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Xbox One | Ryse confirmed running native at 900p

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Considering the amount of detail that they have put into animations on top of the physics and numbers of AI on screen they are doing, it doesn't surprise me that the game isn't native 1080p.
 

MCD

Junior Member
I'm surprised this is being confirmed by official PR guys.

When did native res mattered to actually address it over twitter.
 

dark10x

Digital Foundry pixel pusher
You guys are wasting time bringing up the order's resolution/fps if its not in anywhere near final form
Err, it is very near final form. It's a launch title and the team confirmed 900p. It's not going to change.

Game still looks fantastic in person, though.
 

foxbeldin

Member
People are saying some pretty silly things about the system not being able to handle 1080p, considering the very person who just confirmed Ryse as 900p, also in the same tweet confirmed that Forza 5 was native 1080p...

Every single system can render 1080p, it just depends on what you want to achieve within this resolution. Xbox One can't achieve Ryse in that resolution.
 
Can someone do some pixel counting on the released 'gameplay' shots to see what they are native, would be a good way to discern actual gameplay from PR shots ise thinks.
I've counted some captures from the recent 1080p video Crytek put out. The gameplay is indeed 900p. No one really noticed because of two things: there's really good AA on everything, and the game uses motion blur and super-aggressive DOF almost all the time. As for horizontal resolution, it's definitely not 1920, but I didn't get any 1600 results either. Looks to me like it's 1800x900.

This screenshot is a little different, though:
i5ngs68TefbRd.png


I counted it multiple ways, and it seems much higher, maybe even native 1080p. Given the perspective, maybe it's a pre-rendered cinematic? Or perhaps I just couldn't resolve the pixels right due to compression/AA.
 

p3tran

Banned
I did not rear all posts, just the OP.

I am disappointed from the horsepower these new machines pack.

a console generation that will struggle to meet either native tv resolution or framerate or a good game mechanics (let alone nextgen mechanics down the road), is a PITIFUL generation for holiday 2013 and forward.

yeah yeah, playstation 4 will surely be more powerful than xbone, but both machines still are for todays standard in the ballpark of mediocracy for 2013 standards.

"ps360 in 1080p" is hardly my expectations of gaming for the next 5 years! I've had this on pc for many years before "nextgen" comes

fuck it
 

Jack cw

Member
These consoles should easily be way more than twice as powerful as the old ones though?

They are, but games and engines have become way more complex. Look at frostbite 3 and its destructible objects in combination with the huge areas and lighting for example. Its needs loads of processing power and with all the fidelity applied through shaders etc. a GPU with only 1.3 TF struggles to run the game at steady fps at 1080p. There are are of course problems with Xbones architecture and how to use the splitted RAM and use the ESRAM efficiently. It will need some heavy optimization before games start to run with at least 30 fps at 1080p. I'm not really confident about the XBone running complex games with open worlds and heavy effects at full HD.
A fill rate of 25 GPix/s is pretty much perfect for 1080p.
Also this. The PS4 GPU was built for 1080p.
 

madmackem

Member
They're kinda right though. Outside of Sony developed linear story style games which graphically win the generation, the 360 pretty much wins on the other stuff, especially open world games like Skyrim, Saints Row, etc.

Wut? ps3 has pretty much been parity third party for a while now, saint row third was better on ps3 for example. Its too and throw almost between the two now a day.
 

Ishan

Junior Member
I'm just amazed by the level of ignorance I'm seeing for the sake of having something negative to say about the system. People are saying some pretty silly things about the system not being able to handle 1080p, considering the very person who just confirmed Ryse as 900p, also in the same tweet confirmed that Forza 5 was native 1080p... If you don't genuinely see something wrong with that and can't immediately guess what people's intentions would be to ignore that little fact, then I'm wasting my time.

But I'm breaking my promise. So, no more posts in this thread. :)

huh. okay i've seen your posts thru many threads and its always positive on xbox one . you can have an opinion but to state others are ignorant is another thing .... there have been enough technical discussions on this topic and also if you prefer we can take this offline on pm and we can discuss this further.
 

IRQ

Banned
Actually that's pretty disappointed. I mean we have waited for so long for a new console and new tech yet we struggle to hit the 1080p as a standard.

After 8 years of wating one could think that we were getting something similiar to high end PC like 360 and PS3 did at their time but no, We are getting Medium settings
On both consoles now Gen.

Pathetic.

