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Full Bore [Now on Steam!] Anthropomorphic Metroidvania Boars

I played for about thirty minutes, I'm liking it so far, although I haven't really gotten a Metroid vibe from it. Yet.

The graphics are charming and the animations are crazy good.

I am digging the directionless approach, it feels good just getting to go where I want and play around.
 
I played for about thirty minutes, I'm liking it so far, although I haven't really gotten a Metroid vibe from it. Yet.

The graphics are charming and the animations are crazy good.

I am digging the directionless approach, it feels good just getting to go where I want and play around.

Its not a Metroidvania with traditional powerups, but I did get Metroidvania vibes from it by noticing certain areas and paths I couldnt access yet, only to return a few hours later once I got the proper tools to access them. The tools werent an ingame upgrade, but my knowledge of the game mechanics, and due to the way I played the game with that in mind, it distinctively feels like a metroidvania to me.
 
Hi folks,

More_badass was kind enough to ask the mods to expedite my admission. So if anyone has any questions, ask away!

Any particular reason you didnt put up a demo? Shouldnt be that hard for your game as its quite modular anyway.
 
Thanks for this game, chumple&Co. It's good and has robbed me of quite a bit of my time already.

The boars are hilarious. Can't get enough of that little dance. And the ... Head-first approach to things.

I just kinda miss the Prince of Persia / Toki Tori time rewind mechanic. I have on several occasions botched the very last step in a series of challenges to get to a door or gem and had to restart the entire room.

Also, it's annoying that self-frying resets your collected gems in that visit to the room. Often when exploring I get all the easy stuff, see a far-off thing and try to get to it, only to get stuck. Then I have to self-fry and collect all the easy stuff again. Easy fix is to get all the easy stuff, then leave and re-enter the room so a zap will not reset them.

These mechanics have their obvious reasons for existing like that of course. Wouldn't want to have it any other way. Still, led to a few donations to the swear jar until I adjusted my play style.
 
Another great indie showcase. Love the subtle animations and economic mechanics. I'm not too hot on a lot of indie puzzle platformers these days, but this is something else. It's slick as heck.

Not much more to say that hasn't been said.

Thanks again Toma for putting out the word.

Thanks to Chumple and the team for crafting such a glorious little thing.
 
Nabbed and ready to go. I'm intrigued, given it receives the Moobs thumbs up. And it's Friday night, thank the frakking gods.

Full Bore + Outer Wilds sounds like an incredibly fun gaming weekend.
 
Awesome to see this thread still going strong! Kudos to Toma for his efforts to bring attention to the game

My poor wallet wept, but its for a great good. Thanks again for providing one copy as well, Badass. Kept my expenses below 40$.
 
How will the second half of the game be integrated? Just new doors opening that were closed before or what?

I'd like to know that as well. As far as I can see, I cant imagine that since everything I've seen so far was accessible and solvable. Maybe "postgame" addition that can be accessed once you finished the first part? Would also make sense if they want to continue the story.
 
YCEXoiw.jpg

Alright. *rolls up my sleeves*
 
I'll probably pick this up this weekend. Will try to post some impressions later but might forget since I'm pretty deep into Rune Factory 4 and GTAV at the moment. If it's any consolation (if I forget), this thread and your recommendation convinced me to buy it. :D

Price can't be beat either.

Edit: Bought it. Didn't realize there was a portal for Amazon payments. It cost $5 through their website. Looks promising!
 
Alright. *rolls up my sleeves*

Most ridiculous puzzle solution ever. I need to either record it or write it down somehow because I really want to know whether that was how it was intended to be solved.
 
Obviously spoiling the solution to the level Stacking, but I am really curious if there are others who solved it differently or whether that was indeed the intended solution of that level:
http://www.twitch.tv/tomalexi/b/467319944

The quality is crappy because my system cant deal very well with streaming, but you should get the idea. I am especially referring to the fact that I needed to (light puzzle solution spoiler)
keep up one of those blocks 2 times over a pretty big distance, running back and forth so it wont drop and keep me from getting back again, while I destroyed some dirt a few steps away.
 
