The 3DSI just don't understand how Wii U software sales can be so low. What exactly are all those owners playing?
The 3DSI just don't understand how Wii U software sales can be so low. What exactly are all those owners playing?
How much do you think the marketing for rayman costs? How many commercials did you see for rayman origins? BTW rayman origins also got late ports to vita, PC, and 3ds.
I just don't understand how Wii U software sales can be so low. What exactly are all those owners playing?
Port it to a system that isn't dead in the market and get people interested, because the game deserves a sequel and Nintendo's utter incompetence with the Wii U is guaranteeing it won't. Game deserves a better market like it deserves that sequel.
The saddest thing about this whole story is to notice the survival horror genre is dying.
3 million of you with a Wii U, and not even half that many could pick it up, really?
I feel like it would have sold pretty poorly on 360 and PS3 too. There's a lot of competition out there in the FPS landscape, and ZombiU was pretty hardcore.
2 days before release of GTA V is suicide so yes failure is for sure.
It's not just that though, I think on the whole Wii U owners are just buying less software, or rather less of the "core" software. Based on the revenue figures, assuming mostly full price software, the average Wii U owner has bought less than 2 games.Dat 70% NSMBU attach rate.
The quicker Nintendo fans come to terms with the failure of the system the better.
It's not just that though, I think on the whole Wii U owners are just buying less software, or rather less of the "core" software. Based on the revenue figures, assuming mostly full price software, the average Wii U owner has bought less than 2 games.
Over the first 4 months of the PS3, Resistance had a 50% attach rate.
But third party software was still selling "okay" and the system apparently had a 5 month tie ratio of 2.3, despite the system itself costing $599.
My dad and aunt use their wiis exclusively for wii fit.I know quite a lot of people who bought the Wii only to play Wii Sports. They never bought anything else and hardly touched their Wii after a few months.
Maybe it's the same with the Wii U crowd. I own a Wii U, I own NSMBU, but I feel no need to spend money on the Luigi U version. It's just more of the same. The competition offers so much more for the money and I decided that I will wait for the PS4. I will also pass Wind Waker HD and wait for a true new Zelda..
I just don't understand how Wii U software sales can be so low. What exactly are all those owners playing?
Can we atleast give them the holidays? It's been a miserable year so far, but they have a very strong holiday lineup of exclusives.
Yes, and apparently many Wii U owners are satisfied with just Nintendo Land and NSMBU.Most Wii Us are purchased with Nintendoland.
I just don't understand how Wii U software sales can be so low. What exactly are all those owners playing?
Okay, so that's a big problem. How do they fix it? How did iOS fix it? How did PC fix it? How did 3DS do it? They didn't have the big four publishers backing them either and they're doing fine-to-excellent. It's clearly possible to do.
I know quite a lot of people who bought the Wii only to play Wii Sports. They never bought anything else and hardly touched their Wii after a few months.
Maybe it's the same with the Wii U crowd. I own a Wii U, I own NSMBU, but I feel no need to spend money on the Luigi U version. It's just more of the same. The competition offers so much more for the money and I decided that I will wait for the PS4. I will also pass Wind Waker HD and wait for a true new Zelda..
Okay, so that's a big problem. How do they fix it? How did iOS fix it? How did PC fix it? How did 3DS do it? They didn't have the big four publishers backing them either and they're doing fine-to-excellent. It's clearly possible to do.
I know quite a lot of people who bought the Wii only to play Wii Sports. They never bought anything else and hardly touched their Wii after a few months.
Maybe it's the same with the Wii U crowd. I own a Wii U, I own NSMBU, but I feel no need to spend money on the Luigi U version. It's just more of the same. The competition offers so much more for the money and I decided that I will wait for the PS4. I will also pass Wind Waker HD and wait for a true new Zelda..
Are we really going to talk about that for the next 3-4 years?Yes. I don't think you realize how complicated the problem is. You can't just magically
Talking about how Nintendo can fix NEXT generation is just incredibly depressing, especially before we've gotten a single big game from them.
Well, I'm sorry it's depressing to you. It's reality, them's the breaks. I'm sure Sony fans don't like how horribly the company has contracted over the past decade either, shedding something like 30% of their worldwide workforce and dwindling to about 1/10th their market capitalization in 2000.
If you don't like the discussion, my frank advice is to stay out of sales/industry analysis threads and just play the games you like. Because I do not see the dark clouds breaking for Nintendo any time soon and those dark clouds will be the topic of discussion unless and until they start breaking.
But lastly, I don't think this topic is inherently depressing. Fixing problems is not necessarily depressing; it can be exciting, too. I am not suggesting we just throw our hands up and say, "Nintendo is doomed, I guess that's that."
