• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

New Forza 5 gameplay

Drivatar & Leveloution
The two most hated words in the industry right now.
Edit: Wow after watching the actual gameplay and seeing the environments I appreciate Driveclub's detail a lot more.

EmptySpace thinks it is because driveclub has dynamic lighting versus forza's baked lighting.


even gran turismo 5 had dynamic lighting yet people made fun of the game's graphics. as far as EmptySpace is concerned, polyphony digital are wizards. very hard to pull off dynamic lighting, dynamic weather, 60 fps, 720p, 16 cars on-track, plus physics sim, 4x aa, no motion blur.

the problem probably lies in turn 10's refusal to revamp their engine for a new gen console. even forza fans just accepted the fact that they will not be getting dynamic time and weather.
 

TheCloser

Banned
E3
lJsZkOo.png


Now
EwwdGMw.png


No more motion blur.

Like I said, the old bait and switch. Downgrades all around. That being said, Driveclub also has lots of jaggies. The difference is that on is using GLobal Illumination and one is using baked lighting(yes forza I'm looking at you). As a result, driveclub looks better. I mean, the downgrade is obvious for everyone to see.
 
Like I said, the old bait and switch. Downgrades all around. That being said, Driveclub also has lots of jaggies. The difference is that on is using GLobal Illumination and one is using baked lighting(yes forza I'm looking at you). As a result, driveclub looks better. I mean, the downgrade is obvious for everyone to see.

I see you are still completely ignoring every other post with evidence to the contrary.

But you are very welcome to believe whatever you want.
 

ShapeGSX

Member
I find it hilarious that people are looking for motion blur in a 60fps game on youtube of all places.

Let's blend 2 frames together...boom, MOTION BLUR!
 

TheCloser

Banned
I see you are still completely ignoring every other post with evidence to the contrary.

But you are very welcome to believe whatever you want.

To the contrary of what? The bait and switch theory? The fact that I believe that driveclub looks better #truthfact? What exactly? Please let me know what evidence you speak of.
 

Krakn3Dfx

Member
Hard to tell 100% from this video definitely, but this wouldn't be the first XBO game that people were wowed by at E3 that has taken a hit graphically in the time since. I feel like Ryse and Dead Rising 3 showings post-E3 have been underwhelming compared to initial reveals.

Launch can't come soon enough.
 

GrizzNKev

Banned
I played it. It doesn't look as impressive as the initial reveal, but it still looks good. The aliasing isn't that bad but the environment and textures are kinda meh.

However, I was absolutely blown away by the sound. It's the most convincing car audio ever.
 

Cidd

Member
I'm not a fan of Forza, I'm a huge GT fan and even I know this game will be one of the best looking next gen games at launch.

it's ridiculous to think otherwise.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
That lens flare is atrocious.
 

TheCloser

Banned
It's the same build! How can it be any different?

Oh really? Explain the screens that were posted? I'd like a proper explanation. The only time the same build can look different is when you run it on different hardware and since "we believe" that is not the case, explain the comparison shots.
 

ShapeGSX

Member
Oh really? Explain the screens that were posted? I'd like a proper explanation. The only time the same build can look different is when you run it on different hardware and since "we believe" that is not the case, explain the comparison shots.

I haven't seen any comparison shots yet. Just crap over compressed video freeze frames.
 
Another vid with scaling problems that causes aliasing. Sigh. Gonna make people think it's the game...oh wait, reading the comments...already happened.

I don't know about the current build, but the build that was at FanEXPO a week or two ago had very bad aliasing issues.
 
Oh really? Explain the screens that were posted? I'd like a proper explanation. The only time the same build can look different is when you run it on different hardware and since "we believe" that is not the case, explain the comparison shots.

No.

The same build of ANY game can look different if you compare a horribly compressed video to a much cleaner one.

This is exactly the problem, misinformation leads to conspiracy theories.
 

Cidd

Member
Ha who are you? I love when people bemoan the state of neogaf who have been here a hot minute.

lol so true, I used to browse GAF a lot back in the day and it seems everyone has forgotten what GAF was like between 2006 to 2008. It was so bad I took a break from not only GAF but gaming forums period.

This isn't anywhere close to those days.
 
Oh really? Explain the screens that were posted? I'd like a proper explanation. The only time the same build can look different is when you run it on different hardware and since "we believe" that is not the case, explain the comparison shots.
The game never had motion blur during gameplay. IGN footage was replay mode.

Looks identical otherwise.



yep. No motion blur in this gameplay video of Prague.

http://www.youtube.com/watch?v=Lu_1rysu5_Q


Also one is in a barren setting with very few trees and the other is in a detailed setting with a bunch of trees. That's another reason for the difference in appearance.
 
