I think that needs explaining to me, because none of it makes sense.Courtesy of EatChildren in another thread:
:O
I think that needs explaining to me, because none of it makes sense.Courtesy of EatChildren in another thread:
:O
I think that needs explaining to me, because none of it makes sense.
Is this true only of the English version, or does the JP version explain everything as intended?
Sony OS thread reminded me that the PS1 memory card manager has a secret code.
If you delete something by mistake, you can undo the deletion by pressing all of the shoulder buttons at the same time. I have no idea why they made this a secret. The user interface really sucked.
There is no released version of Killer Instinct on N64. Unless you mean KI2The Nintendo 64 version of "Killer Instinct" had a single frame within a move from the "Orchid" character that had some malfunctioning panties... ..
Sony OS thread reminded me that the PS1 memory card manager has a secret code.
If you delete something by mistake, you can undo the deletion by pressing all of the shoulder buttons at the same time. I have no idea why they made this a secret. The user interface really sucked.
Wow I wish I knew about this as a kid. Got really pissed when my old FFIX got deleted.
If you position Mario on a block above a bottomless pit underwater in Super Mario Bros., he will tremble as a result of the suction that would normally pull him down.
Sony OS thread reminded me that the PS1 memory card manager has a secret code.
If you delete something by mistake, you can undo the deletion by pressing all of the shoulder buttons at the same time. I have no idea why they made this a secret. The user interface really sucked.
One I just saw on Supper Mario Broth that I never knew::
http://www.suppermariobroth.com/post/56418258958/if-you-position-mario-on-a-block-above-a
In Super Mario Bros. 3, time ticks down slower when you run.
On the left, a loop of two in-game seconds with Mario standing still. Watch the timer on the bottom.
On the right, a loop of one in-game second with Mario running. It is about three and a half times longer than a normal second.
Holy shit.I don't even know how I'm posting this without a head. There's brains literally everywhere.
Not mind blowing, but interesting: In another case of Doki Doki Panic/Super Mario Bros. 2, the SNES game The Jetsons: Invasion of the Planet Pirates, was actually released in Japan, but with an entirely different coat of paint.
The Jetsons: Invasion of the Planet Pirates Stage 1
Youkai Buster: Ruka no Daibouken Stage 1
From the same awesome blog:
I don't even know how I'm posting this without a head. There's brains literally everywhere.
...and the Microbox Falcon [is an] example of Atari Computers liquidating all their old patents after the company went bankrupt. Pretty sure that Sony scooped up the Microbox patent and recycled it into the PS2. Pretty amazing that the most influential case design from the last decade was designed by Atari in 1992.
Holy fucking shit. That's even more amazing than the guys who bought the molds for the Atari Jaguar to make a dental camera thing:
Whoa.
The Nintendo 64 version of "Killer Instinct" had a single frame within a move from the "Orchid" character that had some malfunctioning panties... ..
There's only one no? Killer Instinct Gold.What n64 version of killer instinct?
watFrom the same awesome blog:
I don't even know how I'm posting this without a head. There's brains literally everywhere.
VideoAnother fun fact. If you position yourself so your head is in the mickey mouse ears on the clothing line on the second level, you get a 1-up.
Sony OS thread reminded me that the PS1 memory card manager has a secret code.
If you delete something by mistake, you can undo the deletion by pressing all of the shoulder buttons at the same time. I have no idea why they made this a secret. The user interface really sucked.
Sony OS thread reminded me that the PS1 memory card manager has a secret code.
If you delete something by mistake, you can undo the deletion by pressing all of the shoulder buttons at the same time. I have no idea why they made this a secret. The user interface really sucked.
He's referring to the PSone (not the original PlayStation). It changed up the GUI a bit, according to Wiki. See here for a video: http://www.youtube.com/watch?v=440BIxZg120
I bought my PlayStation in March 1997 (i.e. before SCPH-7000), and it had the grey memory manager.They changed it in 1997. SCPH-9000 possibly earlier, had the PSone "vomit splatter" interface.
I believe PSone added something like the media player'esque visualizations when playing music.
EDIT: from SCPH-7000 onwards or firmware 4.0 and up.
Not a regional thing, although the date of release for each revision varies according to territory and firmware date signing.I bought my PlayStation in March 1997 (i.e. before SCPH-7000), and it had the grey memory manager.
Could it have something to do with the region? Mine was PAL, if I remember well.
So to sum up, the original menu was the grey one, and it was changed to the "vomit splatter" one with firmware 4.0?Firmware 4.0 is signed "1997-12-16" outside japan (so it's really 1998 and some christmas 1997 units at best) and it came with SCPH-7002, your unit must be a SCPH-55x2.
From the same awesome blog:
I don't even know how I'm posting this without a head. There's brains literally everywhere.
Hah I remember doing that as a kid! I think...
Yup.So to sum up, the original menu was the grey one, and it was changed to the "vomit splatter" one with firmware 4.0?
Rainbows.What the hell are you guys eating that make you mistake paint splatters for vomit? Heh.
Unintentional and easy to explain.I wonder if it's intentional, or some sort of glitch in the "dashboard".
What? What??From the same awesome blog:
I don't even know how I'm posting this without a head. There's brains literally everywhere.
But what about the other two Mario games with timers?Running would put incredible stress over the software so the clock would slow down accordingly, it just didn't slow the whole game down deliberadly in the same manner, because they were most likely painfully aware of it (and instead of trying to sync it they opted to give priority to the game/gameplay fluidity instead).
A software clock without a crystal oscillator is never accurate anyway.
They're nowhere near the degree of hardware mastering of SMB3, and you can't possibly run as fast through a level on Super Mario Bros 1. And I don't recall Super Mario Bros 2 having a timer at all, if it did the same thing would probably occur, as it shared the same MMC3 chip as Super Mario Bros 2 did.But what about the other two Mario games with timers?
Whoa.
So to sum up, the original menu was the grey one, and it was changed to the "vomit splatter" one with firmware 4.0?
Like I said, I bought mine in March 1997 (before firmware 4.0) and it had the grey screen, so whatever it is, it's not "the other way around", at the very least.No, it must be the other way around. My Playstation is Day 1, Sep 9th, 1995 model. I'd never seen that grey screen before this thread
They changed it 1998 when they included the dual shock controller in the package.Not a regional thing, although the date of release for each revision varies according to territory and firmware date signing.
Firmware 4.0 is signed "1997-12-16" outside japan (so it's really 1998 and some christmas 1997 units at best) and it came with SCPH-7002, your unit must be a SCPH-55x2.
I've seen both menu's in PAL Playstation's.
I knew about the different menus, but I don't quite understand how it all works exactly. Lostinblue's explanation seemed to make sense, but according to Leondexter...Its funny that a lot of people do not know about this...
Like I said, I bought mine in March 1997 (before firmware 4.0) and it had the grey screen, so whatever it is, it's not "the other way around", at the very least.