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PA Report - The Xbox One will kill used games, that's good

SHkmjVp.png

Are you sure that adam orth didn't Just change his name?
 

Cheech

Member
Then you're fucking blind.

No used games to trade in = people buying less new games.

It's that simple.

No, people will wait until the game's price drops to used prices. If it happens too much, Microsoft will relent on their used game policy. However, buying a new game cheaply still brings more money to the publisher than a launch window used game, so I doubt they will care.

In the A -> B comparison above, it's faulty logic because if you're buying a game at $60, you have money to burn; the used cycle is ultimately irrelevant. $60 will feed a family of four for a week if you're careful. If the used cycle is that important to you, wait until the price drops to $40. Buying games at $60 is the real problem, as that sends the message that that's an acceptable price point for games.
 

FyreWulff

Member
This is just another datapoint in the fact that Penny Arcade has become the Green Day of the gaming industry.

Their evolution from rogue punks to self-aggrandizing commoditized content producers that operate at the pleasure of their corporate sponsors is complete.
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
long post

This, so much this. Publishers are trying to blame consumers for their own shortcomings.

Guess what, you stupid dumbass publishers, a used game market for a certain game barely exists, if at all, within the first month of the launch of the game(which is when the majority of sales occur I'm assuming). If you can't recoup your costs within that first month, there is either something fundamentally wrong with the way you produce the game or something fundamentally wrong with your financing and budgeting, it's as simple as that, gamers are not to blame here.
 

Grizzlyjin

Supersonic, idiotic, disconnecting, not respecting, who would really ever wanna go and top that
Haha yes, instead of just taking more of the profit, these publishers will lower the price of the product for...no reason? They already know we will pay $60 for it, doesn't matter how much of a cut they are getting.

Seriously, I'm not the "OMG CORPORATIONS!!!" type of person. But people need to get it through their thick skulls that publishers aren't your buddies. They're not giving you games out of the kindness of their heart. I give them money, they give me a product. It's a very simple transaction. Expecting any type of unsolicited charity from them is naive and foolish.
 
It's partially the developing industry's own goddamn fault for aiming for the stars and the moon and suddenly realizing that they aimed too high. Who is asking for games that cost into $100 million dollars and took an entire generation to make? Would the sales be impacted if that were halved or quartered? Is there enough sales potential (realistic, actual sales potential, none of this "it might sell better than Pokemon" bullshit). We've seen good looking games made on smaller budgets. Look at the stuff coming out of Eastern Europe for god sakes.

The industry aimed too high, suddenly started ballooning budgets, and then went "oh god there aren't any sales here to cover it up." Their response to this? Homogenize, wring the AAA space of any creativity and put the advertising on full blast. But we can't have smaller budgets, oh no. We've got to have our mo-capped dogs and celebrity voice actors that nobody fucking asked for. We've got to cover the cost of letting you develop your game for five years because you have no direction. We've got to cover you trying to wedge into an already saturated market of shooters and brown, and then failing miserably.

And then, time and time again, the consumers are expected to show up at the door every time these developers come out with some new way to make the package look worse. Oh, now you get half the content. Oh, now we're going to sell you that content back to you over a period of a year. Oh, now we're placing your game's access on computers you don't control, and then those computers won't work. Oh, now the game doesn't actually belong to you, it never did.

If the industry was smart, they would have had a linear progression of costs, but they're run by idiots who don't understand the market. Instead, they're baking these stupid anti-consumer things into the console, and selling the console on silly TV fluff and apps that half your entertainment center already runs. Because, sure, that will get people to buy a $500 monolith instead of a $50 Roku. Who the hell comes up with this shit?

Thus we're left with the consumers having to continue putting up with shitty decisions that negatively impact their side of the transaction because the fish move out of the way. It's about time people started getting pissed off.
ixtyV7tpj1Uxg.jpg



But Gamestop would never accept that original trade if person 2 wasn't going to buy the used game. Why shouldn't Gamestop benefit? They are the middleman. You just want them to give people free money and throw the discs away?

No, here's the problem. Tomb Raider sold 3.4m units in the space of a month and it's a "failure" because it will fail to recoup its budget.

