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Videogame facts that blow your mind (SuperMarioBros. SHOCKING SECRET INSIDE p #70)

Shaneus

Member
Courtesy of EatChildren in another thread:

hotline60u6w.jpg


:O
I think that needs explaining to me, because none of it makes sense.
 

aaaaaa

Member
Sony OS thread reminded me that the PS1 memory card manager has a secret code.

hqdefault.jpg


If you delete something by mistake, you can undo the deletion by pressing all of the shoulder buttons at the same time. I have no idea why they made this a secret. The user interface really sucked.
 

Calmine

Member
Sony OS thread reminded me that the PS1 memory card manager has a secret code.

hqdefault.jpg


If you delete something by mistake, you can undo the deletion by pressing all of the shoulder buttons at the same time. I have no idea why they made this a secret. The user interface really sucked.

Wow I wish I knew about this as a kid. Got really pissed when my old FFIX got deleted.
 

iirate

Member
Sony OS thread reminded me that the PS1 memory card manager has a secret code.

hqdefault.jpg


If you delete something by mistake, you can undo the deletion by pressing all of the shoulder buttons at the same time. I have no idea why they made this a secret. The user interface really sucked.

Wow I wish I knew about this as a kid. Got really pissed when my old FFIX got deleted.

Yep, lost my FFVII file when I was at the crater...
 
Sony OS thread reminded me that the PS1 memory card manager has a secret code.

hqdefault.jpg


If you delete something by mistake, you can undo the deletion by pressing all of the shoulder buttons at the same time. I have no idea why they made this a secret. The user interface really sucked.

I read about this in PSM or something back in the day. Though I read it only reversed it if you held the buttons before it disappeared completely, meaning you have to hold them as the icon shrinks. If you hold them after it has truly deleted a file, it is gone for good.

Wish I had my PS1 here to test that theory.
 


From the same awesome blog:

Ebpgf9u.gif
CpRj9X7.gif


In Super Mario Bros. 3, time ticks down slower when you run.

On the left, a loop of two in-game seconds with Mario standing still. Watch the timer on the bottom.

On the right, a loop of one in-game second with Mario running. It is about three and a half times longer than a normal second.

I don't even know how I'm posting this without a head. There's brains literally everywhere.
 

Xbudz

Member
...and the Microbox Falcon [is an] example of Atari Computers liquidating all their old patents after the company went bankrupt. Pretty sure that Sony scooped up the Microbox patent and recycled it into the PS2. Pretty amazing that the most influential case design from the last decade was designed by Atari in 1992.

L6P5LyU.jpg


Whoa.
 

Shaneus

Member
Holy fucking shit. That's even more amazing than the guys who bought the molds for the Atari Jaguar to make a dental camera thing:
0jL20MR.jpg


I'm sure that's been mentioned in this thread before, though.
Edit: Crap, the post you linked to mentioned that already :/ But whilst it may be old news, the son of the guy who owns the company offered to make and sell cases using the original molds without any of the modifications used when making shells for their cameras. Fascinating stuff.
 
Sony OS thread reminded me that the PS1 memory card manager has a secret code.

hqdefault.jpg


If you delete something by mistake, you can undo the deletion by pressing all of the shoulder buttons at the same time. I have no idea why they made this a secret. The user interface really sucked.

Wish that I knew that, though if I lost a file it was due to a £5 3rd party card most of the time.
 
Sony OS thread reminded me that the PS1 memory card manager has a secret code.

hqdefault.jpg


If you delete something by mistake, you can undo the deletion by pressing all of the shoulder buttons at the same time. I have no idea why they made this a secret. The user interface really sucked.

That's an odd-looking screen. When you say "PS1 memory card manager", are you referring to an on-disc program or something? The built-in memory card manager looks like this:

 

StayDead

Member
That's an odd-looking screen. When you say "PS1 memory card manager", are you referring to an on-disc program or something? The built-in memory card manager looks like this:


That's weird since you're saying the GUI didn't change until the PSOne, but the Playstation my Dad (and by proxy me) had had the one that was posted beforehand.
 
They changed it in 1997. SCPH-9000 possibly earlier, had the PSone "vomit splatter" interface.

I believe PSone added something like the media player'esque visualizations when playing music.

EDIT: from SCPH-7000 onwards or firmware 4.0 and up.
 

Erigu

Member
They changed it in 1997. SCPH-9000 possibly earlier, had the PSone "vomit splatter" interface.

I believe PSone added something like the media player'esque visualizations when playing music.

EDIT: from SCPH-7000 onwards or firmware 4.0 and up.
I bought my PlayStation in March 1997 (i.e. before SCPH-7000), and it had the grey memory manager.
Could it have something to do with the region? Mine was PAL, if I remember well.
 
I bought my PlayStation in March 1997 (i.e. before SCPH-7000), and it had the grey memory manager.
Could it have something to do with the region? Mine was PAL, if I remember well.
Not a regional thing, although the date of release for each revision varies according to territory and firmware date signing.