It's not just that though, I think on the whole Wii U owners are just buying less software, or rather less of the "core" software. Based on the revenue figures, assuming mostly full price software, the average Wii U owner has bought less than 2 games.
Over the first 4 months of the PS3, Resistance had a 50% attach rate.
But third party software was still selling "okay" and the system apparently had a 5 month tie ratio of 2.3, despite the system itself costing $599.
The mass market people who bought the wii are the ones who only owned wii sports and maybe 1 or 2 other titles. The Wii U crowd is undeniably nintendo fans and some core gamers only at this point. If they're not going to buy third party software on it they may as well get used to only first party support.
It might not be their main focus, but PC has always had the backing of the big 4 (assuming you mean Take 2, Ubisoft, Activision, and EA). All of those companies have had several notable PC exclusives this past generation.
Your other two examples are handhelds, and the 3DS at least launched with the full support of the Japanese gaming industry.
Tretton's number is somewhat suspect, rarely to handheld tie ratios get that large as far as I'm aware. (I think because they tend to be single user systems rather than household systems). Are there a lot of very cheap, app-like downloadable games on the system?And on the flipside, despite the smaller install base, Tretton said at E3 that the Vita has an average attach rate of 10 games per system. No wonder we hear about indies/niche devs being content with sales on the system.
Frankly Nintendo fans don't have to accept anything yet if they don't want to. Nintendo botched this thing six ways to Sunday. Three games.. a 2D platformer and two mini game collections.. yes as such they completely squandered the year head start.In my opinion, no. This is not just a system performing badly, or one that is off to a slow start. It's a disatrous start, one closer to completely failed systems like the Saturn or Vita or Dreamcast than it is to "slow but may end up doing okay" systems like the PS3 or Xbox 1.
Runners who get off to a slightly slow start can still win a 1 mile race. They cannot do that, however, if they fall down and take several minutes to get back up, which is basically the optimistic situation for Nintendo now. Ubisoft, EA, Take 2 and Activision are not coming back. The system will never sell particularly well.
Start with this as your baseline premise. Now figure out how Nintendo can do better 5 years from now. In my opinion, I believe it's clear that EA/Take 2/ et. al are gone and are never coming back in any substantial way. Ever. Even if Nintendo have a hugely successful system, as the Wii shows us.
Okay, so that's a big problem. How do they fix it? How did iOS fix it? How did PC fix it? How did 3DS do it? They didn't have the big four publishers backing them either and they're doing fine-to-excellent. It's clearly possible to do.
It's a disatrous start, one closer to completely failed systems like the Saturn or Vita or Dreamcast
Frankly Nintendo fans don't have to accept anything yet if they don't want to. Nintendo botched this thing six ways to Sunday. Three games.. a 2D platformer and two mini game collections.. yes as such they completely squandered the year head start.
But all this grandstanding about how some fans on the Internet need to acknowledge it's a failure, who the hell cares? What the fans "learn" doesn't matter if said fans are in it mostly in it for Nintendo games (of which there will be plenty, just a bit later than expected).
That type of talk is akin to sports fans feeling as though they can affect the outcome of this week's match negatively if they look ahead to next week's match.
Fun to analyze, sure, but it doesn't warrant admonishing and talking down at those who don't have extreme Wii U buyers remorse.
What these types of posts amount to (though you're admittedly far from the worst offender) is that anybody having fun with their Wii U's are doing it wrong and should instead feel bad.
Also, Ubi (and to some extent Activision) haven't left yet. We'll know in early 2014 where they stand with much more clarity. As the guy you're responding to correctly stated, giving it until then makes sense.
Tretton's number is somewhat suspect, rarely to handheld tie ratios get that large as far as I'm aware. (I think because they tend to be single user systems rather than household systems). Are there a lot of very cheap, app-like downloadable games on the system?
Yes, and apparently many Wii U owners are satisfied with just Nintendo Land and NSMBU.
The PS3 had, as far as I'm aware a tie ratio on the low end, which could partially be explained by the high initial outlay for a consumer to purchase the system itself. The Wii U's is even lower. I really don't think third parties look at their software sales and say to themselves, "Well there was a pack-in, so it's okay our sales are terrible."
The Wii had a tie ratio a bit under 3 despite having a pack-in in every box.
The 360 had a tie ratio above 4 in the corresponding period after launch.
Frankly Nintendo fans don't have to accept anything yet if they don't want to. Nintendo botched this thing six ways to Sunday. Three games.. a 2D platformer and two mini game collections.. yes as such they completely squandered the year head start.
But all this grandstanding about how some fans on the Internet need to acknowledge it's a failure, who the hell cares? What the fans "learn" doesn't matter if said fans are in it mostly in it for Nintendo games (of which there will be plenty, just a bit later than expected).