THREE POINT FOUR MILLION FUCKING UNITS FOR WHAT IS ESSENTIALLY A B-TIER FRANCHISE AND THAT'S STILL NOT ENOUGH TO MAKE ANY MONEY.

And killing used games would have solved this how? Would it have made the execs at Squenix who thought throwing $100m budget at a franchise that's been irrelevant since the turn of the century suddenly get a clue?

Oh, but no, they argue "GAMERS PUSH FOR HIGHER AND HIGHER BUDGETS AND WE HAVE TO GIVE THEM WHAT THEY WANT! THEIR ENTITLEMENT COMPLEX CAN'T BE SATIATED! WE HAVE NO CHOICE BUT TO LET BUDGETS SPIRAL OUT OF CONTROL!" and that's lovely, but since when did they ever give a fuck about what we actually thought?

Are Microsoft going to turn around and backtrack on this DRM fiasco because "WE HAVE TO GIVE GAMERS WHAT THEY WANT!"? Are they fuck.

Are EA going to throw all their games up on Steam and patch Sim City to not need the stupid Origin authentication because "THAT'S WHAT THOSE ENTITLED GAMERS ARE SCREAMING FOR!"? Fuck no.

If you couldn't afford to give people what they wanted, then why didn't you just turn around and say no like you do with every other thing we complain about? Here's why; Every publisher big and small decided to get into a dick waving contest and it turns out that not everyone has a big dick. Squenix got its tiny little acorn cock out and went up against Mandingo Activision screaming "LOOK AT MY MASSIVE JUNK! YOU'LL WANT TO CARE FOR IT!" and everyone just turned around and shrugged and bought something else.

Not everyone has a big dick. Acting like you have a big dick when you don't have a big dick is going to make the reveal of your tiny little penis all the more humiliating. And that's what happened here. Squenix acted like Tomb Raider, a franchise that habitually sells less than 3m lifetime per entry was going to suddenly sell COD numbers just because they spent $100m on it and guess what happened? THE FUCKING INEVITABLE.

In terms of the franchise post-Core, the game is going to do really well, probably double what you'd expect from a Tomb Raider game post-PSone but it cost far, far too much.

But no, it's all used games that did this. Used games made Capcom make some horrible design decisions on DmC and piss off the entire fanbase. Used games made Activision and EA flood the market with guitar games and accessories long after people stopped caring. Used games made Microsoft make a fourth Gears of War game that nobody asked for from a developer nobody cares about. Used games made Sony pump out another God of War game after they spent the past few years flooding the market with HD remasters. Used games made Sony make a Smash Bros clone with no appealing characters to help sell it. Used games made Bizarre Creations make James Bond and racing games no-one wanted. Used games make publishers shutter studios the moment the game they were working on goes gold, before they've even had a chance to sell a single new copy, let alone a used one.

I could go on. And on. And on. You could write a book about every single executive level screw-up this gen and yet these same people with their million dollar salaries and their shill puppets still try to insult our intelligence and blame used games and awful, entitled consumers for companies shutting and talented people losing their jobs.

So please forgive our cynicism when we don't want to buy into the bullshit you're spouting.
ixtyV7tpj1Uxg.jpg
 

eternalb

Member
As someone who's worked both the retails side in managment and on the publisher/dev side killing used games is asinine.

I saw alot of trades in my day and the ones trading in newer games almost never used that credit for a used purchase. These customers were the backbone of my business. They drove my pre-orders, they drove my new game sales. Take away their in-store currency and the games industry can kiss goodbye more than just GameStop.
 

Minions

Member
I don't (in general) spend more than $10-15 on games in general.... however killing used games will affect console longevity as far as physical copies are concerned.... I'm sure the contract you agree to when you purchase digital says they can end your access at any time for no reason at all... so yeah that is a thing.

Screw Digital
 

Gestault

Member
It's good for the business, it's not for the consumer.

But if it's not good for the consumer, it's not good for the business, because the consumer won't buy it.

