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TLOU team originally working on a new Jak and Daxter

Five

Banned
Considering how they managed to successfully beat the dead horse that is zombie games, is there reason to believe they couldn't have done the same with 3D platformers?

(I'm a little bit sad that the keynote moves past Jak in just a few minutes)
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
I want to see the adventures of Mar made into a Jak game.

I know Jak is Mar, but Mar did a ton of stuff after Jak 3.
And it was apparently right as the old world was declining into the dystopia we see in Jak 2. That's a perfect setting for a game.

A sequel would be amazing, too, though.
 

Five

Banned
I want to see the adventures of Mar made into a Jak game.

I know Jak is Mar, but Mar did a ton of stuff after Jak 3.
And it was apparently right as the old world was declining into the dystopia we see in Jak 2. That's a perfect setting for a game.

Damn, I would support that so much.
 
The first concept art looks great... The other one not so much

Hope if they do go back to the series the make it a sequel after Jak 3 not a reboot
 

LastNac

Member
Never played a ND release before this gen so I am not really affected by a potential Jak 4.

Really pleased with TLoU. Second favorite ND title this gen and that's saying something.
 

Satchel

Banned
My anecdotal experience is that we did a great job attaching "Naughty Dog" to the Crash series and the Jak series, but the connection wasn't that strong when it came to Uncharted, and now TLOU. I've run across plenty of who recognize our studio, and talk about Crash or Jak, but didn't really notice we made Uncharted.

Granted, there are more wrinkles than that, but that's what I've found. Mostly from people at restaurants, coffee shops, etc. seeing my employee badge and going "Oh, Crash!" or "Oh, Jak and Daxter!"

I find platformers tap into a nostalgic vein that most other genres don't.

Not many people see Sega and go "Daytona USA!"

They say Sonic.
 

spliced

Member
What kind of games are Jak and Daxter. From what I've seen they seem like collect-a-thons kinda like Donkey Kong 64, is that what they're like?
 

televator

Member
What kind of games are Jak and Daxter. From what I've seen they seem like collect-a-thons kinda like Donkey Kong 64, is that what they're like?

They're really... rough. All of them. Camera issues, poorly executed elements, not very tight controls, and a really weird progression into "mature" territory.

They're platformers but their game play is broken up by a lot of gimmicks. Ratchet & clank does that too, but I had much less fun with the stuff in J&D.
 

SykoTech

Member
I really want to see a Jak 4, with the boy traveling back to the past and accomplishing all the feats that Mar is said to have done.

But not with Daxter looking like....that.
 

rjc571

Banned
What kind of games are Jak and Daxter. From what I've seen they seem like collect-a-thons kinda like Donkey Kong 64, is that what they're like?

Not really. Jak 1 is more like Banjo-Kazooie, but with somewhat less emphasis on collecting and more on platforming. It also has a large number of "variety" missions, many of which involve driving on a hoverbike, and others which include fishing, herding goats, a turret style defend your base mission, and more.

Jak 2 turns the overworld into a large, GTA-like city, but the bulk of the game's missions takes place in locations outside of the city, and are mostly focused on platforming. There are a number of driving missions and other "variety" missions, which mostly take place inside the city, as well. For some reason people tend to complain about these missions even though most of them are similar to missions that were found in Jak 1. In addition, they built on the original's combat system by adding guns, but the game retains its platform feel - it feels like Mega Man, where the shooting elements and platforming elements are integrated together, rather than being segregated from each other (for the most part).

Jak 3 turns the focus even more on the driving and shooting aspects, with a large wasteland dedicated mostly to driving missions, which is where a large percentage of the game is based. The driving and combat systems are more developed, with a large number of unique vehicles with advanced physics and the ability to upgrade your weapons. You also get to revisit a number of locations from Jak 2. The game still has some great platforming missions but they're fewer and farther between.
 