Still gonna buy both. What choice do I have. All my fav games are on consoles..sadly
 

VanWinkle

Member
I'm just amazed by the level of ignorance I'm seeing for the sake of having something negative to say about the system. People are saying some pretty silly things about the system not being able to handle 1080p, considering the very person who just confirmed Ryse as 900p, also in the same tweet confirmed that Forza 5 was native 1080p... If you don't genuinely see something wrong with that and can't immediately guess what people's intentions would be to ignore that little fact, then I'm wasting my time.

But I'm breaking my promise. So, no more posts in this thread. :)

I don't think anybody has said or implied that the Xbox One is incapable of rendering at 1080p. Rather that its looking like a lot of the games from Microsoft are NOT 1080p. And that is obviously disappointing.
 

nib95

Banned
Gemüsepizza;82270321 said:
Hm I think those numbers are a little bit off, for example 1440000 / 921600 is 1.5625 not 1.36

That would leave 44. Do 1440,000/100 x 44 + 921,600 and it ends up being higher than it should be. You need to do 921,600/1440,000 then whatever left is your percentage.
 
The whole 1080p, 900p, 720p, 30fps, 60fps argument is disingenuous. Wii U can do 1080p60fps. It's design choices.

However, it's never a good thing when you're forced to apparently do a U-turn on something that was hyped and expected to be better than it actually will be.

Ryse was promised to be native 1080p, but now we've got a U-turn on that, lowering it to 900p.

KI3 was never promised to be 1080p, but news that it was 1080p was rampant for weeks. The devs should've killed that rumour there and then, but they unfortunately let that assumption fester.
 

ufo8mycat

Member
I honestly don't see why it matters guys

You are playing the same damn game whether its 900p or 1080p.

Downloading a 720p BluRayRip of "MOVIE A" , still has the same plot,story etc, then the 1080p bluray release of "MOVIE A"

Same game guys, same game.

Just enjoy
Don't be so sensitive with graphic fidelity, you will enjoy gaming much more.
 

squidyj

Member
Oh man this is to much. Im about to laugh myself into a coma over here. Please lord let 'Filmic' replace 'Cinematic' as the buzzword for this gen.




This is true though. Would like both, but if we have to choose, give us 60fps.

You'll love John Hable's (Formerly of Naughty Dog) blog then! or not because it's actually about tech.
http://filmicgames.com/
 

gofreak

GAF's Bob Woodward
Blame the weak CPU
The GPU is more then adequate in displaying 1080p, unless it is limited by a slow CPU
XBONE/PS4 have slow CPU.s

Combine the PS4/XBONE GPU with a high-end i5/i7 and easily achieve 60fps/1080p.

Simply swap out that i5/i7 for a laptop CPU, don't expect same results.

The CPU is the bottleneck. You are only as fast as your slowest component.

Not true. If the CPU is ticking along at 33ms per frame - which it is if the game is in fact 30fps - the only thing holding back resolution is the GPU. A lower res means they were gpu limited. If you're CPU limited you could actually pump up the resolution without affecting frame rate, as long as the gpu is up to it.
 
Blame the weak CPU
The GPU is more then adequate in displaying 1080p, unless it is limited by a slow CPU
XBONE/PS4 have slow CPU.s

Combine the PS4/XBONE GPU with a high-end i5/i7 and easily achieve 60fps/1080p.

Simply swap out that i5/i7 for a laptop CPU, don't expect same results.

The CPU is the bottleneck. You are only as fast as your slowest component.

This is wrong in like 500 different ways.
 

BigDug13

Member
Wut? ps3 has pretty much been parity third party for a while now, saint row third was better on ps3 for example. Its too and throw almost between the two now a day.

Saints Row IV is lower resolution on PS3 with other graphical differences. GTA IV was garbage and RDR had downgrades, though they seem to have made GTAV work great finally, but it still has slight shadow downgrades. 360 just does multiplats just a tiny bit better and there's nothing wrong with that at all.
 

madmackem

Member
Err, it is very near final form. It's a launch title and the team confirmed 900p. It's not going to change.

Game still looks fantastic in person, though.

Wait what, are you getting mixed up? the order is a whiles away yet, and aspect ratio was chosen for effect.
 

madmackem

Member
Saints Row IV is lower resolution on PS3 with other graphical differences. GTA IV was garbage and RDR had downgrades, though they seem to have made GTAV work great finally, but it still has slight shadow downgrades. 360 just does multiplats just a tiny bit better and there's nothing wrong with that at all.

Theres been third party thats been better on ps3, its not like 2007-2009 where devs struggled with the hardware.
 

dark10x

Digital Foundry pixel pusher
I did not rear all posts, just the OP.