To be fair, consumers want a better product for free. Acting like the business side doesn't matter is what results in development studios dying off precipitously. If there's market demand for a product, but the current form of the secondhand market allows more than half of all sales of a particular product to come from secondhand sales which only benefit a middleman, while effectively costing gamers the same while studios get nothing, I can understand the desire to change that structure.

That said, I have serious issues with the "solution" that the Xbox One represents. That may change as more details come forward, but they sure as heck don't have a plan in place now that I care to be a part of.
 
Hey, Ballmer gotta eat!

Exactly...it's simply maximizing profit at additional consumer expense. Not new functionality. Paywalling old functionality.

man.... people really do think like that, huh..

Yes. I know for a fact that there are people in my life that would say "well no more buying used games for you!" Even though I don't buy used as a habit (save for rare or out of print). I simply won't be able to swap a game with my friends or family members.

Actually if this was all then it would be bad enough. What I find mind boggling is that people are arguing that this all will be a good thing for the consumer in the end. That is fucking laughable.

Giving MS complete control in a closed system with no threat of piracy is the absolute worst case scenario for a consumer.

It's terrible for the consumer given the current trend of non-ownership of what you buy. And I get it...you enter an agreement when you buy digital software. The fact that your physical purchases are not yours to do with what you will anymore is a disturbing fact. Next up: you don't actually own your XBox...you're renting it!
 

AHA-Lambda

Member
But Gamestop would never accept that original trade if person 2 wasn't going to buy the used game. Why shouldn't Gamestop benefit? They are the middleman. You just want them to give people free money and throw the discs away?

No, here's the problem. Tomb Raider sold 3.4m units in the space of a month and it's a "failure" because it will fail to recoup its budget.

THREE POINT FOUR MILLION FUCKING UNITS FOR WHAT IS ESSENTIALLY A B-TIER FRANCHISE AND THAT'S STILL NOT ENOUGH TO MAKE ANY MONEY.

And killing used games would have solved this how? Would it have made the execs at Squenix who thought throwing $100m budget at a franchise that's been irrelevant since the turn of the century suddenly get a clue?

Oh, but no, they argue "GAMERS PUSH FOR HIGHER AND HIGHER BUDGETS AND WE HAVE TO GIVE THEM WHAT THEY WANT! THEIR ENTITLEMENT COMPLEX CAN'T BE SATIATED! WE HAVE NO CHOICE BUT TO LET BUDGETS SPIRAL OUT OF CONTROL!" and that's lovely, but since when did they ever give a fuck about what we actually thought?

Are Microsoft going to turn around and backtrack on this DRM fiasco because "WE HAVE TO GIVE GAMERS WHAT THEY WANT!"? Are they fuck.

Are EA going to throw all their games up on Steam and patch Sim City to not need the stupid Origin authentication because "THAT'S WHAT THOSE ENTITLED GAMERS ARE SCREAMING FOR!"? Fuck no.

If you couldn't afford to give people what they wanted, then why didn't you just turn around and say no like you do with every other thing we complain about? Here's why; Every publisher big and small decided to get into a dick waving contest and it turns out that not everyone has a big dick. Squenix got its tiny little acorn cock out and went up against Mandingo Activision screaming "LOOK AT MY MASSIVE JUNK! YOU'LL WANT TO CARE FOR IT!" and everyone just turned around and shrugged and bought something else.

Not everyone has a big dick. Acting like you have a big dick when you don't have a big dick is going to make the reveal of your tiny little penis all the more humiliating. And that's what happened here. Squenix acted like Tomb Raider, a franchise that habitually sells less than 3m lifetime per entry was going to suddenly sell COD numbers just because they spent $100m on it and guess what happened? THE FUCKING INEVITABLE.

In terms of the franchise post-Core, the game is going to do really well, probably double what you'd expect from a Tomb Raider game post-PSone but it cost far, far too much.

But no, it's all used games that did this. Used games made Capcom make some horrible design decisions on DmC and piss off the entire fanbase. Used games made Activision and EA flood the market with guitar games and accessories long after people stopped caring. Used games made Microsoft make a fourth Gears of War game that nobody asked for from a developer nobody cares about. Used games made Sony pump out another God of War game after they spent the past few years flooding the market with HD remasters. Used games made Sony make a Smash Bros clone with no appealing characters to help sell it. Used games made Bizarre Creations make James Bond and racing games no-one wanted. Used games make publishers shutter studios the moment the game they were working on goes gold, before they've even had a chance to sell a single new copy, let alone a used one.