How will the second half of the game be integrated? Just new doors opening that were closed before or what?

Yeah, alright. Just found out if you want to know:
Once you finished the "story" parts of the game, you get an item to open a door. Once you opened that door, you'll get a cute interlude and something that tells you to come back later when the second part is done.

I am at 90% now and probably played about 10-12 hours. Really good length considering its just the "first" part. Hopefully I can clean up the rest now.
 
My laptop sucks so bad. I can usually run modest 2D platformers, but I think it's the lighting that makes me chug so hard. Oh well, I still like what I played and know I'd love what I'm in for... I'll save it for Steam Box, or double dip on a port down the line.
 
Yeah, alright. Just found out if you want to know:
Once you finished the "story" parts of the game, you get an item to open a door. Once you opened that door, you'll get a cute interlude and something that tells you to come back later when the second part is done.

I am at 90% now and probably played about 10-12 hours. Really good length considering its just the "first" part. Hopefully I can clean up the rest now.

That sounds good actually. I'd much rather they do it that way then integrating it into the existing worldspace forcing you to retread old ground.
 
My laptop sucks so bad. I can usually run modest 2D platformers, but I think it's the lighting that makes me chug so hard. Oh well, I still like what I played and know I'd love what I'm in for... I'll save it for Steam Box, or double dip on a port down the line.

Tried turning off V-Sync? Someone had some framerate issues earlier and that helped him.
 
I think I am done for now and cant wait for part 2. I cant quite imagine that this is the final percentage, considering how well polished the game was, but there are 4 things I couldnt figure out, so maybe those are included in the %. Could anyone of the devs let me know whether these are still needed to reach 100%?


Obviously spoiler for the things I wasnt able to do, but they are all pretty tame and you might have stumbled across them already anyway:

1.
The room below the boss' office on the surface. Cant make head or tails what to do there.
2.
The million "?" that are linked to these altars. I know that you can interact with these altars, but it didnt do anything bigger.
3.
There was a race section and I reached a point where I cant do the race anymore. Hope that didnt give any %. I wasnt able to win it during the 2-3 times I tried.
4.
There is a level called "Ascent" with 2 gems (first part of the game, upper right corner on the map), I only managed to get the lower one and after walking through the level for the past 30 minutes, I got to the conclusion I simply cant do that level for now.

If anyone else has an idea/stumbled upon a possible way to the solution, let me know.

Edit: I'll probably try to do a speedrun eventually, but I am a bit annoyed I couldnt get 100% now.
 
This looks great. Is there controller support, or just mouse/keyboard? Seems like the type of game the girlfriend would really get into but she's not much of a "sit at the computer and play" sort of person.

She did, however, recently play through "Papers, Please" with me so maybe that tune will change.
 
This looks great. Is there controller support, or just mouse/keyboard? Seems like the type of game the girlfriend would really get into but she's not much of a "sit at the computer and play" sort of person.

She did, however, recently play through "Papers, Please" with me so maybe that tune will change.
Supports controller and KB/M. Actually I prefer keyboard for this
 
I love the game starts and goes right to the game. No menu or logos.

And ok, Toma, I'm ready for that hint. I've had fun exploring but I still can't find the part for the drill
 
I love the game starts and goes right to the game. No menu or logos.

And ok, Toma, I'm ready for that hint. I've had fun exploring but I still can't find the part for the drill

Dig Site, lower left corner there is a very small path running below the lowest normal path. Go down on the left, dig through those blocks and then enter that cave there. Shouldn't be too hard to find now.
 
Dig Site, lower left corner there is a very small path running below the lowest normal path. Go down on the left, dig through those blocks and then enter that cave there. Shouldn't be too hard to find now.
Oh wow, that simple?