Lijik

Member
To be fair the things he criticizes Miyamoto with is story and voicework...and tbh Mario games have incredibly basic and tropy storytelling...and he was right about Jak 2 being one of the first 3D cartoony platformers to get a fairly serious story

Missed this post earlier. I should have posted some idea of the quotes I remembered from it (I didnt earlier in case I got them wrong) but one of them was along the lines of gameplay in Mario being stale because the team reuses enemies like thwomps or something weirdly ridiculous like that. In the interview I was thinking of (again not sure if it was the same), there was barely anything about the new Jak (just vague stuff like "We can turn this into a movie! Into comic books! So our game is better because of that!"), a lot of dumping on other creatives, and it just came off as meanspirited grand standing
 

pantsmith

Member
I would have loved another Jak like the first one, but 2 and 3 changed the series into something else entirely. "You can't go home again" and all that.

Would love for them to somehow get the rights to Crash back and make another one, but otherwise I hope they keep experimenting with new styles and characters.
 

BHZ Mayor

Member
What kind of games are Jak and Daxter. From what I've seen they seem like collect-a-thons kinda like Donkey Kong 64, is that what they're like?

Only the first one, and it's a disservice to compare it DK64, as it's not bloated and chock full of shitty minigames like DK64 is. It's more like (the first) Banjo-Kazooie with slightly more linear levels.

Jak 2 and 3 though? They're...something...else. They're like an amalgam of every trend of that era with a cynical coat of paint.

Guns? Check.
Open-world? Check.
Vehicles that control like crap? Check.
Shitty minigames? Check.
Unnecessary swearing? Check.
Dark, brooding atmosphere? Check, check, and fucking check.

Honestly, what they were planning on doing with this seems like what would've been the next logical step with some of that good old "everything has to be serious and realistic" attitude that was par for the course the first half of this generation.
 
Come on, regardless of what they're called they're still zombies.

Oh come on, they are zombies.

I don't get why some people flip out if it's called a zombie game. That is essentially what it is.
Sure it's quite more evolved than a Resident Evil or L4D. But it still started as "people like zombie games, we should make one."

Credit to ND for making a good one of those.

This is where I disagree. I don't regard them zombies in the same way I don't regard the infected in 28 Days/Weeks Later zombies either. They have characteristics of zombies, no denying that, but there are enough differences that I think Infected is a more suitable reference for them.
 
The Last of Us was decent, but overall I was undewhelmed. I feel I would have enjoyed a J&D much more (if ND is even capable of creating a more gameplay focused title anymore). The character art looks meh but those environment concepts look beautiful.
 

bridegur

Member
They're really... rough. All of them.

This is true of 2 and 3, but the original game is almost a perfect evolution of the Banjo-Kazooie formula. It holds up really well.

Anyone who expects ND to make a Jak and Daxter game at this point is probably going to be disappointed. They're obviously either not willing or capable of making games that focus on level design or tight control anymore. They don't make game-games anymore. They make cinematic games, which they do well.
 
Go back and play it again. The ratio of platforming to non platforming gameplay is about the same as it was in Jak 1. There's only one turret mission, a couple of escort missions, and one required checkpoint race in the whole game. Just like I said earlier, you're letting your preconceived notions about the type of game it is get in the way of the facts.

Go back and play it again?!
Hilarious because I played it last month and I have no plans to touch it ever again.
Only one required checkpoint race? Well that makes everything better, except there's also 3 mandatory circuit races, various timed marker runs through the cities and more missions that force some of the most poorly handling vehicles ever conceived upon you.
Do I have to point out that most times the game dabbles in other areas it does so poorly like its pointless shift into having a poor mans Tony Hawk's Pro Skater trick run? I'd call it a Jak of all trades master of none but a Jak of all trades would be far too generous a label to place on this mess.
 

evolution

Member
I would love to see a new uncharted. I think with everything ND have learned as shown by the last of us it could be amazing.
 

StuBurns

Banned
My anecdotal experience is that we did a great job attaching "Naughty Dog" to the Crash series and the Jak series, but the connection wasn't that strong when it came to Uncharted, and now TLOU. I've run across plenty of who recognize our studio, and talk about Crash or Jak, but didn't really notice we made Uncharted.