I could go on. And on. And on. You could write a book about every single executive level screw-up this gen and yet these same people with their million dollar salaries and their shill puppets still try to insult our intelligence and blame used games and awful, entitled consumers for companies shutting and talented people losing their jobs.

So please forgive our cynicism when we don't want to buy into the bullshit you're spouting.

citizen-kane-clapping-gif.gif
 

Zabant

Member

Dude has just come off as a huge douche, way to shit on the underclass especially when you get most your games for free.

I couldn't afford a HDTV till i got my first job in 06, my mother was kind enough to get me a 360 back in 05 and I bought a HDTV the following year. Just because someone does not have the latest and greatest of every gadget does not mean they don't deserve to play.
 

Cheech

Member
In the last few months Twitter has been doing a great job of outing disgusting people.

Explain how it's illogical that people who can't afford Internet probably also can't afford to drop $500++ on a next gen console with full priced games. This goes back to the stupid "XBOX ONE ONLY HAS HDMI WTF!!!" argument. You want in on the next gen, there is always a very high price tag for that. It has NEVER been cheap, going back to my first console, an Atari 5200. That son of a bitch was $800 including games, adjusted for inflation.

Toys cost money. Shiny new toys, the "first on your block!" toys, have always been very expensive. That is the way it is, and has always been.

I couldn't afford a HDTV till i got my first job in 06, my mother was kind enough to get me a 360 back in 05 and I bought a HDTV the following year. Just because someone does not have the latest and greatest of every gadget does not mean they don't deserve to play.

You "deserve" what you can "afford". If you can't afford the cost of entry, play the old shit. That's what it's there for.
 

Minions

Member
Explain how it's illogical that people who can't afford Internet probably also can't afford to drop $500++ on a next gen console with full priced games. This goes back to the stupid "XBOX ONE ONLY HAS HDMI WTF!!!" argument. You want in on the next gen, there is always a very high price tag for that. It has NEVER been cheap, going back to my first console, an Atari 5200. That son of a bitch was $800 including games, adjusted for inflation.

Toys cost money. Shiny new toys, the "first on your block!" toys, have always been very expensive. That is the way it is, and has always been.

Because people who live in shitty areas of the world with no internet still want to play games. People fighting overseas in our Military still want to play games. It's not as simple as "BUY INTERNET". It's not freaking offered.
 

chubigans

y'all should be ashamed
If they really care, they won't buy day 1 games at full price and instead will wait until they can afford it without the benefit of trading their old games in. If enough people do this and publishers see a huge drop in their day 1/launch window purchases (which, if you aren't Nintendo, is where you make the vast majority of your money), Microsoft will be forced to revise their used game strategy.

Like I said, the market will correct itself. Millions of Xbox 360 owners are not suddenly going to go to the PS4, assuming they were happy with their experience on the 360. Sony's massive error with the PS3, the price of entry, is what created many of those customers.

If Microsoft doesn't make the same error and have the cost of entry too high on the Xbox One, those people are lost to Sony for another generation. Most people want to come home, watch some TV, play some games with their homies, and do it as easily and cheaply as possible. They do not give a shit about GDDR5 RAM, Jon Blow games, or Journey 2: The Quest for More Sand. Microsoft gave these people their answer last gen, and given the stuff like CoD DLC windows which is what appeals to that crowd, used games means jack and dick to those people.

Microsoft will not revise their used game strategy. This is the same argument that I heard with many people saying, "well if Sony improves their online services, all MS has to do is make Live free and they win!" No, they will never do that. That is leaving money on the table. They spent years developing this change in business model and they're not going to cut it out short of being Wii U levels of disastrous sales.

You're also assuming this change in business model won't seem to have any effect with consumers.