Man, Twitch has been horrible lately. That last KI stream was a mess, caught some H4 tourny, terrible as well. "Source" sucks
 

ypo

Member
Hey, I can take a selective screenshot as well!

ibzexwN9JDMrpq.png


Try harder...


lol the screenshots I posted showed the same scenerio. Both using dashboard view with both cars going at about170 mph. Even if motion blur is still in it's been toned down significantly.
 
lol so true, I used to browse GAF a lot back in the day and it seems everyone has forgotten what GAF was like between 2006 to 2008. It was so bad I took a break from not only GAF but gaming forums period.

This isn't anywhere close to those days.

Those were indeed dark dark days.
 

Gek54

Junior Member
Even the Enterprise crew couldn't turn off lens flare, so no.

Huh? Are you talking about astronauts taking pictures?

When I drive, I dont do so through a camera lens so why would I want obnoxious camera lens flare when simulating driving a car? Ridiculous.
 

ShapeGSX

Member
lol the screenshots I posted showed the same scenerio. Both using dashboard view with both cars going at about170 mph. Even if motion blur is still in it's been toned down significantly.

Motion blur wasn't ever in the game to begin with.
 
This is probably the best footage out there imo of the recent gamescom/PAX build containing Laguna Seca. Make sure you download the 1080p footage for the best visual quality.

http://www.gamersyde.com/news_gc_forza_5_gameplay-14463_en.html

You can form your own conclusions as to how it compares to the Laguna Seca Twitch.tv livestream footage from PAX which is now on YouTube.

*link corrected :)
iDzIrQiHjIzGP.gif


Still has shimmer and jaggies in the door seams and parts of the environment, but looks stunning otherwise, considering the venue.
 
New graphics engine, ultra detailed cars, laser scanned tracks and improved physics over the already decent Forza4 is not a small upgrade...
Have we actually seen either of the bolded two, though? Laguna Seca as shown here is definitely not laser-scanned, and in fact they've implied it might not be in the final game either. And I'm no expert myself, but p3tran has voiced some plausible concerns about the physics based on car-car interactions in footage.

Forza 5 looks really good, but the best promised features haven't really been fully explored in promotion. The fact that there's no direct-feed footage offered means even the graphics can't be fully analyzed. That's true for plenty of launch games, but in all cases it's a good reason to delay a final verdict.
 

PG2G

Member
lol so true, I used to browse GAF a lot back in the day and it seems everyone has forgotten what GAF was like between 2006 to 2008. It was so bad I took a break from not only GAF but gaming forums period.

This isn't anywhere close to those days.

I have a bad memory, but maybe that explains why I did all of my gaming talk on IRC for a few years lol. I think I just don't have the tolerance for this stuff like I did before tho, seeing as those of us that have been around that long are probably approaching (or in their) 30s
 

ShapeGSX

Member

That's a 1080/30i video (NBC is 1080i) of a 60fps 1080p video game translated back into progressive 30fps video with video artifacts. Go figure that it is going to be blurry in areas of high motion.

You're seeing multiple frames blurred together because the camera is capturing the screen between frames or because the interlacing is putting two different frames on the screen simultaneously and interlaced.

That's not what the human eye is going to see when it is directly looking at the screen. Unless your eyes have been replaced by interlacer/deinterlacers and frame conversion hardware with youtube compression.
 
Indeed. I like many have not seen either game in person and can only rely on impressions from those who did.

Unfortunately some people seem to ignore credible impressions and prefer to jump on the 'hate everything Microsoft' bandwagon and spew absolute nonsense. Worse so, it goes completely unnoticed.
iMax is pretty credible I think, since he definitely likes his Xbox:

It is the game. The jaggies are very noticeable in Autovista but not so much when racing.

The jaggies aren't as bad as the video makes it out, but the build I played doesn't represent the E3 demo, in terms of aliasing and poly count (in Autovista).
 
Have we actually seen either of the bolded two, though? Laguna Seca as shown here is definitely not laser-scanned, and in fact they've implied it might not be in the final game either. And I'm no expert myself, but p3tran has voiced some plausible concerns about the physics based on car-car interactions in footage.

Forza 5 looks really good, but the best promised features haven't really been fully explored in promotion. The fact that there's no direct-feed footage offered means even the graphics can't be fully analyzed. That's true for plenty of launch games, but in all cases it's a good reason to delay a final verdict.

Tracks, not yet and yeah Laguna Seca looks to just be tarted up from before.

Collisions won't be perfect for a long time if ever on licensed cars, with no real deformation to absorb the forces you'd end up with cars flying off the track.
 

blastprocessor

The Amiga Brotherhood
From 36 seconds into the video lot more jaggies now :(

Have the visuals been downgraded?

Been following Forza 5 closely but this is quite a downgrade from the really smooth/anti-aliased visuals from E3.
 
Top Bottom