Granted, there are more wrinkles than that, but that's what I've found. Mostly from people at restaurants, coffee shops, etc. seeing my employee badge and going "Oh, Crash!" or "Oh, Jak and Daxter!"
That's kind of surprising. I wonder if it's because the name and logo are quite 'silly'. It's not something you'd immediately associate with the more serious direction the studio has taken.

Now all I can imagine is people walking by ND employees making the wudabuga sound.
 

Zushin

Member
Really hope there's a new Jak game on the PS4. That and/or Demons Souls 2 would make me get a PS4 instantly.
 

RaikuHebi

Banned
I just don't see a game like J&D being as financially viable as Uncharted or The Last of Us. Ratchet and Sly haven't done for the PS3 what Uncharted and TLoU have.
No but the Naughty Dog logo will.

Also, what do you genuinely believe will shift more PS4 units? Jak 4 or Uncharted 4. Come on. Imagine ND trying to justify Jak 4 over an Uncharted 4 in front of SCE execs.
That's not how Naughty Dog and Sony's relationship works.
 
No but the Naughty Dog logo will.


That's not how Naughty Dog and Sony's relationship works.
Developer still want their games to sell even without publisher saying the same thing. So is it really hard to believe if naughty dog themselves want to make a new uncharted over jak and daxter?
 

RaikuHebi

Banned
Developer still want their games to sell even without publisher saying the same thing. So is it really hard to believe if naughty dog themselves want to make a new uncharted over jak and daxter?
Based on the Making of videos I've watched on Uncharted 2 and 3 the idea that they wouldn't try out something new (and this Jak & Daxter concept is new, different to the PS2 game) over the potential higher sales of Uncharted seems absurd to me. The philosophy at ND seems very much about trying something new and got getting stuck in the rhythm of the same game.

And for the record I'm someone who wants Uncharted 4.
 
As much as I like Jak & Daxter and as harsh as this sounds, Naughty Dog have no business going back to that franchise... their story telling has progressed way past that and also their focus has changed dramatically to character stories. They absolutely made the right choice here (now if they could just get Sanzaru to make Jak 4 we'd be golden)

EDIT: Anyone mind letting me know the timestamp for when they start talking about J&D? I started watching but then they mentioned they'd be spoiling the Last of Us and considering I haven't played it yet I hit the close button faster than I thought humanly possible
 

StuBurns

Banned
Based on the Making of videos I've watched on Uncharted 2 and 3 the idea that they wouldn't try out something new (and this Jak & Daxter concept is new, different to the PS2 game) over the potential higher sales of Uncharted seems absurd to me. The philosophy at ND seems very much about trying something new and got getting stuck in the rhythm of the same game.

And for the record I'm someone who wants Uncharted 4.
Being original isn't an anathema to being successful. TLoU was both original, and very successful. They can do both, and they chose to.
 

NEO0MJ

Member
This is where I disagree. I don't regard them zombies in the same way I don't regard the infected in 28 Days/Weeks Later zombies either. They have characteristics of zombies, no denying that, but there are enough differences that I think Infected is a more suitable reference for them.

I bet you're one of those people who refuse to call the machines in Titanfall mechas :p
 
Most definitely. I guess to rephrase what I said: "Naughty Dog take risks".

TLoU is a very calculated risk though, yes it is risky since it's new IP, but Zombie/infected and human drama in that setting is a very mainstream theme, Walking Dead tv shows are popular and the game target those demographic from the start.

character platformer like Jak and Daxter will have harder time selling in this day imo.
 

Jacobi

Banned
TLOU is a really great game, so I'm not that sad about it. In fact I want them to do something similar for PS4.
 