That type of talk is akin to sports fans feeling as though they can affect the outcome of this week's match negatively if they look ahead to next week's match.
Fun to analyze, sure, but it doesn't warrant admonishing and talking down at those who don't have extreme Wii U buyers remorse.
What these types of posts amount to (though you're admittedly far from the worst offender) is that anybody having fun with their Wii U's are doing it wrong and should instead feel bad.
Also, Ubi (and to some extent Activision) haven't left yet. We'll know in early 2014 where they stand with much more clarity. As the guy you're responding to correctly stated, giving it until then makes sense.
There is software to buy that people aren't buying. If there wasn't software to buy, then there wouldn't be software failing to sell, and the latter is known.That's indicative of the Wii U's primary issue, lack of software. Nintendo has only released 3 games that are attributed internally, plus Lego City and Ninja Gaiden 3. We don't have numbers for the Made in Wario but it's probably pretty low given the critical reception. Among the 3rd party releases we know the non-late ports did much better than the late ports but those are solely restricted to Ubisoft and Activision. It's of course obvious why those 2 games are the only ones selling and would point to more high profile Nintendo games having high tie ratios.
No one is saying you can't buy, own and love your Wii U. You don't need buyers remorse to examine the situation dispassionately.Fun to analyze, sure, but it doesn't warrant admonishing and talking down at those who don't have extreme Wii U buyers remorse.
What these types of posts amount to (though you're admittedly far from the worst offender) is that anybody having fun with their Wii U's are doing it wrong and should instead feel bad.
Mass market people also bought Wii Fit, Guitar Hero, Mario Kart, NSMB Wii, Just Dance, etc, etc. Opiate is right. The attach rate was too high to claim that most people were not buying games.
I don't think Opiate was arguing that people who are enjoying their Wii U's shouldn't continue enjoying them. In fact, this isn't even a thread about how much people enjoy their Wii Us. This is a thread dealing with the state of the Wii U in the marketplace and how that's determining the quality of 3rd party support the system is seeing. In that context, I think Opiate's posts are more than valid. There have been a lot of posters in this thread (and others that are similar) arguing from a position of how much they're enjoying their Wii U, and not from a realistic position on how the Wii U is performing as a product.
I mean, it's not like we're shitting up the Wii U Appreciation thread.
EDIT: Oops, Opiate already responded.
I don't think Opiate was arguing that people who are enjoying their Wii U's shouldn't continue enjoying them. In fact, this isn't even a thread about how much people enjoy their Wii Us. This is a thread dealing with the state of the Wii U in the marketplace and how that's determining the quality of 3rd party support the system is seeing. In that context, I think Opiate's posts are more than valid. There have been a lot of posters in this thread (and others that are similar) arguing from a position of how much they're enjoying their Wii U, and not from a realistic position on how the Wii U is performing as a product.
I mean, it's not like we're shitting up the Wii U Appreciation thread.
EDIT: Oops, Opiate already responded.
But not in, say, 2003. In 2003, those four companies were running for the hills from the PC. By 2010, yes, I agree, PC was on a noticeable upswing with all of them. How did the PC turn it around? Because I propose it was mostly through companies other than EA/Activision/Ubisoft/Take 2. They came back when other companies proved how fertile the PC space still was, and I'm not suggesting that couldn't happen for Nintendo -- but like the PC, I suspect the big four will follow only once someone else proves the ecosystem can be successful for third parties.
I'm an engineer. I always prefer objective analysis. I don't get overly emotional.
Nintendo fucked up royally and spectacularly. They did almost every damned thing wrong. I recognize this even though I have played my Wii U for almost 400 hours since launch and enjoyed every minute.
I just find passing final judgment before any of Nintendo's big guns have launched hard to swallow. It's a massive fuck up that none of these big guns are here yet, granted. But this game is still in the first quarter even if the hole that's been dug is massive. And "success" is measured in varying ways.
I'd feel similarly about Vita even.... that is if Sony seemed to give a shit about it whatsoever.
I'd feel similarly about Vita even.... that is if Sony seemed to give a shit about it whatsoever.
I guess if people here were expecting 1.5 million for it, then maybe Ubisoft were too. That shit is kinda crazy to me.
Everyone's already said Mario, so I'll follow that up with the number two either being Netflix or nothing at all. Mine's been a $350 dust collector for months.
Nintendo faced this once before with the 3DS: there were no games for it, so they pulled out all the stops and made it an amazing handheld. And now that they're up to speed, they can do the same with the WiiU.
Always amusing to see WII U owners come into these threads to offer excuses as to why the game didn't sell.