I am disappointed from the horsepower these new machines pack.

a console generation that will struggle to meet either native tv resolution or framerate or a good game mechanics (let alone nextgen mechanics down the road), is a PITIFUL generation for holiday 2013 and forward.

yeah yeah, playstation 4 will surely be more powerful than xbone, but both machines still are for todays standard in the ballpark of mediocracy for 2013 standards.

fuck it
I'm not sure what else they could have done. They were pretty much locked into delivering PC-like systems due to how development is handled today. The days of specialized architecture is over.

Sony looked into ray tracing as a basis for the hardware, apparently, but decided against it and went for more PC-like design. That said, the extra fillrate available to the PS4 should at least result in more games hitting 1080p. I suspect that will be a differentiator between PS4 and XB1.

Still, look at the type of visuals the 360 and PS3 continue to produce with such outdated hardware. The PC is always held back by the need for compatibility with a wide range of hardware and inability to directly access the hardware. It will be interesting to see what developers can do with the new machines when they don't have to worry about those issues. PC hardware, as far as I'm concerned, simply isn't being exploited to its full potential.

Wait what, are you getting mixed up? the order is a whiles away yet, and aspect ratio was chosen for effect.
Ah, thought it was a post about Ryse not The Order.

The problem is that nobody is capitalizing the title of the game. When you write the order it really doesn't stand out as an actual name and is easy to gloss over.
 

VanWinkle

Member
I honestly don't see why it matters guys

You are playing the same damn game whether its 900p or 1080p.

Downloading a 720p BluRayRip of "MOVIE A" , still has the same plot,story etc, then the 1080p bluray release of "MOVIE A"

Same game guys, same game.

Just enjoy
Don't be so sensitive with graphic fidelity, you will enjoy gaming much more.

This is an odd argument. The people on this forum are passionate about our hobby. We want the best out of it. There may not be a massive difference between 1080p and 900p in the grand scheme of things, but its a big difference for many of us.
 
That would leave 44. Do 1440,000/100 x 44 + 921,600 and it ends up being higher than it should be. You need to do 921,600/1440,000 then whatever left is your percentage.

You wrote

720p | 1280 x 720 | 921,600 pixels
900p | 1600 x 900 | 1,440,000 pixels - 36% more pixels than 720p


But when I do 921,600 * 1.36 (=36% more) I only get 1,253,376 pixels.
 

Ishan

Junior Member
I honestly don't see why it matters guys

You are playing the same damn game whether its 900p or 1080p.

Downloading a 720p BluRayRip of "MOVIE A" , still has the same plot,story etc, then the 1080p bluray release of "MOVIE A"

Same game guys, same game.

Just enjoy
Don't be so sensitive with graphic fidelity, you will enjoy gaming much more.

errr so its the same video on yourtube on 480p and 1080p hd? as ive said many times if only ms would concede the hardware point and move on this would be a non issue .... but ms and its supporters keep insisting on parity or close to parity not just for launch but long term also
 

ymmv

Banned
.

I'm sure this thread will be a riot but yeah, I think 900p will be pretty common this gen.

It shouldn't be. It's a bad sign that a launch game already maxes out the power of a next gen console. Either Crytek is crap at optimizing code or the Xbox One is underpowered right from day one. Ok, it's early days and Crytek may not have gotten enough time to really get to grips with the Xbone's hw setup, but it's worrisome that more devs are facing the same problem.

If sub 1080p is the visual standard for next gen Xbox One games, I'll be very, very disappointed. Thank god I've got a beefy PC that laughs at that resolution. I'll stick with my Xbox One preorder (early 2014), but it's looking less and less likely I'll pick it up. PC and PS4 confirmed again.
 

Waaghals

Member
I have said similar things before, but I am glad that they are actually admitting this themselves.

It get tiresome to get lied to concerning resolution when we already know what it natively is. (see: Alan Wake).

In a few weeks proper screen captures would probably start appearing, and then we would know anyway.
 

dark10x

Digital Foundry pixel pusher
Look at that parity
Come on, most games are remarkably close.

Saint's Row 4 is a terrible example as the game is a busted mess on both consoles.

It shouldn't be. It's a bad sign that a launch game already maxes out the power of a next gen console.
That's not a fair assessment. Launch games with performance issues only imply that the developers were unable to deliver full optimization. PGR3 was 600p while PGR4 was full 720p and Blur was also 720p with infinitely more dynamic lights, cars, and effects.