Five

Banned
As much as I like Jak & Daxter and as harsh as this sounds, Naughty Dog have no business going back to that franchise... their story telling has progressed way past that and also their focus has changed dramatically to character stories. They absolutely made the right choice here (now if they could just get Sanzaru to make Jak 4 we'd be golden)

EDIT: Anyone mind letting me know the timestamp for when they start talking about J&D? I started watching but then they mentioned they'd be spoiling the Last of Us and considering I haven't played it yet I hit the close button faster than I thought humanly possible

http://www.youtube.com/watch?feature=player_detailpage&v=Le6qIz7MjSk#t=279

Is there a reason you think a character action/platformer couldn't have a dramatic story? Or does it have to do with the fantasy setting?


edit: something else I want to say is that The Last of Us is a concept Neil Druckman had been stewing on for several, several years before pitching it to Sony as a game in 2010, which he elucidates in this keynote. Until he has that sort of inspiration again, a sequel to the game would be forced.
 
http://www.youtube.com/watch?feature=player_detailpage&v=Le6qIz7MjSk#t=279

Is there a reason you think a character action/platformer couldn't have a dramatic story? Or does it have to do with the fantasy setting?


edit: something else I want to say is that The Last of Us is a concept Neil Druckman had been stewing on for several, several years before pitching it to Sony as a game in 2010, which he elucidates in this keynote. Until he has that sort of inspiration again, a sequel to the game would be forced.
No particular reason, just that J&D hasn't particularly had one in the past (it has a good story don't get me wrong, one of the better ones in a platformer actually) and I'm not sure you play a Platformer for its story... or at least anyones in the past. But who knows, maybe ND could be the first one to do it? I just don't see that happening personally

And thanks btw.
 

NewGame

Banned
I really liked the original J&D but I feel that Naughty Dog have this really dumb quest to move away from their colourful, bouncy roots to some dark, gritty shoot bang scene.
 
And so they made a good game instead.

Ahh your so mean bro.

I really liked the original J&D but I feel that Naughty Dog have this really dumb quest to move away from their colourful, bouncy roots to some dark, gritty shoot bang scene.

I don't even know what this means. Are you trying to imply their decision to make TLOU and Uncharted is based on what they think will sell in the market and not the studios desire?
 

Village

Member
No particular reason, just that J&D hasn't particularly had one in the past (it has a good story don't get me wrong, one of the better ones in a platformer actually) and I'm not sure you play a Platformer for its story... or at least anyones in the past. But who knows, maybe ND could be the first one to do it? I just don't see that happening personally

And thanks btw.

You would be surprised.

I think the issue is with presentation rather than the story itself.
 
Ahh your so mean bro.



I don't even know what this means. Are you trying to imply their decision to make TLOU and Uncharted is based on what they think will sell in the market and not the studios desire?
It is for uncharted at least. Sony ask for a shooter, nd want something to differentiate themselves from the military shooter bald space marine type so they go for the 'every man' pulp adventure vibe, but it is still a shooter really.
 

Five

Banned
No particular reason, just that J&D hasn't particularly had one in the past (it has a good story don't get me wrong, one of the better ones in a platformer actually) and I'm not sure you play a Platformer for its story... or at least anyones in the past. But who knows, maybe ND could be the first one to do it? I just don't see that happening personally

And thanks btw.

You're welcome!

After the experiment that is Thomas Was Alone, I wholeheartedly welcome platform games that are trying to do interesting things with storytelling. Jak II and 3 had decent stories, and Ratchet & Clank took this up another notch with A Crack in Time, but I don't think that has to be the peak of storytelling for games like that.

Now, I think there does have to be some element of fantasy or abstractedness for this to work at all. It would be harder to empathize with Joel and Ellie as humans if they could jump a body length and a half high, or double jump like both Jak and Ratchet do. But there are ways to tell compelling stories in fantastic settings; it's why Star Wars has Luke and Harry Potter has Harry, so the audience has someone to relate to. The writer just needs to build a character that's grounded in some way that the audience can feel.

Ultimately, though, it was Andy and Jason who had the inspiration for jumping games. Druckman approached TLoU as a comic book / screenplay first that he added gameplay elements and conceits to. If that's the kind of designer Druckman is, I don't think he's the right one to make a game like Jak and Daxter.
 
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