killer rin
Member
Considering the amount of detail that they have put into animations on top of the physics and numbers of AI on screen they are doing, it doesn't surprise me that the game isn't native 1080p.
Err, it is very near final form. It's a launch title and the team confirmed 900p. It's not going to change.You guys are wasting time bringing up the order's resolution/fps if its not in anywhere near final form
People are saying some pretty silly things about the system not being able to handle 1080p, considering the very person who just confirmed Ryse as 900p, also in the same tweet confirmed that Forza 5 was native 1080p...
I've counted some captures from the recent 1080p video Crytek put out. The gameplay is indeed 900p. No one really noticed because of two things: there's really good AA on everything, and the game uses motion blur and super-aggressive DOF almost all the time. As for horizontal resolution, it's definitely not 1920, but I didn't get any 1600 results either. Looks to me like it's 1800x900.Can someone do some pixel counting on the released 'gameplay' shots to see what they are native, would be a good way to discern actual gameplay from PR shots ise thinks.
These consoles should easily be way more than twice as powerful as the old ones though?
Also this. The PS4 GPU was built for 1080p.A fill rate of 25 GPix/s is pretty much perfect for 1080p.
They're kinda right though. Outside of Sony developed linear story style games which graphically win the generation, the 360 pretty much wins on the other stuff, especially open world games like Skyrim, Saints Row, etc.
I'm just amazed by the level of ignorance I'm seeing for the sake of having something negative to say about the system. People are saying some pretty silly things about the system not being able to handle 1080p, considering the very person who just confirmed Ryse as 900p, also in the same tweet confirmed that Forza 5 was native 1080p... If you don't genuinely see something wrong with that and can't immediately guess what people's intentions would be to ignore that little fact, then I'm wasting my time.
But I'm breaking my promise. So, no more posts in this thread.![]()
Err, it is very near final form. It's a launch title and the team confirmed 900p. It's not going to change.
Game still looks fantastic in person, though.
Means what the shit gets choppy the Rez goes down lolthe hell is that?
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I'm just amazed by the level of ignorance I'm seeing for the sake of having something negative to say about the system. People are saying some pretty silly things about the system not being able to handle 1080p, considering the very person who just confirmed Ryse as 900p, also in the same tweet confirmed that Forza 5 was native 1080p... If you don't genuinely see something wrong with that and can't immediately guess what people's intentions would be to ignore that little fact, then I'm wasting my time.
But I'm breaking my promise. So, no more posts in this thread.![]()
Gemüsepizza;82270321 said:Hm I think those numbers are a little bit off, for example 1440000 / 921600 is 1.5625 not 1.36
Err, it is very near final form. It's a launch title and the team confirmed 900p. It's not going to change.
Game still looks fantastic in person, though.
Oh man this is to much. Im about to laugh myself into a coma over here. Please lord let 'Filmic' replace 'Cinematic' as the buzzword for this gen.
This is true though. Would like both, but if we have to choose, give us 60fps.
Blame the weak CPU
The GPU is more then adequate in displaying 1080p, unless it is limited by a slow CPU
XBONE/PS4 have slow CPU.s
Combine the PS4/XBONE GPU with a high-end i5/i7 and easily achieve 60fps/1080p.
Simply swap out that i5/i7 for a laptop CPU, don't expect same results.
The CPU is the bottleneck. You are only as fast as your slowest component.
Blame the weak CPU
The GPU is more then adequate in displaying 1080p, unless it is limited by a slow CPU
XBONE/PS4 have slow CPU.s
Combine the PS4/XBONE GPU with a high-end i5/i7 and easily achieve 60fps/1080p.
Simply swap out that i5/i7 for a laptop CPU, don't expect same results.
The CPU is the bottleneck. You are only as fast as your slowest component.
Err, it is very near final form. It's a launch title and the team confirmed 900p. It's not going to change.
Game still looks fantastic in person, though.
Wut? ps3 has pretty much been parity third party for a while now, saint row third was better on ps3 for example. Its too and throw almost between the two now a day.
Err, it is very near final form. It's a launch title and the team confirmed 900p. It's not going to change.
Game still looks fantastic in person, though.
That would leave 44. Do 1440,000/100 x 44 + 921,600 and it ends up being higher than it should be. You need to do 921,600/1440,000 then whatever left is your percentage.
Saints Row IV is lower resolution on PS3 with other graphical differences. GTA IV was garbage and RDR had downgrades, though they seem to have made GTAV work great finally, but it still has slight shadow downgrades. 360 just does multiplats just a tiny bit better and there's nothing wrong with that at all.
