phosphor112
Banned
MOD REQUEST: Please edit title to say "Play Magazine"
Q&A with Matt Southern, Col Rodgers, and technical director Scott Kirkland
Club if old.
- Tries to showcase many PS4 features and strengths
- Not about smashing others off the road, but not exactly a sim either
- lighting and reflections off of car are "spectacular"
- Heavy social integration
- Emphasis on team helps bring accessibility as opposed to outright competition for top spot
Q&A with Matt Southern, Col Rodgers, and technical director Scott Kirkland
- They talk about their roots as a sim developer with WRC and Eurofighter Typhoon
- Evolutions first involvement with the PS4 started in 2008
- Dualshock 4 started development in 2010
- High speed in DS4 gyros allow extremely accurate steering in racing games
- Photorealism is a huge goal for Drive Club
- Massive amounts of particles, realistic atmospheric effects, high attention to detail
- Focus on owning and being a part of a racing team, owning very valuable carst
- "Powerful low level access" of GPU
- Material based lighting engine
- "Flecked" metallic paint.
- Woven carbon fiber, as opposed to just a texture.
- "...diverse array of rich environments"
- Detailed driving surfaces
- Environment examples: roadside grass, scrub, memorable landmarks, stunning skies, staggering vistas
- Extensive driver animation
- Fully dynamic lighting for time of day effects
- Streaming and spectating is in
- Regarding DS4 again stiffer trigger springs smaller deadzones
- Improved rumble
- Touchpad used for navigating UI easily
- Evolution Studios compared PD to a 106-piece orchestra while and themselves to a rockband. Dedicated to uniting people in bringing speed on "roads in the real world."
- When asked about Forza and other MS franchises, they repond "If we aren't first or best, we aren't happy."
- Sights of inspiration come from movies like Senna and Drive
Club if old.