The market changes and consumers are accepting of new business models with new platforms when they make sense. When games, movies and music went digital, there wasn't necessarily a huge uproar of people not being able to share their content with others. If there was, it took an understanding of the medium to realize that it wasn't really technically possible without the main business provider offering some kind of digital used storefront. So most accepted it and purchase digital, with many still buying Blu-Ray, CDs, Vinyl, and other physical mediums. Some like it instant, others like the idea of physical ownership.

Microsoft is going another direction. There are digital game sales, and there are physical ones, just like all previous generations. But for the first time, MS is stepping in and saying, WHOA, you cannot do with this physical disc as you please. You cannot buy, sell, borrow, or rent this disc in any capacity without paying us first.

Ok the consumer asks, why is that? The answer isn't because this is a new medium that doesn't allow for that kind of trade (like digital goods). The answer isn't because this is a brand new format that requires special digital treatment that requires an installation for tech reasons. The answer is because pirates are bad and game publishers want to be paid more. Or as I'm sure a Gamestop conversation will go between staff and consumer:

"Why can't I sell back/buy a used Xbox One game?"
"Because Microsoft doesn't allow that."

Now let's see how far that answer gets with people.
 
Business sells game A for $60
Customer returns game A for $40
Customer buys game B for $60
Business resells game A for $50

What happened here for the publisher?

They sold 2 games and get $100~ and lost $50 due to the used game

The money goes back to buy new games, yes, but that used game sale only lines the pockets of the retailer and removes revenue that should be for the publisher

Except that's not how it works.

Shop A buys new game for $45
Customer A buys a game for $60
Customer A trades it for $30, of which $25 is spent on new gaming products
Customer B buys traded game for $50

Shop A has made $35
Publishers have made $70

In your scenario there is no advantage to buying used. Where is the sense in buying a used version of a game for $60? It is just flawed all around and you have created this unrealistic scenario to paint used gaming in the worst possible light, when in fact overall used gaming is probably good for the industry as it allows publishers to maintain this façade of AAA pricing in games.
 
Dude has just come off as a huge douche, way to shit on the underclass especially when you get most your games for free.

I couldn't afford a HDTV till i got my first job in 06, my mother was kind enough to get me a 360 back in 05 and I bought a HDTV the following year. Just because someone does not have the latest and greatest of every gadget does not mean they don't deserve to play.

In fairness, I think Scott's response would have been much better put as "what about the 1000's that can't afford $60, but are able to buy games at a lower price later on?"

I agree with Kuchera's response, but I don't agree with the way he gave it. 140 characters isn't much to go on, however. I guess. I can't believe I'm defending his response since I'm in stark disagreement with his piece, but whatever.
 

ramb0211

Banned
These days most games drop $20 after two or three weeks. Even Halo 4 was $40 a few weeks after launch and it was supposedly the best selling halo game ever. I don't really see why buying the game for $55 in between launch and that time serves anyone.
 
Explain how it's illogical that people who can't afford Internet probably also can't afford to drop $500++ on a next gen console with full priced games. This goes back to the stupid "XBOX ONE ONLY HAS HDMI WTF!!!" argument. You want in on the next gen, there is always a very high price tag for that. It has NEVER been cheap, going back to my first console, an Atari 5200. That son of a bitch was $800 including games, adjusted for inflation.

Toys cost money. Shiny new toys, the "first on your block!" toys, have always been very expensive. That is the way it is, and has always been.



You "deserve" what you can "afford". If you can't afford the cost of entry, play the old shit. That's what it's there for.

It sounds like you have the empathy level of an Adam Orth or Ben Kuchera.
 

Biker19

Banned
It's partially the developing industry's own goddamn fault for aiming for the stars and the moon and suddenly realizing that they aimed too high. Who is asking for games that cost into $100 million dollars and took an entire generation to make? Would the sales be impacted if that were halved or quartered? Is there enough sales potential (realistic, actual sales potential, none of this "it might sell better than Pokemon" bullshit). We've seen good looking games made on smaller budgets. Look at the stuff coming out of Eastern Europe for god sakes.

