes back to buy new games, yes, but that used game sale only lines the pockets of the retailer

They didn't lose it. It was never theirs.

Setting prices and controlling the distribution of your product isn't "anti-consumer." It's pro-making money.

It can be both.

Nobody is "taking away your consumer rights," because you never had any "right" to buy and sell used games or pay less for games in the first place. You have the right to buy, or not buy. You are supposedly protected from misleading advertising. You have "Consumer Rights" regarding the safety of products you buy, and companies certainly have obligations they have to fulfill.

It's essentially making the product less desirable and expecting us to put up with it. That's basically what it comes down to.
 

QaaQer

Member
Business sells game A for $60
Customer returns game A for $40
Customer buys game B for $60
Business resells game A for $50

What happened here for the publisher?

They sold 2 games and get $100~ and lost $50 due to the used game

The money goes back to buy new games, yes, but that used game sale only lines the pockets of the retailer

and the customer, the $40.
 

vg260

Member
I don't generally buy used games, and I don't generally trade them either, but I really have to ask..

Why in the hell are we as consumers willing to accept anything less than the ability to buy, sell, and trade the things we purchase?

To understand this you need to put yourself in the position of someone who creates things for a living.
 

alr1ght

bish gets all the credit :)
Business sells game A for $60
Customer returns game A for $40
Customer buys game B for $60
Business resells game A for $50

What happened here for the publisher?

They sold 2 games and get $100~ and lost $50 due to the used game

The money goes back to buy new games, yes, but that used game sale only lines the pockets of the retailer and removes revenue that should be for the publisher

Person A doesn't buy the game at all in the first place. He doesn't want to be stuck with a $60 paperweight.
 

Kingbrave

Member
How is that anymore unreasonable than the people that are basically making shit up about something that we don't know the whole picture on? This could be just as valid as any of the other so-called "truths" that have been spouted the last couple days. Everyone is in an uproar about policies that we know next to NOTHING about.

Everyone just needs to calm down is all I would say. Blood pressure for some of these folks are probably at unhealthy levels. lol

I personally feel that now, before anything is concrete, is the best time to get in an uproar. It's still early enough for them to see how their fan base reacts and hopefully change said policy.
 

VariantX

Member
No they won't. This article is a prime example of the paradigm they're using. If they do find that this isn't a viable strategy the publishers/developers and 'commentators' like kuchera/the GB guys/ Agies will blame gamers or the economy instead.

Exactly, it'll always be someone else or something else at fault. If things go exactly the way they want and used games vanish from the marketplace and they still don't have the kind of growth they want, they won't change their business model, they'll more likely raise prices, and blame the consumers for not paying enough money.
 

Cheech

Member
Do you think the average consumer doesn't care about buying, selling, renting or lending used games? Are you saying they'll embrace this model wholesale and there's not really a big deal here, or that they'll put up with it simply to get their Halo/Gears fix?

If they really care, they won't buy day 1 games at full price and instead will wait until they can afford it without the benefit of trading their old games in. If enough people do this and publishers see a huge drop in their day 1/launch window purchases (which, if you aren't Nintendo, is where you make the vast majority of your money), Microsoft will be forced to revise their used game strategy.

Like I said, the market will correct itself. Millions of Xbox 360 owners are not suddenly going to go to the PS4, assuming they were happy with their experience on the 360. Sony's massive error with the PS3, the price of entry, is what created many of those customers.

If Microsoft doesn't make the same error and have the cost of entry too high on the Xbox One, those people are lost to Sony for another generation. Most people want to come home, watch some TV, play some games with their homies, and do it as easily and cheaply as possible. They do not give a shit about GDDR5 RAM, Jon Blow games, or Journey 2: The Quest for More Sand. Microsoft gave these people their answer last gen, and given the stuff like CoD DLC windows which is what appeals to that crowd, used games means jack and dick to those people.
 

jcm

Member
Business sells game A for $60
Customer returns game A for $40
Customer buys game B for $60
Business resells game A for $50

What happened here for the publisher?

They sold 2 games and get $100~ and lost $50 due to the used game

The money goes back to buy new games, yes, but that used game sale only lines the pockets of the retailer and removes revenue that should be for the publisher

You're assuming that Customer is willing to pay $120 for two new games if he isn't able to sell them and recoup some of his investment.
 
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