Firmware 4.0 is signed "1997-12-16" outside japan (so it's really 1998 and some christmas 1997 units at best) and it came with SCPH-7002, your unit must be a SCPH-55x2.

I've seen both menu's in PAL Playstation's.
 

Erigu

Member
Firmware 4.0 is signed "1997-12-16" outside japan (so it's really 1998 and some christmas 1997 units at best) and it came with SCPH-7002, your unit must be a SCPH-55x2.
So to sum up, the original menu was the grey one, and it was changed to the "vomit splatter" one with firmware 4.0?
 
So to sum up, the original menu was the grey one, and it was changed to the "vomit splatter" one with firmware 4.0?
Yup.
What the hell are you guys eating that make you mistake paint splatters for vomit? Heh.
Rainbows.

tumblr_malu8xNQXs1qg7ecco1_500.gif
I wonder if it's intentional, or some sort of glitch in the "dashboard".
Unintentional and easy to explain.

NES couldn't do parallax scrolling on it's own, it had to use a mapper for the task, so the implementation was cluttered (as can be seen onscreen, actually; with the pattern glitching on borders). On top of that, NES didn't have an internal clock (a feature no console had until Saturn and 64DD came around) so you were running a counter in software to track time, competing for the same resources as the rest of the game.

Running would put incredible stress over the software so the clock would slow down accordingly, it just didn't slow the whole game down deliberadly in the same manner, because they were most likely painfully aware of it (and instead of trying to sync it they opted to give priority to the game/gameplay fluidity instead).

A software clock without a crystal oscillator is never accurate anyway.
 

The Real Abed

Perma-Junior
From the same awesome blog:

Ebpgf9u.gif
CpRj9X7.gif




I don't even know how I'm posting this without a head. There's brains literally everywhere.
What? What??

Whaaaaaaaat?

Running would put incredible stress over the software so the clock would slow down accordingly, it just didn't slow the whole game down deliberadly in the same manner, because they were most likely painfully aware of it (and instead of trying to sync it they opted to give priority to the game/gameplay fluidity instead).

A software clock without a crystal oscillator is never accurate anyway.
But what about the other two Mario games with timers?
 
But what about the other two Mario games with timers?
They're nowhere near the degree of hardware mastering of SMB3, and you can't possibly run as fast through a level on Super Mario Bros 1. And I don't recall Super Mario Bros 2 having a timer at all, if it did the same thing would probably occur, as it shared the same MMC3 chip as Super Mario Bros 2 did.

Something's gotta give.
 
So to sum up, the original menu was the grey one, and it was changed to the "vomit splatter" one with firmware 4.0?

No, it must be the other way around. My Playstation is Day 1, Sep 9th, 1995 model. I'd never seen that grey screen before this thread (hence my confusion).
 

Erigu

Member
No, it must be the other way around. My Playstation is Day 1, Sep 9th, 1995 model. I'd never seen that grey screen before this thread
Like I said, I bought mine in March 1997 (before firmware 4.0) and it had the grey screen, so whatever it is, it's not "the other way around", at the very least.
 

Sakujou

Banned
Not a regional thing, although the date of release for each revision varies according to territory and firmware date signing.

Firmware 4.0 is signed "1997-12-16" outside japan (so it's really 1998 and some christmas 1997 units at best) and it came with SCPH-7002, your unit must be a SCPH-55x2.

I've seen both menu's in PAL Playstation's.
They changed it 1998 when they included the dual shock controller in the package.
Its funny that a lot of people do not know about this...
 
Like I said, I bought mine in March 1997 (before firmware 4.0) and it had the grey screen, so whatever it is, it's not "the other way around", at the very least.

Sorry, let me rephrase: I have no idea which models or firmware use the grey screen, as I'd never seen that before this thread. But the blue screen I posted is the original one. I was only clarifying which is older, not when it was switched.
 

Schlomo

Member
I bought my (PAL) PS1 in 1996, and it already had the grey tiles. So if the colourful menu really is the older one, they must have switched pretty early.

And I think the code for retrieving deleted save data was in the manual, I'm pretty sure I knew about it at the time.
 
The ps1 grey firmware look was there from the start, the paint splat looking one was around or just before the psone I believe.

I know the grey blocks was first as a friends launch day unit had it and so did my own, this was before the twin stick controller was made and released.

Just in case anyone did not know, the ps1 had a twin stick pad before the dual shock with rumble motors in it, you can tell the difference by weight and the analog sticks, the original non rumble had sticks which look more like the 360 controller and dip in.
 
In splinter cell2 when you reach the jerusalem level.
You can hear radio when your close to buildings.
It's actually a real football game between the two biggest teams in Casablanca Morocco.
 
I always assumed the blue ps1 menu was older. I got my ps1 in 1995-1996 and it had the blue menu, but my sister got a psone (the small redesign) in 2001 and that had the grey menu.
 
Which region/country are you guys?

Here in Europe/PAL-lands, launch consoles have the grey menu, and Playstation systems from 1998 onwards+PSone's have the vomit splatter.
 
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