Finally, and now a puzzle based action sequence
 
Hey, sorry I haven't been checking in today, its been crazy trying to keep up with all the promotion for this sale. I'll try to answer all the questions I can from when I last was on

1. We wanted to show our game inspirations without trying to copy Metroid or Castlevania.

2. I love to hear from people who like the animations, because I made them!

3. If you're going to go after that one last hard to reach gem, try finding an inactive save point first, as recall sends you back to the last save point or door used.

4. I'm bugging a guy from playstation right now about getting us on their console, and if that happens, a vita version is not our of the question.

5. The second part of the game focuses on what is through the big half-circle door into the temple area. the second part of the game will work like a patch to the first part.

6. Many of the puzzles have multiple (and sometimes they are unintentional) ways to solve them.

7. Sorry about the framerate issues. Full Bore uses normal map lighting, which is fairly graphics processing intense. It doesn't run on my laptop either :(

8. We just broke 8,000 yest votes on greenlight. If you haven't voted yet, I would really appreciate it if you did! http://steamcommunity.com/sharedfiles/filedetails/?id=145273589

Thanks for the questions, folks!
 
3. If you're going to go after that one last hard to reach gem, try finding an inactive save point first, as recall sends you back to the last save point or door used.[/URL]

Thats as cryptic a hint as it could possibly get. Maybe someone else here can make more of that than me.

And I still think you should think about working on a demo, as the game basically convinced everyone of its charme once they started playing it. Good luck with the Ps3,Vita version too! I am sure it would fly awesomely well with that install base.
 
Wow, you guys weren't kidding. This game is PRETTY incredible. Only put about an hour into it but loving it so far.
 
Wow, you guys weren't kidding. This game is PRETTY incredible. Only put about an hour into it but loving it so far.

The game is also feels like a textbook example of coherent and player motivating game design. Its just so damn well thought out and executed, especially how each individual aspect of the game has been interwoven to create this experience. You'll really notice that once you reach about the half way point of part 1.
 
We've gone back and fourth about whether we should have a demo. I would like to make some new content for a demo that would tell a different story than the full game does. We're busy enough trying to finish the game, though. I like it when games have demos, so its on our radar.
 
We've gone back and fourth about whether we should have a demo. I would like to make some new content for a demo that would tell a different story than the full game does. We're busy enough trying to finish the game, though. I like it when games have demos, so its on our radar.

Incredibly cool idea, but whats speaking against just having the intro, surface + a few underground areas? Still better than no demo in my opinion.
 
Thanks for the recommendation Toma, the game is pretty cool so far. The puzzles are actually very rewarding to figure out. Just got my NeoGaf account approved.
 
I did it differently and it was actually quite easy and straightforward in my opinion.

Yeah, I already thought that I probably wasnt... doing it the right way, but its still cool that you can make do if you keep thinking about certain puzzles
 
looks like a legit solution to me.

Yeah, "legit", but probably not the solution as it was intended as it felt rather unwieldy. As I said, thats not a negative though, I couldnt figure out the "easy" way, so its nice that I can use the game's mechanics to solve it "my" way.
 
Thats as cryptic a hint as it could possibly get. Maybe someone else here can make more of that than me.
Nah, I think that was about my "complaint" that zapping yourself after collecting gems in a room resets the gems, meaning that a room with three gems where you collect two easy ones and have to zap yourself on the last one results in you having to get the two easy gems again. His (and my) suggestion is to grab all the easy stuff, exit and re-enter the room, and go for the hard to reach gems.

It's something to keep in mind to avoid burnout.
 
Nah, I think that was about my "complaint" that zapping yourself after collecting gems in a room resets the gems, meaning that a room with three gems where you collect two easy ones and have to zap yourself on the last one results in you having to get the two easy gems again. His (and my) suggestion is to grab all the easy stuff, exit and re-enter the room, and go for the hard to reach gems.

It's something to keep in mind to avoid burnout.

Ah true, makes more sense. Stupid coincidence that I was also talking about a "last gem".
 
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