The industry aimed too high, suddenly started ballooning budgets, and then went "oh god there aren't any sales here to cover it up." Their response to this? Homogenize, wring the AAA space of any creativity and put the advertising on full blast. But we can't have smaller budgets, oh no. We've got to have our mo-capped dogs and celebrity voice actors that nobody fucking asked for. We've got to cover the cost of letting you develop your game for five years because you have no direction. We've got to cover you trying to wedge into an already saturated market of shooters and brown, and then failing miserably.

And then, time and time again, the consumers are expected to show up at the door every time these developers come out with some new way to make the package look worse. Oh, now you get half the content. Oh, now we're going to sell you that content back to you over a period of a year. Oh, now we're placing your game's access on computers you don't control, and then those computers won't work. Oh, now the game doesn't actually belong to you, it never did.

If the industry was smart, they would have had a linear progression of costs, but they're run by idiots who don't understand the market. Instead, they're baking these stupid anti-consumer things into the console, and selling the console on silly TV fluff and apps that half your entertainment center already runs. Because, sure, that will get people to buy a $500 monolith instead of a $50 Roku. Who the hell comes up with this shit?

Thus we're left with the consumers having to continue putting up with shitty decisions that negatively impact their side of the transaction because the fish move out of the way. It's about time people started getting pissed off.

But Gamestop would never accept that original trade if person 2 wasn't going to buy the used game. Why shouldn't Gamestop benefit? They are the middleman. You just want them to give people free money and throw the discs away?

No, here's the problem. Tomb Raider sold 3.4m units in the space of a month and it's a "failure" because it will fail to recoup its budget.

THREE POINT FOUR MILLION FUCKING UNITS FOR WHAT IS ESSENTIALLY A B-TIER FRANCHISE AND THAT'S STILL NOT ENOUGH TO MAKE ANY MONEY.

And killing used games would have solved this how? Would it have made the execs at Squenix who thought throwing $100m budget at a franchise that's been irrelevant since the turn of the century suddenly get a clue?

Oh, but no, they argue "GAMERS PUSH FOR HIGHER AND HIGHER BUDGETS AND WE HAVE TO GIVE THEM WHAT THEY WANT! THEIR ENTITLEMENT COMPLEX CAN'T BE SATIATED! WE HAVE NO CHOICE BUT TO LET BUDGETS SPIRAL OUT OF CONTROL!" and that's lovely, but since when did they ever give a fuck about what we actually thought?

Are Microsoft going to turn around and backtrack on this DRM fiasco because "WE HAVE TO GIVE GAMERS WHAT THEY WANT!"? Are they fuck.

Are EA going to throw all their games up on Steam and patch Sim City to not need the stupid Origin authentication because "THAT'S WHAT THOSE ENTITLED GAMERS ARE SCREAMING FOR!"? Fuck no.

If you couldn't afford to give people what they wanted, then why didn't you just turn around and say no like you do with every other thing we complain about? Here's why; Every publisher big and small decided to get into a dick waving contest and it turns out that not everyone has a big dick. Squenix got its tiny little acorn cock out and went up against Mandingo Activision screaming "LOOK AT MY MASSIVE JUNK! YOU'LL WANT TO CARE FOR IT!" and everyone just turned around and shrugged and bought something else.

Not everyone has a big dick. Acting like you have a big dick when you don't have a big dick is going to make the reveal of your tiny little penis all the more humiliating. And that's what happened here. Squenix acted like Tomb Raider, a franchise that habitually sells less than 3m lifetime per entry was going to suddenly sell COD numbers just because they spent $100m on it and guess what happened? THE FUCKING INEVITABLE.

In terms of the franchise post-Core, the game is going to do really well, probably double what you'd expect from a Tomb Raider game post-PSone but it cost far, far too much.

But no, it's all used games that did this. Used games made Capcom make some horrible design decisions on DmC and piss off the entire fanbase. Used games made Activision and EA flood the market with guitar games and accessories long after people stopped caring. Used games made Microsoft make a fourth Gears of War game that nobody asked for from a developer nobody cares about. Used games made Sony pump out another God of War game after they spent the past few years flooding the market with HD remasters. Used games made Sony make a Smash Bros clone with no appealing characters to help sell it. Used games made Bizarre Creations make James Bond and racing games no-one wanted. Used games make publishers shutter studios the moment the game they were working on goes gold, before they've even had a chance to sell a single new copy, let alone a used one.