Perfect Dark Zero was sub-720, ran at a very slow framerate, and suffered from tearing. It certainly didn't represent the limitations of the 360.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
I bet MS are really starting to regret putting such a weak GPU in their new wonder box.
Ho hum. It's going to be a very long generation for Xbox fans.

On the other hand. At a normal seating distance from the screen. I doubt most people would be able to tell the difference.
 

BigDug13

Member
Theres been third party thats been better on ps3, its not like 2007-2009 where devs struggled with the hardware.

Sure, but my point is really that the two consoles are basically the same so the "friends" that thought 360 was more powerful, it's not a horrible assumption to make based on most multiplats.

If they still read 1080p on the back of XBO boxes and think that means XBO is more powerful than PS4 then they're just dumb.
 

nib95

Banned
Gemüsepizza;82271225 said:
You wrote

720p | 1280 x 720 | 921,600 pixels
900p | 1600 x 900 | 1,440,000 pixels - 36% more pixels than 720p


But when I do 921,600 * 1.36 (=36% more) I only get 1,253,376 pixels.

Lol I'm laying here laughing like a lunatic from sleep deprivation (waiting for the delivery guy to drop off GTA V).

Can someone do all the maths for me and I'll just edit it in. Same format as I posted please. Appreciate it.
 

p3tran

Banned
btw,
if ryse is 1600x900 and
if killer instinct is 1280x720

who can guess what the fucking battlefield 4 will run at?

turn 10 surely are coding wizards when they manage to bring a simulator at 1080/60 day 1,
in this PIECE OF SHIT MACHINE microsoft FOOLS thought that it would be great to sell us for the next 6 years...
 

Respawn

Banned
You don't know what the PS4 will do either. Will it be upscaled also? You will have to wait and see.
Nope so far all 1st party are 1080p. KZ is doing some heavy rendering and you're getting 1080p. November is going to be quite the show.
 

strata8

Member
Lots of people in this thread heavily spoiled by the loss-leading high-failure consoles of this gen apparently. I can't see how anyone can seriously call the PS4 "pathetic", given its price point.
 

onQ123

Member
Well, The Order: 1886 is 1920x800.

Is that confirmed or the number that people came up with because of the black bars?

it could actually be 2560 x 1080 because Driveclub is being rendered at 2048 x 1152 I think, well that's what resolution Sony sent the video out at.
 

dark10x

Digital Foundry pixel pusher
Nope so far all 1st party are 1080p. KZ is doing some heavy rendering and you're getting 1080p. November is going to be quite the show.
Honestly, Knack should probably be dropped to 900p or lower as the framerate is rather unstable.
 
Lots of people in this thread heavily spoiled by the loss-leading high-failure consoles of this gen apparently. I can't see how anyone can seriously call the PS4 pathetic given its price point.

Pretty much. People got used to console manufacturers losing hundreds of dollars per machine sold.
 
I bet MS are really starting to regret putting such a weak GPU in their new wonder box.

Ho hum. It's going to be a very long generation for Xbox fans.

MS has been so reminiscence of Sony 2006, they should had practically just taken the final leap.

"Let's have a loss $200 per console sold!"

Their leaked Fortaleza slides implied that they would had wanted to sell the console at a competitive price... but I suspect there were pressures from within MS that Xbox division needs to stop becoming a money-sink, and that a loss-leader approach was no longer feasible for Xbox.
 

Spongebob

Banned
Is that confirmed or the number that people came up with because of the black bars?

it could actually be 2560 x 1080 because Driveclub is being rendered at 2048 x 1152 I think, well that's what resolution Sony sent the video out at.
No, Rushy confirmed again that Driveclub is 1080p and that the video was encoded at 2048x1152 to combat youtube compression.
 

Joemoe

Neo Member
I've counted some captures from the recent 1080p video Crytek put out. The gameplay is indeed 900p. No one really noticed because of two things: there's really good AA on everything, and the game uses motion blur and super-aggressive DOF almost all the time. As for horizontal resolution, it's definitely not 1920, but I didn't get any 1600 results either. Looks to me like it's 1800x900.

This screenshot is a little different, though:

I counted it multiple ways, and it seems much higher, maybe even native 1080p. Given the perspective, maybe it's a pre-rendered cinematic? Or perhaps I just couldn't resolve the pixels right due to compression/AA.

These two screenshots, which are 2 weeks old and straight off of xbox.com media assets library, are in 1828 x 1024. They're the only shots I've found that aren't being downscaled from 1440p, so I'm guessing it's from actual X1 gameplay and this is the current resolution.

 
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