I'm not sure what else they could have done. They were pretty much locked into delivering PC-like systems due to how development is handled today. The days of specialized architecture is over.I did not rear all posts, just the OP.
I am disappointed from the horsepower these new machines pack.
a console generation that will struggle to meet either native tv resolution or framerate or a good game mechanics (let alone nextgen mechanics down the road), is a PITIFUL generation for holiday 2013 and forward.
yeah yeah, playstation 4 will surely be more powerful than xbone, but both machines still are for todays standard in the ballpark of mediocracy for 2013 standards.
fuck it
Ah, thought it was a post about Ryse not The Order.Wait what, are you getting mixed up? the order is a whiles away yet, and aspect ratio was chosen for effect.
I honestly don't see why it matters guys
You are playing the same damn game whether its 900p or 1080p.
Downloading a 720p BluRayRip of "MOVIE A" , still has the same plot,story etc, then the 1080p bluray release of "MOVIE A"
Same game guys, same game.
Just enjoy
Don't be so sensitive with graphic fidelity, you will enjoy gaming much more.
That would leave 44. Do 1440,000/100 x 44 + 921,600 and it ends up being higher than it should be. You need to do 921,600/1440,000 then whatever left is your percentage.
Wut? ps3 has pretty much been parity third party for a while now, saint row third was better on ps3 for example. Its too and throw almost between the two now a day.
I honestly don't see why it matters guys
You are playing the same damn game whether its 900p or 1080p.
Downloading a 720p BluRayRip of "MOVIE A" , still has the same plot,story etc, then the 1080p bluray release of "MOVIE A"
Same game guys, same game.
Just enjoy
Don't be so sensitive with graphic fidelity, you will enjoy gaming much more.
NO...That would leave 44. Do 1440,000/100 x 44 + 921,600 and it ends up being higher than it should be. You need to do 921,600/1440,000 then whatever left is your percentage.
.
I'm sure this thread will be a riot but yeah, I think 900p will be pretty common this gen.
Come on, most games are remarkably close.Look at that parity
That's not a fair assessment. Launch games with performance issues only imply that the developers were unable to deliver full optimization. PGR3 was 600p while PGR4 was full 720p and Blur was also 720p with infinitely more dynamic lights, cars, and effects.It shouldn't be. It's a bad sign that a launch game already maxes out the power of a next gen console.
Oh I'm sure they're not intending to use those 537,600 missing pixels worth of power for nothing.
Theres been third party thats been better on ps3, its not like 2007-2009 where devs struggled with the hardware.
Gemüsepizza;82271225 said:You wrote
720p | 1280 x 720 | 921,600 pixels
900p | 1600 x 900 | 1,440,000 pixels - 36% more pixels than 720p
But when I do 921,600 * 1.36 (=36% more) I only get 1,253,376 pixels.
FixedI bet MS are really starting to regret putting such a weak GPU in their new wonder box.
Ho hum. It's going to be a very very very very long generation for Xbox fans.
Nope so far all 1st party are 1080p. KZ is doing some heavy rendering and you're getting 1080p. November is going to be quite the show.You don't know what the PS4 will do either. Will it be upscaled also? You will have to wait and see.
Well, The Order: 1886 is 1920x800.
Honestly, Knack should probably be dropped to 900p or lower as the framerate is rather unstable.Nope so far all 1st party are 1080p. KZ is doing some heavy rendering and you're getting 1080p. November is going to be quite the show.
Lots of people in this thread heavily spoiled by the loss-leading high-failure consoles of this gen apparently. I can't see how anyone can seriously call the PS4 pathetic given its price point.
I bet MS are really starting to regret putting such a weak GPU in their new wonder box.
Ho hum. It's going to be a very long generation for Xbox fans.
No, Rushy confirmed again that Driveclub is 1080p and that the video was encoded at 2048x1152 to combat youtube compression.Is that confirmed or the number that people came up with because of the black bars?
it could actually be 2560 x 1080 because Driveclub is being rendered at 2048 x 1152 I think, well that's what resolution Sony sent the video out at.
I've counted some captures from the recent 1080p video Crytek put out. The gameplay is indeed 900p. No one really noticed because of two things: there's really good AA on everything, and the game uses motion blur and super-aggressive DOF almost all the time. As for horizontal resolution, it's definitely not 1920, but I didn't get any 1600 results either. Looks to me like it's 1800x900.
This screenshot is a little different, though:
I counted it multiple ways, and it seems much higher, maybe even native 1080p. Given the perspective, maybe it's a pre-rendered cinematic? Or perhaps I just couldn't resolve the pixels right due to compression/AA.