Bought the game and tried it out. The gameplay is pretty good, but the game features are a little bit barebones.
Kinda thinking the actual worth of draw cards because you can choose to discard one and draw two every round. Games usually last ~20 rounds and you usually don't need a lot of resources (7-8 is the maximum you really need probably?). So that that means at the moment the game seems to favor mid-slow decks and there isn't really a real need to put resource cards unless you're playing multiple resources.
So then the decision with draw cards is usually do i want to just discard and draw two or play this card? If the card is just another draw one card, it feels like unless the card is really worth casting, you'd just want to discard it and draw another two anyway. That means cycling cards are more on the bad side unless you really want to use the ability.
The other important resource is also turns, or countdown, since every unit attacks at a predefined cycle of turns. Haven't really figured how to work that out since I'm mostly just throwing guys out now, but it should be a pretty important factor in deck building. It kind of adds another dimension to the strategy and I'll need to play more games to really grasp how to make it work.
The core mechanics of the game is pretty good I think. It definitely has some of that "easy to play, difficult to master" thing going on, but the combination of cards and the hex grid can sure be daunting. I think most people getting into the game will mostly lose because the hex grid and how units can move around is much more foreign.
Never played SolForge, but from the videos, this seems like a much better version of that.