I could go on. And on. And on. You could write a book about every single executive level screw-up this gen and yet these same people with their million dollar salaries and their shill puppets still try to insult our intelligence and blame used games and awful, entitled consumers for companies shutting and talented people losing their jobs.

So please forgive our cynicism when we don't want to buy into the bullshit you're spouting.

These are some of the most intelligent posts that I've ever read.
 

eso76

Member
At this point, since they're games as services and not as goods you can 'own', they could aswell go for always online required, give you the game for free, and charge pay per play.

Even if it was 1€/$ per hour of game (excluding load times, time spent in menu's etc) i would end up paying games a lot less than i usually do, since i generally finish SP (20 hrs) and then forget about them.


Don't stone me, but i think this would have benefits on consoles.

Devs would be encouraged to put more content in their games,

Even smaller devs could release small games and still make money from a lot of people having fun with their games for 2, 3 hours.

DLC wouldn't exist. Devs would be encouraged to release free DLC, because that would renew gamers' interest in their games, they would play them some more to try out the new content.

Think a game suck ? you quit playing and giving devs money.

Game's good ? Developer is earning the money.

I don't know, the industry should have taught devs and manufacturers that asking a lot of people a very little sum of money is more profitable.
 
These days most games drop $20 after two or three weeks. Even Halo 4 was $40 a few weeks after launch and it was supposedly the best selling halo game ever. I don't really see why buying the game for $55 in between launch and that time serves anyone.

I've seen them drop that far ONLY in the case that they're selling poorly. VERY poorly. And even then it's not been universal. That's my experience, however.
 

Clockwork5

Member
GameStop may not be able to aggressively hawk used games for $5 less than the new price to customers under these new controls, which is great if you're a developer or publisher.

I really do agree that there are some positive aspects to the used game policy. This being the main one. Buh bye gamestop, you can keep your $6 for the preowned copy of a recent release for which you will charge $54.99.
 

Cheech

Member
Because people who live in shitty areas of the world with no internet still want to play games. People fighting overseas in our Military still want to play games. It's not as simple as "BUY INTERNET". It's not freaking offered.

My Marine buddy was in Iraq for a couple years. They played ancient, shitty PS2 and Gamecube games because that's all they had. He once told me that if he ever sees the Jedi Starfighter game case again, he will get PTSD. He was kidding (I think).

People who live in truly shitty areas of the world also may not have a high degree of personal safety, or they might not have the greatest cars, etc. etc.. I would think Internet and high end gaming systems would be the least of their concerns.

It sounds like you have the empathy level of an Adam Orth or Ben Kuchera.

Empathy has nothing to do with it. I come from the real world, where toys cost money. I have a huge degree of empathy for people who don't know where their next meal is coming from, whose children have cancer, a home situation where both parents are unemployed and their kids aren't getting medical care, or any number of awful circumstances.

I do not have a large degree of empathy for entitled shits who think that because they exist, they deserve very expensive toys for minimal amounts of money. So yes. I do lack a lot of empathy for certain types of people.
 

FyreWulff

Member
In fairness, I think Scott's response would have been much better put as "what about the 1000's that can't afford $60, but are able to buy games at a lower price later on?"

I agree with Kuchera's response, but I don't agree with the way he gave it. 140 characters isn't much to go on, however. I guess. I can't believe I'm defending his response since I'm in stark disagreement with his piece, but whatever.

Kuchera also fails to understand that it's certain feasible for someone to pay 500$ for a new console, but stop before paying 80$ a month for internet considering that internet is not uniformly priced even within the United States, let alone the world.

The console is a one time cost, often bought with money saved up for Christmas over the year. Internet is recurring monthly and in some cases will overtake the money spent on the console itself in less than a year.
 

inm8num2

Member
Something about dying a hero or living long enough to become the villain applies here.

Every company, every industry. Get big, get greedy, fuck consumers.

I'm just waiting for Valve to cross that line (they've been toeing it on occasion).
 
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